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Created September 30, 2017 13:51
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Solution to level 12 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotNav.js
*
* The green key is located in a slightly more
* complicated room. You'll need to get the robot
* past these obstacles.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.placePlayer(0, map.getHeight() - 1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'greenKey');
},
'behavior': function (me) {
//if (me.canMove('right')) {
// me.move('right');
//} else {
// me.move('down');
//}
//object.getX()
map.writeStatus("Robot X : "+me.getX()+" Robot Y : "+me.getY());
//me.move('right');
if(me.getX()<31){// X<31
if(me.getY()<5){// Y<5 - PHASE 1
//me.move('right');
me.move('down');
}else{// Y>5 - PHASE 2
me.move('right');
}
}else{// X>31
if(me.getX()!=48){
if(me.getY()>1){// - PHASE 3
me.move('up');
}else{// - PHASE 4
me.move('right');
}
}else{// - PHASE 5
me.move('down');
}
}
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'greenKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
for (var x = 0; x < map.getWidth(); x++) {
map.placeObject(x, 0, 'block');
if (x != map.getWidth() - 2) {
map.placeObject(x, 9, 'block');
}
}
for (var y = 1; y < 9; y++) {
map.placeObject(0, y, 'block');
map.placeObject(map.getWidth() - 1, y, 'block');
}
for (var i = 0; i < 4; i++) {
map.placeObject(20 - i, i + 1, 'block');
map.placeObject(35 - i, 8 - i, 'block');
}
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'greenKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('greenKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
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