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Created February 3, 2016 10:36
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/* Default Settings
*
* This is just a reference for your own configuration.
* It's a mix of Mr. Pants' Excessive Overkill v003 and the
* new features of Excessive Plus (Physics, Protections..).
*
* THESE SETTINGS ARE EXECUTED PRIOR TO CUSTOM CONFIGURATIONS
*
* THIS FILE CANNOT BE EDITED!
**/
Config {
Name: "myconf (based on default.cfg)";
Date: "09 May 2007";
Author: "anon";
}
Misc {
Unlagged: 1;
Physics: 1;
Solids: 0;
Default Weapon: 9;
Start Weapons: 264;
Start Powerups: 0;
Weapons: 0;
Items: 12;
Ammos: 0;
Powerups: 63;
Bounding Box: 1.0;
Switch Time: -20;
Spawn Protection: 2;
Destroyable Missiles: 0;
Inactivity Spectator: 0;
Teleport Missiles: 1;
Multi Jumps: 2;
DM Flags: 1;
Gib: 1;
Corpse Time: 5000;
Respawn Time: 1700;
Chat Protection: 2;
Mute Spectators: 0;
Haste Factor: 1.3;
Regen Factor: 50;
Battlesuit Factor: 0.5;
Health: 300;
Health Soft Limit: 0;
Health Hard Limit: 0;
Health Regen: 200;
Health Regen Amount: 1;
Armor: 0;
Armor Soft Limit: 0;
Armor Hard Limit: 0;
Armor Regen: 0;
Armor Regen Amount: 1;
Armor System {
System: 0;
Green Limit: 100;
Yellow Limit: 150;
Red Limit: 200;
Green Quality: 0.5;
Yellow Quality: 0.66;
Red Quality: 0.75;
}
Anti Camp {
Time: 0;
Radius: 500;
Damage: 65;
}
Team Red {
Default Weapon: 0;
Start Weapons: 0;
Start Powerups: 0;
}
Team Blue {
Default Weapon: 0;
Start Weapons: 0;
Start Powerups: 0;
}
}
Weapons {
Offhand Grapple: 0;
Grapple {
Cycle: 400;
Damage: 300;
Speed: 2000;
Time: 10;
Pull Speed: 800;
Style: 0;
Gravity: 0;
Sky: 0;
Time to Live: 10000;
Weight: 1.0;
}
Suicide {
Damage: 100;
Radius: 100;
Style: 1;
}
Gauntlet {
Cycle: 400;
Damage: 750;
Weight: 1.0;
}
Machinegun {
Ammo: 500;
Cycle: 50;
Damage: 45;
Splash Damage: 0;
Regen: 180;
Radius: 0;
Knockback: 0;
Spread: 200;
Radial: 1;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
Shotgun {
Ammo: 50;
Cycle: 500;
Damage: 40;
Splash Damage: 0;
Regen: 2000;
Radius: 0;
Knockback: 0;
Spread: 700;
Radial: 0;
Style: 1;
Bounce: 0;
Gravity: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
Grenade Launcher {
Ammo: 50;
Cycle: 400;
Damage: 1000;
Splash Damage: 200;
Speed: 700;
Regen: 1600;
Radius: 200;
Knockback: 0;
Style: 0;
Bounce: 0;
Gravity: 1;
Time to Live: 1000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
Rocket Launcher {
Ammo: 100;
Cycle: 100;
Damage: 100;
Splash Damage: 100;
Speed: 900;
Regen: 400;
Radius: 120;
Knockback: 0;
Style: 0;
Bounce: 0;
Gravity: 0;
Homing Factor: 0.3;
Time to Live: 15000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
Lightning Gun {
Ammo: 200;
Cycle: 100;
Damage: 70;
Splash Damage: 70;
Regen: 400;
Radius: 75;
Knockback: 65;
Range: 768;
Style: 1;
Bounce: 0;
Sky: 1;
Weight: 1.0;
Self Damage: 0.5;
}
Railgun {
Ammo: 100;
Cycle: 100;
Damage: 40;
Splash Damage: 0;
Regen: 400;
Radius: 0;
Knockback: 0;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
Plasma Gun {
Ammo: 100;
Cycle: 100;
Damage: 60;
Splash Damage: 60;
Speed: 2000;
Regen: 400;
Radius: 30;
Knockback: 0;
Style: 1;
Bounce: 0;
Gravity: 0;
Time to Live: 10000;
Spread: 300;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
BFG {
Ammo: 60;
Cycle: 625;
Damage: 125;
Splash Damage: 200;
Speed: 2000;
Regen: 3200;
Radius: 80;
Knockback: 0;
Style: 1;
Bounce: 0;
Gravity: 0;
Time to Live: 10000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
}
Items {
Shootable: 0;
Replace {
item_armor_shard: "";
item_armor_combat: "";
item_armor_body: "";
item_health_small: "";
item_health: "";
item_health_large: "";
item_health_mega: "";
item_quad: "";
item_enviro: "";
item_haste: "";
item_invis: "";
item_regen: "";
item_flight: "";
weapon_gauntlet: "";
weapon_machinegun: "";
weapon_shotgun: "";
weapon_grenadelauncher: "";
weapon_rocketlauncher: "";
weapon_lightning: "";
weapon_railgun: "";
weapon_plasmagun: "";
weapon_bfg: "";
ammo_bullets: "";
ammo_shells: "";
ammo_grenades: "";
ammo_rockets: "";
ammo_lightning: "";
ammo_slugs: "";
ammo_cells: "";
ammo_bfg: "";
holdable_teleporter: "";
holdable_medkit: "";
team_CTF_redflag: "";
team_CTF_blueflag: "";
}
Respawn {
item_armor_shard: 25;
item_armor_combat: 25;
item_armor_body: 25;
item_health_small: 35;
item_health: 35;
item_health_large: 35;
item_health_mega: 35;
item_quad: 120;
item_enviro: 120;
item_haste: 120;
item_invis: 120;
item_regen: 120;
item_flight: 120;
weapon_gauntlet: 5;
weapon_machinegun: 5;
weapon_shotgun: 5;
weapon_grenadelauncher: 5;
weapon_rocketlauncher: 5;
weapon_lightning: 5;
weapon_railgun: 5;
weapon_plasmagun: 5;
weapon_bfg: 5;
ammo_bullets: 40;
ammo_shells: 40;
ammo_grenades: 40;
ammo_rockets: 40;
ammo_lightning: 40;
ammo_slugs: 40;
ammo_cells: 40;
ammo_bfg: 40;
holdable_teleporter: 60;
holdable_medkit: 60;
// special case, this is the return time when dropped
// unfair? no, we use max(redflag, blueflag)
team_CTF_redflag: 30;
team_CTF_blueflag: 30;
}
Amount {
item_armor_shard: 5;
item_armor_combat: 50;
item_armor_body: 100;
item_health_small: 5;
item_health: 25;
item_health_large: 50;
item_health_mega: 100;
item_quad: 30;
item_enviro: 30;
item_haste: 30;
item_invis: 30;
item_regen: 30;
item_flight: 60;
weapon_machinegun: 40;
weapon_shotgun: 10;
weapon_grenadelauncher: 10;
weapon_rocketlauncher: 10;
weapon_lightning: 100;
weapon_railgun: 10;
weapon_plasmagun: 50;
weapon_bfg: 20;
ammo_bullets: 50;
ammo_shells: 10;
ammo_grenades: 5;
ammo_rockets: 5;
ammo_lightning: 60;
ammo_slugs: 10;
ammo_cells: 30;
ammo_bfg: 15;
}
}
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