-
-
Save anonymous/0e5821ed2fe0d4320dad to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Default Settings | |
* | |
* This is just a reference for your own configuration. | |
* It's a mix of Mr. Pants' Excessive Overkill v003 and the | |
* new features of Excessive Plus (Physics, Protections..). | |
* | |
* THESE SETTINGS ARE EXECUTED PRIOR TO CUSTOM CONFIGURATIONS | |
* | |
* THIS FILE CANNOT BE EDITED! | |
**/ | |
Config { | |
Name: "myconf (based on default.cfg)"; | |
Date: "09 May 2007"; | |
Author: "anon"; | |
} | |
Misc { | |
Unlagged: 1; | |
Physics: 1; | |
Solids: 0; | |
Default Weapon: 9; | |
Start Weapons: 264; | |
Start Powerups: 0; | |
Weapons: 0; | |
Items: 12; | |
Ammos: 0; | |
Powerups: 63; | |
Bounding Box: 1.0; | |
Switch Time: -20; | |
Spawn Protection: 2; | |
Destroyable Missiles: 0; | |
Inactivity Spectator: 0; | |
Teleport Missiles: 1; | |
Multi Jumps: 2; | |
DM Flags: 1; | |
Gib: 1; | |
Corpse Time: 5000; | |
Respawn Time: 1700; | |
Chat Protection: 2; | |
Mute Spectators: 0; | |
Haste Factor: 1.3; | |
Regen Factor: 50; | |
Battlesuit Factor: 0.5; | |
Health: 300; | |
Health Soft Limit: 0; | |
Health Hard Limit: 0; | |
Health Regen: 200; | |
Health Regen Amount: 1; | |
Armor: 0; | |
Armor Soft Limit: 0; | |
Armor Hard Limit: 0; | |
Armor Regen: 0; | |
Armor Regen Amount: 1; | |
Armor System { | |
System: 0; | |
Green Limit: 100; | |
Yellow Limit: 150; | |
Red Limit: 200; | |
Green Quality: 0.5; | |
Yellow Quality: 0.66; | |
Red Quality: 0.75; | |
} | |
Anti Camp { | |
Time: 0; | |
Radius: 500; | |
Damage: 65; | |
} | |
Team Red { | |
Default Weapon: 0; | |
Start Weapons: 0; | |
Start Powerups: 0; | |
} | |
Team Blue { | |
Default Weapon: 0; | |
Start Weapons: 0; | |
Start Powerups: 0; | |
} | |
} | |
Weapons { | |
Offhand Grapple: 0; | |
Grapple { | |
Cycle: 400; | |
Damage: 300; | |
Speed: 2000; | |
Time: 10; | |
Pull Speed: 800; | |
Style: 0; | |
Gravity: 0; | |
Sky: 0; | |
Time to Live: 10000; | |
Weight: 1.0; | |
} | |
Suicide { | |
Damage: 100; | |
Radius: 100; | |
Style: 1; | |
} | |
Gauntlet { | |
Cycle: 400; | |
Damage: 750; | |
Weight: 1.0; | |
} | |
Machinegun { | |
Ammo: 500; | |
Cycle: 50; | |
Damage: 45; | |
Splash Damage: 0; | |
Regen: 180; | |
Radius: 0; | |
Knockback: 0; | |
Spread: 200; | |
Radial: 1; | |
Bounce: 0; | |
Sky: 0; | |
Weight: 1.0; | |
Self Damage: 0.5; | |
} | |
Shotgun { | |
Ammo: 50; | |
Cycle: 500; | |
Damage: 40; | |
Splash Damage: 0; | |
Regen: 2000; | |
Radius: 0; | |
Knockback: 0; | |
Spread: 700; | |
Radial: 0; | |
Style: 1; | |
Bounce: 0; | |
Gravity: 0; | |
Sky: 0; | |
Weight: 1.0; | |
Self Damage: 0.5; | |
} | |
Grenade Launcher { | |
Ammo: 50; | |
Cycle: 400; | |
Damage: 1000; | |
Splash Damage: 200; | |
Speed: 700; | |
Regen: 1600; | |
Radius: 200; | |
Knockback: 0; | |
Style: 0; | |
Bounce: 0; | |
Gravity: 1; | |
Time to Live: 1000; | |
Sky: 0; | |
Weight: 1.0; | |
Self Damage: 0.5; | |
} | |
Rocket Launcher { | |
Ammo: 100; | |
Cycle: 100; | |
Damage: 100; | |
Splash Damage: 100; | |
Speed: 900; | |
Regen: 400; | |
Radius: 120; | |
Knockback: 0; | |
Style: 0; | |
Bounce: 0; | |
Gravity: 0; | |
Homing Factor: 0.3; | |
Time to Live: 15000; | |
Sky: 0; | |
Weight: 1.0; | |
Self Damage: 0.5; | |
} | |
Lightning Gun { | |
Ammo: 200; | |
Cycle: 100; | |
Damage: 70; | |
Splash Damage: 70; | |
Regen: 400; | |
Radius: 75; | |
Knockback: 65; | |
Range: 768; | |
Style: 1; | |
Bounce: 0; | |
Sky: 1; | |
Weight: 1.0; | |
Self Damage: 0.5; | |
} | |
Railgun { | |
Ammo: 100; | |
Cycle: 100; | |
Damage: 40; | |
Splash Damage: 0; | |
Regen: 400; | |
Radius: 0; | |
Knockback: 0; | |
Bounce: 0; | |
Sky: 0; | |
Weight: 1.0; | |
Self Damage: 0.5; | |
} | |
Plasma Gun { | |
Ammo: 100; | |
Cycle: 100; | |
Damage: 60; | |
Splash Damage: 60; | |
Speed: 2000; | |
Regen: 400; | |
Radius: 30; | |
Knockback: 0; | |
Style: 1; | |
Bounce: 0; | |
Gravity: 0; | |
Time to Live: 10000; | |
Spread: 300; | |
Sky: 0; | |
Weight: 1.0; | |
Self Damage: 0.5; | |
} | |
BFG { | |
Ammo: 60; | |
Cycle: 625; | |
Damage: 125; | |
Splash Damage: 200; | |
Speed: 2000; | |
Regen: 3200; | |
Radius: 80; | |
Knockback: 0; | |
Style: 1; | |
Bounce: 0; | |
Gravity: 0; | |
Time to Live: 10000; | |
Sky: 0; | |
Weight: 1.0; | |
Self Damage: 0.5; | |
} | |
} | |
Items { | |
Shootable: 0; | |
Replace { | |
item_armor_shard: ""; | |
item_armor_combat: ""; | |
item_armor_body: ""; | |
item_health_small: ""; | |
item_health: ""; | |
item_health_large: ""; | |
item_health_mega: ""; | |
item_quad: ""; | |
item_enviro: ""; | |
item_haste: ""; | |
item_invis: ""; | |
item_regen: ""; | |
item_flight: ""; | |
weapon_gauntlet: ""; | |
weapon_machinegun: ""; | |
weapon_shotgun: ""; | |
weapon_grenadelauncher: ""; | |
weapon_rocketlauncher: ""; | |
weapon_lightning: ""; | |
weapon_railgun: ""; | |
weapon_plasmagun: ""; | |
weapon_bfg: ""; | |
ammo_bullets: ""; | |
ammo_shells: ""; | |
ammo_grenades: ""; | |
ammo_rockets: ""; | |
ammo_lightning: ""; | |
ammo_slugs: ""; | |
ammo_cells: ""; | |
ammo_bfg: ""; | |
holdable_teleporter: ""; | |
holdable_medkit: ""; | |
team_CTF_redflag: ""; | |
team_CTF_blueflag: ""; | |
} | |
Respawn { | |
item_armor_shard: 25; | |
item_armor_combat: 25; | |
item_armor_body: 25; | |
item_health_small: 35; | |
item_health: 35; | |
item_health_large: 35; | |
item_health_mega: 35; | |
item_quad: 120; | |
item_enviro: 120; | |
item_haste: 120; | |
item_invis: 120; | |
item_regen: 120; | |
item_flight: 120; | |
weapon_gauntlet: 5; | |
weapon_machinegun: 5; | |
weapon_shotgun: 5; | |
weapon_grenadelauncher: 5; | |
weapon_rocketlauncher: 5; | |
weapon_lightning: 5; | |
weapon_railgun: 5; | |
weapon_plasmagun: 5; | |
weapon_bfg: 5; | |
ammo_bullets: 40; | |
ammo_shells: 40; | |
ammo_grenades: 40; | |
ammo_rockets: 40; | |
ammo_lightning: 40; | |
ammo_slugs: 40; | |
ammo_cells: 40; | |
ammo_bfg: 40; | |
holdable_teleporter: 60; | |
holdable_medkit: 60; | |
// special case, this is the return time when dropped | |
// unfair? no, we use max(redflag, blueflag) | |
team_CTF_redflag: 30; | |
team_CTF_blueflag: 30; | |
} | |
Amount { | |
item_armor_shard: 5; | |
item_armor_combat: 50; | |
item_armor_body: 100; | |
item_health_small: 5; | |
item_health: 25; | |
item_health_large: 50; | |
item_health_mega: 100; | |
item_quad: 30; | |
item_enviro: 30; | |
item_haste: 30; | |
item_invis: 30; | |
item_regen: 30; | |
item_flight: 60; | |
weapon_machinegun: 40; | |
weapon_shotgun: 10; | |
weapon_grenadelauncher: 10; | |
weapon_rocketlauncher: 10; | |
weapon_lightning: 100; | |
weapon_railgun: 10; | |
weapon_plasmagun: 50; | |
weapon_bfg: 20; | |
ammo_bullets: 50; | |
ammo_shells: 10; | |
ammo_grenades: 5; | |
ammo_rockets: 5; | |
ammo_lightning: 60; | |
ammo_slugs: 10; | |
ammo_cells: 30; | |
ammo_bfg: 15; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment