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Created February 15, 2015 12:19
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Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotMaze.js
*
* The blue key is inside a labyrinth, and extracting
* it will not be easy.
*
* It's a good thing that you're a AI expert, or
* we would have to leave empty-handed.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'blueKey');
},
'behavior': function (me) {
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
if (me.direction === undefined) {
me.direction = 'right';
me.D = {
'right':{r:'down', l:'up', dx: 1, dy: 0 },
'down' :{r:'left', l:'right', dx: 0, dy: 1 },
'left' :{r:'up', l:'down', dx: -1, dy: 0 },
'up' :{r:'right', l:'left', dx: 0, dy: -1}
};
//map.writeStatus(me.direction);
me.getObjectTypeInFront = function() {
var x = me.getX()+me.D[me.direction].dx;
var y = me.getY()+me.D[me.direction].dy;
return map.getObjectTypeAt(x, y);
};
me.turnRight = function() {
me.direction = me.D[me.direction].r;
};
me.turnLeft = function() {
me.direction = me.D[me.direction].l;
};
me.canMoveForward = function() {
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
var res = moves.some(function(v, k, arr){
return v[1] == me.direction;
});
if (!res) {
var type = me.getObjectTypeInFront()
res = (type == 'blueKey') || (type == 'barrier');
}
return res;
};
me.isHoleOnLeft = function() {
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
return moves.some(function(v, k, arr){
return v[1] == me.D[me.direction].l;
});
};
}
if (me.isHoleOnLeft()) {
me.turnLeft();
me.move(me.direction);
}
else if (!me.canMoveForward()) {
me.turnRight();
}
else {
me.move(me.direction);
}
map.writeStatus(me.direction);
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(0, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'blueKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
autoGeneratedMaze.create( function (x, y, mapValue) {
// don't write maze over robot or barrier
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
return 0;
} else if (mapValue === 1) { //0 is empty space 1 is wall
map.placeObject(x,y, 'block');
} else {
map.placeObject(x,y,'empty');
}
});
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'blueKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('blueKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
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