Skip to content

Instantly share code, notes, and snippets.

Created March 4, 2017 16:27
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save anonymous/103cd24b7a912645f63f8269e44f5d04 to your computer and use it in GitHub Desktop.
Save anonymous/103cd24b7a912645f63f8269e44f5d04 to your computer and use it in GitHub Desktop.
mission.sqm
version=11;
class Mission
{
addOns[]=
{
"chernarus",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder",
"Anzio_20",
"aif_arma1buildings",
"mbg_killhouses",
"gms_k98",
"RH_m14",
"FHQ_Remington",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_xm2010",
"FHQ_Remington_acr",
"FHQ_Remington_rsass",
"VILAS_WWP",
"VILAS_RW_Forces",
"VILAS_WWP_CO",
"VILAS_RW_Forces_CO",
"ddopp_taserpack",
"smk_anims_lite",
"MicroAirVehicles",
"oz_is_objects",
"monaro",
"gsc_units_stalker_patch",
"american_law_enforcement",
"CYBP_Camels_Config",
"nissan_350z",
"ussr_cheytac",
"bb_mercenary",
"goosuksf",
"frb",
"sbh_paranoia"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"chernarus"
};
randomSeed=11171215;
class Intel
{
briefingName="ManUp Overpoch Chernarus";
briefingDescription="Version 1.0.6";
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={-18700,0,25800};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={708,35,3533};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=20;
class Item0
{
position[]={7839,0,8414};
name="center";
type="Empty";
a=7500;b=7000;
};
class Item1
{
position[]={-18700,0,25800};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932,0,1989};
name="spawn0"; //spawn_balota
type="Empty";
};
class Item3
{
position[]={2236,0,1923};
name="spawn1"; //spawn_kamenka
type="Empty";
};
class Item4
{
position[]={6901,0,2509}; //8738,0,2122
name="spawn2"; //spawn_cherno
type="Empty";
};
class Item5
{
position[]={10294,0,2191}; // OLD 10909,0,2422
name="spawn3"; //spawn_elektro
type="Empty";
};
class Item6
{
position[]={13510,0,5249};
name="spawn4"; //spawn_sol
type="Empty";
};
class Item7
{
position[]={12048,0,8352};
name="spawn5"; //spawn_berezino
type="Empty";
};
class Item8
{
position[]={7049,0,9241};
name="crashsites";
type="Empty";
a=4880;b=7000;
};
class Item9
{
position[]={7542,0,7134};
name="carepackages";
type="Empty";
a=6150;b=0;
};
class Item10
{
position[]={6326,304,7809};
name="Tradercitystary";
text="Trader City Stary";
type="mil_circle";
colorName="ColorGreen";
};
class Item11
{
position[]={4361,3,2259};
name="wholesaleSouth";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlue";
};
class Item12
{
position[]={13532,3,6355};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
colorName="ColorRed";
};
class Item13
{
position[]={7989,0,2900};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
colorName="ColorRed";
};
class Item14
{
position[]={12060,158,12638};
name="AirVehicles";
text="North East Air";
type="mil_dot";
colorName="ColorBlue";
};
class Item15
{
position[]={1606,289,7803};
name="BanditDen";
text="Bandit Camp";
type="Flag";
colorName="ColorRed";
};
class Item16
{
position[]={11447,317,11364};
name="Klen";
text="Trader City Klen";
type="mil_circle";
colorName="ColorGreen";
};
class Item17
{
position[]={13441,1,5429};
name="BoatDealerEast";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlue";
};
class Item18
{
position[]={4064,365,11665};
name="TradercityBash";
text="Trader City Bash";
type="mil_circle";
colorName="ColorGreen";
};
class Item19
{
position[]={12944,210,12766};
name="HeroTrader";
text="Hero Hill";
type="Flag";
colorName="ColorBlue";
};
};
class Sensors
{
items=6;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={6325,304,7807};
TRGDEF
name="zonestary";
expCond="(player distance zonestary) < 100;";
expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={4063,365,11664};
TRGDEF
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={11447,317,11364};
TRGDEF
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={1606,289,7803};
TRGDEF
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
};
class Item4
{
position[]={12944,210,12766};
TRGDEF
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
};
class Item5
{
position[]={12060,158,12638};
TRGDEF
name="zoneaircraft";
expCond="(player distance zoneaircraft) < 100;";
expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
};
};
class Vehicles
{
class Item0
{
side="EMPTY";
id=1;
position[]={14949.7, 0.20402038, 411.87};
vehicle="Baseball";
azimut=0;
lock="LOCKED";
init="this setpos [(getpos this select 0),(getpos this select 1), 0]; nul = [this] execVM ""ship.sqf"";";
};
items=1;
};
};
class Intro
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment