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Created April 24, 2014 04:23
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Solution to level 17 in Untrusted: http://alex.nisnevich.com/untrusted/
/***************
* pointers.js *
***************
*
* You! How are you still alive?
*
* Well, no matter. Good luck getting through this
* maze of rooms - you'll never see me or the Algorithm again!
*/
function startLevel(map) {
function shuffle(o){ //v1.0 [http://bit.ly/1l6LGQT]
for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i),
x = o[--i], o[i] = o[j], o[j] = x);
return o;
};
map.createFromGrid(
['+++++++++++++++++++++++++++++++++++++++++++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+* @ o++* o++* o++* o++* o++* o++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+++++++++++++++++++++++++++++++++++++++++++++',
'+++++* o++++* o++++* o++++* o++++* o++++* o++',
'++++o *++o *++o *++o *++o *++o *+',
'+++++* o++++* o++++* o++++* o++++* o++++* o++',
'+++++++++++++++++++++++++++++++++++++++++++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+* o++* o++* o++* o++* o++* o++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+++++++++++++++++++++++++++++++++++++++++++++',
'+++++* o++++* o++++* o++++* o++++* o++++* o++',
'++++o *++o *++o *++o *++o *++o *+',
'+++++* o++++* o++++* o++++* o++++* o++++* o++',
'+++++++++++++++++++++++++++++++++++++++++++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+* o++* o++* o++* o++* o++* E o++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+++++++++++++++++++++++++++++++++++++++++++++'],
{
'@': 'player',
'E': 'exit',
'+': 'block',
'o': 'teleporter',
'*': 'trap',
}, 2, 2);
var canvas = map.getCanvasContext();
var teleportersAndTraps = map.getDynamicObjects();
teleportersAndTraps = shuffle(teleportersAndTraps);
for (i = 0; i < teleportersAndTraps.length; i+=2) {
var t1 = teleportersAndTraps[i];
var t2 = teleportersAndTraps[i+1];
// Point each teleporter to either another teleporter
// or a trap
if (t1.getType() == 'teleporter') {
t1.setTarget(t2);
}
if (t2.getType() == 'teleporter') {
t2.setTarget(t1);
}
var acc
var exitTeleporter
if (!acc) acc = []
var classifyObjOrConnect = function (o) {
if (o.getType() !== 'teleporter') return
if (exitTeleporter && o != exitTeleporter) {
o.setTarget(exitTeleporter)
}
else if (map.getCanvasCoords(o).y > 400
&& map.getCanvasCoords(o).x > 400) {
exitTeleporter = o
acc.forEach(function (other) { other.setTarget(exitTeleporter) })
}
else
acc.push(o)
}
classifyObjOrConnect(t1)
classifyObjOrConnect(t2)
// TODO find a way to remove the API docs
// wouldn't want the 'good doctor' to find
// out about map.getCanvasCoords()...
}
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
}
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