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Created April 25, 2014 19:41
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Solution to level 12 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotNav.js
*
* The green key is located in a slightly more
* complicated room. You'll need to get the robot
* past these obstacles.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.placePlayer(0, map.getHeight() - 1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'greenKey');
},
'behavior': function (me) {
if (typeof this.backtrack == 'undefined') {
var $ = this;
this.backtrack = [];
this.visited = {};
this.p = {x: 1, y: 1};
this.getPosDiff = function(dir) {
if (dir == 'center')
return {x: 0, y: 0};
if (dir == 'right')
return {x: 1, y: 0};
if (dir == 'left')
return {x: -1, y: 0};
if (dir == 'up')
return {x: 0, y: -1};
if (dir == 'down')
return {x: 0, y: 1};
};
this.reverse = {
'up': 'down','down': 'up',
'left': 'right','right': 'left'};
this.move = function (dir) {
var d = $.getPosDiff(dir);
$.p.x += d.x;
$.p.y += d.y;
me.move(dir);
$.backtrack.push($.reverse[dir]);
};
this.moveBack = function() {
var dir = $.backtrack.pop();
var d = $.getPosDiff(dir);
$.p.x += d.x;
$.p.y += d.y;
me.move(dir);
}
this.visit = function () {
var cur = $.p.x+','+$.p.y;
$.visited[cur] = true;
}
this.canMove = function (dir) {
var d = $.getPosDiff(dir);
var next = ($.p.x+d.x)+','+($.p.y+d.y);
return !(next in $.visited) && me.canMove(dir);
}
}
this.visit();
if (this.canMove('right'))
this.move('right');
else if (this.canMove('down'))
this.move('down');
else if (this.canMove('left'))
this.move('left');
else if (this.canMove('up'))
this.move('up');
else {
this.moveBack();
}
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'greenKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
for (var x = 0; x < map.getWidth(); x++) {
map.placeObject(x, 0, 'block');
if (x != map.getWidth() - 2) {
map.placeObject(x, 9, 'block');
}
}
for (var y = 1; y < 9; y++) {
map.placeObject(0, y, 'block');
map.placeObject(map.getWidth() - 1, y, 'block');
}
for (var i = 0; i < 4; i++) {
map.placeObject(20 - i, i + 1, 'block');
map.placeObject(35 - i, 8 - i, 'block');
}
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'greenKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('greenKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
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