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Created March 30, 2015 16:10
Open Broadcaster Software v0.651b log file uploaded at 2015-03-30, 12:10:28 (local time). The log file was approximately 2 days and 13 hours old at the time it was uploaded.
22:11:17: CUDA loaded successfully
22:11:17: 1 CUDA capable devices found
22:11:17: [ GPU #0 - < GeForce GT 750M > has Compute SM 3.0, NVENC Available ]
22:27:21: Open Broadcaster Software v0.651b - 64bit ( ^ω^)
22:27:21: -------------------------------
22:27:21: CPU Name: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
22:27:21: CPU Speed: 2394MHz
22:27:21: Physical Memory: 7912MB Total, 1663MB Free
22:27:21: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
22:27:21: monitor 1: pos={0, 0}, size={1920, 1080}
22:27:21: Windows Version: 6.2 Build 9200
22:27:21: Aero is Enabled
22:27:21: -------------------------------
22:27:21: OBS Modules:
22:27:21: Base Address Module
22:27:21: 0000000030030000 OBS.exe
22:27:21: 00000000C48B0000 OBSApi.dll
22:27:21: 00000000E37D0000 DShowPlugin.dll
22:27:21: 00000000E24A0000 GraphicsCapture.dll
22:27:21: 00000000E3F10000 NoiseGate.dll
22:27:21: 00000000DEEF0000 PSVPlugin.dll
22:27:21: 00000000DD0A0000 scenesw.dll
22:27:21: ------------------------------------------
22:27:21: Adapter 1
22:27:21: Video Adapter: Intel(R) HD Graphics 4600
22:27:21: Video Adapter Dedicated Video Memory: 33554432
22:27:21: Video Adapter Shared System Memory: 1845493760
22:27:21: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:27:21: ------------------------------------------
22:27:21: Adapter 2
22:27:21: Video Adapter: NVIDIA GeForce GT 750M
22:27:21: Video Adapter Dedicated Video Memory: 2085482496
22:27:21: Video Adapter Shared System Memory: 2147610624
22:27:21: =====Stream Start: 2015-03-27, 22:27:21===============================================
22:27:21: Multithreaded optimizations: On
22:27:21: Base resolution: 1920x1080
22:27:21: Output resolution: 1920x1080
22:27:21: ------------------------------------------
22:27:21: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
22:27:21: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 1)...
22:27:25: ------------------------------------------
22:27:25: Audio Format: 48000 Hz
22:27:25: ------------------------------------------
22:27:25: Audio Channels: 2 Ch
22:27:25: Playback device Default
22:27:25: ------------------------------------------
22:27:25: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:27:25: Global Audio time adjust: 0
22:27:25: ------------------------------------------
22:27:25: Using auxilary audio input: Microphone (Realtek High Definition Audio)
22:30:07: Mic time offset: 0
22:30:07: ------------------------------------------
22:30:07: Audio Encoding: AAC
22:30:07: bitrate: 128
22:30:07: Using graphics capture
22:30:07: Trying to hook process: TERA.exe
22:30:15: Scene buffering time set to 700
22:30:16: ------------------------------------------
22:30:16: Video Encoding: x264
22:30:16: fps: 30
22:30:16: width: 1920, height: 1080
22:30:16: preset: veryfast
22:30:16: profile: high
22:30:16: keyint: 250
22:30:16: CBR: yes
22:30:16: CFR: yes
22:30:16: max bitrate: 1000
22:30:16: buffer size: 1000
22:30:16: ------------------------------------------
22:30:19: SharedTexCapture hooked
22:31:12: Total frames encoded: 1639, total frames duplicated: 38 (2.32%)
22:31:12: Total frames rendered: 1618, number of late frames: 7 (0.43%) (it's okay for some frames to be late)
22:31:14:
22:31:14: Profiler time results:
22:31:14:
22:31:14: ==============================================================
22:31:14: video thread frame - [100%] [avg time: 2.704 ms] [children: 26.1%] [unaccounted: 73.9%]
22:31:14: | scene->Preprocess - [0.074%] [avg time: 0.002 ms]
22:31:14: | GPU download and conversion - [26%] [avg time: 0.704 ms] [children: 24.9%] [unaccounted: 1.15%]
22:31:14: | | flush - [24.1%] [avg time: 0.653 ms]
22:31:14: | | CopyResource - [0.666%] [avg time: 0.018 ms]
22:31:14: | | conversion to 4:2:0 - [0.074%] [avg time: 0.002 ms]
22:31:14: Convert444Threads - [100%] [avg time: 1.134 ms] [children: 99.6%] [unaccounted: 0.441%]
22:31:14: | Convert444toNV12 - [99.6%] [avg time: 1.129 ms]
22:31:14: encoder thread frame - [100%] [avg time: 2.534 ms] [children: 3.55%] [unaccounted: 96.4%]
22:31:14: | sending stuff out - [3.55%] [avg time: 0.09 ms]
22:31:14: ==============================================================
22:31:14:
22:31:14:
22:31:14: Profiler CPU results:
22:31:14:
22:31:14: ==============================================================
22:31:14: video thread frame - [cpu time: avg 0.434 ms, total 703.125 ms] [avg calls per frame: 1]
22:31:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:31:14: | GPU download and conversion - [cpu time: avg 0.067 ms, total 109.375 ms] [avg calls per frame: 1]
22:31:14: | | flush - [cpu time: avg 0.067 ms, total 109.375 ms] [avg calls per frame: 1]
22:31:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:31:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:31:14: Convert444Threads - [cpu time: avg 1.237 ms, total 4000 ms] [avg calls per frame: 2]
22:31:14: | Convert444toNV12 - [cpu time: avg 1.232 ms, total 3984.38 ms] [avg calls per frame: 2]
22:31:14: encoder thread frame - [cpu time: avg 1.906 ms, total 3125 ms] [avg calls per frame: 1]
22:31:14: | sending stuff out - [cpu time: avg 0.085 ms, total 140.625 ms] [avg calls per frame: 1]
22:31:14: ==============================================================
22:31:14:
22:31:14: =====Stream End: 2015-03-27, 22:31:14=================================================
22:31:41: =====Stream Start: 2015-03-27, 22:31:41===============================================
22:31:41: Multithreaded optimizations: On
22:31:41: Base resolution: 1920x1080
22:31:41: Output resolution: 1920x1080
22:31:41: ------------------------------------------
22:31:41: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
22:31:41: Loading up D3D10 on NVIDIA GeForce GT 750M (Adapter 1)...
22:31:41: ------------------------------------------
22:31:41: Audio Format: 48000 Hz
22:31:41: ------------------------------------------
22:31:41: Audio Channels: 2 Ch
22:31:41: Playback device Default
22:31:41: ------------------------------------------
22:31:41: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:31:41: Global Audio time adjust: 0
22:31:41: ------------------------------------------
22:31:41: Using auxilary audio input: Microphone (Realtek High Definition Audio)
22:31:43: Mic time offset: 0
22:31:43: ------------------------------------------
22:31:43: Audio Encoding: AAC
22:31:43: bitrate: 128
22:31:43: Using graphics capture
22:31:43: Trying to hook process: TERA.exe
22:31:43: Scene buffering time set to 700
22:31:43: ------------------------------------------
22:31:43: Video Encoding: x264
22:31:43: fps: 30
22:31:43: width: 1920, height: 1080
22:31:43: preset: veryfast
22:31:43: profile: high
22:31:43: keyint: 250
22:31:43: CBR: yes
22:31:43: CFR: yes
22:31:43: max bitrate: 1000
22:31:43: buffer size: 1000
22:31:43: ------------------------------------------
22:31:43: SharedTexCapture hooked
22:31:47: GraphicsCaptureSource::NewCapture: eliminating old capture
22:31:47: SharedTexCapture hooked
22:32:32: Total frames encoded: 1462, total frames duplicated: 39 (2.67%)
22:32:32: Number of frames skipped due to encoder lag: 30 (2.05%)
22:32:32: Total frames rendered: 1457, number of late frames: 3 (0.21%) (it's okay for some frames to be late)
22:32:33:
22:32:33: Profiler time results:
22:32:33:
22:32:33: ==============================================================
22:32:33: video thread frame - [100%] [avg time: 1.092 ms] [children: 10.7%] [unaccounted: 89.3%]
22:32:33: | scene->Preprocess - [0.0916%] [avg time: 0.001 ms]
22:32:33: | GPU download and conversion - [10.6%] [avg time: 0.116 ms] [children: 9.62%] [unaccounted: 1.01%]
22:32:33: | | flush - [8.52%] [avg time: 0.093 ms]
22:32:33: | | CopyResource - [0.824%] [avg time: 0.009 ms]
22:32:33: | | conversion to 4:2:0 - [0.275%] [avg time: 0.003 ms]
22:32:33: Convert444Threads - [100%] [avg time: 1.149 ms] [children: 99.6%] [unaccounted: 0.435%]
22:32:33: | Convert444toNV12 - [99.6%] [avg time: 1.144 ms]
22:32:33: encoder thread frame - [100%] [avg time: 3.153 ms] [children: 23.4%] [unaccounted: 76.6%]
22:32:33: | sending stuff out - [23.4%] [avg time: 0.738 ms]
22:32:33: ==============================================================
22:32:33:
22:32:33:
22:32:33: Profiler CPU results:
22:32:33:
22:32:33: ==============================================================
22:32:33: video thread frame - [cpu time: avg 0.343 ms, total 500 ms] [avg calls per frame: 1]
22:32:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:32:33: | GPU download and conversion - [cpu time: avg 0.042 ms, total 62.5 ms] [avg calls per frame: 1]
22:32:33: | | flush - [cpu time: avg 0.042 ms, total 62.5 ms] [avg calls per frame: 1]
22:32:33: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:32:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:32:33: Convert444Threads - [cpu time: avg 1.134 ms, total 3250 ms] [avg calls per frame: 2]
22:32:33: | Convert444toNV12 - [cpu time: avg 1.129 ms, total 3234.38 ms] [avg calls per frame: 2]
22:32:33: encoder thread frame - [cpu time: avg 2.062 ms, total 3015.63 ms] [avg calls per frame: 1]
22:32:33: | sending stuff out - [cpu time: avg 0.032 ms, total 46.875 ms] [avg calls per frame: 1]
22:32:33: ==============================================================
22:32:33:
22:32:33: =====Stream End: 2015-03-27, 22:32:33=================================================
22:42:54: Terminating 0x284c
22:42:54: Terminating 0x2c54
Last game capture log:
2015-03-27, 22:30:15: we're booting up:
22:30:15: CaptureThread: attached to process TERA.exe
22:30:15: D3D9 Present
22:30:15: D3D9EndScene called
22:30:15: D3DPRESENT_PARAMETERS {
22:30:15: BackBufferWidth: 1920
22:30:15: BackBufferHeight: 1080
22:30:15: BackBufferFormat: D3DFMT_A8R8G8B8
22:30:15: BackBufferCount: 1
22:30:15: MultiSampleType: D3DMULTISAMPLE_NONE
22:30:15: MultiSampleQuality: 0
22:30:15: SwapEffect: D3DSWAPEFFECT_DISCARD
22:30:15: hDeviceWindow: 80808928
22:30:15: Windowed: false
22:30:15: EnableAutoDepthStencil: false
22:30:15: AutoDepthStencilFormat: D3DFMT_UNKNOWN
22:30:15: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
22:30:15: FullScreen_RefreshRateInHz: 60
22:30:15: PresentationInterval: 2147483648
22:30:15: };
22:30:15: successfully set up d3d9 hooks
22:30:15: D3D9Present called
22:30:16: (half life scientist) everything.. seems to be in order
22:30:19: DoD3D9GPUHook: success
22:30:19: D3DSURFACE_DESC {
22:30:19: Format: D3DFMT_A8R8G8B8
22:30:19: Type: D3DRTYPE_SURFACE
22:30:19: Usage: D3DUSAGE_RENDERTARGET
22:30:19: Pool: D3DPOOL_DEFAULT
22:30:19: MultiSampleType: D3DMULTISAMPLE_NONE
22:30:19: MultiSampleQuality: 0
22:30:19: Width: 1920
22:30:19: Height: 1080
22:30:19: };
22:30:19: successfully capturing d3d9 frames via GPU
22:31:13: ---------------------- Cleared D3D9 Capture ----------------------
22:31:13: received restart event, capturing
22:31:13: DoD3D9GPUHook: success
22:31:13: D3D9EndScene called
22:31:13: D3D9Present called
22:31:43: D3DSURFACE_DESC {
22:31:43: Format: D3DFMT_A8R8G8B8
22:31:43: Type: D3DRTYPE_SURFACE
22:31:43: Usage: D3DUSAGE_RENDERTARGET
22:31:43: Pool: D3DPOOL_DEFAULT
22:31:43: MultiSampleType: D3DMULTISAMPLE_NONE
22:31:43: MultiSampleQuality: 0
22:31:43: Width: 1920
22:31:43: Height: 1080
22:31:43: };
22:31:43: successfully capturing d3d9 frames via GPU
22:31:45: D3D9Reset called
22:31:45: ---------------------- Cleared D3D9 Capture ----------------------
22:31:45: successfully set up d3d9 hooks
22:31:47: D3D9EndScene called
22:31:47: D3D9Present called
22:31:47: DoD3D9GPUHook: success
22:31:47: D3DSURFACE_DESC {
22:31:47: Format: D3DFMT_A8R8G8B8
22:31:47: Type: D3DRTYPE_SURFACE
22:31:47: Usage: D3DUSAGE_RENDERTARGET
22:31:47: Pool: D3DPOOL_DEFAULT
22:31:47: MultiSampleType: D3DMULTISAMPLE_NONE
22:31:47: MultiSampleQuality: 0
22:31:47: Width: 1920
22:31:47: Height: 1080
22:31:47: };
22:31:47: successfully capturing d3d9 frames via GPU
22:32:32: ---------------------- Cleared D3D9 Capture ----------------------
22:32:32: received restart event, capturing
22:32:32: DoD3D9GPUHook: success
22:32:33: D3D9EndScene called
22:32:33: D3D9Present called
22:40:44: D3D9Reset called
22:40:44: ---------------------- Cleared D3D9 Capture ----------------------
22:40:45: successfully set up d3d9 hooks
22:40:46: D3D9EndScene called
22:40:46: D3D9Present called
22:40:46: DoD3D9GPUHook: success
Last Game Capture Log:
2015-03-30, 01:14:40: we're booting up:
01:14:40: CaptureThread: attached to process TERA.exe
01:14:41: D3D9 Present
01:14:41: D3D9EndScene called
01:14:41: D3DPRESENT_PARAMETERS {
01:14:41: BackBufferWidth: 1920
01:14:41: BackBufferHeight: 1080
01:14:41: BackBufferFormat: D3DFMT_A8R8G8B8
01:14:41: BackBufferCount: 1
01:14:41: MultiSampleType: D3DMULTISAMPLE_NONE
01:14:41: MultiSampleQuality: 0
01:14:41: SwapEffect: D3DSWAPEFFECT_DISCARD
01:14:41: hDeviceWindow: 9636724
01:14:41: Windowed: false
01:14:41: EnableAutoDepthStencil: false
01:14:41: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:14:41: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
01:14:41: FullScreen_RefreshRateInHz: 60
01:14:41: PresentationInterval: 2147483648
01:14:41: };
01:14:41: successfully set up d3d9 hooks
01:14:41: D3D9Present called
01:14:41: (half life scientist) everything.. seems to be in order
01:14:42: DoD3D9GPUHook: success
01:14:42: D3DSURFACE_DESC {
01:14:42: Format: D3DFMT_A8R8G8B8
01:14:42: Type: D3DRTYPE_SURFACE
01:14:42: Usage: D3DUSAGE_RENDERTARGET
01:14:42: Pool: D3DPOOL_DEFAULT
01:14:42: MultiSampleType: D3DMULTISAMPLE_NONE
01:14:42: MultiSampleQuality: 0
01:14:42: Width: 1920
01:14:42: Height: 1080
01:14:42: };
01:14:42: successfully capturing d3d9 frames via GPU
01:14:46: D3D9Reset called
01:14:46: ---------------------- Cleared D3D9 Capture ----------------------
01:14:46: successfully set up d3d9 hooks
01:14:47: D3D9EndScene called
01:14:47: D3D9Present called
01:14:47: DoD3D9GPUHook: success
01:14:47: D3DSURFACE_DESC {
01:14:47: Format: D3DFMT_A8R8G8B8
01:14:47: Type: D3DRTYPE_SURFACE
01:14:47: Usage: D3DUSAGE_RENDERTARGET
01:14:47: Pool: D3DPOOL_DEFAULT
01:14:47: MultiSampleType: D3DMULTISAMPLE_NONE
01:14:47: MultiSampleQuality: 0
01:14:47: Width: 1920
01:14:47: Height: 1080
01:14:47: };
01:14:47: successfully capturing d3d9 frames via GPU
01:16:30: ---------------------- Cleared D3D9 Capture ----------------------
01:16:30: D3D9EndScene called
01:16:30: D3D9Present called
01:16:51: D3D9Reset called
01:16:51: ---------------------- Cleared D3D9 Capture ----------------------
01:16:51: successfully set up d3d9 hooks
01:16:52: D3D9EndScene called
01:16:52: D3D9Present called
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