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anonymous /PythonDbg.log
Created Jan 31, 2012

Civ4 K-Mod - "No UI" Issue - Python Logs
Initializing Python
1. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\email
2. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\encodings
3. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx
4. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\build
5. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib
6. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale
7. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\py
8. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools
9. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\colourchooser
10. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\editor
11. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\floatcanvas
12. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\masked
13. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\mixins
14. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\ogl
15. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\af
16. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ca
17. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\cs
18. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\da
19. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\de
20. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\el
21. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\es
22. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\eu
23. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fi
24. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fr
25. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hi
26. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hu
27. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\id
28. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\it
29. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ja
30. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\lv
31. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nb
32. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nl
33. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pl
34. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pt_BR
35. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ru
36. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sl
37. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sv
38. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\tr
39. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\uk
40. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_CN
41. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_TW
42. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\af\LC_MESSAGES
43. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ca\LC_MESSAGES
44. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\cs\LC_MESSAGES
45. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\da\LC_MESSAGES
46. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\de\LC_MESSAGES
47. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\el\LC_MESSAGES
48. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\es\LC_MESSAGES
49. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\eu\LC_MESSAGES
50. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fi\LC_MESSAGES
51. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fr\LC_MESSAGES
52. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hi\LC_MESSAGES
53. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hu\LC_MESSAGES
54. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\id\LC_MESSAGES
55. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\it\LC_MESSAGES
56. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ja\LC_MESSAGES
57. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\lv\LC_MESSAGES
58. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nb\LC_MESSAGES
59. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nl\LC_MESSAGES
60. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pl\LC_MESSAGES
61. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pt_BR\LC_MESSAGES
62. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ru\LC_MESSAGES
63. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sl\LC_MESSAGES
64. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sv\LC_MESSAGES
65. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\tr\LC_MESSAGES
66. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\uk\LC_MESSAGES
67. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_CN\LC_MESSAGES
68. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_TW\LC_MESSAGES
69. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\py\tests
70. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools\XRCed
71. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools\XRCed\src-images
72. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM
sys.path =
['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']
sys.modules =
{'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}
sys.builtin_module_names =
('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
1. Using moduleSearchDirs: python\contrib\
2. Using moduleSearchDirs: python\bug\
3. Using moduleSearchDirs: python\entrypoints\
4. Using moduleSearchDirs: python\contrib\sevopedia\
5. Using moduleSearchDirs: python\bug\tabs\
6. Using moduleSearchDirs: python\screens\
7. Using moduleSearchDirs: python\k-mod\
8. Using moduleSearchDirs: python\
9. Using moduleSearchDirs: python\pyhelper\
10. Using moduleSearchDirs: python\pywb\
11. Using moduleSearchDirs: python\pitboss\
12. Using moduleSearchDirs: python\pyunit\
13. Using moduleSearchDirs: python\_debugtools\
14. Using moduleSearchDirs:
EntryPoint module:cvrandomeventinterface
EntryPoint module:cvscreensinterface
EntryPoint module:cvscreenutilsinterface
EntryPoint module:cvgameinterfacefile
EntryPoint module:cveventinterface
EntryPoint module:not_too_big_or_small
EntryPoint module:cvtranslator
EntryPoint module:cvgameinterface
EntryPoint module:cvoptionsscreencallbackinterface
EntryPoint module:cvwbinterface
EntryPoint module:pbmain
EntryPoint module:cvappinterface
EntryPoint module:hemispheres
EntryPoint module:arboria
EntryPoint module:highlands
EntryPoint module:rainforest
EntryPoint module:terra
EntryPoint module:donut
EntryPoint module:tectonics
EntryPoint module:randomscriptmap
EntryPoint module:big_and_small
EntryPoint module:boreal
EntryPoint module:earth2
EntryPoint module:medium_and_small
EntryPoint module:team_battleground
EntryPoint module:global_highlands
EntryPoint module:cvmapscriptinterface
EntryPoint module:islands
EntryPoint module:great_plains
EntryPoint module:continents
EntryPoint module:fantasy_realm
EntryPoint module:archipelago
EntryPoint module:wheel
EntryPoint module:lakes
EntryPoint module:tilted_axis
EntryPoint module:inland_sea
EntryPoint module:mirror
EntryPoint module:fractal
EntryPoint module:oasis
EntryPoint module:pangaea
EntryPoint module:hub
EntryPoint module:balanced
EntryPoint module:maze
EntryPoint module:custom_continents
EntryPoint module:shuffle
EntryPoint module:ring
EntryPoint module:cvunitcontrolinterface
EntryPoint module:cvdiplomacyinterface
EntryPoint module:cvdebuginterface
EntryPoint module:cvpopupinterface
EntryPoint module:adebugmap
EntryPoint module:ice_age
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module BugDll
load_module BugOptions
load_module BugConfig
load_module BugCore
load_module BugUtil
load_module ColorUtil
load_module BugInit
load_module BugPath
load_module BugConfigTracker
load_module shutil
load_module BugTypes
load_module xmllib
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead.
18:32:00 DEBUG: BugConfig - registering xml handler BugConfig.RootHandler
18:32:00 DEBUG: BugConfig - registering bug handler BugConfig.BugHandler
18:32:00 DEBUG: BugConfig - registering load handler BugConfig.LoadHandler
18:32:00 DEBUG: BugConfig - registering config handler BugConfig.ConfigHandler
18:32:00 DEBUG: BugConfig - registering arg handler BugConfig.ArgHandler
load_module configobj
load_module __future__
load_module codecs
load_module validate
validate
import failed
load_module BugOptionsScreen
load_module BugErrorOptionsTab
load_module BugOptionsTab
load_module BugHelp
load_module Popup
18:32:00 INFO : BugCore - creating uninitialized mod Core
18:32:00 INFO : BugCore - creating uninitialized mod MainInterface
load_module CityUtil
18:32:00 INFO : BugCore - creating uninitialized mod NJAGC
18:32:00 INFO : BugCore - creating uninitialized mod Scores
18:32:00 INFO : BugCore - creating uninitialized mod CityScreen
load_module ReligionUtil
load_module FontUtil
18:32:00 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module TradeUtil
load_module DiplomacyUtil
load_module AttitudeUtil
load_module GameUtil
load_module BugUnitPlot
load_module MonkeyTools
load_module PyHelpers
load_module UnitUtil
load_module ReminderEventManager
load_module SdToolKit
load_module BugData
load_module cPickle
load_module autolog
load_module CvModName
18:32:00 INFO : BugCore - creating uninitialized mod Autolog
18:32:00 INFO : BugCore - creating uninitialized mod Reminder
load_module CvAppInterface
load_module GGUtil
load_module GPUtil
load_module ProgressBarUtil
load_module PLE
load_module AStarTools
load_module RawYields
load_module CvTechChooser
load_module TechPrefs
18:32:00 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor
load_module math
load_module CvExoticForeignAdvisor
load_module IconGrid_BUG
load_module DomPyHelpers
load_module TechTree
load_module FavoriteCivicDetector
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module CvVictoryScreen
load_module TechUtil
load_module CvEspionageAdvisor
load_module SpyUtil
load_module BugScreen
18:32:00 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module SevoScreenEnums
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvOverlayScreenUtils
load_module CvDotMapOverlayScreen
load_module CvStrategyOverlay
18:32:01 INFO : BugCore - creating uninitialized mod StrategyOverlay
18:32:01 INFO : BugCore - creating uninitialized mod CustDomAdv
18:32:01 INFO : BugCore - creating uninitialized mod TechWindow
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module InputUtil
load_module AIAutoPlay
load_module ChangePlayer
load_module Tester
18:32:01 DEBUG: BugUtil - extending BugEventManager.preGameStart instead CvAppInterface
Initializing AIAutoPlay Mod
18:32:01 DEBUG: BugEventManager - setting popup handler for event toAIChooserPopup (7050)
18:32:01 DEBUG: BugEventManager - setting popup handler for event pickHumanPopup (7052)
Removing some event handlers
Initializing ChangePlayer Mod
18:32:01 DEBUG: BugEventManager - setting popup handler for event changeCivPopup (7060)
18:32:01 DEBUG: BugEventManager - setting popup handler for event changeHumanPopup (7061)
Initializing Tester
18:32:01 DEBUG: BugEventManager - adding event 'PreGameStart'
18:32:01 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
18:32:01 DEBUG: BugEventManager - adding event 'SwitchHotSeatPlayer'
18:32:01 DEBUG: BugEventManager - adding event 'LanguageChanged'
18:32:01 DEBUG: BugEventManager - adding event 'ResolutionChanged'
18:32:01 DEBUG: BugEventManager - adding event 'PythonReloaded'
18:32:01 DEBUG: BugEventManager - adding event 'unitUpgraded'
18:32:01 DEBUG: BugEventManager - adding event 'unitCaptured'
18:32:01 DEBUG: BugEventManager - adding event 'combatWithdrawal'
18:32:01 DEBUG: BugEventManager - adding event 'combatRetreat'
18:32:01 DEBUG: BugEventManager - adding event 'combatLogCollateral'
18:32:01 DEBUG: BugEventManager - adding event 'combatLogFlanking'
18:32:01 DEBUG: BugEventManager - adding event 'playerRevolution'
18:32:01 DEBUG: BugInit - game not fully initialized
PY:OnInit
load_module aDebugMap
load_module Archipelago
load_module Balanced
load_module Continents
load_module Custom_Continents
load_module Fantasy_Realm
load_module Fractal
load_module Great_Plains
load_module Highlands
load_module Hub
load_module Ice_Age
load_module Inland_Sea
load_module Islands
load_module Lakes
load_module Maze
load_module Mirror
load_module Oasis
load_module Pangaea
load_module Ring
load_module Shuffle
load_module Team_Battleground
load_module Terra
load_module Tilted_Axis
load_module Wheel
load_module Arboria
load_module Big_and_Small
load_module Boreal
load_module Donut
load_module Earth2
load_module Global_Highlands
load_module Hemispheres
load_module Medium_and_Small
load_module Rainforest
load_module RandomScriptMap
load_module Tectonics
load_module not_too_Big_or_Small
PY:Player 0's alive status set to: 1
PY:Player 1's alive status set to: 1
PY:Player 2's alive status set to: 1
PY:Player 3's alive status set to: 1
PY:Player 4's alive status set to: 1
PY:Player 5's alive status set to: 1
PY:Player 6's alive status set to: 1
PY:Player 7's alive status set to: 1
PY:Player 8's alive status set to: 1
PY:Player 18's alive status set to: 1
('Patches of Tiny Islands: ', 2)
load_module CvGameInterface
load_module CvGameInterfaceFile
load_module BugGameUtils
18:32:39 DEBUG: BugGameUtils - initializing
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.isActionRecommended to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback isActionRecommended
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canRazeCity to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canRazeCity
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canConstruct to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canConstruct
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getRecommendedBuilding to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getRecommendedBuilding
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getSecondRecommendedTech to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getSecondRecommendedTech
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getUpgradePriceOverride to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getUpgradePriceOverride
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.AI_chooseTech to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback AI_chooseTech
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.skipProductionPopup to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback skipProductionPopup
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doCulture to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doCulture
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotSelectionListGameNetMessage to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotSelectionListGameNetMessage
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getExperienceNeeded to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getExperienceNeeded
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canPickPlot to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canPickPlot
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.updateColoredPlots to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback updateColoredPlots
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getExtraCost to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getExtraCost
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotSelectionListMove to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotSelectionListMove
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getBuildingCostMod to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getBuildingCostMod
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.showExamineCityButton to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback showExamineCityButton
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.createBarbarianCities to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback createBarbarianCities
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.AI_doDiplo to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback AI_doDiplo
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doResearch to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doResearch
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doMeltdown to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doMeltdown
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doPillageGold to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doPillageGold
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doPlotCulture to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doPlotCulture
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canUpgradeAnywhere to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canUpgradeAnywhere
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotDoCivic to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotDoCivic
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotTrain to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotTrain
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canTrain to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canTrain
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotDoControl to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotDoControl
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doCityCaptureGold to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doCityCaptureGold
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.isPlayerResearch to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback isPlayerResearch
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotSpreadReligion to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotSpreadReligion
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doReviveActivePlayer to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doReviveActivePlayer
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getConscriptUnitType to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getConscriptUnitType
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotHandleAction to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotHandleAction
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doHolyCity to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doHolyCity
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canDeclareWar to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canDeclareWar
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotMaintain to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotMaintain
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotCreate to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotCreate
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canMaintain to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canMaintain
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doGold to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doGold
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doGrowth to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doGrowth
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.skipResearchPopup to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback skipResearchPopup
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotConstruct to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotConstruct
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getCityFoundValue to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getCityFoundValue
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getFirstRecommendedTech to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getFirstRecommendedTech
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.showTechChooserButton to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback showTechChooserButton
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.AI_doWar to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback AI_doWar
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotFoundCity to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotFoundCity
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canResearch to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canResearch
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.unitCannotMoveInto to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback unitCannotMoveInto
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getWidgetHelp to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getWidgetHelp
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canCreate to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canCreate
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.AI_chooseProduction to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback AI_chooseProduction
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.AI_unitUpdate to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback AI_unitUpdate
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canBuild to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canBuild
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doReligion to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doReligion
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doGreatPeople to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doGreatPeople
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getUnitCostMod to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getUnitCostMod
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.isVictoryTest to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback isVictoryTest
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canFoundCitiesOnWater to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canFoundCitiesOnWater
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doGoody to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doGoody
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.isVictory to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback isVictory
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.calculateScore to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback calculateScore
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.createBarbarianUnits to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback createBarbarianUnits
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doCombat to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doCombat
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doHolyCityTech to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doHolyCityTech
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.canDoCivic to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback canDoCivic
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.cannotResearch to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback cannotResearch
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.citiesDestroyFeatures to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback citiesDestroyFeatures
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.doProduction to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback doProduction
18:32:39 DEBUG: BugUtil - binding CvGameUtils.CvGameUtils.getRecommendedUnit to <CvGameUtils.CvGameUtils instance at 0x18426738>
18:32:39 DEBUG: BugGameUtils - creating callback getRecommendedUnit
18:32:39 DEBUG: BugGameUtils - isVictory - setting default to True
18:32:39 DEBUG: BugGameUtils - isPlayerResearch - setting default to True
18:32:39 DEBUG: BugGameUtils - getExtraCost - setting default to 0
18:32:39 DEBUG: BugGameUtils - createBarbarianCities - setting default to False
18:32:39 DEBUG: BugGameUtils - createBarbarianUnits - setting default to False
18:32:39 DEBUG: BugGameUtils - skipResearchPopup - setting default to False
18:32:39 DEBUG: BugGameUtils - showTechChooserButton - setting default to True
18:32:39 DEBUG: BugGameUtils - getFirstRecommendedTech - setting default to NO_TECH
18:32:39 DEBUG: BugGameUtils - getSecondRecommendedTech - setting default to NO_TECH
18:32:39 DEBUG: BugGameUtils - canRazeCity - setting default to True
18:32:39 DEBUG: BugGameUtils - canDeclareWar - setting default to True
18:32:39 DEBUG: BugGameUtils - skipProductionPopup - setting default to False
18:32:39 DEBUG: BugGameUtils - showExamineCityButton - setting default to True
18:32:39 DEBUG: BugGameUtils - getRecommendedUnit - setting default to NO_UNIT
18:32:39 DEBUG: BugGameUtils - getRecommendedBuilding - setting default to NO_BUILDING
18:32:39 DEBUG: BugGameUtils - updateColoredPlots - setting default to False
18:32:39 DEBUG: BugGameUtils - isActionRecommended - setting default to False
18:32:39 DEBUG: BugGameUtils - unitCannotMoveInto - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotHandleAction - setting default to False
18:32:39 DEBUG: BugGameUtils - canBuild - setting default to -1
18:32:39 DEBUG: BugGameUtils - cannotFoundCity - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotSelectionListMove - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotSelectionListGameNetMessage - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotDoControl - setting default to False
18:32:39 DEBUG: BugGameUtils - canResearch - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotResearch - setting default to False
18:32:39 DEBUG: BugGameUtils - canDoCivic - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotDoCivic - setting default to False
18:32:39 DEBUG: BugGameUtils - canTrain - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotTrain - setting default to False
18:32:39 DEBUG: BugGameUtils - canConstruct - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotConstruct - setting default to False
18:32:39 DEBUG: BugGameUtils - canCreate - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotCreate - setting default to False
18:32:39 DEBUG: BugGameUtils - canMaintain - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotMaintain - setting default to False
18:32:39 DEBUG: BugGameUtils - AI_chooseTech - setting default to NO_TECH
18:32:39 DEBUG: BugGameUtils - AI_chooseProduction - setting default to False
18:32:39 DEBUG: BugGameUtils - AI_unitUpdate - setting default to False
18:32:39 DEBUG: BugGameUtils - AI_doWar - setting default to False
18:32:39 DEBUG: BugGameUtils - AI_doDiplo - setting default to False
18:32:39 DEBUG: BugGameUtils - doHolyCity - setting default to False
18:32:39 DEBUG: BugGameUtils - doHolyCityTech - setting default to False
18:32:39 DEBUG: BugGameUtils - doGold - setting default to False
18:32:39 DEBUG: BugGameUtils - doResearch - setting default to False
18:32:39 DEBUG: BugGameUtils - doGoody - setting default to False
18:32:39 DEBUG: BugGameUtils - doGrowth - setting default to False
18:32:39 DEBUG: BugGameUtils - doProduction - setting default to False
18:32:39 DEBUG: BugGameUtils - doCulture - setting default to False
18:32:39 DEBUG: BugGameUtils - doPlotCulture - setting default to False
18:32:39 DEBUG: BugGameUtils - doReligion - setting default to False
18:32:39 DEBUG: BugGameUtils - cannotSpreadReligion - setting default to False
18:32:39 DEBUG: BugGameUtils - doGreatPeople - setting default to False
18:32:39 DEBUG: BugGameUtils - doMeltdown - setting default to False
18:32:39 DEBUG: BugGameUtils - doReviveActivePlayer - setting default to False
18:32:39 DEBUG: BugGameUtils - citiesDestroyFeatures - setting default to True
18:32:39 DEBUG: BugGameUtils - canFoundCitiesOnWater - setting default to False
18:32:39 DEBUG: BugGameUtils - doCombat - setting default to False
18:32:39 DEBUG: BugGameUtils - getConscriptUnitType - setting default to NO_UNIT
18:32:39 DEBUG: BugGameUtils - getCityFoundValue - setting default to -1
18:32:39 DEBUG: BugGameUtils - canPickPlot - setting default to True
18:32:39 DEBUG: BugGameUtils - getUnitCostMod - setting default to -1
18:32:39 DEBUG: BugGameUtils - getBuildingCostMod - setting default to -1
18:32:39 DEBUG: BugGameUtils - canUpgradeAnywhere - setting default to False
load_module encodings.latin_1
18:32:39 DEBUG: BugGameUtils - getWidgetHelp - setting default to
18:32:39 DEBUG: BugGameUtils - getUpgradePriceOverride - setting default to -1
18:32:43 DEBUG: BugInit - initializing...
18:32:43 DEBUG: BugPath - initializing...
18:32:43 DEBUG: BugPath - initializing application folder
18:32:43 INFO : BugPath - app dir is 'D:\games\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\beyond the sword'
18:32:43 DEBUG: BugPath - app folder is 'beyond the sword'
18:32:43 INFO : BugPath - mod name is 'K-Mod'
18:32:43 DEBUG: BugPath - initializing mod folder
18:32:43 DEBUG: BugPath - checking mod dir 'D:\games\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\beyond the sword\mods\K-Mod'
18:32:43 INFO : BugPath - mod dir is 'D:\games\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\beyond the sword\mods\K-Mod'
18:32:43 DEBUG: BugPath - mod folder is 'K-Mod'
18:32:43 DEBUG: BugPath - checking for NoCustomAssets
load_module encodings.utf_8
18:32:43 INFO : BugPath - NoCustomAssets is True
18:32:43 DEBUG: BugPath - initializing system folders
load_module CvAltRoot
CvAltRoot
import failed
18:32:43 DEBUG: BugPath - CvAltRoot module not present
load_module _winreg
18:32:43 DEBUG: BugPath - Checking user dir 'C:\Users\Oliver\Documents\My Games'
18:32:43 DEBUG: BugPath - Checking user dir 'USERPROFILE\Documents\My Games'
18:32:43 DEBUG: BugPath - no valid My Documents registry key
18:32:43 ERROR: Cannot find CivilizationIV.ini; see Info/CvAltRoot.py for instructions
18:32:43 DEBUG: BugPath - initializing data folder
18:32:43 INFO : BugPath - copying settings to 'None'
load_module CvWBInterface
load_module CvWBDesc
load_module array
PY:saveDesc:D:\Users\Oliver\Documents\My Games\beyond the sword\Saves\WorldBuilder\WBQuickSave, curDir:D:\games\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\beyond the sword
WBSave done
PY:OnPreSave
18:32:44 WARN : BugData not loaded; loading now
18:32:44 DEBUG: BugData - loading root
18:32:44 DEBUG: BugData - root not dirty
load_module pickle
2 SCREEN TURNED ON
SCREEN OFF
PY:City Built Event: Carthage
PY:City Built Event: Timbuktu
PY:City Built Event: London
PY:City Built Event: Istanbul
PY:City Built Event: Uruk
PY:City Built Event: Athens
PY:City Built Event: Thebes
PY:City Built Event: Berlin
PY:City Built Event: Rome
PY:City Uruk's culture has expanded
PY:OnPreSave
18:33:43 DEBUG: BugData - root not dirty
PY:City Carthage's culture has expanded
PY:City Timbuktu's culture has expanded
PY:City London's culture has expanded
PY:City Istanbul's culture has expanded
PY:City Athens's culture has expanded
PY:City Thebes's culture has expanded
PY:City Berlin's culture has expanded
PY:City Rome's culture has expanded
PY:OnPreSave
18:34:03 DEBUG: BugData - root not dirty
12 SCREEN TURNED ON
SCREEN OFF
PY:Player 18 Civilization Barbarian State Unit Lion was killed by Player 2
PY:OnPreSave
18:34:30 DEBUG: BugData - root not dirty
PY:Carthage has grown
PY:Timbuktu has grown
PY:Istanbul has grown
PY:Uruk has grown
PY:Athens has grown
PY:Berlin has grown
12 SCREEN TURNED ON
SCREEN OFF
PY:OnPreSave
18:35:00 DEBUG: BugData - root not dirty
PY:London has grown
PY:Thebes has grown
PY:Rome has grown
PY:Player 18 Civilization Barbarian State Unit Lion was killed by Player 5
PY:Player 18 Civilization Barbarian State Unit Bear was killed by Player 0
PY:OnPreSave
18:35:14 DEBUG: BugData - root not dirty
PY:Player 18 Civilization Barbarian State Unit Lion was killed by Player 2
PY:OnPreSave
18:35:28 DEBUG: BugData - root not dirty
12 SCREEN TURNED ON
SCREEN OFF
load_module CvDiplomacyInterface
load_module CvDiplomacy
PY:Carthage has grown
load_module CvRandomEventInterface
PY:Player 18 Civilization Barbarian State Unit Wolf was killed by Player 3
PY:OnUnInit
UnInit Python
Traceback (most recent call last):
File "BugUtil", line 691, in <lambda>
File "BugEventManager", line 581, in preGameStart
File "BugEventManager", line 350, in fireEvent
File "BugEventManager", line 360, in _dispatchEvent
File "BugEventManager", line 420, in _handleInitBugEvent
File "BugInit", line 40, in init
File "BugPath", line 321, in init
File "BugPath", line 585, in initDataFolder
File "e:/main/civilization4/warlords/assets/python/system\os.py", line 152, in makedirs
File "e:/main/civilization4/warlords/assets/python/system\ntpath.py", line 164, in split
File "e:/main/civilization4/warlords/assets/python/system\ntpath.py", line 119, in splitdrive
TypeError: unsubscriptable object
ERR: Python function preGameStart failed, module CvAppInterface
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