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Created September 22, 2016 23:04
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// everything above ////// line is motion blur code
// when 'recording' is false, mouseX controls time
// when it's set to true, frames are saved
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("tu###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 32;
int numFrames = 200;
float shutterAngle = .4;
boolean recording = false;
void setup_() {
size(540, 540);
rectMode(CENTER);
fill(32);
noStroke();
}
float x, y, tt;
int N = 5;
float d, D = 55, pp = 1.2;
float ttt;
PImage fr1, fr2;
int nCircs = 6;
PImage[] pims = new PImage[nCircs];
void drawCircle(float q) {
if (q < .25) {
tt = 4*q;
tt = constrain(tt, 0.001, 0.999); // horrible hack
ttt = sq(tt);
background(255);
fill(0);
d = D*pow(1-ttt, -pp);
ellipse(-d/2+D/2-D/2*tt, 0, d, d);
} else if (q<.5) {
tt = 4*q - 1;
tt = constrain(tt, 0.001, 0.999);
ttt = 1 - sq(1-tt);
background(0);
fill(255);
d = D*pow(1-(1-ttt), -pp);
ellipse(d/2-D/2*tt, 0, d, d);
} else if (q < .75) {
tt = 4*q-2;
tt = constrain(tt, 0.001, 0.999);
ttt = sq(tt);
background(0);
fill(255);
d = D*pow(1-ttt, -pp);
ellipse(-d/2+D/2-D/2*tt, 0, d, d);
} else {
tt = 4*q - 3;
tt = constrain(tt, 0.001, 0.999);
ttt = 1 - sq(1-tt);
background(255);
fill(0);
d = D*pow(1-(1-ttt), -pp);
ellipse(d/2-D/2*tt, 0, d, d);
}
}
void draw_() {
background(250);
pushMatrix();
translate(width/2, height/2);
for (int i=0; i<nCircs; i++) {
pushMatrix();
rotate(TWO_PI*i/nCircs);
translate(0, 150);
drawCircle((t+100-0.5*i/(nCircs))%1);
popMatrix();
pims[i] = get();
}
background(0);
for (int i=0; i<nCircs; i++)
blend(pims[i], 0, 0, width, height, 0, 0, width, height, DIFFERENCE);
popMatrix();
}
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