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December 3, 2016 13:28
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// Normal and specular map applier script for Kemono - Body (v.1.13.25+) | |
// If you want to use this with any other version of the M3 head or the venus head or the kemono body or whatever, you will need to figure out the link names and face numbers and replace them in the script. | |
string specmap = "<UUID goes here>"; // your specular map UUID | |
vector repeats = <20, 20, 0>; // horizontal and vertical repeats | |
vector offsets = <0, 0, 0>; // horizontal and vertical offsets | |
float rot = 0.0; // texture angle | |
integer gloss = 51; // glossiness | |
integer env = 0; // environment reflection | |
vector color = <1.000, 1.000, 1.000>; // specular color | |
key normal = "<UUID goes here>"; // your normal map UUID | |
vector Nrepeats = <1, 1, 0>; // horizontal and vertical repeats for normals | |
vector Noffsets = <0, 0, 0>; // horizontal and vertical offsets for normals | |
float Nrot = 0.0; // texture angle for normals | |
// change this if kemono body link names / face numbers change | |
applySpecMaps() { | |
// "link_name", [face_1, face_2, ...] | |
applyLinkSpec("arms", [0, 1, 2, 3, 4, 5, 6, 7]); | |
applyLinkSpec("neck", [0, 1, 2, 3, 4, 5, 6, 7]); | |
applyLinkSpec("hips", [0, 1, 2, 3, 4, 5, 6, 7]); | |
applyLinkSpec("body", [0, 1, 2, 3, 4, 5, 6, 7]); | |
applyLinkSpec("Lhand", [0, 1, 2, 3, 4]); | |
applyLinkSpec("Rhand", [0, 1, 2, 3, 4]); | |
applyLinkSpec("LFleg", [0, 1, 2, 3, 4, 5, 6]); | |
applyLinkSpec("LHleg", [0, 1, 2, 3, 4, 5, 6]); | |
applyLinkSpec("RFleg", [0, 1, 2, 3, 4, 5, 6]); | |
applyLinkSpec("RHleg", [0, 1, 2, 3, 4, 5, 6]); | |
applyLinkSpec("PG", [0, 1, 2, 3]); | |
} | |
// Shouldn't have to edit below here. | |
integer LINK_NONE = -99; | |
integer getNumberOfPrims() { | |
return (llGetObjectPrimCount(llGetKey()) + llGetNumberOfPrims() * !!llGetAttached()); | |
} | |
integer getLinkNum(string link_name) { | |
if (link_name == "MAIN_PRIM") { | |
return LINK_ROOT; | |
} | |
integer prim_count = getNumberOfPrims(); | |
integer link = 1; | |
do { | |
if(llGetLinkName(link) == link_name) | |
return link; | |
} | |
while(link++ < prim_count); | |
return LINK_NONE; | |
} | |
applyLinkSpec(string link_name, list faces) { | |
integer link_num = getLinkNum(link_name); | |
if (link_num == LINK_NONE) { | |
llOwnerSay("Couldn't find " + link_name + " link???"); | |
return; | |
} | |
integer i; | |
for(i=0; i<llGetListLength(faces); ++i) { | |
integer face_num = llList2Integer(faces, i); | |
llSetLinkPrimitiveParamsFast(link_num, [ | |
PRIM_SPECULAR, face_num, specmap, repeats, offsets, rot, color, gloss, env, | |
PRIM_ALPHA_MODE, face_num, 0, 0, | |
PRIM_NORMAL, face_num, normal, Nrepeats, Noffsets, Nrot | |
]); | |
} | |
} | |
default { | |
state_entry() { | |
applySpecMaps(); | |
} | |
} |
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// Specular map applier script for [M3+] - Venus Anime Head (v.1.12.17) | |
// If you want to use this with any other version of the M3 head or the venus head or the kemono body or whatever, you will need to figure out the link names and face numbers and replace them in the script. | |
string specmap = "<UUID goes here>"; // your specular map UUID | |
vector repeats = <10, 10, 0>; // horizontal and vertical repeats | |
vector offsets = <0, 0, 0>; // horizontal and vertical offsets | |
float rot = 0.0; // texture angle | |
integer gloss = 51; // glossiness | |
integer env = 0; // environment reflection | |
vector color = <1.000, 1.000, 1.000>; // specular color | |
key normal = "<UUID goes here>"; // your normal map UUID (if applicable) | |
vector Nrepeats = <1, 1, 0>; // horizontal and vertical repeats for normals | |
vector Noffsets = <0, 0, 0>; // horizontal and vertical offsets for normals | |
float Nrot = 0.0; // texture angle for normals | |
// change this if venus head link names / face numbers change | |
applySpecMaps() { | |
// "link_name", [face_1, face_2, ...] | |
setLinkSpec("MAIN_PRIM", [0, 1]); | |
setLinkSpec("blink0", [0, 3]); | |
setLinkSpec("blink1", [0, 3]); | |
setLinkSpec("blink2", [0, 3]); | |
setLinkSpec("blink3", [0, 4]); | |
setLinkSpec("brow0", [0, 3]); | |
setLinkSpec("brow1", [0, 3]); | |
setLinkSpec("brow2", [0, 3]); | |
setLinkSpec("e01", [0, 2]); | |
setLinkSpec("e02", [0, 2]); | |
setLinkSpec("e03", [0, 3]); | |
setLinkSpec("e04", [0, 3]); | |
setLinkSpec("e05", [0, 2]); | |
setLinkSpec("e06", [0, 2]); | |
setLinkSpec("e07", [0, 3]); | |
setLinkSpec("e08", [0, 2]); | |
setLinkSpec("e09", [0, 2]); | |
setLinkSpec("e10", [0, 3]); | |
setLinkSpec("e11", [0, 2]); | |
setLinkSpec("e12", [0, 2]); | |
setLinkSpec("e13", [0, 2]); | |
setLinkSpec("ears", [0, 1, 2, 3]); | |
} | |
// Shouldn't have to edit below here. | |
integer LINK_NONE = -99; | |
integer getNumberOfPrims() { | |
return (llGetObjectPrimCount(llGetKey()) + llGetNumberOfPrims() * !!llGetAttached()); | |
} | |
integer getLinkNum(string link_name) { | |
if (link_name == "MAIN_PRIM") { | |
return LINK_ROOT; | |
} | |
integer prim_count = getNumberOfPrims(); | |
integer link = 1; | |
do { | |
if(llGetLinkName(link) == link_name) | |
return link; | |
} | |
while(link++ < prim_count); | |
return LINK_NONE; | |
} | |
setLinkSpec(string link_name, list faces) { | |
integer link_num = getLinkNum(link_name); | |
if (link_num == LINK_NONE) { | |
llOwnerSay("Couldn't find " + link_name + " link???"); | |
return; | |
} | |
integer i; | |
for(i=0; i<llGetListLength(faces); ++i) { | |
integer face_num = llList2Integer(faces, i); | |
llSetLinkPrimitiveParamsFast(link_num, [ | |
PRIM_SPECULAR, face_num, specmap, repeats, offsets, rot, color, gloss, env, | |
PRIM_ALPHA_MODE, face_num, 0, 0, | |
PRIM_NORMAL, face_num, normal, Nrepeats, Noffsets, Nrot | |
]); | |
} | |
} | |
default { | |
state_entry() { | |
applySpecMaps(); | |
} | |
} |
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