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Created September 29, 2015 00:22
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Open Broadcaster Software v0.655b log file uploaded at 2015-09-28, 17:23:03 (local time). The log file was approximately 3 minutes old at the time it was uploaded.
17:20:02: Open Broadcaster Software v0.655b - 64bit ( ^ω^)
17:20:02: -------------------------------
17:20:02: CPU Name: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
17:20:02: CPU Speed: 2807MHz
17:20:02: Physical Memory: 12279MB Total, 8583MB Free
17:20:02: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
17:20:02: monitor 1: pos={0, 0}, size={1920, 1080}
17:20:02: monitor 2: pos={-1366, 180}, size={1366, 768}
17:20:02: Windows Version: 10.0 Build 10240 (revision 16384)
17:20:02: Aero is Enabled
17:20:02: -------------------------------
17:20:02: OBS Modules:
17:20:02: Base Address Module
17:20:02: 00000000D5C20000 OBS.exe
17:20:02: 00000000D3170000 OBSApi.dll
17:20:02: 00000000DF670000 DShowPlugin.dll
17:20:02: 00000000E0730000 GraphicsCapture.dll
17:20:02: 00000000EB1B0000 NoiseGate.dll
17:20:02: 00000000E9C50000 PSVPlugin.dll
17:20:02: 00000000E29B0000 scenesw.dll
17:20:02: ------------------------------------------
17:20:02: Adapter 1
17:20:02: Video Adapter: NVIDIA GeForce GTX 260
17:20:02: Video Adapter Dedicated Video Memory: 905052160
17:20:02: Video Adapter Shared System Memory: 3354996736
17:20:02: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:20:02: Video Adapter Output 2: pos={-1366, 180}, size={1366, 768}, attached=true
17:20:02: =====Stream Start: 2015-09-28, 17:20:02===============================================
17:20:02: Multithreaded optimizations: On
17:20:02: Base resolution: 1920x1080
17:20:02: Output resolution: 1920x1080
17:20:02: ------------------------------------------
17:20:02: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
17:20:02: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
17:20:02: ------------------------------------------
17:20:02: Audio Format: 48000 Hz
17:20:02: ------------------------------------------
17:20:02: Audio Channels: 2 Ch
17:20:02: Playback device Default
17:20:02: ------------------------------------------
17:20:02: Using desktop audio input: Speakers (Turtle Beach PX21 Headset)
17:20:02: Global Audio time adjust: 0
17:20:02: ------------------------------------------
17:20:02: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
17:20:02: Mic time offset: 0
17:20:02: ------------------------------------------
17:20:02: Audio Encoding: AAC
17:20:02: bitrate: 128
17:20:02: Using graphics capture
17:20:02: Trying to hook process: ShooterGame.exe
17:20:02: Scene buffering time set to 700
17:20:02: ------------------------------------------
17:20:02: Video Encoding: x264
17:20:02: fps: 30
17:20:02: width: 1920, height: 1080
17:20:02: preset: veryfast
17:20:02: profile: main
17:20:02: keyint: 60
17:20:02: CBR: yes
17:20:02: CFR: yes
17:20:02: max bitrate: 1800
17:20:02: buffer size: 1800
17:20:02: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
17:20:16: Total frames encoded: 393, total frames duplicated: 7 (1.78%)
17:20:16: Total frames rendered: 416, number of late frames: 2 (0.48%) (it's okay for some frames to be late)
17:20:16:
17:20:16: Profiler time results:
17:20:16:
17:20:16: ==============================================================
17:20:16: video thread frame - [100%] [avg time: 1.848 ms] [children: 37.2%] [unaccounted: 62.8%]
17:20:16: | scene->Preprocess - [0.108%] [avg time: 0.002 ms]
17:20:16: | GPU download and conversion - [37.1%] [avg time: 0.686 ms] [children: 12.7%] [unaccounted: 24.5%]
17:20:16: | | flush - [10.1%] [avg time: 0.186 ms]
17:20:16: | | CopyResource - [2.38%] [avg time: 0.044 ms]
17:20:16: | | conversion to 4:2:0 - [0.216%] [avg time: 0.004 ms]
17:20:16: Convert444Threads - [100%] [avg time: 4.028 ms] [children: 99.7%] [unaccounted: 0.323%]
17:20:16: | Convert444toNV12 - [99.7%] [avg time: 4.015 ms]
17:20:16: encoder thread frame - [100%] [avg time: 5.934 ms] [children: 0.152%] [unaccounted: 99.8%]
17:20:16: | sending stuff out - [0.152%] [avg time: 0.009 ms]
17:20:16: ==============================================================
17:20:16:
17:20:16:
17:20:16: Profiler CPU results:
17:20:16:
17:20:16: ==============================================================
17:20:16: video thread frame - [cpu time: avg 0.751 ms, total 312.5 ms] [avg calls per frame: 1]
17:20:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:20:16: | GPU download and conversion - [cpu time: avg 0.112 ms, total 46.875 ms] [avg calls per frame: 1]
17:20:16: | | flush - [cpu time: avg 0.075 ms, total 31.25 ms] [avg calls per frame: 1]
17:20:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:20:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:20:16: Convert444Threads - [cpu time: avg 3.427 ms, total 2687.5 ms] [avg calls per frame: 2]
17:20:16: | Convert444toNV12 - [cpu time: avg 3.427 ms, total 2687.5 ms] [avg calls per frame: 2]
17:20:16: encoder thread frame - [cpu time: avg 4.611 ms, total 1812.5 ms] [avg calls per frame: 1]
17:20:16: | sending stuff out - [cpu time: avg 0.039 ms, total 15.625 ms] [avg calls per frame: 1]
17:20:16: ==============================================================
17:20:16:
17:20:16: =====Stream End: 2015-09-28, 17:20:16=================================================
17:20:26: =====Stream Start: 2015-09-28, 17:20:26===============================================
17:20:26: Multithreaded optimizations: On
17:20:26: Base resolution: 1920x1080
17:20:26: Output resolution: 1920x1080
17:20:26: ------------------------------------------
17:20:26: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
17:20:26: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
17:20:26: ------------------------------------------
17:20:26: Audio Format: 48000 Hz
17:20:26: ------------------------------------------
17:20:26: Audio Channels: 2 Ch
17:20:26: Playback device Default
17:20:26: ------------------------------------------
17:20:26: Using desktop audio input: Speakers (Turtle Beach PX21 Headset)
17:20:26: Global Audio time adjust: 0
17:20:27: ------------------------------------------
17:20:27: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
17:20:27: Mic time offset: 0
17:20:27: ------------------------------------------
17:20:27: Audio Encoding: AAC
17:20:27: bitrate: 128
17:20:27: Using graphics capture
17:20:27: Trying to hook process: ShooterGame.exe
17:20:27: Scene buffering time set to 700
17:20:27: ------------------------------------------
17:20:27: Video Encoding: x264
17:20:27: fps: 30
17:20:27: width: 1920, height: 1080
17:20:27: preset: veryfast
17:20:27: profile: main
17:20:27: keyint: 60
17:20:27: CBR: yes
17:20:27: CFR: yes
17:20:27: max bitrate: 1800
17:20:27: buffer size: 1800
17:20:27: ------------------------------------------
17:20:44: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:20:44: New Scene
17:20:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:20:46: New Scene
17:20:46: Using graphics capture
17:20:46: Trying to hook process: ShooterGame.exe
17:20:48: Total frames encoded: 620, total frames duplicated: 1 (0.16%)
17:20:48: Total frames rendered: 647, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
17:20:49:
17:20:49: Profiler time results:
17:20:49:
17:20:49: ==============================================================
17:20:49: video thread frame - [100%] [avg time: 1.581 ms] [children: 15.1%] [unaccounted: 84.9%]
17:20:49: | scene->Preprocess - [0.19%] [avg time: 0.003 ms]
17:20:49: | GPU download and conversion - [14.9%] [avg time: 0.236 ms] [children: 11.6%] [unaccounted: 3.29%]
17:20:49: | | flush - [9.68%] [avg time: 0.153 ms]
17:20:49: | | CopyResource - [1.58%] [avg time: 0.025 ms]
17:20:49: | | conversion to 4:2:0 - [0.38%] [avg time: 0.006 ms]
17:20:49: Convert444Threads - [100%] [avg time: 4.632 ms] [children: 99.7%] [unaccounted: 0.259%]
17:20:49: | Convert444toNV12 - [99.7%] [avg time: 4.62 ms]
17:20:49: encoder thread frame - [100%] [avg time: 4.885 ms] [children: 0.164%] [unaccounted: 99.8%]
17:20:49: | sending stuff out - [0.164%] [avg time: 0.008 ms]
17:20:49: ==============================================================
17:20:49:
17:20:49:
17:20:49: Profiler CPU results:
17:20:49:
17:20:49: ==============================================================
17:20:49: video thread frame - [cpu time: avg 1.255 ms, total 812.5 ms] [avg calls per frame: 1]
17:20:49: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:20:49: | GPU download and conversion - [cpu time: avg 0.217 ms, total 140.625 ms] [avg calls per frame: 1]
17:20:49: | | flush - [cpu time: avg 0.144 ms, total 93.75 ms] [avg calls per frame: 1]
17:20:49: | | CopyResource - [cpu time: avg 0.025 ms, total 15.625 ms] [avg calls per frame: 1]
17:20:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:20:49: Convert444Threads - [cpu time: avg 4.044 ms, total 5031.25 ms] [avg calls per frame: 2]
17:20:49: | Convert444toNV12 - [cpu time: avg 4.044 ms, total 5031.25 ms] [avg calls per frame: 2]
17:20:49: encoder thread frame - [cpu time: avg 4.158 ms, total 2578.13 ms] [avg calls per frame: 1]
17:20:49: | sending stuff out - [cpu time: avg 0.05 ms, total 31.25 ms] [avg calls per frame: 1]
17:20:49: ==============================================================
17:20:49:
17:20:49: =====Stream End: 2015-09-28, 17:20:49=================================================
17:21:11: =====Stream Start: 2015-09-28, 17:21:11===============================================
17:21:11: Multithreaded optimizations: On
17:21:11: Base resolution: 1920x1080
17:21:11: Output resolution: 1920x1080
17:21:11: ------------------------------------------
17:21:11: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
17:21:11: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
17:21:11: ------------------------------------------
17:21:11: Audio Format: 48000 Hz
17:21:11: ------------------------------------------
17:21:11: Audio Channels: 2 Ch
17:21:11: Playback device Default
17:21:11: ------------------------------------------
17:21:11: Using desktop audio input: Speakers (Turtle Beach PX21 Headset)
17:21:11: Global Audio time adjust: 0
17:21:11: ------------------------------------------
17:21:11: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
17:21:11: Mic time offset: 0
17:21:11: ------------------------------------------
17:21:11: Audio Encoding: AAC
17:21:11: bitrate: 128
17:21:11: Using graphics capture
17:21:11: Trying to hook process: ShooterGame.exe
17:21:11: Scene buffering time set to 700
17:21:11: ------------------------------------------
17:21:11: Video Encoding: x264
17:21:11: fps: 30
17:21:11: width: 1920, height: 1080
17:21:11: preset: veryfast
17:21:11: profile: main
17:21:11: keyint: 60
17:21:11: CBR: yes
17:21:11: CFR: yes
17:21:11: max bitrate: 1800
17:21:11: buffer size: 1800
17:21:11: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
17:21:13: Total frames encoded: 36, total frames duplicated: 0 (0.00%)
17:21:13: Total frames rendered: 61, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:21:14:
17:21:14: Profiler time results:
17:21:14:
17:21:14: ==============================================================
17:21:14: video thread frame - [100%] [avg time: 2.259 ms] [children: 12%] [unaccounted: 88%]
17:21:14: | scene->Preprocess - [0.133%] [avg time: 0.003 ms]
17:21:14: | GPU download and conversion - [11.9%] [avg time: 0.268 ms] [children: 11%] [unaccounted: 0.841%]
17:21:14: | | flush - [9.69%] [avg time: 0.219 ms]
17:21:14: | | CopyResource - [1.06%] [avg time: 0.024 ms]
17:21:14: | | conversion to 4:2:0 - [0.266%] [avg time: 0.006 ms]
17:21:14: Convert444Threads - [100%] [avg time: 4.358 ms] [children: 99.7%] [unaccounted: 0.252%]
17:21:14: | Convert444toNV12 - [99.7%] [avg time: 4.347 ms]
17:21:14: encoder thread frame - [100%] [avg time: 5.506 ms] [children: 0.0908%] [unaccounted: 99.9%]
17:21:14: | sending stuff out - [0.0908%] [avg time: 0.005 ms]
17:21:14: ==============================================================
17:21:14:
17:21:14:
17:21:14: Profiler CPU results:
17:21:14:
17:21:14: ==============================================================
17:21:14: video thread frame - [cpu time: avg 1.793 ms, total 109.375 ms] [avg calls per frame: 1]
17:21:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:14: | GPU download and conversion - [cpu time: avg 0.256 ms, total 15.625 ms] [avg calls per frame: 1]
17:21:14: | | flush - [cpu time: avg 0.256 ms, total 15.625 ms] [avg calls per frame: 1]
17:21:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:14: Convert444Threads - [cpu time: avg 4.434 ms, total 328.125 ms] [avg calls per frame: 2]
17:21:14: | Convert444toNV12 - [cpu time: avg 4.434 ms, total 328.125 ms] [avg calls per frame: 2]
17:21:14: encoder thread frame - [cpu time: avg 4.774 ms, total 171.875 ms] [avg calls per frame: 1]
17:21:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:14: ==============================================================
17:21:14:
17:21:14: =====Stream End: 2015-09-28, 17:21:14=================================================
17:21:36: =====Stream Start: 2015-09-28, 17:21:36===============================================
17:21:36: Multithreaded optimizations: On
17:21:36: Base resolution: 1920x1080
17:21:36: Output resolution: 1920x1080
17:21:36: ------------------------------------------
17:21:36: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
17:21:36: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
17:21:36: ------------------------------------------
17:21:36: Audio Format: 48000 Hz
17:21:36: ------------------------------------------
17:21:36: Audio Channels: 2 Ch
17:21:36: Playback device Default
17:21:36: ------------------------------------------
17:21:36: Using desktop audio input: Speakers (Turtle Beach PX21 Headset)
17:21:36: Global Audio time adjust: 0
17:21:36: ------------------------------------------
17:21:36: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
17:21:36: Mic time offset: 0
17:21:36: ------------------------------------------
17:21:36: Audio Encoding: AAC
17:21:36: bitrate: 128
17:21:36: Using graphics capture
17:21:36: Trying to hook process: ShooterGame.exe
17:21:36: Scene buffering time set to 700
17:21:36: ------------------------------------------
17:21:36: Video Encoding: x264
17:21:36: fps: 30
17:21:36: width: 1920, height: 1080
17:21:36: preset: veryfast
17:21:36: profile: main
17:21:36: keyint: 60
17:21:36: CBR: yes
17:21:36: CFR: yes
17:21:36: max bitrate: 1800
17:21:36: buffer size: 1800
17:21:36: ------------------------------------------
17:21:42: Total frames encoded: 137, total frames duplicated: 1 (0.73%)
17:21:42: Total frames rendered: 163, number of late frames: 1 (0.61%) (it's okay for some frames to be late)
17:21:42:
17:21:42: Profiler time results:
17:21:42:
17:21:42: ==============================================================
17:21:42: video thread frame - [100%] [avg time: 2.172 ms] [children: 33.3%] [unaccounted: 66.7%]
17:21:42: | scene->Preprocess - [0.0921%] [avg time: 0.002 ms]
17:21:42: | GPU download and conversion - [33.2%] [avg time: 0.721 ms] [children: 17%] [unaccounted: 16.2%]
17:21:42: | | flush - [15.6%] [avg time: 0.338 ms]
17:21:42: | | CopyResource - [1.2%] [avg time: 0.026 ms]
17:21:42: | | conversion to 4:2:0 - [0.23%] [avg time: 0.005 ms]
17:21:42: Convert444Threads - [100%] [avg time: 4.426 ms] [children: 99.7%] [unaccounted: 0.271%]
17:21:42: | Convert444toNV12 - [99.7%] [avg time: 4.414 ms]
17:21:42: encoder thread frame - [100%] [avg time: 6.028 ms] [children: 0.133%] [unaccounted: 99.9%]
17:21:42: | sending stuff out - [0.133%] [avg time: 0.008 ms]
17:21:42: ==============================================================
17:21:42:
17:21:42:
17:21:42: Profiler CPU results:
17:21:42:
17:21:42: ==============================================================
17:21:42: video thread frame - [cpu time: avg 1.246 ms, total 203.125 ms] [avg calls per frame: 1]
17:21:42: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:42: | GPU download and conversion - [cpu time: avg 0.383 ms, total 62.5 ms] [avg calls per frame: 1]
17:21:42: | | flush - [cpu time: avg 0.191 ms, total 31.25 ms] [avg calls per frame: 1]
17:21:42: | | CopyResource - [cpu time: avg 0.112 ms, total 15.625 ms] [avg calls per frame: 1]
17:21:42: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:42: Convert444Threads - [cpu time: avg 3.849 ms, total 1062.5 ms] [avg calls per frame: 2]
17:21:42: | Convert444toNV12 - [cpu time: avg 3.849 ms, total 1062.5 ms] [avg calls per frame: 2]
17:21:42: encoder thread frame - [cpu time: avg 4.562 ms, total 625 ms] [avg calls per frame: 1]
17:21:42: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:42: ==============================================================
17:21:42:
17:21:42: =====Stream End: 2015-09-28, 17:21:42=================================================
17:21:44: =====Stream Start: 2015-09-28, 17:21:44===============================================
17:21:44: Multithreaded optimizations: On
17:21:44: Base resolution: 1920x1080
17:21:44: Output resolution: 1920x1080
17:21:44: ------------------------------------------
17:21:44: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
17:21:44: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
17:21:44: ------------------------------------------
17:21:44: Audio Format: 48000 Hz
17:21:44: ------------------------------------------
17:21:44: Audio Channels: 2 Ch
17:21:44: Playback device Default
17:21:44: ------------------------------------------
17:21:44: Using desktop audio input: Speakers (Turtle Beach PX21 Headset)
17:21:44: Global Audio time adjust: 0
17:21:44: ------------------------------------------
17:21:44: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
17:21:44: Mic time offset: 0
17:21:44: ------------------------------------------
17:21:44: Audio Encoding: AAC
17:21:44: bitrate: 128
17:21:44: Using graphics capture
17:21:44: Trying to hook process: ShooterGame.exe
17:21:44: Scene buffering time set to 700
17:21:44: ------------------------------------------
17:21:44: Video Encoding: x264
17:21:44: fps: 30
17:21:44: width: 1920, height: 1080
17:21:44: preset: veryfast
17:21:44: profile: main
17:21:44: keyint: 60
17:21:44: CBR: yes
17:21:44: CFR: yes
17:21:44: max bitrate: 1800
17:21:44: buffer size: 1800
17:21:44: ------------------------------------------
17:21:47: Total frames encoded: 62, total frames duplicated: 0 (0.00%)
17:21:47: Total frames rendered: 88, number of late frames: 1 (1.14%) (it's okay for some frames to be late)
17:21:47:
17:21:47: Profiler time results:
17:21:47:
17:21:47: ==============================================================
17:21:47: video thread frame - [100%] [avg time: 2.048 ms] [children: 12.3%] [unaccounted: 87.7%]
17:21:47: | scene->Preprocess - [0.244%] [avg time: 0.005 ms]
17:21:47: | GPU download and conversion - [12.1%] [avg time: 0.247 ms] [children: 10.8%] [unaccounted: 1.27%]
17:21:47: | | flush - [9.38%] [avg time: 0.192 ms]
17:21:47: | | CopyResource - [1.17%] [avg time: 0.024 ms]
17:21:47: | | conversion to 4:2:0 - [0.244%] [avg time: 0.005 ms]
17:21:47: Convert444Threads - [100%] [avg time: 4.371 ms] [children: 99.7%] [unaccounted: 0.252%]
17:21:47: | Convert444toNV12 - [99.7%] [avg time: 4.36 ms]
17:21:47: encoder thread frame - [100%] [avg time: 5.179 ms] [children: 0.135%] [unaccounted: 99.9%]
17:21:47: | sending stuff out - [0.135%] [avg time: 0.007 ms]
17:21:47: ==============================================================
17:21:47:
17:21:47:
17:21:47: Profiler CPU results:
17:21:47:
17:21:47: ==============================================================
17:21:47: video thread frame - [cpu time: avg 1.598 ms, total 140.625 ms] [avg calls per frame: 1]
17:21:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:47: | GPU download and conversion - [cpu time: avg 0.177 ms, total 15.625 ms] [avg calls per frame: 1]
17:21:47: | | flush - [cpu time: avg 0.177 ms, total 15.625 ms] [avg calls per frame: 1]
17:21:47: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:47: Convert444Threads - [cpu time: avg 4.092 ms, total 515.625 ms] [avg calls per frame: 2]
17:21:47: | Convert444toNV12 - [cpu time: avg 4.092 ms, total 515.625 ms] [avg calls per frame: 2]
17:21:47: encoder thread frame - [cpu time: avg 3.528 ms, total 218.75 ms] [avg calls per frame: 1]
17:21:47: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:21:47: ==============================================================
17:21:47:
17:21:47: =====Stream End: 2015-09-28, 17:21:47=================================================
17:21:56: =====Stream Start: 2015-09-28, 17:21:56===============================================
17:21:56: Multithreaded optimizations: On
17:21:56: Base resolution: 1920x1080
17:21:56: Output resolution: 1920x1080
17:21:56: ------------------------------------------
17:21:56: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
17:21:56: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
17:21:57: ------------------------------------------
17:21:57: Audio Format: 48000 Hz
17:21:57: ------------------------------------------
17:21:57: Audio Channels: 2 Ch
17:21:57: Playback device Default
17:21:57: ------------------------------------------
17:21:57: Using desktop audio input: Speakers (Turtle Beach PX21 Headset)
17:21:57: Global Audio time adjust: 0
17:21:57: ------------------------------------------
17:21:57: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
17:21:57: Mic time offset: 0
17:21:57: ------------------------------------------
17:21:57: Audio Encoding: AAC
17:21:57: bitrate: 128
17:21:57: Using graphics capture
17:21:57: Trying to hook process: ShooterGame.exe
17:21:57: Scene buffering time set to 700
17:21:57: ------------------------------------------
17:21:57: Video Encoding: x264
17:21:57: fps: 30
17:21:57: width: 1920, height: 1080
17:21:57: preset: veryfast
17:21:57: profile: main
17:21:57: keyint: 60
17:21:57: CBR: yes
17:21:57: CFR: yes
17:21:57: max bitrate: 1800
17:21:57: buffer size: 1800
17:21:57: ------------------------------------------
17:22:00: Total frames encoded: 69, total frames duplicated: 0 (0.00%)
17:22:00: Total frames rendered: 95, number of late frames: 1 (1.05%) (it's okay for some frames to be late)
17:22:00:
17:22:00: Profiler time results:
17:22:00:
17:22:00: ==============================================================
17:22:00: video thread frame - [100%] [avg time: 1.694 ms] [children: 13.4%] [unaccounted: 86.6%]
17:22:00: | scene->Preprocess - [0.177%] [avg time: 0.003 ms]
17:22:00: | GPU download and conversion - [13.2%] [avg time: 0.224 ms] [children: 11.1%] [unaccounted: 2.13%]
17:22:00: | | flush - [9.56%] [avg time: 0.162 ms]
17:22:00: | | CopyResource - [1.3%] [avg time: 0.022 ms]
17:22:00: | | conversion to 4:2:0 - [0.236%] [avg time: 0.004 ms]
17:22:00: Convert444Threads - [100%] [avg time: 3.663 ms] [children: 99.8%] [unaccounted: 0.246%]
17:22:00: | Convert444toNV12 - [99.8%] [avg time: 3.654 ms]
17:22:00: encoder thread frame - [100%] [avg time: 5.999 ms] [children: 0.117%] [unaccounted: 99.9%]
17:22:00: | sending stuff out - [0.117%] [avg time: 0.007 ms]
17:22:00: ==============================================================
17:22:00:
17:22:00:
17:22:00: Profiler CPU results:
17:22:00:
17:22:00: ==============================================================
17:22:00: video thread frame - [cpu time: avg 0.822 ms, total 78.125 ms] [avg calls per frame: 1]
17:22:00: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:22:00: | GPU download and conversion - [cpu time: avg 0.328 ms, total 31.25 ms] [avg calls per frame: 1]
17:22:00: | | flush - [cpu time: avg 0.328 ms, total 31.25 ms] [avg calls per frame: 1]
17:22:00: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:22:00: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:22:00: Convert444Threads - [cpu time: avg 4.464 ms, total 625 ms] [avg calls per frame: 2]
17:22:00: | Convert444toNV12 - [cpu time: avg 4.464 ms, total 625 ms] [avg calls per frame: 2]
17:22:00: encoder thread frame - [cpu time: avg 5.661 ms, total 390.625 ms] [avg calls per frame: 1]
17:22:00: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:22:00: ==============================================================
17:22:00:
17:22:00: =====Stream End: 2015-09-28, 17:22:00=================================================
17:22:24: =====Stream Start: 2015-09-28, 17:22:24===============================================
17:22:24: Multithreaded optimizations: On
17:22:24: Base resolution: 1920x1080
17:22:24: Output resolution: 1920x1080
17:22:24: ------------------------------------------
17:22:24: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
17:22:24: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
17:22:24: ------------------------------------------
17:22:24: Audio Format: 48000 Hz
17:22:24: ------------------------------------------
17:22:24: Audio Channels: 2 Ch
17:22:24: Playback device Default
17:22:24: ------------------------------------------
17:22:24: Using desktop audio input: Speakers (Turtle Beach PX21 Headset)
17:22:24: Global Audio time adjust: 0
17:22:24: ------------------------------------------
17:22:24: Using auxilary audio input: Microphone (Turtle Beach PX21 Headset)
17:22:24: Mic time offset: 0
17:22:24: ------------------------------------------
17:22:24: Audio Encoding: AAC
17:22:24: bitrate: 128
17:22:24: Using graphics capture
17:22:24: Trying to hook process: ShooterGame.exe
17:22:24: Scene buffering time set to 700
17:22:24: ------------------------------------------
17:22:24: Video Encoding: x264
17:22:24: fps: 30
17:22:24: width: 1920, height: 1080
17:22:24: preset: veryfast
17:22:24: profile: main
17:22:24: keyint: 60
17:22:24: CBR: yes
17:22:24: CFR: yes
17:22:24: max bitrate: 1800
17:22:24: buffer size: 1800
17:22:24: ------------------------------------------
17:22:26: Using RTMP service: Twitch
17:22:26: Server selection: rtmp://live-dfw.twitch.tv/app
17:22:26: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
17:22:26: Completed handshake with rtmp://live-dfw.twitch.tv/app in 209 ms.
17:22:26: SO_SNDBUF was at 65536
17:22:34: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 246784)
17:22:40: Total frames encoded: 454, total frames duplicated: 3 (0.66%)
17:22:40: Total frames rendered: 480, number of late frames: 1 (0.21%) (it's okay for some frames to be late)
17:22:40: ~RTMPPublisher: Packet flush completed in 133 ms
17:22:40: ~RTMPPublisher: Send thread terminated in 0 ms
17:22:40: RTMPPublisher::SocketLoop: Graceful loop exit
17:22:40: ~RTMPPublisher: Socket thread terminated in 1 ms
17:22:40:
17:22:40: Profiler time results:
17:22:40:
17:22:40: ==============================================================
17:22:40: video thread frame - [100%] [avg time: 1.624 ms] [children: 19.4%] [unaccounted: 80.6%]
17:22:40: | scene->Preprocess - [0.185%] [avg time: 0.003 ms]
17:22:40: | GPU download and conversion - [19.2%] [avg time: 0.312 ms] [children: 15.7%] [unaccounted: 3.51%]
17:22:40: | | flush - [13.4%] [avg time: 0.217 ms]
17:22:40: | | CopyResource - [2.03%] [avg time: 0.033 ms]
17:22:40: | | conversion to 4:2:0 - [0.308%] [avg time: 0.005 ms]
17:22:40: Convert444Threads - [100%] [avg time: 4.131 ms] [children: 99.8%] [unaccounted: 0.242%]
17:22:40: | Convert444toNV12 - [99.8%] [avg time: 4.121 ms]
17:22:40: encoder thread frame - [100%] [avg time: 4.281 ms] [children: 1.35%] [unaccounted: 98.6%]
17:22:40: | sending stuff out - [1.35%] [avg time: 0.058 ms]
17:22:40: ==============================================================
17:22:40:
17:22:40:
17:22:40: Profiler CPU results:
17:22:40:
17:22:40: ==============================================================
17:22:40: video thread frame - [cpu time: avg 0.944 ms, total 453.125 ms] [avg calls per frame: 1]
17:22:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:22:40: | GPU download and conversion - [cpu time: avg 0.26 ms, total 125 ms] [avg calls per frame: 1]
17:22:40: | | flush - [cpu time: avg 0.227 ms, total 109.375 ms] [avg calls per frame: 1]
17:22:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:22:40: | | conversion to 4:2:0 - [cpu time: avg 0.034 ms, total 15.625 ms] [avg calls per frame: 1]
17:22:40: Convert444Threads - [cpu time: avg 4.052 ms, total 3687.5 ms] [avg calls per frame: 2]
17:22:40: | Convert444toNV12 - [cpu time: avg 4.035 ms, total 3671.88 ms] [avg calls per frame: 2]
17:22:40: encoder thread frame - [cpu time: avg 3.51 ms, total 1593.75 ms] [avg calls per frame: 1]
17:22:40: | sending stuff out - [cpu time: avg 0.068 ms, total 31.25 ms] [avg calls per frame: 1]
17:22:40: ==============================================================
17:22:40:
17:22:40: =====Stream End: 2015-09-28, 17:22:40=================================================
17:22:40: ~RTMPPublisher: Final socket shutdown completed in 122 ms
17:22:40: Average send payload: 6048 bytes, average send interval: 24 ms
17:22:40: Number of times waited to send: 0, Waited for a total of 0 bytes
17:22:40: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
17:22:40: Number of bytes sent: 3078579
Last Game Capture Log:
2015-09-28, 17:19:28: we're booting up:
17:19:28: CaptureThread: attached to process ShooterGame.exe
17:19:28: D3D9 Present
17:19:28: DXGI Present
17:19:28: GL Present
17:19:28: DirectDraw capture: Windows 8 not supported yet
17:19:28: (half life scientist) everything.. seems to be in order
17:19:30: DXGI: Found D3D 11
17:19:30: setting up d3d11 data
17:19:30: ---------------------- Cleared D3D11 Capture ----------------------
17:19:30: found dxgi format (dx11) of: 24, size: {1920, 1080}, multisampled: false
17:19:30: DoD3D11Hook: success
17:19:31: successfully capturing d3d11 frames via GPU
17:19:32: DirectDraw capture: Windows 8 not supported yet
17:19:39: ---------------------- Cleared D3D11 Capture ----------------------
17:19:40: DirectDraw capture: Windows 8 not supported yet
17:19:41: DXGI: Found D3D 11
17:19:41: setting up d3d11 data
17:19:41: ---------------------- Cleared D3D11 Capture ----------------------
17:19:41: found dxgi format (dx11) of: 24, size: {1920, 1045}, multisampled: false
17:19:41: DoD3D11Hook: success
17:19:41: successfully capturing d3d11 frames via GPU
17:19:44: DirectDraw capture: Windows 8 not supported yet
17:19:45: stop requested, terminating d3d11 capture
17:19:45: ---------------------- Cleared D3D11 Capture ----------------------
17:19:48: DirectDraw capture: Windows 8 not supported yet
17:20:06: DoD3D11Hook: success
17:20:07: successfully capturing d3d11 frames via GPU
17:21:06: ---------------------- Cleared D3D11 Capture ----------------------
17:21:06: DXGI: Found D3D 11
17:21:06: setting up d3d11 data
17:21:06: ---------------------- Cleared D3D11 Capture ----------------------
17:21:06: found dxgi format (dx11) of: 24, size: {1920, 1001}, multisampled: false
17:21:06: DoD3D11Hook: success
17:21:07: DirectDraw capture: Windows 8 not supported yet
17:21:08: ---------------------- Cleared D3D11 Capture ----------------------
17:21:08: DXGI: Found D3D 11
17:21:08: setting up d3d11 data
17:21:08: ---------------------- Cleared D3D11 Capture ----------------------
17:21:08: found dxgi format (dx11) of: 24, size: {1920, 1080}, multisampled: false
17:21:08: DoD3D11Hook: success
17:21:11: DirectDraw capture: Windows 8 not supported yet
17:21:11: successfully capturing d3d11 frames via GPU
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