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using UnityEngine; | |
using PaintCraft.Controllers; | |
using UnityEngine.Assertions; | |
using UnityEngine.UI; | |
[RequireComponent(typeof(RectTransform))] | |
public class RectToCanvasPosition : MonoBehaviour { | |
public ScreenCameraController ScreenCameraController; | |
RectTransform _rt; | |
private CanvasScaler _cs; | |
void Awake(){ | |
_rt =GetComponent<RectTransform>(); | |
_rt.hasChanged = true; | |
Assert.IsNotNull(_rt); | |
_cs = GetComponentInParent<CanvasScaler>(); | |
} | |
void Update () { | |
if (_rt.hasChanged) | |
{ | |
_rt.hasChanged = false; | |
Vector3[] corners = GetScreenRect(_rt); | |
ScreenCameraController.CameraSize.ViewPortOffset.left = (int)corners[0].x; | |
ScreenCameraController.CameraSize.ViewPortOffset.bottom = (int)corners[0].y; | |
ScreenCameraController.CameraSize.ViewPortOffset.right = Screen.width - (int)corners[2].x; | |
ScreenCameraController.CameraSize.ViewPortOffset.top = Screen.height - (int)corners[2].y; | |
ScreenCameraController.CameraSize.Init(ScreenCameraController.Camera, ScreenCameraController.Canvas); | |
ScreenCameraController.CameraSize.ResetSize(); | |
} | |
} | |
public Vector3[] GetScreenRect(RectTransform rectTransform) | |
{ | |
Vector3[] corners = new Vector3[4]; | |
rectTransform.GetWorldCorners(corners); | |
if (_cs != null) | |
{ | |
for (int j = 0; j < 4; j++) | |
{ | |
corners[j] = corners[j] * _cs.scaleFactor; | |
} | |
} | |
return corners; | |
} | |
} |
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