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Created August 5, 2017 20:20
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skdemo.py
import random
import ui
from objc_util import *
load_framework('SpriteKit')
SKView = ObjCClass('SKView')
SKScene = ObjCClass('SKScene')
SKShapeNode = ObjCClass('SKShapeNode')
SKPhysicsBody = ObjCClass('SKPhysicsBody')
def create_circle_shape(point):
radius = random.randint(25, 45)
node = SKShapeNode.shapeNodeWithCircleOfRadius_(radius)
node.position = point
node.physicsBody = SKPhysicsBody.bodyWithCircleOfRadius_(radius)
return node
def create_box_shape(point):
width = random.randint(42, 80)
height = random.randint(42, 80)
size = CGSize(width, height)
node = SKShapeNode.shapeNodeWithRectOfSize_(size)
node.position = point
node.physicsBody = SKPhysicsBody.bodyWithRectangleOfSize_(size)
return node
def update_(_self, _cmd, current_time):
scene = ObjCInstance(_self)
for child in scene.children():
if child.position().y < 0:
child.removeFromParent()
def random_color():
return UIColor.color(red=random.random(), green=random.random(), blue=random.random(), alpha=1.0)
def touchesBegan_withEvent_(_self, _cmd, _touches, event):
scene = ObjCInstance(_self)
scene.physicsBody = SKPhysicsBody.bodyWithEdgeLoopFromRect_(CGRect(CGPoint(0,0),CGSize(300,300)))
touches = ObjCInstance(_touches)
for id, touch in enumerate(touches):
point = touch.locationInNode_(scene)
node = random.choice([
create_circle_shape,
create_box_shape
])(point)
node.fillColor = random_color()
scene.addChild_(node)
def didBeginContact_(_self,_cmd,contact):
print("Contacting")
DemoScene = create_objc_class(
'DemoScene',
SKScene,
methods=[
update_,
touchesBegan_withEvent_,
didBeginContact_
],
protocols=['SKPhysicsContactDelegate'])
class DemoView(ui.View):
def __init__(self):
screen_size = ui.get_screen_size()
rect = CGRect(CGPoint(0, 0),CGSize(screen_size.w, screen_size.h))
skview = SKView.alloc().initWithFrame_(rect)
ObjCInstance(self).addSubview(skview)
self.skview = skview
scene = DemoScene.sceneWithSize_(rect.size)
scene.physicsWorld().setContactDelegate_(scene)
print(scene.physicsWorld().contactDelegate())
scene.backgroundColor = UIColor.color(red=0.2, green=0.5, blue=0.2, alpha=1.0)
skview.presentScene_(scene)
self.scene = scene
if __name__ == '__main__':
view = DemoView()
view.present(hide_title_bar=False)
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