Created
April 28, 2015 05:38
-
-
Save anonymous/259ecb29ab0442fcf313 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
include "MyProject.h" | |
#include "VideoCapture.h" | |
#include "Engine/Engine.h" | |
// Sets default values | |
// inherits from actor | |
AVideoCapture::AVideoCapture() | |
{ | |
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. | |
PrimaryActorTick.bCanEverTick = true; | |
Capture = CreateDefaultSubobject<USceneCaptureComponent2D>("CaptureComponent"); | |
RootComponent = Capture; | |
//TextureRenderTarget2D'/Game/Textures/RenderTarget.RenderTarget' | |
staticConstructorHelpers::FObjectFinder<UTextureRenderTarget2D> renderTarget(TEXT("/Game/Textures/RenderTarget.RenderTarget")); | |
if (renderTarget.Succeeded()) | |
{ | |
UE_LOG(LogClass, Log, TEXT("OMG! YES!")); | |
Capture->TextureTarget = renderTarget.Object; | |
VideoTexture = Cast<UTexture>(Capture->TextureTarget); | |
// pixel format of 10 is RGBA | |
//tarray of uint8 | |
VideoBuffer.Init(VideoTexture->Resource->GetSizeX() * VideoTexture->Resource->GetSizeY() * 4); | |
} | |
} | |
// Called when the game starts or when spawned | |
void AVideoCapture::BeginPlay() | |
{ | |
Super::BeginPlay(); | |
} | |
// Called every frame | |
void AVideoCapture::Tick( float DeltaTime ) | |
{ | |
Super::Tick( DeltaTime ); | |
uint32 Stride = 0; | |
FRHITexture2D* Texture2D = VideoTexture->Resource->TextureRHI->GetTexture2D(); | |
uint8* TextureBuffer = (uint8*)RHILockTexture2D(Texture2D, 0,RLM_WriteOnly, Stride, false); | |
FMemory::Memcpy(TextureBuffer, VideoBuffer.GetData(), VideoBuffer.Num()); | |
RHIUnlockTexture2D(Texture2D, 0, false); | |
/* | |
from mediatextureresource.cpp in unreal engine source code | |
if (CurrentFrame.IsValid()) | |
{ | |
// draw the latest video frame | |
if (CurrentFrameTime != LastFrameTime) | |
{ | |
uint32 Stride = 0; | |
FRHITexture2D* Texture2D = TextureRHI->GetTexture2D(); | |
uint8* TextureBuffer = (uint8*)RHILockTexture2D(Texture2D, 0, RLM_WriteOnly, Stride, false); | |
FMemory::Memcpy(TextureBuffer, CurrentFrame->GetData(), CurrentFrame->Num()); | |
RHIUnlockTexture2D(Texture2D, 0, false); | |
LastFrameTime = CurrentFrameTime; | |
Cleared = false; | |
} | |
} | |
*/ | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment