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public class GUIPerk extends GuiScreen { | |
private PerkList perkList; | |
private PerkControls perkControls; | |
private int page; | |
private PerkInfo selected; | |
private final ArrayList<PerkInfo> info = new ArrayList<PerkInfo>(); | |
private List<PerkInfo> subList = new ArrayList<>(); | |
@Override | |
public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_) { | |
//Clearing then filling the ArrayList (this is where information is pulled from) | |
this.info.clear(); | |
for(Entry<String, PerkInfo> entry : Data.perkInfo.entrySet()){ | |
this.info.add(entry.getValue()); | |
} | |
//Putting the current info into the sublist | |
int start = this.page * 4 < this.info.size() ? this.page * 4 : this.info.size()-1; | |
int end = this.page * 4 + 4 < this.info.size() ? this.page * 4 + 4 : this.info.size(); | |
if(this.info.size() > 0) | |
this.subList = this.info.subList(start, end); | |
this.drawDefaultBackground(); | |
for (int i = 0; i < 4; i++) { | |
if(this.subList.size()-1 >= i){ | |
this.perkList.getNames()[i] = this.subList.get(i).getName(); | |
GuiButton button = (GuiButton) this.buttonList.get(i + 3); | |
button.enabled = true; | |
} else { | |
GuiButton button = (GuiButton) this.buttonList.get(i + 3); | |
button.enabled = false; | |
this.perkList.getNames()[i] = ""; | |
} | |
} | |
if(this.selected != null) { | |
this.perkControls.description = this.selected.getDescription(); | |
} else { | |
this.perkControls.description = ""; | |
} | |
this.perkControls.status = Data.statusMessage; | |
this.perkList.draw(); | |
this.perkControls.draw(); | |
for(Object button : this.buttonList){ | |
GuiButton toDraw = (GuiButton) button; | |
toDraw.drawButton(Minecraft.getMinecraft(), 0, 0); | |
} | |
} | |
@Override | |
protected void actionPerformed(GuiButton button) { | |
switch(button.id){ | |
case 0: //Obtain | |
if (this.selected != null) { | |
Main.snw.sendToServer(new PerkRequest(this.selected.getSlug())); | |
Main.snw.sendToServer(new Request(REQUEST.PERKS)); | |
GuiButton obtainButton = (GuiButton) this.buttonList.get(0); | |
obtainButton.enabled = false; | |
} | |
break; | |
case 1: //Next | |
int x = Math.round(info.size() / 4); | |
if (this.page < x){ | |
this.page++; | |
} | |
break; | |
case 2: //Prev | |
if(this.page > 0) | |
{ | |
this.page--; | |
} | |
break; | |
case 3: //List 1 | |
if(this.subList.size() > 0) | |
this.selected = this.subList.get(0); | |
break; | |
case 4: //List 2 | |
if(this.subList.size() > 1) | |
this.selected = this.subList.get(1); | |
break; | |
case 5: //List 3 | |
if(this.subList.size() > 2) | |
this.selected = this.subList.get(2); | |
break; | |
case 6: //List 4 | |
if(this.subList.size() > 3) | |
this.selected = this.subList.get(3); | |
break; | |
} | |
if(button.id >= 3 && button.id <= 6){ | |
boolean active = true; | |
if(this.selected.isObtained()){ | |
active = false; | |
} | |
GuiButton obtainButton = (GuiButton) this.buttonList.get(0); | |
obtainButton.enabled = active; | |
} | |
} | |
@Override | |
public void initGui() {//176 | |
buttonList = new <GuiButton>ArrayList(); | |
//Clear park data on the client and request new info | |
Data.perkInfo.clear(); | |
Data.statusMessage = ""; | |
Main.snw.sendToServer(new Request(REQUEST.PERKS)); | |
this.perkList = new PerkList(width/2 - 176, (this.height - 240)/2); | |
//39,36 | |
//39,96 | |
//39,156 | |
//39,216 | |
this.perkControls = new PerkControls(this.width /2, (this.height - 240)/2); | |
//id,x,y,width,height,string | |
//Order of when these are added matters as I retrieve them by their index not id | |
int commonX = width/2 + 7; | |
int commonY = (height - 240) /2 + 215; | |
buttonList.add(new GuiButton(0, commonX + 54, commonY, 54, 20, "Obtain")); | |
buttonList.add(new GuiButton(1, commonX, commonY, 54, 20, "Next")); | |
buttonList.add(new GuiButton(2, commonX + 108, commonY, 54, 20, "Prev")); | |
for (int i = 0; i < 4; i++) { | |
//this.buttonList.add(new GuiButton(0+3,,0,"")); | |
int y = (height - 240) /2 - 25 + (i+1) * 60; | |
buttonList.add(new GuiButton(i + 3, width/2 - 176 + 38, y, 102, 20, "Select")); | |
} | |
} | |
@Override | |
public boolean doesGuiPauseGame() { | |
return false; | |
} | |
} |
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