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package pl.mc.battleships.view;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import javax.swing.text.JTextComponent;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.util.LinkedList;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import pl.mc.battleships.common.DataPack;
import pl.mc.battleships.common.ShipType;
import pl.mc.battleships.common.events.GameEvent;
import pl.mc.battleships.controller.Controller;
/**
* @author mc
* View class (MVC pattern implementation) - responsible for creating
* the user interface and interacting with player during the gameplay.
*/
public class View {
private BattleshipsFrame frame;
private Connection controllerConnection;
/** Implementation of a Singleton pattern. */
private static View instance = null;
/** @return View class instance. */
public static synchronized View getInstance() {
if(instance == null) instance = new View();
return instance;
}
/** View class constructor. */
private View() {}
/** Method for showing main window of the game. */
public void showFrame() {
SwingUtilities.invokeLater(new Runnable() {
@Override public void run() {
frame = new BattleshipsFrame();
}
});
}
/** Method responsible for creating the server */
void createServer() {
final View view = this;
SwingUtilities.invokeLater(new Runnable() {
@Override public void run() {
//create needed objects and initialize the controller
BlockingQueue<GameEvent> eventQueue = new LinkedBlockingQueue<GameEvent>();
controllerConnection = new LocalConnection(eventQueue);
frame.changeStatus("Waiting for another player...");
Controller.getInstance(eventQueue, view);
//controller.run();
}
});
}
/** Method responsible for connecting to server */
void connectToServer(final String ipAddress) {
SwingUtilities.invokeLater(new Runnable() {
@Override public void run() {
//nothing to see here yet, move along
controllerConnection = new RemoteConnection(ipAddress);
frame.changeStatus("Connecting to " + ipAddress + "...");
}
});
}
/** Method responsible for redrawing the displayed boards */
public void refreshView(final DataPack data) {
SwingUtilities.invokeLater(new Runnable() {
@Override public void run() {
frame.refreshBoards(data);
}
});
}
/** Method for validating inputed ip address */
public final static boolean ipAddressIsValid(final String ipAddress) {
String[] parts = ipAddress.split("\\.");
if(parts.length != 4) return false;
for(String s : parts) {
int i = Integer.parseInt(s);
if ((i < 0) || (i > 255)) return false;
}
return true;
}
/** Method for sending information to View containing
* count and types of the ships that must be placed on the board */
public void placeShips(final LinkedList<ShipType> ships) {
SwingUtilities.invokeLater(new Runnable() {
@Override public void run() {
for(@SuppressWarnings("unused") ShipType ship : ships) {
//TODO
}
}
});
}
/**
* @author mc
* Class representing main window of a game.
*/
class BattleshipsFrame extends JFrame {
private static final long serialVersionUID = 1L;
private final Board playerBoard, opponentBoard;
private final JButton startNewGameButton;
private final JLabel statusLabel;
private View view;
/** Main window constructor. */
BattleshipsFrame() {
//setting window parameters
super("Battleships");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//acquiring upper View class reference
view = View.getInstance();
//setting layout and look
setLayout(new BorderLayout());
JPanel bottom = new JPanel();
bottom.setLayout(new BorderLayout());
add(BorderLayout.SOUTH, bottom);
JPanel boards = new JPanel();
boards.setLayout(new GridLayout(1, 2));
add(BorderLayout.CENTER, boards);
//creating and displaying boards
playerBoard = new Board();
opponentBoard = new Board();
PlayerBoardListener mouseListener = new PlayerBoardListener();
this.addMouseListener(mouseListener);
playerBoard.addMouseListener(mouseListener);
opponentBoard.addMouseListener(new OpponentBoardListener());
boards.add(playerBoard);
boards.add(opponentBoard);
//creating and displaying other widgets
statusLabel = new JLabel("Click 'New Game' button to continue");
bottom.add(BorderLayout.LINE_START, statusLabel);
startNewGameButton = new JButton("New Game");
bottom.add(BorderLayout.LINE_END, startNewGameButton);
startNewGameButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
createNewGameDialog();
}
});
//configuring look
setResizable(false);
setSize(810, 445);
setVisible(true);
}
/** Method responsible for creating new game dialog */
private void createNewGameDialog() {
//creating and setting up dialog window
final JDialog dialog = new JDialog(BattleshipsFrame.this, "New Game", true);
dialog.setLayout(new GridLayout(4,1));
dialog.setSize(400, 150);
//creating and setting up radio buttons
final JRadioButton hostButton = new JRadioButton("Host network game on this computer");
final JRadioButton joinButton = new JRadioButton("Join another game");
hostButton.setSelected(true);
final ButtonGroup bg = new ButtonGroup();
bg.add(hostButton);
bg.add(joinButton);
dialog.add(hostButton);
dialog.add(joinButton);
//creating join game panel
JPanel panel = new JPanel();
panel.setLayout(new GridLayout(1,2));
final JLabel ipLabel = new JLabel("Server IP Address");
final JTextComponent ipTextField = new JTextField();
ipLabel.setEnabled(false);
ipTextField.setEnabled(false);
panel.add(ipLabel);
panel.add(ipTextField);
dialog.add(panel);
//creating OK button
panel = new JPanel();
final JButton okButton = new JButton("OK");
panel.add(okButton);
dialog.add(panel);
okButton.addActionListener(new ActionListener() {
@Override public void actionPerformed(ActionEvent e) {
if(hostButton.isSelected()) {
view.createServer();
dialog.dispose();
} else {
if(View.ipAddressIsValid(ipTextField.getText())) {
view.connectToServer(ipTextField.getText());
dialog.dispose();
}
}
}
});
//making RadioButtons activate/deactivate ip address input
hostButton.addActionListener(new ActionListener() {
@Override public void actionPerformed(ActionEvent e) {
ipLabel.setEnabled(false);
ipTextField.setEnabled(false);
}
});
joinButton.addActionListener(new ActionListener() {
@Override public void actionPerformed(ActionEvent e) {
ipLabel.setEnabled(true);
ipTextField.setEnabled(true);
}
});
dialog.setVisible(true);
}
/** Method responsible for changing the statusLabel text */
public void changeStatus(final String newStatus) {
statusLabel.setText(newStatus);
}
/** Method responsible for refreshing the boards */
public void refreshBoards(final DataPack data) {
playerBoard.refreshBoard(data.playerShips, data.playerShots);
opponentBoard.refreshBoard(data.opponentShips, data.opponentShots);
}
/** Listener responsible for handling mouse events on player board */
public class PlayerBoardListener extends MouseAdapter {
@Override public void mousePressed(MouseEvent event) {
try {
if(event.getButton() == MouseEvent.BUTTON1 && controllerConnection != null)
controllerConnection.sendShipPlacedEvent(event.getX()/40, event.getY()/40, ShipType.EMPTY);
} catch(Exception e) {
e.printStackTrace();
}
}
@Override public void mouseMoved(MouseEvent event) {
//TODO
System.out.println("Mouse movement detected! Actual mouse position is: " + event.getX()+ "," + event.getY() + ".");
}
@Override public void mouseDragged(MouseEvent event) {
//TODO
System.out.println("Mouse movement detected! Actual mouse position is: " + event.getX()+ "," + event.getY() + ".");
}
}
/** Listener responsible for handling mouse events on opponent board */
private class OpponentBoardListener extends MouseAdapter {
@Override public void mousePressed(MouseEvent event) {
try {
if(event.getButton() == MouseEvent.BUTTON1 && controllerConnection != null)
controllerConnection.sendShotEvent(event.getX()/40, event.getY()/40);
} catch(Exception e) {
e.printStackTrace();
}
}
}
}
}
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