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Created December 29, 2014 18:53
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Open Broadcaster Software v0.638b log file uploaded at 2014-12-29, 13:53:19 (local time). The log file was approximately 10 minutes old at the time it was uploaded.
13:43:08: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
13:43:08: -------------------------------
13:43:08: CPU Name: Intel(R) Core(TM) i7-4960X CPU @ 3.60GHz
13:43:08: CPU Speed: 3600MHz
13:43:08: Physical Memory: 65475MB Total, 60165MB Free
13:43:08: stepping id: 4, model 62, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
13:43:08: monitor 1: pos={0, 0}, size={1920, 1080}
13:43:08: monitor 2: pos={-1920, 0}, size={1920, 1080}
13:43:08: monitor 3: pos={1920, 0}, size={1920, 1080}
13:43:08: Windows Version: 6.2 Build 9200
13:43:08: Aero is Enabled
13:43:08: -------------------------------
13:43:08: OBS Modules:
13:43:08: Base Address Module
13:43:08: 00000000664D0000 OBS.exe
13:43:08: 00000000702F0000 OBSApi.dll
13:43:08: 000000007F850000 DShowPlugin.dll
13:43:08: 000000007F810000 GraphicsCapture.dll
13:43:08: 0000000080790000 NoiseGate.dll
13:43:08: 000000007F610000 PSVPlugin.dll
13:43:08: ------------------------------------------
13:43:08: Adapter 1
13:43:08: Video Adapter: NVIDIA GeForce GTX 780 Ti
13:43:08: Video Adapter Dedicated Video Memory: 2975653888
13:43:08: Video Adapter Shared System Memory: 4263356416
13:43:08: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
13:43:08: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
13:43:08: Video Adapter Output 3: pos={1920, 0}, size={1920, 1080}, attached=true
13:43:08: =====Stream Start: 2014-12-29, 13:43:08===============================================
13:43:08: Multithreaded optimizations: On
13:43:08: Base resolution: 1920x1080
13:43:08: Output resolution: 1280x720
13:43:08: ------------------------------------------
13:43:08: Loading up D3D10 on NVIDIA GeForce GTX 780 Ti (Adapter 1)...
13:43:08: ------------------------------------------
13:43:08: Audio Format: 48000 Hz
13:43:08: ------------------------------------------
13:43:08: Audio Channels: 2 Ch
13:43:08: Playback device Default
13:43:08: ------------------------------------------
13:43:08: Using desktop audio input: Headphones (ASUS XONAR PHOEBUS Audio Device)
13:43:08: Global Audio time adjust: 0
13:43:08: ------------------------------------------
13:43:08: Using auxilary audio input: CABLE Output (VB-Audio Virtual Cable)
13:43:08: Mic time offset: 0
13:43:08: ------------------------------------------
13:43:08: Audio Encoding: AAC
13:43:08: bitrate: 128
13:43:08: Using graphics capture
13:43:08: Trying to hook process: csgo.exe
13:43:08: Scene buffering time set to 500
13:43:08: ------------------------------------------
13:43:08: Video Encoding: x264
13:43:08: fps: 60
13:43:08: width: 1280, height: 720
13:43:08: preset: veryfast
13:43:08: profile: main
13:43:08: keyint: 120
13:43:08: CBR: yes
13:43:08: CFR: yes
13:43:08: max bitrate: 3500
13:43:08: buffer size: 3500
13:43:08: ------------------------------------------
13:43:10: Using RTMP service: Twitch
13:43:10: Server selection: rtmp://live-jfk.twitch.tv/app
13:43:10: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
13:43:10: Completed handshake with rtmp://live-jfk.twitch.tv/app in 459 ms.
13:43:11: SO_SNDBUF was at 65536
13:43:13: SharedTexCapture hooked
13:43:15: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
13:43:16: GraphicsCaptureSource::NewCapture: eliminating old capture
13:43:16: SharedTexCapture hooked
13:43:17: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 28501 / 463872)
13:43:38: Audio timestamp for device 'CABLE Output (VB-Audio Virtual Cable)' was behind target timestamp by 80
13:43:47: Audio timestamp for device 'CABLE Output (VB-Audio Virtual Cable)' was behind target timestamp by 80
13:45:01: FlushBufferedVideo: Flushing 86 packets over 1416 ms
13:45:02: Total frames encoded: 6832, total frames duplicated: 286 (4.19%)
13:45:02: Total frames rendered: 6539, number of late frames: 23 (0.35%) (it's okay for some frames to be late)
13:45:03:
13:45:03: Profiler time results:
13:45:03:
13:45:03: ==============================================================
13:45:03: video thread frame - [100%] [avg time: 1.25 ms] [children: 19.8%] [unaccounted: 80.2%]
13:45:03: | scene->Preprocess - [0.08%] [avg time: 0.001 ms]
13:45:03: | GPU download and conversion - [19.8%] [avg time: 0.247 ms] [children: 11.4%] [unaccounted: 8.4%]
13:45:03: | | flush - [10.8%] [avg time: 0.135 ms]
13:45:03: | | CopyResource - [0.32%] [avg time: 0.004 ms]
13:45:03: | | conversion to 4:2:0 - [0.24%] [avg time: 0.003 ms]
13:45:03: Convert444Threads - [100%] [avg time: 0.146 ms] [children: 98.6%] [unaccounted: 1.37%]
13:45:03: | Convert444toNV12 - [98.6%] [avg time: 0.144 ms]
13:45:03: encoder thread frame - [100%] [avg time: 0.677 ms] [children: 2.07%] [unaccounted: 97.9%]
13:45:03: | sending stuff out - [2.07%] [avg time: 0.014 ms]
13:45:03: ==============================================================
13:45:03:
13:45:03:
13:45:03: Profiler CPU results:
13:45:03:
13:45:03: ==============================================================
13:45:03: video thread frame - [cpu time: avg 0.023 ms, total 156.25 ms] [avg calls per frame: 1]
13:45:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:45:03: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:45:03: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:45:03: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:45:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:45:03: Convert444Threads - [cpu time: avg 0.008 ms, total 218.75 ms] [avg calls per frame: 4]
13:45:03: | Convert444toNV12 - [cpu time: avg 0.008 ms, total 218.75 ms] [avg calls per frame: 4]
13:45:03: encoder thread frame - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
13:45:03: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:45:03: ==============================================================
13:45:03:
13:45:03: =====Stream End: 2014-12-29, 13:45:03=================================================
13:45:03: ~RTMPPublisher: Packet flush completed in 82 ms
13:45:03: ~RTMPPublisher: Send thread terminated in 0 ms
13:45:03: RTMPPublisher::SocketLoop: Graceful loop exit
13:45:03: ~RTMPPublisher: Socket thread terminated in 0 ms
13:45:19: =====Stream End: 2014-12-29, 13:45:19=================================================
13:45:21: Terminating 0x2f18
13:45:21: Terminating 0x2990
Last game capture log:
2014-12-29, 13:42:07: we're booting up:
13:42:07: CaptureThread: attached to process csgo.exe
13:42:07: D3D9 Present
13:42:07: GL Present
13:42:07: DirectDraw capture: Windows 8 not supported yet
13:42:07: (half life scientist) everything.. seems to be in order
13:42:38: D3D9EndScene called
13:42:38: D3DPRESENT_PARAMETERS {
13:42:38: BackBufferWidth: 1024
13:42:38: BackBufferHeight: 768
13:42:38: BackBufferFormat: D3DFMT_A8R8G8B8
13:42:38: BackBufferCount: 1
13:42:38: MultiSampleType: D3DMULTISAMPLE_NONE
13:42:38: MultiSampleQuality: 0
13:42:38: SwapEffect: D3DSWAPEFFECT_DISCARD
13:42:38: hDeviceWindow: 3281014
13:42:38: Windowed: false
13:42:38: EnableAutoDepthStencil: true
13:42:38: AutoDepthStencilFormat: D3DFMT_D24S8
13:42:38: Flags: None
13:42:38: FullScreen_RefreshRateInHz: 144
13:42:38: PresentationInterval: 2147483648
13:42:38: };
13:42:38: successfully set up d3d9 hooks
13:42:38: D3D9Present called
13:42:38: ---------------------- Cleared D3D9 Capture ----------------------
13:42:38: D3D9EndScene called
13:42:38: D3D9Present called
13:42:39: DirectDraw capture: Windows 8 not supported yet
13:43:10: received restart event, capturing
13:43:11: DoD3D9GPUHook: shareDevice->CreateTexture2D failed, result = 2147942487
13:43:11: ---------------------- Cleared D3D9 Capture ----------------------
13:43:11: D3D9Reset called
13:43:11: ---------------------- Cleared D3D9 Capture ----------------------
13:43:11: DirectDraw capture: Windows 8 not supported yet
13:43:11: D3DPRESENT_PARAMETERS {
13:43:11: BackBufferWidth: 1024
13:43:11: BackBufferHeight: 768
13:43:11: BackBufferFormat: D3DFMT_A8R8G8B8
13:43:11: BackBufferCount: 1
13:43:11: MultiSampleType: D3DMULTISAMPLE_NONE
13:43:11: MultiSampleQuality: 0
13:43:11: SwapEffect: D3DSWAPEFFECT_DISCARD
13:43:11: hDeviceWindow: 3281014
13:43:11: Windowed: false
13:43:11: EnableAutoDepthStencil: true
13:43:11: AutoDepthStencilFormat: D3DFMT_D24S8
13:43:11: Flags: None
13:43:11: FullScreen_RefreshRateInHz: 144
13:43:11: PresentationInterval: 2147483648
13:43:11: };
13:43:11: successfully set up d3d9 hooks
13:43:13: D3D9Present called
13:43:13: DoD3D9GPUHook: success
13:43:13: D3DSURFACE_DESC {
13:43:13: Format: D3DFMT_A8R8G8B8
13:43:13: Type: D3DRTYPE_SURFACE
13:43:13: Usage: D3DUSAGE_RENDERTARGET
13:43:13: Pool: D3DPOOL_DEFAULT
13:43:13: MultiSampleType: D3DMULTISAMPLE_NONE
13:43:13: MultiSampleQuality: 0
13:43:13: Width: 1024
13:43:13: Height: 768
13:43:13: };
13:43:13: successfully capturing d3d9 frames via GPU
13:43:13: D3D9Reset called
13:43:13: ---------------------- Cleared D3D9 Capture ----------------------
13:43:13: successfully set up d3d9 hooks
13:43:15: DirectDraw capture: Windows 8 not supported yet
13:43:16: D3D9EndScene called
13:43:16: D3D9Present called
13:43:16: DoD3D9GPUHook: success
13:43:16: D3DSURFACE_DESC {
13:43:16: Format: D3DFMT_A8R8G8B8
13:43:16: Type: D3DRTYPE_SURFACE
13:43:16: Usage: D3DUSAGE_RENDERTARGET
13:43:16: Pool: D3DPOOL_DEFAULT
13:43:16: MultiSampleType: D3DMULTISAMPLE_NONE
13:43:16: MultiSampleQuality: 0
13:43:16: Width: 1024
13:43:16: Height: 768
13:43:16: };
13:43:16: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2014-12-29, 13:42:07: we're booting up:
13:42:07: CaptureThread: attached to process csgo.exe
13:42:07: D3D9 Present
13:42:07: GL Present
13:42:07: DirectDraw capture: Windows 8 not supported yet
13:42:07: (half life scientist) everything.. seems to be in order
13:42:38: D3D9EndScene called
13:42:38: D3DPRESENT_PARAMETERS {
13:42:38: BackBufferWidth: 1024
13:42:38: BackBufferHeight: 768
13:42:38: BackBufferFormat: D3DFMT_A8R8G8B8
13:42:38: BackBufferCount: 1
13:42:38: MultiSampleType: D3DMULTISAMPLE_NONE
13:42:38: MultiSampleQuality: 0
13:42:38: SwapEffect: D3DSWAPEFFECT_DISCARD
13:42:38: hDeviceWindow: 3281014
13:42:38: Windowed: false
13:42:38: EnableAutoDepthStencil: true
13:42:38: AutoDepthStencilFormat: D3DFMT_D24S8
13:42:38: Flags: None
13:42:38: FullScreen_RefreshRateInHz: 144
13:42:38: PresentationInterval: 2147483648
13:42:38: };
13:42:38: successfully set up d3d9 hooks
13:42:38: D3D9Present called
13:42:38: ---------------------- Cleared D3D9 Capture ----------------------
13:42:38: D3D9EndScene called
13:42:38: D3D9Present called
13:42:39: DirectDraw capture: Windows 8 not supported yet
13:43:10: received restart event, capturing
13:43:11: DoD3D9GPUHook: shareDevice->CreateTexture2D failed, result = 2147942487
13:43:11: ---------------------- Cleared D3D9 Capture ----------------------
13:43:11: D3D9Reset called
13:43:11: ---------------------- Cleared D3D9 Capture ----------------------
13:43:11: DirectDraw capture: Windows 8 not supported yet
13:43:11: D3DPRESENT_PARAMETERS {
13:43:11: BackBufferWidth: 1024
13:43:11: BackBufferHeight: 768
13:43:11: BackBufferFormat: D3DFMT_A8R8G8B8
13:43:11: BackBufferCount: 1
13:43:11: MultiSampleType: D3DMULTISAMPLE_NONE
13:43:11: MultiSampleQuality: 0
13:43:11: SwapEffect: D3DSWAPEFFECT_DISCARD
13:43:11: hDeviceWindow: 3281014
13:43:11: Windowed: false
13:43:11: EnableAutoDepthStencil: true
13:43:11: AutoDepthStencilFormat: D3DFMT_D24S8
13:43:11: Flags: None
13:43:11: FullScreen_RefreshRateInHz: 144
13:43:11: PresentationInterval: 2147483648
13:43:11: };
13:43:11: successfully set up d3d9 hooks
13:43:13: D3D9Present called
13:43:13: DoD3D9GPUHook: success
13:43:13: D3DSURFACE_DESC {
13:43:13: Format: D3DFMT_A8R8G8B8
13:43:13: Type: D3DRTYPE_SURFACE
13:43:13: Usage: D3DUSAGE_RENDERTARGET
13:43:13: Pool: D3DPOOL_DEFAULT
13:43:13: MultiSampleType: D3DMULTISAMPLE_NONE
13:43:13: MultiSampleQuality: 0
13:43:13: Width: 1024
13:43:13: Height: 768
13:43:13: };
13:43:13: successfully capturing d3d9 frames via GPU
13:43:13: D3D9Reset called
13:43:13: ---------------------- Cleared D3D9 Capture ----------------------
13:43:13: successfully set up d3d9 hooks
13:43:15: DirectDraw capture: Windows 8 not supported yet
13:43:16: D3D9EndScene called
13:43:16: D3D9Present called
13:43:16: DoD3D9GPUHook: success
13:43:16: D3DSURFACE_DESC {
13:43:16: Format: D3DFMT_A8R8G8B8
13:43:16: Type: D3DRTYPE_SURFACE
13:43:16: Usage: D3DUSAGE_RENDERTARGET
13:43:16: Pool: D3DPOOL_DEFAULT
13:43:16: MultiSampleType: D3DMULTISAMPLE_NONE
13:43:16: MultiSampleQuality: 0
13:43:16: Width: 1024
13:43:16: Height: 768
13:43:16: };
13:43:16: successfully capturing d3d9 frames via GPU
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