Created
February 28, 2010 05:15
-
-
Save anonymous/317241 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <OpenGL/gl.h>// Header File For The OpenGL32 Library | |
#include <OpenGL/glu.h>// Header File For The GLu32 Library | |
#include <GLUT/glut.h>// Header File For The GLut Library | |
#define kWindowWidth 400; | |
#define kWindowHeight 300; | |
HGLRC hRC=NULL;// Permanent Rendering Context | |
HDC hDC=NULL;// Private GDI Device Context | |
HWND hWnd=NULL;// Holds Our Window Handle | |
HINSTANCE hInstance;// Holds The Instance Of The Application | |
LRESULTCALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);// Declaration For WndProc | |
boolkeys[256];// Array Used For The Keyboard Routine | |
boolactive=TRUE;// Window Active Flag Set To TRUE By Default | |
boolfullscreen=TRUE;// Fullscreen Flag Set To Fullscreen Mode By Default | |
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)// Resize And Initialize The GL Window | |
{ | |
if (height==0)// Prevent A Divide By Zero By | |
{ | |
height=1;// Making Height Equal One | |
} | |
glViewport(0, 0, width, height);// Reset The Current Viewport | |
glMatrixMode(GL_PROJECTION);// Select The Projection Matrix | |
glLoadIdentity();// Reset The Projection Matrix | |
// Calculate The Aspect Ratio Of The Window | |
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f); | |
glMatrixMode(GL_MODELVIEW);// Select The Modelview Matrix | |
glLoadIdentity();// Reset The Modelview Matrix | |
} | |
int InitGL(GLvoid)// All Setup For OpenGL Goes Here | |
{ | |
glShadeModel(GL_SMOOTH);// Enables Smooth Shading | |
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);// Black Background | |
glClearDepth(1.0f);// Depth Buffer Setup | |
glEnable(GL_DEPTH_TEST);// Enables Depth Testing | |
glDepthFunc(GL_LEQUAL);// The Type Of Depth Test To Do | |
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);// Really Nice Perspective Calculations | |
return TRUE;// Initialization Went OK | |
} | |
int DrawGLScene(GLvoid)// Here's Where We Do All The Drawing | |
{ | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);// Clear The Screen And The Depth Buffer | |
glLoadIdentity();// Reset The Current Modelview Matrix | |
return TRUE;// Everything Went OK | |
} | |
GLvoid KillGLWindow(GLvoid)// Properly Kill The Window | |
{ | |
if (fullscreen)// Are We In Fullscreen Mode? | |
{ | |
ChangeDisplaySettings(NULL,0);// If So Switch Back To The Desktop | |
ShowCursor(TRUE);// Show Mouse Pointer | |
} | |
if (hRC)// Do We Have A Rendering Context? | |
{ | |
if (!wglMakeCurrent(NULL,NULL))// Are We Able To Release The DC And RC Contexts? | |
{ | |
MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); | |
} | |
if (!wglDeleteContext(hRC))// Are We Able To Delete The RC? | |
{ | |
MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); | |
} | |
hRC=NULL;// Set RC To NULL | |
} | |
if (hDC && !ReleaseDC(hWnd,hDC))// Are We Able To Release The DC | |
{ | |
MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); | |
hDC=NULL;// Set DC To NULL | |
} | |
if (hWnd && !DestroyWindow(hWnd))// Are We Able To Destroy The Window? | |
{ | |
MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); | |
hWnd=NULL;// Set hWnd To NULL | |
} | |
if (!UnregisterClass("OpenGL",hInstance))// Are We Able To Unregister Class | |
{ | |
MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); | |
hInstance=NULL;// Set hInstance To NULL | |
} | |
} | |
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag) | |
{ | |
GLuintPixelFormat;// Holds The Results After Searching For A Match | |
WNDCLASSwc;// Windows Class Structure | |
DWORDdwExStyle;// Window Extended Style | |
DWORDdwStyle;// Window Style | |
RECT WindowRect;// Grabs Rectangle Upper Left / Lower Right Values | |
WindowRect.left=(long)0;// Set Left Value To 0 | |
WindowRect.right=(long)width;// Set Right Value To Requested Width | |
WindowRect.top=(long)0;// Set Top Value To 0 | |
WindowRect.bottom=(long)height;// Set Bottom Value To Requested Height | |
fullscreen=fullscreenflag;// Set The Global Fullscreen Flag | |
hInstance= GetModuleHandle(NULL);// Grab An Instance For Our Window | |
wc.style= CS_HREDRAW | CS_VREDRAW | CS_OWNDC;// Redraw On Move, And Own DC For Window | |
wc.lpfnWndProc= (WNDPROC) WndProc;// WndProc Handles Messages | |
wc.cbClsExtra= 0;// No Extra Window Data | |
wc.cbWndExtra= 0;// No Extra Window Data | |
wc.hInstance= hInstance;// Set The Instance | |
wc.hIcon= LoadIcon(NULL, IDI_WINLOGO);// Load The Default Icon | |
wc.hCursor= LoadCursor(NULL, IDC_ARROW);// Load The Arrow Pointer | |
wc.hbrBackground= NULL;// No Background Required For GL | |
wc.lpszMenuName= NULL;// We Don't Want A Menu | |
wc.lpszClassName= "OpenGL";// Set The Class Name | |
if (!RegisterClass(&wc))// Attempt To Register The Window Class | |
{ | |
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION); | |
return FALSE;// Exit And Return FALSE | |
} | |
if (fullscreen)// Attempt Fullscreen Mode? | |
{ | |
DEVMODE dmScreenSettings;// Device Mode | |
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));// Makes Sure Memory's Cleared | |
dmScreenSettings.dmSize=sizeof(dmScreenSettings);// Size Of The Devmode Structure | |
dmScreenSettings.dmPelsWidth= width;// Selected Screen Width | |
dmScreenSettings.dmPelsHeight= height;// Selected Screen Height | |
dmScreenSettings.dmBitsPerPel= bits;// Selected Bits Per Pixel | |
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; | |
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. | |
if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL) | |
{ | |
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window. | |
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES) | |
{ | |
fullscreen=FALSE;// Select Windowed Mode (Fullscreen=FALSE) | |
} | |
else | |
{ | |
// Pop Up A Message Box Letting User Know The Program Is Closing. | |
MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP); | |
return FALSE;// Exit And Return FALSE | |
} | |
} | |
} | |
if (fullscreen)// Are We Still In Fullscreen Mode? | |
{ | |
dwExStyle=WS_EX_APPWINDOW;// Window Extended Style | |
dwStyle=WS_POPUP;// Windows Style | |
ShowCursor(FALSE);// Hide Mouse Pointer | |
} | |
else | |
{ | |
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;// Window Extended Style | |
dwStyle=WS_OVERLAPPEDWINDOW;// Windows Style | |
} | |
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);// Adjust Window To True Requested Size | |
if (!(hWnd=CreateWindowEx(dwExStyle,// Extended Style For The Window | |
"OpenGL",// Class Name | |
title,// Window Title | |
WS_CLIPSIBLINGS |// Required Window Style | |
WS_CLIPCHILDREN |// Required Window Style | |
dwStyle,// Selected Window Style | |
0, 0,// Window Position | |
WindowRect.right-WindowRect.left,// Calculate Adjusted Window Width | |
WindowRect.bottom-WindowRect.top,// Calculate Adjusted Window Height | |
NULL,// No Parent Window | |
NULL,// No Menu | |
hInstance,// Instance | |
NULL)))// Don't Pass Anything To WM_CREATE | |
{ | |
KillGLWindow();// Reset The Display | |
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION); | |
return FALSE;// Return FALSE | |
} | |
staticPIXELFORMATDESCRIPTOR pfd=// pfd Tells Windows How We Want Things To Be | |
{ | |
sizeof(PIXELFORMATDESCRIPTOR),// Size Of This Pixel Format Descriptor | |
1,// Version Number | |
PFD_DRAW_TO_WINDOW |// Format Must Support Window | |
PFD_SUPPORT_OPENGL |// Format Must Support OpenGL | |
PFD_DOUBLEBUFFER,// Must Support Double Buffering | |
PFD_TYPE_RGBA,// Request An RGBA Format | |
bits,// Select Our Color Depth | |
0, 0, 0, 0, 0, 0,// Color Bits Ignored | |
0,// No Alpha Buffer | |
0,// Shift Bit Ignored | |
0,// No Accumulation Buffer | |
0, 0, 0, 0,// Accumulation Bits Ignored | |
16,// 16Bit Z-Buffer (Depth Buffer) | |
0,// No Stencil Buffer | |
0,// No Auxiliary Buffer | |
PFD_MAIN_PLANE,// Main Drawing Layer | |
0,// Reserved | |
0, 0, 0// Layer Masks Ignored | |
}; | |
if (!(hDC=GetDC(hWnd)))// Did We Get A Device Context? | |
{ | |
KillGLWindow();// Reset The Display | |
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); | |
return FALSE;// Return FALSE | |
} | |
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd)))// Did Windows Find A Matching Pixel Format? | |
{ | |
KillGLWindow();// Reset The Display | |
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); | |
return FALSE;// Return FALSE | |
} | |
if(!SetPixelFormat(hDC,PixelFormat,&pfd))// Are We Able To Set The Pixel Format? | |
{ | |
KillGLWindow();// Reset The Display | |
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); | |
return FALSE;// Return FALSE | |
} | |
if (!(hRC=wglCreateContext(hDC)))// Are We Able To Get A Rendering Context? | |
{ | |
KillGLWindow();// Reset The Display | |
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); | |
return FALSE;// Return FALSE | |
} | |
if(!wglMakeCurrent(hDC,hRC))// Try To Activate The Rendering Context | |
{ | |
KillGLWindow();// Reset The Display | |
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); | |
return FALSE;// Return FALSE | |
} | |
ShowWindow(hWnd,SW_SHOW);// Show The Window | |
SetForegroundWindow(hWnd);// Slightly Higher Priority | |
SetFocus(hWnd);// Sets Keyboard Focus To The Window | |
ReSizeGLScene(width, height);// Set Up Our Perspective GL Screen | |
if (!InitGL())// Initialize Our Newly Created GL Window | |
{ | |
KillGLWindow();// Reset The Display | |
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION); | |
return FALSE;// Return FALSE | |
} | |
return TRUE;// Success | |
} | |
LRESULT CALLBACK WndProc(HWNDhWnd,// Handle For This Window | |
UINTuMsg,// Message For This Window | |
WPARAMwParam,// Additional Message Information | |
LPARAMlParam)// Additional Message Information | |
{ | |
switch (uMsg)// Check For Windows Messages | |
{ | |
case WM_ACTIVATE:// Watch For Window Activate Message | |
{ | |
if (!HIWORD(wParam))// Check Minimization State | |
{ | |
active=TRUE;// Program Is Active | |
} | |
else | |
{ | |
active=FALSE;// Program Is No Longer Active | |
} | |
return 0;// Return To The Message Loop | |
} | |
case WM_SYSCOMMAND:// Intercept System Commands | |
{ | |
switch (wParam)// Check System Calls | |
{ | |
case SC_SCREENSAVE:// Screensaver Trying To Start? | |
case SC_MONITORPOWER:// Monitor Trying To Enter Powersave? | |
return 0;// Prevent From Happening | |
} | |
break;// Exit | |
} | |
case WM_CLOSE:// Did We Receive A Close Message? | |
{ | |
PostQuitMessage(0);// Send A Quit Message | |
return 0;// Jump Back | |
} | |
case WM_KEYDOWN:// Is A Key Being Held Down? | |
{ | |
keys[wParam] = TRUE;// If So, Mark It As TRUE | |
return 0;// Jump Back | |
} | |
case WM_KEYUP:// Has A Key Been Released? | |
{ | |
keys[wParam] = FALSE;// If So, Mark It As FALSE | |
return 0;// Jump Back | |
} | |
case WM_SIZE:// Resize The OpenGL Window | |
{ | |
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));// LoWord=Width, HiWord=Height | |
return 0;// Jump Back | |
} | |
} | |
// Pass All Unhandled Messages To DefWindowProc | |
return DefWindowProc(hWnd,uMsg,wParam,lParam); | |
} | |
GLvoid InitGL(GLvoid); | |
GLvoid DrawGLScene(GLvoid); | |
GLvoid ReSizeGLScene(int Width, int Height); | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); | |
glutInitWindowSize (kWindowWidth, kWindowHeight); | |
glutInitWindowPosition (100, 100); | |
glutCreateWindow (argv[0]); | |
InitGL(); | |
glutDisplayFunc(DrawGLScene); | |
glutReshapeFunc(ReSizeGLScene); | |
glutMainLoop(); | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment