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Open Broadcaster Software v0.624b log file uploaded at 2014-06-28, 02:52:39 (local time). The log file was approximately 1 minute old at the time it was uploaded.
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02:51:00: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem? | |
02:51:00: Failed loading CUDA dll | |
02:51:00: Seems to have support for AMD VCE. | |
02:51:12: Open Broadcaster Software v0.624b - 64bit ( ^ω^) | |
02:51:12: ------------------------------- | |
02:51:12: CPU Name: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz | |
02:51:12: CPU Speed: 3501MHz | |
02:51:12: Physical Memory: 8187MB Total, 5686MB Free | |
02:51:12: stepping id: 6, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2 | |
02:51:12: monitor 1: pos={0, 0}, size={1920, 1080} | |
02:51:12: monitor 2: pos={1920, 0}, size={1280, 960} | |
02:51:12: Windows Version: 6.2 Build 9200 | |
02:51:12: Aero is Enabled | |
02:51:12: ------------------------------- | |
02:51:12: OBS Modules: | |
02:51:12: Base Address Module | |
02:51:12: 000000007B100000 OBS.exe | |
02:51:12: 0000000055A20000 OBSApi.dll | |
02:51:12: 000000005C980000 DShowPlugin.dll | |
02:51:12: 000000005C4A0000 GraphicsCapture.dll | |
02:51:12: 000000005C470000 NoiseGate.dll | |
02:51:12: 000000005C440000 PSVPlugin.dll | |
02:51:12: ------------------------------------------ | |
02:51:12: Adapter 1 | |
02:51:12: Video Adapter: AMD Radeon HD 7800 Series | |
02:51:12: Video Adapter Dedicated Video Memory: 2128662528 | |
02:51:12: Video Adapter Shared System Memory: 4026531840 | |
02:51:12: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true | |
02:51:12: Video Adapter Output 2: pos={1920, 0}, size={1280, 960}, attached=true | |
02:51:12: =====Stream Start: 2014-06-28, 02:51:12=============================================== | |
02:51:12: Multithreaded optimizations: On | |
02:51:12: Base resolution: 1920x1080 | |
02:51:12: Output resolution: 1280x720 | |
02:51:12: ------------------------------------------ | |
02:51:12: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)... | |
02:51:12: ------------------------------------------ | |
02:51:12: Audio Format: 48000 Hz | |
02:51:12: ------------------------------------------ | |
02:51:12: Audio Channels: 2 Ch | |
02:51:12: Playback device {0.0.0.00000000}.{18565fcf-aecd-4777-9224-08f3ea1aa9a9} | |
02:51:12: ------------------------------------------ | |
02:51:12: Using desktop audio input: Speakers (SB Recon3D PCIe) | |
02:51:12: Global Audio time adjust: 0 | |
02:51:12: ------------------------------------------ | |
02:51:12: Using auxilary audio input: Microphone (Yeti Stereo Microphone) | |
02:51:12: Mic time offset: 0 | |
02:51:12: ------------------------------------------ | |
02:51:12: Audio Encoding: AAC | |
02:51:12: bitrate: 320 | |
02:51:12: Using Window Capture | |
02:51:12: Scene buffering time set to 700 | |
02:51:12: Seems to have support for AMD VCE. | |
02:51:12: Using YUV444 | |
02:51:12: Quality: 8 => QP 20 | |
02:51:12: Rate control method: 4 | |
02:51:12: Active bitrate: 30000000 | |
02:51:12: Active peak bitrate: 30000000 | |
02:51:12: Active control method: 4 | |
02:51:12: Active VBV buffer: 18000000 | |
02:51:12: Active QP for I/P/B: 20/20/20 | |
02:52:19: Total frames encoded: 1979, total frames duplicated: 764 (38.61%) | |
02:52:19: Number of frames skipped due to encoder lag: 726 (36.69%) | |
02:52:19: Total frames rendered: 1259, number of late frames: 15 (1.19%) (it's okay for some frames to be late) | |
02:52:19: | |
02:52:19: Profiler time results: | |
02:52:19: | |
02:52:19: ============================================================== | |
02:52:19: video thread frame - [100%] [avg time: 1.955 ms] [children: 83.8%] [unaccounted: 16.2%] | |
02:52:19: | scene->Preprocess - [17.9%] [avg time: 0.35 ms] | |
02:52:19: | GPU download and conversion - [65.9%] [avg time: 1.289 ms] [children: 4.65%] [unaccounted: 61.3%] | |
02:52:19: | | flush - [4.55%] [avg time: 0.089 ms] | |
02:52:19: | | CopyResource - [0.102%] [avg time: 0.002 ms] | |
02:52:19: encoder thread frame - [100%] [avg time: 25.366 ms] [children: 99.9%] [unaccounted: 0.122%] | |
02:52:19: | VCE encode - [99.6%] [avg time: 25.261 ms] [children: 99.4%] [unaccounted: 0.166%] | |
02:52:19: | | Unmap buffer - [20.5%] [avg time: 5.194 ms] | |
02:52:19: | | YUV444 conversion - [14.7%] [avg time: 3.729 ms] | |
02:52:19: | | Queue encode task - [0.0473%] [avg time: 0.012 ms] | |
02:52:19: | | Wait for task(s) - [44.8%] [avg time: 11.368 ms] | |
02:52:19: | | Query task(s) - [1.51%] [avg time: 0.382 ms] | |
02:52:19: | | Get bitstream - [2.38%] [avg time: 0.604 ms] [children: 0.181%] [unaccounted: 2.2%] | |
02:52:19: | | | Parse bitstream - [0.181%] [avg time: 0.046 ms] | |
02:52:19: | | Remap buffer - [15.5%] [avg time: 3.93 ms] | |
02:52:19: | sending stuff out - [0.292%] [avg time: 0.074 ms] | |
02:52:19: ============================================================== | |
02:52:19: | |
02:52:19: | |
02:52:19: Profiler CPU results: | |
02:52:19: | |
02:52:19: ============================================================== | |
02:52:19: video thread frame - [cpu time: avg 1.092 ms, total 1375 ms] [avg calls per frame: 1] | |
02:52:19: | scene->Preprocess - [cpu time: avg 0.099 ms, total 125 ms] [avg calls per frame: 1] | |
02:52:19: | GPU download and conversion - [cpu time: avg 0.856 ms, total 1078.13 ms] [avg calls per frame: 1] | |
02:52:19: | | flush - [cpu time: avg 0.024 ms, total 31.25 ms] [avg calls per frame: 1] | |
02:52:19: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] | |
02:52:19: encoder thread frame - [cpu time: avg 4.5 ms, total 8812.5 ms] [avg calls per frame: 1] | |
02:52:19: | VCE encode - [cpu time: avg 4.447 ms, total 8703.13 ms] [avg calls per frame: 1] | |
02:52:19: | | Unmap buffer - [cpu time: avg 2.283 ms, total 4468.75 ms] [avg calls per frame: 1] | |
02:52:19: | | YUV444 conversion - [cpu time: avg 0.039 ms, total 78.125 ms] [avg calls per frame: 1] | |
02:52:19: | | Queue encode task - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1] | |
02:52:19: | | Wait for task(s) - [cpu time: avg 0.015 ms, total 31.25 ms] [avg calls per frame: 1] | |
02:52:19: | | Query task(s) - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] | |
02:52:19: | | Get bitstream - [cpu time: avg 0.247 ms, total 484.375 ms] [avg calls per frame: 1] | |
02:52:19: | | | Parse bitstream - [cpu time: avg 0.055 ms, total 109.375 ms] [avg calls per frame: 1] | |
02:52:19: | | Remap buffer - [cpu time: avg 1.828 ms, total 3578.13 ms] [avg calls per frame: 1] | |
02:52:19: | sending stuff out - [cpu time: avg 0.023 ms, total 46.875 ms] [avg calls per frame: 1] | |
02:52:19: ============================================================== | |
02:52:19: | |
02:52:19: =====Stream End: 2014-06-28, 02:52:19================================================= | |
Last game capture log: | |
2014-06-28, 02:46:44: we're booting up: | |
02:46:44: CaptureThread: attached to process XComEW.exe | |
02:46:44: D3D9 Present | |
02:46:44: DXGI Present | |
02:46:44: GL Present | |
02:46:44: (half life scientist) everything.. seems to be in order | |
02:46:44: D3D9EndScene called | |
02:46:44: D3DPRESENT_PARAMETERS { | |
02:46:44: BackBufferWidth: 1920 | |
02:46:44: BackBufferHeight: 1080 | |
02:46:44: BackBufferFormat: D3DFMT_A8R8G8B8 | |
02:46:44: BackBufferCount: 1 | |
02:46:44: MultiSampleType: D3DMULTISAMPLE_NONE | |
02:46:44: MultiSampleQuality: 0 | |
02:46:44: SwapEffect: D3DSWAPEFFECT_COPY | |
02:46:44: hDeviceWindow: 1049576 | |
02:46:44: Windowed: true | |
02:46:44: EnableAutoDepthStencil: false | |
02:46:44: AutoDepthStencilFormat: D3DFMT_UNKNOWN | |
02:46:44: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER | |
02:46:44: FullScreen_RefreshRateInHz: 0 | |
02:46:44: PresentationInterval: 2147483648 | |
02:46:44: }; | |
02:46:44: successfully set up d3d9 hooks | |
02:46:44: D3D9Present called | |
02:46:44: DoD3D9GPUHook: success | |
02:46:44: D3DSURFACE_DESC { | |
02:46:44: Format: D3DFMT_A8R8G8B8 | |
02:46:44: Type: D3DRTYPE_SURFACE | |
02:46:44: Usage: D3DUSAGE_RENDERTARGET | |
02:46:44: Pool: D3DPOOL_DEFAULT | |
02:46:44: MultiSampleType: D3DMULTISAMPLE_NONE | |
02:46:44: MultiSampleQuality: 0 | |
02:46:44: Width: 1920 | |
02:46:44: Height: 1080 | |
02:46:44: }; | |
02:46:44: successfully capturing d3d9 frames via GPU | |
02:47:42: ---------------------- Cleared D3D9 Capture ---------------------- | |
02:47:42: D3D9EndScene called | |
02:47:42: D3D9Present called | |
02:52:22: Memory Leaks Were Detected. | |
02:52:22: | |
Last Game Capture Log: | |
2014-06-28, 02:46:44: we're booting up: | |
02:46:44: CaptureThread: attached to process XComEW.exe | |
02:46:44: D3D9 Present | |
02:46:44: DXGI Present | |
02:46:44: GL Present | |
02:46:44: (half life scientist) everything.. seems to be in order | |
02:46:44: D3D9EndScene called | |
02:46:44: D3DPRESENT_PARAMETERS { | |
02:46:44: BackBufferWidth: 1920 | |
02:46:44: BackBufferHeight: 1080 | |
02:46:44: BackBufferFormat: D3DFMT_A8R8G8B8 | |
02:46:44: BackBufferCount: 1 | |
02:46:44: MultiSampleType: D3DMULTISAMPLE_NONE | |
02:46:44: MultiSampleQuality: 0 | |
02:46:44: SwapEffect: D3DSWAPEFFECT_COPY | |
02:46:44: hDeviceWindow: 1049576 | |
02:46:44: Windowed: true | |
02:46:44: EnableAutoDepthStencil: false | |
02:46:44: AutoDepthStencilFormat: D3DFMT_UNKNOWN | |
02:46:44: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER | |
02:46:44: FullScreen_RefreshRateInHz: 0 | |
02:46:44: PresentationInterval: 2147483648 | |
02:46:44: }; | |
02:46:44: successfully set up d3d9 hooks | |
02:46:44: D3D9Present called | |
02:46:44: DoD3D9GPUHook: success | |
02:46:44: D3DSURFACE_DESC { | |
02:46:44: Format: D3DFMT_A8R8G8B8 | |
02:46:44: Type: D3DRTYPE_SURFACE | |
02:46:44: Usage: D3DUSAGE_RENDERTARGET | |
02:46:44: Pool: D3DPOOL_DEFAULT | |
02:46:44: MultiSampleType: D3DMULTISAMPLE_NONE | |
02:46:44: MultiSampleQuality: 0 | |
02:46:44: Width: 1920 | |
02:46:44: Height: 1080 | |
02:46:44: }; | |
02:46:44: successfully capturing d3d9 frames via GPU | |
02:47:42: ---------------------- Cleared D3D9 Capture ---------------------- | |
02:47:42: D3D9EndScene called | |
02:47:42: D3D9Present called |
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