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Created June 28, 2014 09:52
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Open Broadcaster Software v0.624b log file uploaded at 2014-06-28, 02:52:39 (local time). The log file was approximately 1 minute old at the time it was uploaded.
02:51:00: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
02:51:00: Failed loading CUDA dll
02:51:00: Seems to have support for AMD VCE.
02:51:12: Open Broadcaster Software v0.624b - 64bit ( ^ω^)
02:51:12: -------------------------------
02:51:12: CPU Name: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
02:51:12: CPU Speed: 3501MHz
02:51:12: Physical Memory: 8187MB Total, 5686MB Free
02:51:12: stepping id: 6, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
02:51:12: monitor 1: pos={0, 0}, size={1920, 1080}
02:51:12: monitor 2: pos={1920, 0}, size={1280, 960}
02:51:12: Windows Version: 6.2 Build 9200
02:51:12: Aero is Enabled
02:51:12: -------------------------------
02:51:12: OBS Modules:
02:51:12: Base Address Module
02:51:12: 000000007B100000 OBS.exe
02:51:12: 0000000055A20000 OBSApi.dll
02:51:12: 000000005C980000 DShowPlugin.dll
02:51:12: 000000005C4A0000 GraphicsCapture.dll
02:51:12: 000000005C470000 NoiseGate.dll
02:51:12: 000000005C440000 PSVPlugin.dll
02:51:12: ------------------------------------------
02:51:12: Adapter 1
02:51:12: Video Adapter: AMD Radeon HD 7800 Series
02:51:12: Video Adapter Dedicated Video Memory: 2128662528
02:51:12: Video Adapter Shared System Memory: 4026531840
02:51:12: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
02:51:12: Video Adapter Output 2: pos={1920, 0}, size={1280, 960}, attached=true
02:51:12: =====Stream Start: 2014-06-28, 02:51:12===============================================
02:51:12: Multithreaded optimizations: On
02:51:12: Base resolution: 1920x1080
02:51:12: Output resolution: 1280x720
02:51:12: ------------------------------------------
02:51:12: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
02:51:12: ------------------------------------------
02:51:12: Audio Format: 48000 Hz
02:51:12: ------------------------------------------
02:51:12: Audio Channels: 2 Ch
02:51:12: Playback device {0.0.0.00000000}.{18565fcf-aecd-4777-9224-08f3ea1aa9a9}
02:51:12: ------------------------------------------
02:51:12: Using desktop audio input: Speakers (SB Recon3D PCIe)
02:51:12: Global Audio time adjust: 0
02:51:12: ------------------------------------------
02:51:12: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
02:51:12: Mic time offset: 0
02:51:12: ------------------------------------------
02:51:12: Audio Encoding: AAC
02:51:12: bitrate: 320
02:51:12: Using Window Capture
02:51:12: Scene buffering time set to 700
02:51:12: Seems to have support for AMD VCE.
02:51:12: Using YUV444
02:51:12: Quality: 8 => QP 20
02:51:12: Rate control method: 4
02:51:12: Active bitrate: 30000000
02:51:12: Active peak bitrate: 30000000
02:51:12: Active control method: 4
02:51:12: Active VBV buffer: 18000000
02:51:12: Active QP for I/P/B: 20/20/20
02:52:19: Total frames encoded: 1979, total frames duplicated: 764 (38.61%)
02:52:19: Number of frames skipped due to encoder lag: 726 (36.69%)
02:52:19: Total frames rendered: 1259, number of late frames: 15 (1.19%) (it's okay for some frames to be late)
02:52:19:
02:52:19: Profiler time results:
02:52:19:
02:52:19: ==============================================================
02:52:19: video thread frame - [100%] [avg time: 1.955 ms] [children: 83.8%] [unaccounted: 16.2%]
02:52:19: | scene->Preprocess - [17.9%] [avg time: 0.35 ms]
02:52:19: | GPU download and conversion - [65.9%] [avg time: 1.289 ms] [children: 4.65%] [unaccounted: 61.3%]
02:52:19: | | flush - [4.55%] [avg time: 0.089 ms]
02:52:19: | | CopyResource - [0.102%] [avg time: 0.002 ms]
02:52:19: encoder thread frame - [100%] [avg time: 25.366 ms] [children: 99.9%] [unaccounted: 0.122%]
02:52:19: | VCE encode - [99.6%] [avg time: 25.261 ms] [children: 99.4%] [unaccounted: 0.166%]
02:52:19: | | Unmap buffer - [20.5%] [avg time: 5.194 ms]
02:52:19: | | YUV444 conversion - [14.7%] [avg time: 3.729 ms]
02:52:19: | | Queue encode task - [0.0473%] [avg time: 0.012 ms]
02:52:19: | | Wait for task(s) - [44.8%] [avg time: 11.368 ms]
02:52:19: | | Query task(s) - [1.51%] [avg time: 0.382 ms]
02:52:19: | | Get bitstream - [2.38%] [avg time: 0.604 ms] [children: 0.181%] [unaccounted: 2.2%]
02:52:19: | | | Parse bitstream - [0.181%] [avg time: 0.046 ms]
02:52:19: | | Remap buffer - [15.5%] [avg time: 3.93 ms]
02:52:19: | sending stuff out - [0.292%] [avg time: 0.074 ms]
02:52:19: ==============================================================
02:52:19:
02:52:19:
02:52:19: Profiler CPU results:
02:52:19:
02:52:19: ==============================================================
02:52:19: video thread frame - [cpu time: avg 1.092 ms, total 1375 ms] [avg calls per frame: 1]
02:52:19: | scene->Preprocess - [cpu time: avg 0.099 ms, total 125 ms] [avg calls per frame: 1]
02:52:19: | GPU download and conversion - [cpu time: avg 0.856 ms, total 1078.13 ms] [avg calls per frame: 1]
02:52:19: | | flush - [cpu time: avg 0.024 ms, total 31.25 ms] [avg calls per frame: 1]
02:52:19: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:52:19: encoder thread frame - [cpu time: avg 4.5 ms, total 8812.5 ms] [avg calls per frame: 1]
02:52:19: | VCE encode - [cpu time: avg 4.447 ms, total 8703.13 ms] [avg calls per frame: 1]
02:52:19: | | Unmap buffer - [cpu time: avg 2.283 ms, total 4468.75 ms] [avg calls per frame: 1]
02:52:19: | | YUV444 conversion - [cpu time: avg 0.039 ms, total 78.125 ms] [avg calls per frame: 1]
02:52:19: | | Queue encode task - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
02:52:19: | | Wait for task(s) - [cpu time: avg 0.015 ms, total 31.25 ms] [avg calls per frame: 1]
02:52:19: | | Query task(s) - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:52:19: | | Get bitstream - [cpu time: avg 0.247 ms, total 484.375 ms] [avg calls per frame: 1]
02:52:19: | | | Parse bitstream - [cpu time: avg 0.055 ms, total 109.375 ms] [avg calls per frame: 1]
02:52:19: | | Remap buffer - [cpu time: avg 1.828 ms, total 3578.13 ms] [avg calls per frame: 1]
02:52:19: | sending stuff out - [cpu time: avg 0.023 ms, total 46.875 ms] [avg calls per frame: 1]
02:52:19: ==============================================================
02:52:19:
02:52:19: =====Stream End: 2014-06-28, 02:52:19=================================================
Last game capture log:
2014-06-28, 02:46:44: we're booting up:
02:46:44: CaptureThread: attached to process XComEW.exe
02:46:44: D3D9 Present
02:46:44: DXGI Present
02:46:44: GL Present
02:46:44: (half life scientist) everything.. seems to be in order
02:46:44: D3D9EndScene called
02:46:44: D3DPRESENT_PARAMETERS {
02:46:44: BackBufferWidth: 1920
02:46:44: BackBufferHeight: 1080
02:46:44: BackBufferFormat: D3DFMT_A8R8G8B8
02:46:44: BackBufferCount: 1
02:46:44: MultiSampleType: D3DMULTISAMPLE_NONE
02:46:44: MultiSampleQuality: 0
02:46:44: SwapEffect: D3DSWAPEFFECT_COPY
02:46:44: hDeviceWindow: 1049576
02:46:44: Windowed: true
02:46:44: EnableAutoDepthStencil: false
02:46:44: AutoDepthStencilFormat: D3DFMT_UNKNOWN
02:46:44: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
02:46:44: FullScreen_RefreshRateInHz: 0
02:46:44: PresentationInterval: 2147483648
02:46:44: };
02:46:44: successfully set up d3d9 hooks
02:46:44: D3D9Present called
02:46:44: DoD3D9GPUHook: success
02:46:44: D3DSURFACE_DESC {
02:46:44: Format: D3DFMT_A8R8G8B8
02:46:44: Type: D3DRTYPE_SURFACE
02:46:44: Usage: D3DUSAGE_RENDERTARGET
02:46:44: Pool: D3DPOOL_DEFAULT
02:46:44: MultiSampleType: D3DMULTISAMPLE_NONE
02:46:44: MultiSampleQuality: 0
02:46:44: Width: 1920
02:46:44: Height: 1080
02:46:44: };
02:46:44: successfully capturing d3d9 frames via GPU
02:47:42: ---------------------- Cleared D3D9 Capture ----------------------
02:47:42: D3D9EndScene called
02:47:42: D3D9Present called
02:52:22: Memory Leaks Were Detected.
02:52:22:
Last Game Capture Log:
2014-06-28, 02:46:44: we're booting up:
02:46:44: CaptureThread: attached to process XComEW.exe
02:46:44: D3D9 Present
02:46:44: DXGI Present
02:46:44: GL Present
02:46:44: (half life scientist) everything.. seems to be in order
02:46:44: D3D9EndScene called
02:46:44: D3DPRESENT_PARAMETERS {
02:46:44: BackBufferWidth: 1920
02:46:44: BackBufferHeight: 1080
02:46:44: BackBufferFormat: D3DFMT_A8R8G8B8
02:46:44: BackBufferCount: 1
02:46:44: MultiSampleType: D3DMULTISAMPLE_NONE
02:46:44: MultiSampleQuality: 0
02:46:44: SwapEffect: D3DSWAPEFFECT_COPY
02:46:44: hDeviceWindow: 1049576
02:46:44: Windowed: true
02:46:44: EnableAutoDepthStencil: false
02:46:44: AutoDepthStencilFormat: D3DFMT_UNKNOWN
02:46:44: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
02:46:44: FullScreen_RefreshRateInHz: 0
02:46:44: PresentationInterval: 2147483648
02:46:44: };
02:46:44: successfully set up d3d9 hooks
02:46:44: D3D9Present called
02:46:44: DoD3D9GPUHook: success
02:46:44: D3DSURFACE_DESC {
02:46:44: Format: D3DFMT_A8R8G8B8
02:46:44: Type: D3DRTYPE_SURFACE
02:46:44: Usage: D3DUSAGE_RENDERTARGET
02:46:44: Pool: D3DPOOL_DEFAULT
02:46:44: MultiSampleType: D3DMULTISAMPLE_NONE
02:46:44: MultiSampleQuality: 0
02:46:44: Width: 1920
02:46:44: Height: 1080
02:46:44: };
02:46:44: successfully capturing d3d9 frames via GPU
02:47:42: ---------------------- Cleared D3D9 Capture ----------------------
02:47:42: D3D9EndScene called
02:47:42: D3D9Present called
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