Skip to content

Instantly share code, notes, and snippets.

Created April 10, 2014 03:36
Show Gist options
  • Save anonymous/34e395bd28d4371b49c9 to your computer and use it in GitHub Desktop.
Save anonymous/34e395bd28d4371b49c9 to your computer and use it in GitHub Desktop.
Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotMaze.js
*
* The blue key is inside a labyrinth, and extracting
* it will not be easy.
*
* It's a good thing that you're a AI expert, or
* we would have to leave empty-handed.
*/
function startLevel(map) {
map.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'blueKey');
},
'behavior': function (me) {
// move randomly
//var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
// getAdjacentEmptyCells gives array of ((x, y), direction) pairs
//me.move(moves[map.getRandomInt(0, moves.length - 1)][1]);
var rightFrom = {
'right':'down',
'down':'left',
'left':'up',
'up':'right'
};
var leftFrom = {
'right':'up',
'up':'left',
'left':'down',
'down':'right'
};
me.forward = me.forward || 'right';
me.history = me.history || {};
// If we've been in this exact location, facing
// the exact same way, then try to mix things up
// a bit.
var key = me.forward + "," + me.getX() + "," + me.getY();
if (me.history[key]) {
me.forward = leftFrom[me.forward];
me.history[key] = true;
return;
}
me.history[key] = true;
// If we can't go forward, change forward and start over.
if (me.canMove(rightFrom[me.forward])) {
me.forward = rightFrom[me.forward];
me.move(me.forward);
}
else if(!me.canMove(me.forward)) {
me.forward = rightFrom[me.forward];
}
else {
me.move(me.forward);
}
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(0, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'blueKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
autoGeneratedMaze.create( function (x, y, mapValue) {
// don't write maze over robot or barrier
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
return 0;
} else if (mapValue === 1) { //0 is empty space 1 is wall
map.placeObject(x,y, 'block');
} else {
map.placeObject(x,y,'empty');
}
});
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'blueKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('blueKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment