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Xbox Live Traffic Lights code for Arduino
/*
*** Xbox Live online users to traffic lights ***
created 26 July 2012
by Andrew D. Farquharson
- Every 5 mins program will check who is online, and turn a red, orange or green light
depending on how meany people are online.
- This uses the Text Finder Librarys @ http://www.arduino.cc/playground/Code/TextFinder
- This users the http://www.xboxleaders.com/ API @ http://www.xboxleaders.com/api/profile/***GamerTag Here***.json to get online status
*Note: this will not work if user has online status set to "Friends Only" or "Blocked"
Circuit:
* Ethernet shield attached to pins 10, 11, 12, 13
*/
#include <SPI.h>
#include <Ethernet.h>
#include <TextFinder.h>
// Enter a MAC address for your controller below.
// Newer Ethernet shields have a MAC address printed on a sticker on the shield
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
char serverName[] = "xboxleaders.com";
// Initialize the Ethernet client library
EthernetClient client;
TextFinder finder( client);
//gamertags
int GamerTag1;
int GamerTag2;
//gamertags end
int usersOnline = 0;
int Green = 4;
int Orange = 7;
int Red = 8;
void setup() {
pinMode(Green, OUTPUT);
pinMode(Orange, OUTPUT);
pinMode(Red, OUTPUT);
pinMode(meter, OUTPUT);
// Open serial communications and wait for port to open:
Serial.begin(9600);
// start the Ethernet connection:
if (Ethernet.begin(mac) == 0) {
Serial.println("Failed to configure Ethernet using DHCP");
// no point in carrying on, so do nothing forevermore:
while(true);
}
// give the Ethernet shield a second to initialize:
delay(1000);
Serial.println("connecting...");
}
void loop()
{
Serial.println("****** Checking.... ******"); // tell serial user whats going on...
client.connect(serverName, 80);
Serial.println("Connecting...");
delay(10000);
int usersOnline = 0; // reset user count for next pass
//=============================user 1 ====================
client.connect(serverName, 80);
client.print("GET /api/profile/GamerTag1.json");
client.println(" HTTP/1.1");
client.println("host: xboxleaders.com");
client.println("user-agent: arduino/somethingorother");
client.println();
delay(1500);
if (client.connected()) {
if(finder.find("IsOnline")){
GamerTag1 = finder.getValue('": ');
delay(200);
Serial.print("api_check_GamerTag1=");
Serial.println(GamerTag1);
if (GamerTag1 == 1){
(usersOnline += 1);
}
}
}
delay(1000);
//===============user 1 end=======================
//=============user 2 start===================
client.connect(serverName, 80);
client.print("GET /api/profile/GamerTag2.json");
client.println(" HTTP/1.1");
client.println("host: xboxleaders.com");
client.println("user-agent: arduino/somethingorother");
client.println();
delay(1500);
if (client.connected()) {
if(finder.find("IsOnline")){
GamerTag2 = finder.getValue('": ');
delay(200);
Serial.print("api_check_GamerTag2=");
Serial.println(GamerTag2);
if (GamerTag2 == 1){
(usersOnline += 1);
}
}
}
delay(1000);
///================= end of user 2==================
Serial.println();
// ============turn lights on===============
if (usersOnline == 0){ // red light on (no users online)
digitalWrite(Green, LOW);
digitalWrite(Orange, LOW);
digitalWrite(Red, HIGH);
Serial.println("******no users online :(******** ");
}
if (usersOnline == 1){ // Orange light on (One user online)
digitalWrite(Red, LOW);
digitalWrite(Green, LOW);
digitalWrite(Orange, HIGH);
Serial.println(" ******Orange light one user online******");
}
if (usersOnline >= 2){ // Green on ( if 2 or more users are online - GAME ON!!!)
digitalWrite(Red, LOW);
digitalWrite(Orange, LOW);
digitalWrite(Green, HIGH);
Serial.println("******Green light GAME ON!!*******");
Serial.print(" NO. of users Onine: ");
Serial.println(usersOnline);
}
//=================== send user status to serial==========
Serial.println();
Serial.print("GamerTag1: ");
Serial.println(GamerTag1);
Serial.print("GamerTag2: ");
Serial.println(GamerTag2);
Serial.println();
Serial.print("usersOnine=");
Serial.println(usersOnline);
Serial.println();
Serial.println("disconnecting...");
Serial.println();
client.stop();
delay(300000); //5 min delay @ 300,000
}
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