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Error: lua/Player.lua:1639: None of the overloads for Entity.SetOrigin match the supplied arguments:
Entity.SetOrigin(Entity, nil)
Overloads:
Entity.SetOrigin(Entity self, Vector origin)
[Server] Script Error #2: lua/Player.lua:1639: None of the overloads for Entity.SetOrigin match the supplied arguments:
Entity.SetOrigin(Entity, nil)
Overloads:
Entity.SetOrigin(Entity self, Vector origin)
Error: lua/Weapons/Marine/Flame.lua:136: attempt to call method 'GetModelOrigin' (a nil value)
[Server] Script Error #1: lua/Weapons/Marine/Flame.lua:136: attempt to call method 'GetModelOrigin' (a nil value)
Call stack:
#1: Detonate lua/Weapons/Marine/Flame.lua:136
self = Flame-1090 {locationId=6, teamNumber=2, techId=1 }
targetHit = nil
player = Marine-1250 {activeWeaponId=1351, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=23, animationSequence2=74, animationSequence=75, animationSpeed2=1, animationSpeed=1, animationStart2=2039.6491699219, animationStart=2039.9124755859, armor=70, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=-0.040485382080078, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=28, collisionRep=0, commanderLoginTime=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, detected=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2040.7860107422, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isPulsed=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=26, lastTakenDamageOrigin=cdata, lastTakenDamageTime=1977.9174804688, lastTargetId=2725, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=176, layer1AnimationSequence2=83, layer1AnimationSequence=83, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=1982.9444580078, layer1AnimationStart=2039.2976074219, locationId=6, maxArmor=70, maxHealth=100, mode=1, modeTime=-1, modelIndex=68, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=4, playerSkill=217, poisoned=false, previousTeamNumber=0, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=2, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=15.700059890747, runningBodyYaw=2.7108471393585, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=1, sighted=false, slowAmount=0, sprintButtonDownTime=2037.0308837891, sprintButtonUpTime=2039.2976074219, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=3.492431640625, sprinting=false, sprintingScalar=0, standingBodyYaw=2.7513325214386, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0.030514143407345, stepStartTime=2041.0883789063, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=2, teamResources=18, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=2040.9517822266, timeLastBeacon=0, timeLastHealed=2023.1042480469, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2036.9470214844, timeOfLastDrop=1966.3269042969, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=1970.2137451172, timeOfLastPickUpWeapon=0, timeOfLastUse=1958.5710449219, timeOfLastWeaponSwitch=1994.0357666016, timeSprintChange=2039.2058105469, timeUntilPlayerCollisionsIgnored=0, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=3, velocity=cdata, velocityLength=0.38662353157997, velocityPitch=-1.0646690130234, velocityYaw=-2.4229958057404, viewModelId=1713, viewPitch=0.088876374065876, viewRoll=0, viewYaw=2.7513325214386, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.23600000143051, webbed=false }
ents = {1=Marine-2725 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=78, animationSequence2=51, animationSequence=9, animationSpeed2=1, animationSpeed=1, animationStart2=2040.4223632813, animationStart=2040.8167724609, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=22, collisionRep=0, commanderLoginTime=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, detected=true, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0.88506144285202, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=32, gameStarted=true, giveDamageTime=2039.2333984375, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isOnFire=true, isPulsed=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=8, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2041.2941894531, lastTargetId=1973, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=36, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2039.5201416016, layer1AnimationStart=2039.7054443359, locationId=6, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=67, moveButtonPressed=true, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=5, physicsGroupFilterMask=0, physicsType=2, playerLevel=1, playerSkill=461, poisoned=false, previousTeamNumber=0, primaryAttackLastFrame=true, processMove=true, pushImpuls..., 2=Scan-1410 {alive=true, armor=0, health=100, healthIgnored=false, isPulsed=false, locationId=6, maxArmor=0, maxHealth=5, sighted=true, syncHealth=false, teamNumber=2, techId=180, timeCreated=2036.8911132813, timeLastHealed=0, visibleClient=true } }
(for generator) = function
(for state) = {1=Marine-2725 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=78, animationSequence2=51, animationSequence=9, animationSpeed2=1, animationSpeed=1, animationStart2=2040.4223632813, animationStart=2040.8167724609, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=22, collisionRep=0, commanderLoginTime=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, detected=true, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0.88506144285202, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=32, gameStarted=true, giveDamageTime=2039.2333984375, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isOnFire=true, isPulsed=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=8, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2041.2941894531, lastTargetId=1973, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=36, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2039.5201416016, layer1AnimationStart=2039.7054443359, locationId=6, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=67, moveButtonPressed=true, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=5, physicsGroupFilterMask=0, physicsType=2, playerLevel=1, playerSkill=461, poisoned=false, previousTeamNumber=0, primaryAttackLastFrame=true, processMove=true, pushImpuls..., 2=Scan-1410 {alive=true, armor=0, health=100, healthIgnored=false, isPulsed=false, locationId=6, maxArmor=0, maxHealth=5, sighted=true, syncHealth=false, teamNumber=2, techId=180, timeCreated=2036.8911132813, timeLastHealed=0, visibleClient=true } }
(for control) = 2
index = 2
ent = Scan-1410 {alive=true, armor=0, health=100, healthIgnored=false, isPulsed=false, locationId=6, maxArmor=0, maxHealth=5, sighted=true, syncHealth=false, teamNumber=2, techId=180, timeCreated=2036.8911132813, timeLastHealed=0, visibleClient=true }
#2: lua/Weapons/Marine/Flame.lua:44
self = Flame-1090 {locationId=6, teamNumber=2, techId=1 }
[13:00:21]Server : 1229.121094 : Warning - JetpackMarine:GetJetpack() was called after the JetpackMarine was destroyed
[13:00:21]Server : 1229.121094 : Call stack:
CallStack [C]:-1
GetJetpack lua/JetpackMarine.lua:171
f1 lua/JetpackMarine.lua:466
ProcessMoveOnModel [string "JetpackMarine_ProcessMoveOnModel2"]:15
UpdateAnimationInputs lua/Player.lua:1369
OnProcessMove lua/Player.lua:1453
f1 lua/mvm/Marine.lua:350
[string "JetpackMarine_OnProcessMove25"]:15
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