Created
October 9, 2012 11:52
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webgl_extrapolation_pick - fixed
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>WebGL Pick - Extrapolation</title> | |
<style type='text/css'> | |
body{ | |
position: relative; | |
left: 10px; | |
top: 10px; | |
padding: 0px; | |
margin: 0px; | |
} | |
.container{ | |
padding: 0px; | |
margin: 0px; | |
} | |
canvas{ | |
border-style:dashed; | |
border-width:thin; | |
cursor:crosshair; | |
z-index: 0; | |
} | |
</style> | |
<script type='text/javascript' src='./scripts/jquery.min.js'></script> | |
<script type='text/javascript' src='./scripts/three.min.js'></script> | |
<script type='text/javascript'> | |
$(document).ready(function() { | |
var camera, scene, renderer; | |
var background; | |
var projector; | |
var quad; | |
var follow = false; | |
var mouseX, mouseY; | |
//extrapolation | |
var posX, posY; | |
var R = [[0, 0], [0, 0]]; | |
var dR = [0, 0]; | |
var d2R = [0, 0]; | |
var dt = [0, 0]; | |
function Push(arr, v){ | |
for(var i = arr.length - 1; i > 0; --i){ | |
arr[i] = arr[i - 1]; | |
} | |
arr[0] = v; | |
} | |
var clock = new THREE.Clock(); | |
var animClock = new THREE.Clock(); | |
var width = 800, height = 600; | |
init(); | |
animate(); | |
function animate(){ | |
requestAnimationFrame( animate ); | |
var delta = animClock.getDelta(); | |
if(follow == true){ | |
var ray = projector.pickingRay(new THREE.Vector2(mouseX, mouseY), camera); | |
console.log(delta, dR[0], d2R[0]); | |
quad.position.x = ray.origin.x + delta * dR[0] + 0.5 * delta * delta * d2R[0]; | |
quad.position.y = ray.origin.y + delta * dR[1] + 0.5 * delta * delta * d2R[1]; | |
} | |
renderer.render( scene, camera ); | |
} | |
function onDocumentMouseMove(event){ | |
event.preventDefault(); | |
var elem = $("canvas"); | |
var offset = elem.offset(); | |
var offsetX = offset.left; | |
var offsetY = offset.top; | |
Push(dt, clock.getDelta()); | |
var prevX = posX; | |
var prevY = posY; | |
//NDC | |
mouseX = ((event.clientX - offsetX) / width) * 2 - 1; | |
mouseY = -((event.clientY - offsetY) / height) * 2 + 1; | |
var ray = projector.pickingRay(new THREE.Vector2(mouseX, mouseY), camera); | |
posX = ray.origin.x; | |
posY = ray.origin.y; | |
Push(R, [posX - prevX, posY - prevY]); | |
dR = [R[0][0]/dt[0], R[0][1]/dt[0]]; | |
d2R = [(R[1][0] - R[0][0])/(dt[0] + dt[1]), (R[1][1] - R[0][1])/(dt[0] + dt[1])]; | |
} | |
function onDocumentMouseDown(event){ | |
console.log("DOWN"); | |
event.preventDefault(); | |
var ray = projector.pickingRay(new THREE.Vector2(mouseX, mouseY), camera); | |
var intersects = ray.intersectObjects(scene.children); | |
if(intersects.length > 0){ | |
follow = true; | |
} | |
} | |
function onDocumentMouseUp(event){ | |
event.preventDefault(); | |
console.log("UP"); | |
follow = false; | |
} | |
function init(){ | |
camera = new THREE.OrthographicCamera(-width/2.0, width/2.0, height/2.0, -height/2.0, -1, 10000); | |
camera.position.z = 1000; | |
scene = new THREE.Scene(); | |
projector = new THREE.Projector(); | |
var material = new THREE.MeshBasicMaterial({color: 0xff0000}); | |
quad = new THREE.Mesh(new THREE.PlaneGeometry(100, 100), material); | |
quad.position.z = -500; | |
scene.add(quad); | |
renderer = new THREE.WebGLRenderer(); | |
//renderer = new THREE.CanvasRenderer(); | |
renderer.setSize(width, height); | |
$(".container").append(renderer.domElement); | |
$(".container")[0].addEventListener('mousedown', onDocumentMouseDown, false); | |
$(".container")[0].addEventListener('mousemove', onDocumentMouseMove, false); | |
$(".container")[0].addEventListener('mouseup', onDocumentMouseUp, false); | |
clock.start(); | |
animClock.start(); | |
} | |
}); | |
</script> | |
</head> | |
<body> | |
<div class = 'container'> | |
</div> | |
</body> | |
</html> | |
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