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Created October 11, 2012 02:32
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Cant find the error with this, used art 3 of your tutorial
package com.blazingkin.atrixEngine;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
import com.blazingkin.atrixEngine.gfx.Screen;
import com.blazingkin.atrixEngine.gfx.SpriteSheet;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH / 12 * 9;
public static final int SCALE = 3;
public static final String NAME = "Atrix";
public boolean running = false;
public int tickCount = 0;
private JFrame frame;
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
private Screen screen;
public Game(){
setMinimumSize(new Dimension(WIDTH*SCALE, HEIGHT*SCALE));
setMaximumSize(new Dimension(WIDTH*SCALE, HEIGHT*SCALE));
setPreferredSize(new Dimension(WIDTH*SCALE, HEIGHT*SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this, BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void init(){
screen = new Screen(WIDTH, HEIGHT, new SpriteSheet("/sprite_sheet.png"));
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D / 60D;
int ticks = 0;
int frames = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
init();
while (running){
long now = System.nanoTime();
delta += (now - lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = true;
while(delta >= 1){
ticks++;
delta--;
tick();
shouldRender = true;
}
try{
Thread.sleep(2);
}catch(Exception e){}
if (shouldRender){
frames++;
render();
}
if (System.currentTimeMillis() - lastTimer > 1000){
lastTimer+=1000;
System.out.println(frames+" frames : "+ticks + " ticks");
frames = 0;
ticks = 0;
}
}
}
public void tick(){
tickCount++;
}
public void render(){
BufferStrategy bs = getBufferStrategy();
if (bs == null){
createBufferStrategy(3);
return;
}
screen.render(pixels, 0, WIDTH);
Graphics g = bs.getDrawGraphics();
g.drawRect(0,0,getWidth(), getHeight());
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.dispose();
bs.show();
}
private synchronized void start(){
running = true;
new Thread(this).start();
}
private synchronized void stop(){
running = false;
}
public static void main(String[] args){
new Game().start();
}
}
package com.blazingkin.atrixEngine.gfx;
public class Screen {
public static final int MAP_WIDTH = 64;
public static final int MAP_WIDTH_MASK = MAP_WIDTH - 1;
public int[] tiles = new int[MAP_WIDTH * MAP_WIDTH];
public int[] colours = new int[MAP_WIDTH * MAP_WIDTH * 4];
public int xOffset = 0;
public int yOffset = 0;
public int width;
public int height;
public SpriteSheet sheet;
public Screen(int width, int height, SpriteSheet sheet){
this.width = width;
this.height = height;
this.sheet = sheet;
for (int i = 0; i < MAP_WIDTH * MAP_WIDTH; i++){
colours[i*4+0] = 0xff00ff;
colours[i*4+1] = 0x00ffff;
colours[i*4+2] = 0xffff00;
colours[i*4+3] = 0xffffff;
}
}
public void render(int[] pixels, int offset, int row){
for (int yTile = yOffset >> 3; yTile<= (yOffset + height) >> 3; yTile++){
int yMin = yTile * 8 - yOffset;
int yMax = yMin + 8;
if (yMin < 0){yMin = 0;}
if (yMax > height){yMax = height;}
for (int xTile = xOffset >> 3; xTile<= (xOffset + width) >> 3; xTile++){
int xMin = xTile * 8 - xOffset;
int xMax = xMin + 8;
if (xMin < 0){xMin = 0;}
if (xMax > width){xMax = width;}
int tileIndex = (xTile & MAP_WIDTH_MASK) + (yTile & MAP_WIDTH_MASK) * MAP_WIDTH;
for (int y = yMin; y < yMax; y++){
int sheetPixel = ((y + yOffset) & 7) * sheet.width + ((xMin + xOffset) &7);
int tilePixel = offset + xMin + y * row;
for (int x = xMin; x < xMax; x++){
int colour = tileIndex * 4 + sheet.pixels[sheetPixel];
pixels[tilePixel++] = colours[colour];
}
}
}
}
}
}
package com.blazingkin.atrixEngine.gfx;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class SpriteSheet {
public String path;
public int width;
public int height;
public int[] pixels;
public SpriteSheet(String path){
BufferedImage image = null;
try {
image = ImageIO.read(SpriteSheet.class.getResourceAsStream(path));
} catch (IOException e) {
e.printStackTrace();
}
if (image == null){return;}
this.path = path;
this.width = image.getWidth();
this.height = image.getHeight();
pixels = image.getRGB(0, 0, width, height, null, 0, width);
for (int i = 0; i < pixels.length; i++){
pixels[i] = (pixels[i] & 0xff)/64;
}
for (int i = 0; i < 8; i++){
System.out.println(pixels[i]);
}
}
}
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