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Created February 24, 2015 22:21
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PrefabFiles = {
"chr",
}
Assets = {
Asset( "IMAGE", "images/saveslot_portraits/chr.tex" ),
Asset( "ATLAS", "images/saveslot_portraits/chr.xml" ),
Asset( "IMAGE", "images/selectscreen_portraits/chr.tex" ),
Asset( "ATLAS", "images/selectscreen_portraits/chr.xml" ),
Asset( "IMAGE", "images/selectscreen_portraits/chr_silho.tex" ),
Asset( "ATLAS", "images/selectscreen_portraits/chr_silho.xml" ),
Asset( "IMAGE", "bigportraits/chr.tex" ),
Asset( "ATLAS", "bigportraits/chr.xml" ),
}
-- strings! Any "WOD" below would have to be replaced by the prefab name of your character.
-- The character select screen lines
-- note: these are lower-case character name
GLOBAL.STRINGS.CHARACTER_TITLES.chr = "Chris Wonders"
GLOBAL.STRINGS.CHARACTER_NAMES.chr = "chr" -- Note! This line is especially important as some parts of the game require
-- the character to have a valid name.
GLOBAL.STRINGS.CHARACTER_DESCRIPTIONS.chr = "* An example of how to create a mod character."
GLOBAL.STRINGS.CHARACTER_QUOTES.chr = "\"I am a blank slate.\""
-- You can also add any kind of custom dialogue that you would like. Don't forget to make
-- categores that don't exist yet using = {}
-- note: these are UPPER-CASE charcacter name
GLOBAL.STRINGS.CHARACTERS.CHR = {}
GLOBAL.STRINGS.CHARACTERS.CHR.DESCRIBE = {}
GLOBAL.STRINGS.CHARACTERS.CHR.DESCRIBE.EVERGREEN = "A template description of a tree."
-- Let the game know Wod is a male, for proper pronouns during the end-game sequence.
-- Possible genders here are MALE, FEMALE, or ROBOT
table.insert(GLOBAL.CHARACTER_GENDERS.MALE, "chr")
AddModCharacter("chr")
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