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Created May 3, 2014 16:46
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------------------- initializing editor mode... ------------------
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineD
ebug.cpp Line: 53)
editor started
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineD
ebug.cpp Line: 53)
Cannot load Module ModuleFuelTanks because the associated module on the part doesn't match the saved module
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineD
ebug.cpp Line: 53)
Cannot load Module ModuleReactionWheel because the associated module on the part doesn't match the saved modu
le
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalon
ePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Cannot load Module ModuleHeatShield because the associated module on the part doesn't match the saved module
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Cannot load Module ModuleTripLogger because the associated module on the part doesn't match the saved module
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Cannot load Module FARBasicDragModel because the associated module on the part doesn't match the saved module
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Part RC.main.small.stack_4293589568 cannot load module #1. It only has 1 modules defined
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Part dockingPort1-1M_4293589466 cannot load module #2. It only has 2 modules defined
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Part decoupler.ftr.2M_4293589370 cannot load module #1. It only has 1 modules defined
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Part stretchyTankSuper.MFT.BalloonCryo_4293589332 cannot load module #2. It only has 2 modules defined
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Part CECE_4293589290 cannot load module #6. It only has 6 modules defined
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Cannot load Module ModuleRCS because the associated module on the part doesn't match the saved module
Part CECE_4293589290 cannot load module #6. It only has 6 modules defined
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Cannot load Module ModuleRCS because the associated module on the part doesn't match the saved module
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NullReferenceException: Object reference not set to an instance of an object
at RealFuels.ModuleEngineConfigs.SetConfiguration (System.String newConfiguration) [0x00000] in <filename unknown>:0
at RealFuels.ModuleEngineConfigs.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0
at Part.LoadModule (.ConfigNode node, Int32 moduleIndex) [0x00000] in <filename unknown>:0
at ShipConstruct.LoadShip (.ConfigNode root) [0x00000] in <filename unknown>:0
at ShipConstruction.LoadShip (System.String filePath) [0x00000] in <filename unknown>:0
at EditorLogic.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at RealFuels.ModuleEngineConfigs.SetConfiguration (System.String newConfiguration) [0x00000] in <filename unknown>:0
at RealFuels.ModuleEngineConfigs.OnStart (StartState state) [0x00000] in <filename unknown>:0
at Part.ModulesOnStart () [0x00000] in <filename unknown>:0
at Part+^E^F.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
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