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A WIP advanced gyropod replacement for garrys mod/spacebuild 3
@name Spaceship Gyro Replacement
@inputs Active User:entity Forward Backward Up Down StrifeLeft StrifeRight KeepLevel
@outputs TotalMass TotalSpeed ShipID:number
@persist Ship:table Parent:entity UprightAng:angle PropCache:array TotalMass:number
@trigger all
function entity getPlayer()
{
if ( User:isVehicle() ) { return User:driver() }
return User
}
function array recalcMass( Base:entity )
{
TotalMass = 0
Constraints = Base:getConstraints()
Constraints:pushEntity( Base )
for(I=1,Constraints:count(),1)
{
TotalMass += Constraints[I, entity]:mass()
if ( Constraints[I,entity]:parent() != Parent )
{
if ( Constraints[I,entity]:parent():isValid() ) { Constraints[I,entity]:deparent() }
Constraints[I,entity]:parentTo( Parent )
}
}
return Constraints
}
function enableGravity( Constraints:array, Value:number )
{
for(I=1,Constraints:count(),1)
{
local Self = Constraints[I, entity]
Self:propGravity( (Value == 0 ? 0 : 1) )
}
}
function doForce( Constraints:array, Force:vector )
{
for(I=1,Constraints:count(),1)
{
local Self = Constraints[I, entity]
Self:applyOffsetForce( Force, MassCenter )
}
}
if ( first() )
{
Parent = entity():isWeldedTo()
ParentCache = array()
UprightAngle = Parent:angles()
PropCache = recalcMass( Parent )
Inertia = shiftL(ang(ShipInertia)):setYaw(0)
}
if ( first() | ~ShipName ) {
Ship["id", number] = entity():id()
}
if ( (~Active && Active) | (Active && first()) ) {
PropCache = recalcMass( Parent )
runOnTick(1)
timer("recalcMass", 1000)
soundPlay(1,0,"/ambient/atmosphere/quiet_cellblock_amb.wav")
soundPlay(2,0,"/ambient/alarms/razortrain_horn1.wav")
ShipForce = Parent:vel()
enableGravity( PropCache, 0 )
}
if ( clk("recalcMass") )
{
PropCache = recalcMass( Parent )
}
if ( Active )
{
if ( tickClk() )
{
Driver = getPlayer()
if ( Forward ) { ShipForce += (Parent:forward()*TotalMass) }
if ( Backward ) { ShipForce -= (Parent:forward()*TotalMass) }
if ( Up ) { ShipForce += (Parent:up()*TotalMass) }
if ( Down ) { ShipForce -= (Parent:up()*TotalMass) }
if ( StrifeRight ) { ShipForce += (Parent:right()*TotalMass) }
if ( StrifeLeft ) { ShipForce -= (Parent:right()*TotalMass) }
}
if ( !Parent:isFrozen() & !Parent:isPlayerHolding() )
{
PAngles = Parent:angles()
if ( round(PAngles:pitch()) | round(PAngles:roll()) )
{
Parent:setAng( ang(KeepLevel ? 0 : PAngles:pitch(), PAngles:yaw(), KeepLevel ? 0 : PAngles:roll()) )
#Parent:rerotate( ang(KeepLevel ? 0 : PAngles:pitch(), Parent:angles():yaw(), KeepLevel ? 0 : PAngles:roll()) )
}
}
Parent:applyForce( ShipForce * 100.0 )
}
if( ~Active && !Active )
{
runOnTick(0)
enableGravity( PropCache, 1 )
stoptimer("recalcMass")
soundStop(1)
soundPlay(2, 0, "/ambient/energy/whiteflash.wav")
}
ShipAngles = Parent:angles()
TotalSpeed = Parent:vel():length()
ShipID = Ship["id",number]
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