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Created December 22, 2012 00:35
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An adventurer with an Injured Foot may equip a Medical Boot. For 3d6+4 days, you cannot run, climb, or swim, but may heal an Injured Foot sooner at DM's discretion
@csampson
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(40k version)

Medical Boot

For 5 pts, a model may replace one tennis shoe with a medical boot. Models with this item cannot run or charge, treat all difficult terrain as dangerous terrain, and automatically fail all pinning tests, but ignore the effects of an injured foot. May take both this and a wheelchair for 20 pts.

@csampson
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++Real-life 40k v1.1 Update++

Page 57 -- Medical Boot
Models with this item resolve Get Out of Bed checks with -4 Ld. Upon failure, the model is removed as a causality and will remain at home all day watching movies and eating pizza.

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