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# include <Siv3D.hpp> | |
struct Langton{ | |
int dir; | |
/* | |
0 上 | |
1 左 | |
2 下 | |
3 右 | |
*/ | |
Point p;//アリの位置 | |
Color color; | |
}; | |
void Main() | |
{ | |
const Font font(10); | |
Image image(Window::Size(), Palette::Black); | |
DynamicTexture texture; | |
Array<struct Langton> ants; | |
while (System::Update()) | |
{ | |
//ウィンドウ内をクリックしてアリを生成 | |
if (Input::MouseL.clicked && 0 < Mouse::Pos().x && Mouse::Pos().x < Window::Width() && 0 < Mouse::Pos().y && Mouse::Pos().y < Window::Height()) | |
{ | |
ants.push_back({ Random(0, 3), Mouse::Pos(), HSV(System::FrameCount() % 360, 1.0, 1.0) }); | |
} | |
for (auto &ant : ants){ | |
if (image[ant.p.y][ant.p.x] != Palette::Black){//右に方向転換して着色 | |
ant.dir = (ant.dir + 1) % 4; | |
Point(ant.p).overwrite(image, Palette::Black); | |
} | |
else {//左に方向転換して着色 | |
ant.dir = (ant.dir + 3) % 4; | |
Point(ant.p).overwrite(image, ant.color); | |
} | |
switch (ant.dir){//アリの移動 | |
case 0: | |
--ant.p.y; | |
break; | |
case 1: | |
--ant.p.x; | |
break; | |
case 2: | |
++ant.p.y; | |
break; | |
default: | |
++ant.p.x; | |
} | |
//ウィンドウ限界処理 | |
ant.p.x = (ant.p.x + Window::Width()) % Window::Width(); | |
ant.p.y = (ant.p.y + Window::Height()) % Window::Height(); | |
} | |
texture.fill(image); | |
texture.draw(); | |
font(System::FrameCount()).draw(); | |
for (auto &ant : ants)//アリを白色で描画 | |
Point(ant.p).draw(Palette::White); | |
} | |
} |
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