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Created February 16, 2016 10:21
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TileEntity
package com.ae.TileEntities;
import com.ae.TileEntities.BaseClasses.EnergyChargerTE;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IChatComponent;
public class ChargerTE extends EnergyChargerTE implements ISidedInventory{
private ItemStack inv[];
public ChargerTE(){
this.inv = new ItemStack[this.getSizeInventory()];
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
NBTTagList itemList = new NBTTagList();
for (int i = 0; i < inv.length; i++) {
ItemStack stack = inv[i];
if (stack != null) {
NBTTagCompound tag = new NBTTagCompound();
tag.setByte("Slot", (byte) i);
stack.writeToNBT(tag);
itemList.appendTag(tag);
}
}
nbt.setTag("Inventory", itemList);
super.writeToNBT(nbt);
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
NBTTagList tagList = nbt.getTagList("Inventory", 4);
for (int i = 0; i < tagList.tagCount(); i++) {
NBTTagCompound tag = (NBTTagCompound) tagList.getCompoundTagAt(i);
byte slot = tag.getByte("Slot");
if (slot >= 0 && slot < inv.length) {
inv[slot] = ItemStack.loadItemStackFromNBT(tag);
}
}
super.readFromNBT(nbt);
}
@Override
public int getSizeInventory() {
return 4;
}
@Override
public ItemStack getStackInSlot(int index) {
if(index < 0 || index >= this.getSizeInventory()){
return null;
}
return this.inv[index];
}
@Override
public ItemStack decrStackSize(int index, int count) {
ItemStack stack = getStackInSlot(index);
if (stack != null) {
if (stack.stackSize <= count) {
setInventorySlotContents(index, null);
} else {
stack = stack.splitStack(count);
if (stack.stackSize == 0) {
setInventorySlotContents(index, null);
}
}
}
return stack;
}
@Override
public ItemStack getStackInSlotOnClosing(int index) {
ItemStack stack = getStackInSlot(index);
if (stack != null) {
setInventorySlotContents(index, null);
}
return stack;
}
@Override
public void setInventorySlotContents(int index, ItemStack stack) {
if(index < 0 || index >= this.getSizeInventory()){
return;
}
if (stack != null && stack.stackSize > getInventoryStackLimit()) {
stack.stackSize = getInventoryStackLimit();
}
this.inv[index] = stack;
this.markDirty();
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return true;
}
@Override
public void openInventory(EntityPlayer player) {
}
@Override
public void closeInventory(EntityPlayer player) {
}
@Override
public boolean isItemValidForSlot(int index, ItemStack stack) {
return true;
}
@Override
public int getField(int id) {
return 0;
}
@Override
public void setField(int id, int value) {
}
@Override
public int getFieldCount() {
return 0;
}
@Override
public void clear() {
for (int i = 0; i < this.getSizeInventory(); i++)
this.setInventorySlotContents(i, null);
}
@Override
public String getName() {
return null;
}
@Override
public boolean hasCustomName() {
return false;
}
@Override
public IChatComponent getDisplayName() {
return null;
}
@Override
public int[] getSlotsForFace(EnumFacing side) {
return null;
}
@Override
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) {
return true;
}
@Override
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) {
return true;
}
}
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