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Created May 3, 2013 18:37
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Turbo Sprite
poly.number = 5 — segment index
poly.tl = { x = -100, y = 100 };
poly.tr = { x = 100, y = 100 };
poly.bl = {x = -100, y = -100 };
poly.br = {x = 100, y = 100 };
poly.distance = 280; — distance around track (pixels)
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