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Created May 8, 2013 19:07
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#include "ScriptPCH.h"
struct Rochet2
{
uint8 icon;
std::string name;
uint32 HK, titleID;
};
// {icon, "title name", honored_kills, titleID}
Rochet2 Titles [] =
{
{9, "|TInterface/PvPRankBadges/PvPRank01:20:20|t Private", 50, 1 },
{9, "|TInterface/PvPRankBadges/PvPRank02:20:20|t Corporal", 100, 2 },
{9, "|TInterface/PvPRankBadges/PvPRank03:20:20|t Sergeant", 250, 3 },
{9, "|TInterface/PvPRankBadges/PvPRank04:20:20|t Master Sergeant", 500, 4 },
{9, "|TInterface/PvPRankBadges/PvPRank05:20:20|t Sergeant Major", 750, 5 },
{9, "|TInterface/PvPRankBadges/PvPRank06:20:20|t Knight", 1000, 6 },
{9, "|TInterface/PvPRankBadges/PvPRank07:20:20|t Knight-Lieutenant", 1500, 7 },
{9, "|TInterface/PvPRankBadges/PvPRank08:20:20|t Knight-Captain", 2000, 8 },
{9, "|TInterface/PvPRankBadges/PvPRank09:20:20|t Knight-Champion", 2500, 9 },
{9, "|TInterface/PvPRankBadges/PvPRank10:20:20|t Lieutenant Commander", 3000, 10 },
{9, "|TInterface/PvPRankBadges/PvPRank11:20:20|t Commander", 3500, 11 },
{9, "|TInterface/PvPRankBadges/PvPRank12:20:20|t Marshal", 4000, 12 },
{9, "|TInterface/PvPRankBadges/PvPRank13:20:20|t Field Marshal", 4500, 13 },
{9, "|TInterface/PvPRankBadges/PvPRank14:20:20|t Grand Marshal", 5000, 14 },
{9, "|TInterface/PvPRankBadges/PvPRank01:20:20|t Scout", 50, 15 },
{9, "|TInterface/PvPRankBadges/PvPRank02:20:20|t Grunt", 100, 16 },
{9, "|TInterface/PvPRankBadges/PvPRank03:20:20|t Sergeant", 250, 17 },
{9, "|TInterface/PvPRankBadges/PvPRank04:20:20|t Senior Sergeant", 500, 18 },
{9, "|TInterface/PvPRankBadges/PvPRank05:20:20|t First Sergeant", 750, 19 },
{9, "|TInterface/PvPRankBadges/PvPRank06:20:20|t Stone Guard", 1000, 20 },
{9, "|TInterface/PvPRankBadges/PvPRank07:20:20|t Blood Guard", 1500, 21 },
{9, "|TInterface/PvPRankBadges/PvPRank08:20:20|t Legionnaire", 2000, 22 },
{9, "|TInterface/PvPRankBadges/PvPRank09:20:20|t Centurion", 2500, 23 },
{9, "|TInterface/PvPRankBadges/PvPRank10:20:20|t Champion", 3000, 24 },
{9, "|TInterface/PvPRankBadges/PvPRank11:20:20|t Lieutenant General", 3500, 25 },
{9, "|TInterface/PvPRankBadges/PvPRank12:20:20|t General", 4000, 26 },
{9, "|TInterface/PvPRankBadges/PvPRank13:20:20|t Warlord", 4500, 27 },
{9, "|TInterface/PvPRankBadges/PvPRank14:20:20|t High Warlord", 5000, 28 },
};
enum eEnums
{
Amount = sizeof Titles/sizeof(*Titles),
// npc_text ID
Greetings_A = 1,
Greetings_H = 2,
};
#define ERROR_HASTITLE "|cffff0000You already have this title|r" // Error message that shows up when a player already has the title
#define ERROR_CASH "|cffff0000You don't have enough honorable kills|r"
class Title_gossip_codebox : public CreatureScript
{
public:
Title_gossip_codebox()
: CreatureScript("Title_gossip_codebox")
{
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
uint32 txt = Greetings_A;
uint32 i = 0;
uint32 m = Amount/2;
if(pPlayer->GetTeam() == HORDE)
{
txt = Greetings_H;
i = Amount/2;
m = Amount;
}
for (i; i<m; i++)
{
char numstr[21]; // enough to hold all numbers up to 64-bits
sprintf(numstr, "%u", Titles[i].HK);
std::string HK = numstr;
// ADD_GOSSIP_ITEM_EXTENDED Parameters: (icon, label, GOSSIP_SENDER_MAIN (Sender), Title ID ? (action), popup, coppercost, code (false))
pPlayer->ADD_GOSSIP_ITEM_EXTENDED(Titles[i].icon, (Titles[i].name+" - "+HK+" Honorable Kills"), GOSSIP_SENDER_MAIN, i, ("Are you sure?\nYou will be granted the title:"+" "+Titles[i].name), 0, false);
}
pPlayer->PlayerTalkClass->SendGossipMenu(txt, pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 i)
{
pPlayer->PlayerTalkClass->ClearMenus(); // clear the menu
if (CharTitlesEntry const* Title = sCharTitlesStore.LookupEntry(Titles[i].titleID)) // Get title
{
if(pPlayer->HasTitle(Title)) // If has title
pPlayer->GetSession()->SendAreaTriggerMessage(ERROR_HASTITLE);
else if(Titles[i].HK > pPlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)) // If doesnt have enough honored kills
pPlayer->GetSession()->SendAreaTriggerMessage(ERROR_CASH);
else
{
pPlayer->SetTitle(Title);
pPlayer->SaveToDB();
}
OnGossipHello(pPlayer, pCreature);
}
return true;
}
};
void AddSC_Title_gossip_codebox()
{
new Title_gossip_codebox();
}
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