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Created November 23, 2013 08:49
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My MirkLeaves has a problem.
public class BlockMirkLeaves extends BlockLeavesBase implements IShearable
{
public static final String[] LEAF_TYPES = new String[] {"mirk"};
public static final String[][] field_94396_b = new String[][] {{"leaves_mirk"}, {"leaves_mirk_opaque"}};
@SideOnly(Side.CLIENT)
/** 1 for fast graphic. 0 for fancy graphics. used in iconArray. */
private int iconType;
private Icon[][] iconArray = new Icon[2][];
int[] adjacentTreeBlocks;
public BlockMirkLeaves(int par1)
{
super(par1, Material.leaves, false);
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
double d0 = 0.5D;
double d1 = 1.0D;
return ColorizerFoliage.getFoliageColor(d0, d1);
}
@SideOnly(Side.CLIENT)
/**
* Returns the color this block should be rendered. Used by leaves.
*/
public int getRenderColor(int par1)
{
return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic());
}
@SideOnly(Side.CLIENT)
/**
* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
* when first determining what to render.
*/
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
if ((l & 3) == 1)
{
return ColorizerFoliage.getFoliageColorPine();
}
else if ((l & 3) == 2)
{
return ColorizerFoliage.getFoliageColorBirch();
}
else
{
int i1 = 0;
int j1 = 0;
int k1 = 0;
for (int l1 = -1; l1 <= 1; ++l1)
{
for (int i2 = -1; i2 <= 1; ++i2)
{
int j2 = par1IBlockAccess.getBiomeGenForCoords(par2 + i2, par4 + l1).getBiomeFoliageColor();
i1 += (j2 & 16711680) >> 16;
j1 += (j2 & 65280) >> 8;
k1 += j2 & 255;
}
}
return (i1 / 9 & 255) << 16 | (j1 / 9 & 255) << 8 | k1 / 9 & 255;
}
}
/**
* Called on server worlds only when the block has been replaced by a different block ID, or the same block with a
* different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old
* metadata
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
byte b0 = 1;
int j1 = b0 + 1;
if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1))
{
for (int k1 = -b0; k1 <= b0; ++k1)
{
for (int l1 = -b0; l1 <= b0; ++l1)
{
for (int i2 = -b0; i2 <= b0; ++i2)
{
int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2);
if (Block.blocksList[j2] != null)
{
Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2);
}
}
}
}
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
if ((l & 8) != 0 && (l & 4) == 0)
{
byte b0 = 4;
int i1 = b0 + 1;
byte b1 = 32;
int j1 = b1 * b1;
int k1 = b1 / 2;
if (this.adjacentTreeBlocks == null)
{
this.adjacentTreeBlocks = new int[b1 * b1 * b1];
}
int l1;
if (par1World.checkChunksExist(par2 - i1, par3 - i1, par4 - i1, par2 + i1, par3 + i1, par4 + i1))
{
int i2;
int j2;
int k2;
for (l1 = -b0; l1 <= b0; ++l1)
{
for (i2 = -b0; i2 <= b0; ++i2)
{
for (j2 = -b0; j2 <= b0; ++j2)
{
k2 = par1World.getBlockId(par2 + l1, par3 + i2, par4 + j2);
Block block = Block.blocksList[k2];
if (block != null && block.canSustainLeaves(par1World, par2 + l1, par3 + i2, par4 + j2))
{
this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = 0;
}
else if (block != null && block.isLeaves(par1World, par2 + l1, par3 + i2, par4 + j2))
{
this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -2;
}
else
{
this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -1;
}
}
}
}
for (l1 = 1; l1 <= 4; ++l1)
{
for (i2 = -b0; i2 <= b0; ++i2)
{
for (j2 = -b0; j2 <= b0; ++j2)
{
for (k2 = -b0; k2 <= b0; ++k2)
{
if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1] == l1 - 1)
{
if (this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2)
{
this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1;
}
if (this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2)
{
this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1;
}
if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] == -2)
{
this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] = l1;
}
if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] == -2)
{
this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] = l1;
}
if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] == -2)
{
this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] = l1;
}
if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] == -2)
{
this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] = l1;
}
}
}
}
}
}
}
l1 = this.adjacentTreeBlocks[k1 * j1 + k1 * b1 + k1];
if (l1 >= 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, l & -9, 4);
}
else
{
this.removeLeaves(par1World, par2, par3, par4);
}
}
}
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1)
{
double d0 = (double)((float)par2 + par5Random.nextFloat());
double d1 = (double)par3 - 0.05D;
double d2 = (double)((float)par4 + par5Random.nextFloat());
par1World.spawnParticle("dripWater", d0, d1, d2, 0.0D, 0.0D, 0.0D);
}
}
private void removeLeaves(World par1World, int par2, int par3, int par4)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return par1Random.nextInt(20) == 0 ? 1 : 0;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return LordOfTheRings.MirkSapling.blockID;
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
if (!par1World.isRemote)
{
int j1 = 20;
if ((par5 & 3) == 3)
{
j1 = 40;
}
if (par7 > 0)
{
j1 -= 2 << par7;
if (j1 < 10)
{
j1 = 10;
}
}
if (par1World.rand.nextInt(j1) == 0)
{
int k1 = this.idDropped(par5, par1World.rand, par7);
this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(k1, 1, this.damageDropped(par5)));
}
j1 = 200;
if (par7 > 0)
{
j1 -= 10 << par7;
if (j1 < 40)
{
j1 = 40;
}
}
if ((par5 & 3) == 0 && par1World.rand.nextInt(j1) == 0)
{
this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));
}
}
}
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
*/
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int par1)
{
return par1 & 3;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return !this.graphicsLevel;
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
return (par2 & 3) == 1 ? this.iconArray[this.iconType][1] : ((par2 & 3) == 3 ? this.iconArray[this.iconType][3] : ((par2 & 3) == 2 ? this.iconArray[this.iconType][2] : this.iconArray[this.iconType][0]));
}
@SideOnly(Side.CLIENT)
/**
* Pass true to draw this block using fancy graphics, or false for fast graphics.
*/
public void setGraphicsLevel(boolean par1)
{
this.graphicsLevel = par1;
this.iconType = par1 ? 0 : 1;
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
par3List.add(new ItemStack(par1, 1, 0));
}
/**
* Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
* and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
*/
protected ItemStack createStackedBlock(int par1)
{
return new ItemStack(this.blockID, 1, par1 & 3);
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
for (int i = 0; i < field_94396_b.length; ++i)
{
this.iconArray[i] = new Icon[field_94396_b[i].length];
for (int j = 0; j < field_94396_b[i].length; ++j)
{
this.iconArray[i][j] = par1IconRegister.registerIcon("lotr_mod:" + field_94396_b[i][j]);
}
}
}
@Override
public boolean isShearable(ItemStack item, World world, int x, int y, int z)
{
return true;
}
@Override
public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
{
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3));
return ret;
}
@Override
public void beginLeavesDecay(World world, int x, int y, int z)
{
world.setBlockMetadataWithNotify(x, y, z, world.getBlockMetadata(x, y, z) | 8, 4);
}
@Override
public boolean isLeaves(World world, int x, int y, int z)
{
return true;
}
}
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