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Created May 22, 2014 00:11
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variables.sqf
disableSerialization;
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
Bandit2_DZ = "Bandit2_DZ";
BanditW1_DZ = "BanditW1_DZ";
BanditW2_DZ = "BanditW2_DZ";
Survivor1_DZ = "Survivor2_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
SurvivorW3_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
//Cooking
meatraw = [
"FoodSteakRaw",
"FoodmeatRaw",
"FoodbeefRaw",
"FoodmuttonRaw",
"FoodchickenRaw",
"FoodrabbitRaw",
"FoodbaconRaw",
"ItemTrout",
"ItemSeaBass",
"ItemTuna"
];
exceptionsraw = ["ItemTuna"];
meatcooked = [
"FoodSteakCooked",
"FoodmeatCooked",
"FoodbeefCooked",
"FoodmuttonCooked",
"FoodchickenCooked",
"FoodrabbitCooked",
"FoodbaconCooked",
"ItemTroutCooked",
"ItemSeaBassCooked",
"ItemTunaCooked"
];
//Eating
no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
// Food with increased chance for infection.
badfood = ["FoodBioMeat","FoodCanUnlabeled"];
food_with_output=[
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanGriff",
"FoodCanBadguy",
"FoodCanBoneboy",
"FoodCanCorn",
"FoodCanCurgon",
"FoodCanDemon",
"FoodCanFraggleos",
"FoodCanHerpy",
"FoodCanOrlok",
"FoodCanPowell",
"FoodCanTylers",
"FoodCanUnlabeled"
];
food_output = [
"TrashTinCan",
"TrashTinCan",
"TrashTinCan",
"TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty"
];
//Drinking
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
drink_with_output = [
"ItemSoda", //just to define item for ItemSodaEmpty
"ItemSodaRbull",
"ItemSodaOrangeSherbet",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemSodaMdew",
"ItemSodaMtngreen",
"ItemSodaR4z0r",
"ItemSodaClays",
"ItemSodaSmasht",
"ItemSodaDrwaste",
"ItemSodaLemonade",
"ItemSodaLvg",
"ItemSodaMzly",
"ItemSodaRabbit"
];
drink_output = [
"ItemSodaEmpty",
"ItemSodaEmpty",
"ItemSodaEmpty",
"ItemSodaCokeEmpty",
"ItemSodaPepsiEmpty",
"ItemSodaMdewEmpty",
"ItemSodaMtngreenEmpty",
"ItemSodaR4z0rEmpty",
"ItemSodaClaysEmpty",
"ItemSodaSmashtEmpty",
"ItemSodaDrwasteEmpty",
"ItemSodaLemonadeEmpty",
"ItemSodaLvgEmpty",
"ItemSodaMzlyEmpty",
"ItemSodaRabbitEmpty"
];
boil_tin_cans = [
"TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"ItemSodaEmpty",
"ItemSodaCokeEmpty",
"ItemSodaPepsiEmpty",
"ItemSodaMdewEmpty",
"ItemSodaMtngreenEmpty",
"ItemSodaR4z0rEmpty",
"ItemSodaClaysEmpty",
"ItemSodaSmashtEmpty",
"ItemSodaDrwasteEmpty",
"ItemSodaLemonadeEmpty",
"ItemSodaLvgEmpty",
"ItemSodaMzlyEmpty",
"ItemSodaRabbitEmpty"
];
dayz_combination = "";
dayz_humanitytarget = "";
dayz_combatLog = "";
canRoll = true;
canbuild = true;
//Hunting Variables
dayZ_partClasses = [
"PartFueltank",
"PartWheel",
//"PartGeneric", //No need to add, it is default for everything
"PartEngine"
];
dayZ_explosiveParts = [
"palivo",
"motor"
];
//Survival Variables
SleepFood = 2160; //minutes (48 hours)
SleepWater = 1440; //minutes (24 hours)
SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
//Server Variables
allowConnection = false;
isSinglePlayer = false;
PVDZE_serverObjectMonitor = [];
PlayerDeaths = [];
//Streaming Variables (player only)
dayz_Locations = [];
dayz_locationsActive = [];
//GUI
Dayz_GUI_R = 0.38; // 0.7
Dayz_GUI_G = 0.63; // -0.63
Dayz_GUI_B = 0.26; // -0.26
//Player self-action handles
dayz_resetSelfActions = {
s_player_fire = -1;
s_player_cook = -1;
s_player_boil = -1;
s_player_fireout = -1;
s_player_butcher = -1;
s_player_packtent = -1;
s_player_packvault = -1;
s_player_lockvault = -1;
s_player_unlockvault = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
s_player_grabflare = -1;
s_player_callzombies = -1;
s_player_showname = -1;
s_player_debuglootpos = -1;
s_player_pzombiesattack = -1;
s_player_pzombiesvision = -1;
s_player_pzombiesfeed = -1;
s_player_removeflare = -1;
s_player_painkiller = -1;
s_player_studybody = -1;
s_player_tamedog = -1;
s_player_madsci_crtl = -1;
s_player_parts_crtl = -1;
s_build_Sandbag1_DZ = -1;
s_build_Hedgehog_DZ = -1;
s_build_Wire_cat1 = -1;
s_player_deleteBuild = -1;
s_player_forceSave = -1;
s_player_checkGear = -1;
s_player_flipveh = -1;
s_player_stats = -1;
s_player_sleep = -1;
s_player_movedog = -1;
s_player_speeddog = -1;
s_player_calldog = -1;
s_player_feeddog = -1;
s_player_waterdog = -1;
s_player_staydog = -1;
s_player_trackdog = -1;
s_player_barkdog = -1;
s_player_warndog = -1;
s_player_followdog = -1;
s_player_repair_crtl = -1;
s_player_information = -1;
s_player_fuelauto = -1;
s_player_fuelauto2 = -1;
s_player_fillgen = -1;
s_player_upgrade_build = -1;
s_player_maint_build = -1;
s_player_downgrade_build = -1;
s_player_towing = -1;
s_halo_action = -1;
s_player_SurrenderedGear = -1;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
s_player_heli_lift = -1;
s_player_heli_detach = -1;
s_player_run_events = -1;
s_player_deploybike2 = -1;
};
call dayz_resetSelfActions;
//Engineering variables
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
s_player_repairActions = [];
s_player_lockunlock = [];
// Custom
s_player_madsci = [];
s_player_parts = [];
s_player_combi = [];
//Initialize Medical Variables
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_self_actions = [];
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_vehicle = player;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_player_bloodTotal = r_player_blood;
r_public_blood = r_player_blood;
r_player_bloodDanger = r_player_bloodTotal * 0.2;
r_player_actions = [];
r_handlerCount = 0;
r_action_repair = false;
r_action_targets = [];
r_pitchWhine = false;
r_isBandit = false;
DZE_PROTOBOX = objNull;
//ammo routine
r_player_actions2 = [];
r_action2 = false;
r_player_lastVehicle = objNull;
r_player_lastSeat = [];
r_player_removeActions2 = {
if (!isNull r_player_lastVehicle) then {
{
r_player_lastVehicle removeAction _x;
} forEach r_player_actions2;
r_player_actions2 = [];
r_action2 = false;
};
};
USEC_woundHit = [
"",
"body",
"hands",
"legs",
"head_hit"
];
DAYZ_woundHit = [
[
"body",
"hands",
"legs",
"head_hit"
],
[ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
];
DAYZ_woundHit_ok = [
[
"body",
"hands",
"legs"
],
[0,0,0,0,0,1,1,1,2,2]
];
DAYZ_woundHit_dog = [
[
"body",
"hands",
"legs"
],
[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
];
USEC_MinorWounds = [
"hands",
"legs"
];
USEC_woundPoint = [
["Pelvis","aimpoint"],
["aimpoint"], //,"RightShoulder","LeftShoulder"
["lelbow","relbow"],
["RightFoot","LeftFoot"],
["neck","pilot"]
];
USEC_typeOfWounds = [
"Pelvis",
"aimpoint",
"lelbow","relbow",
"RightFoot","LeftFoot",
"neck","pilot"
];
DZE_vehicleZwounds = [
"sklo predni L",
"sklo predni P",
"sklo zadni",
"sklo zadni L",
"sklo zadni P",
"sklo P",
"Glass1",
"Glass2",
"Glass3",
"Glass4",
"Glass5",
"Glass6"
];
DZE_HeliAllowTowFrom = [
"CH_47F_EP1_DZE",
"CH_47F_EP1_DZ",
"CH_47F_BAF",
"CH_47F_EP1",
"BAF_Merlin_DZE"
];
DZE_HeliAllowToTow = [
"hilux1_civil_1_open",
"HMMWV_Base",
"Lada_base",
"Offroad_DSHKM_base",
"Pickup_PK_base",
"SkodaBase",
"tractor",
"VWGolf",
"Volha_TK_CIV_Base_EP1",
"S1203_TK_CIV_EP1",
"SUV_Base_EP1",
"ArmoredSUV_Base_PMC",
"UAZ_Base",
"LandRover_Base",
"Ship"
];
//Initialize Zombie Variables
dayz_zombieTargetList = [
["SoldierWB",50],
["Air",500],
["LandVehicle",200]
];
PVDZE_plr_Hit = [];
PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
PVDZE_plr_HideBody = objNull;
dayz_selectedVault = objNull;
dayz_selectedDoor = objNull;
PVDZE_veh_Publish = []; // for vehicle traders
PVDZE_obj_Trade = []; // For all traders increment qty
PVDZE_plr_TradeMenu = []; // For all traders
PVDZE_plr_DeathB = [];
//DayZ settings
dayz_dawn = 6;
dayz_dusk = 18;
DAYZ_agentnumber = 0;
dayz_animalDistance = 800;
dayz_zSpawnDistance = 1000;
if(isNil "dayz_maxAnimals") then {
dayz_maxAnimals = 5;
};
if(isNil "timezoneswitch") then {
timezoneswitch = 0;
};
if(isNil "dayz_maxLocalZombies") then {
dayz_maxLocalZombies = 15;
};
if(isNil "dayz_maxGlobalZombiesInit") then {
dayz_maxGlobalZombiesInit = 15;
};
if(isNil "dayz_maxGlobalZombiesIncrease") then {
dayz_maxGlobalZombiesIncrease = 5;
};
if(isNil "dayz_maxZeds") then {
dayz_maxZeds = 500;
};
if (isNil "DZE_PlayerZed") then {
DZE_PlayerZed = true;
};
if (isNil "DZE_GodModeBase") then {
DZE_GodModeBase = false;
};
if(isNil "DZEdebug") then {
DZEdebug = false;
};
if(isNil "DZE_TRADER_SPAWNMODE") then {
DZE_TRADER_SPAWNMODE = false;
};
if(isNil "dayz_tameDogs") then {
dayz_tameDogs = false;
};
if(isNil "dayz_sellDistance_vehicle") then {
dayz_sellDistance_vehicle = 10;
};
if(isNil "dayz_sellDistance_boat") then {
dayz_sellDistance_boat = 30;
};
if(isNil "dayz_sellDistance_air") then {
dayz_sellDistance_air = 40;
};
if(isNil "dayz_paraSpawn") then {
dayz_paraSpawn = false;
};
if(isNil "dayz_minpos") then {
dayz_minpos = -20000;
};
if(isNil "dayz_maxpos") then {
dayz_maxpos = 20000;
};
if(isNil "DZE_BuildingLimit") then {
DZE_BuildingLimit = 150;
};
if(isNil "DZE_HumanityTargetDistance") then {
DZE_HumanityTargetDistance = 25;
};
if(isNil "DZE_FriendlySaving") then {
DZE_FriendlySaving = true;
};
if(isNil "DZE_BuildOnRoads") then {
DZE_BuildOnRoads = false;
};
if(isNil "DZE_MissionLootTable") then {
DZE_MissionLootTable = false;
};
if(isNil "DZE_ConfigTrader") then {
DZE_ConfigTrader = false;
};
if(isNil "DZE_LootSpawnTimer") then {
DZE_LootSpawnTimer = 10;
};
if(isNil "DZE_HeliLift") then {
DZE_HeliLift = true;
};
if(isNil "DZE_DamageBeforeMaint") then {
DZE_DamageBeforeMaint = 0.09;
};
if(isNil "DZE_StaticConstructionCount") then {
DZE_StaticConstructionCount = 0;
};
// needed on server
if(isNil "DZE_PlotPole") then {
DZE_PlotPole = [30,45];
};
if(isNil "DZE_maintainRange") then {
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
};
DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];
if(isNil "dayz_zedSpawnVehCount") then {
dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
};
if(isNil "dayz_spawnAirCount") then {
dayz_spawnAirCount = 0;
};
if(isNil "dayz_zedsAttackVehicles") then {
dayz_zedsAttackVehicles = true;
};
// update objects
dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
//["ModularItems", "DZE_Housebase", "BuiltItems", "Plastic_Pole_EP1_DZ" ,"FireBarrel_DZ"] - Skaronator, looks like some classes are missing not sure if this is intended
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ"];
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
// List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
// These work with just a running generator
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];
// Standard Fuel sources
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
DZE_Lock_Door = "";
//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
if(isServer) then {
dayz_players = [];
dead_bodyCleanup = [];
needUpdate_objects = [];
DZE_DYN_AntiStuck = 0;
DZE_DYN_AntiStuck2nd = 0;
DZE_DYN_AntiStuck3rd = 0;
if(isNil "dayz_fullMoonNights") then {
dayz_fullMoonNights = false;
};
if(isNil "EpochEvents") then {
EpochEvents = [];
};
if(isNil "DZE_vehicleAmmo") then {
DZE_vehicleAmmo = 0;
};
if(isNil "DZE_BackpackGuard") then {
DZE_BackpackGuard = true;
};
if(isNil "DZE_CleanNull") then {
DZE_CleanNull = false;
};
DZE_safeVehicle = ["Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1","ParachuteWest","ParachuteC"];
};
if(!isDedicated) then {
dayz_spawnPos = getPosATL player;
dayz_buildingMonitor = []; //Buildings to check
dayz_bodyMonitor = [];
// weather control var
zeroPreviousWeather = [0,0,[0,0],0];
zeroCurrentWeather = [0,0,[0,0],0];
if (DZE_MissionLootTable) then {
dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
//temperature variables
dayz_temperatur = 36; //TeeChange
dayz_temperaturnormal = 36; //TeeChange
dayz_temperaturmax = 42; //TeeChange
dayz_temperaturmin = 27; //TeeChange
//player special variables
dayZ_lastPlayerUpdate = 0;
dayZ_everyonesTents = [];
dayz_hunger = 0;
dayz_thirst = 0;
dayz_combat = 0;
dayz_preloadFinished = false;
dayz_statusArray = [1,1];
dayz_disAudial = 0;
dayz_disVisual = 0;
dayz_firedCooldown = 0;
dayz_DeathActioned = false;
dayz_canDisconnect = true;
dayz_damageCounter = time;
dayz_lastSave = time;
dayz_isSwimming = true;
dayz_isKneeling = false;
dayz_isCrawling = false;
dayz_PreviousTown = "Wilderness";
dayz_currentDay = 0;
dayz_hasLight = false;
dayz_surfaceNoise = 0;
dayz_surfaceType = "None";
dayz_noPenalty = [];
dayz_heavenCooldown = 0;
deathHandled = false;
dayz_lastHumanity = 0;
dayz_guiHumanity = -90000;
dayz_firstGroup = group player;
dayz_originalPlayer = player;
dayz_playerName = "Unknown";
dayz_sourceBleeding = objNull;
dayz_clientPreload = false;
dayz_authed = false;
dayz_panicCooldown = 0;
dayz_areaAffect = 2.5;
dayz_heartBeat = false;
dayzClickTime = 0;
dayz_spawnDelay = 120;
dayz_spawnWait = -120;
dayz_lootDelay = 3;
dayz_lootWait = -300;
dayz_spawnZombies = 0;
//used to count global zeds around players
dayz_CurrentZombies = 0;
//Used to limit overall zed counts
dayz_maxCurrentZeds = 0;
dayz_inVehicle = false;
dayz_Magazines = [];
dayzGearSave = false;
dayz_unsaved = false;
DZE_ActionInProgress = false;
dayz_scaleLight = 0;
dayzDebug = false;
dayzState = -1;
//uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
// dayzDebug = true;
//};
// DayZ Epoch Client only variables
if(isNil "DZE_AllowForceSave") then {
DZE_AllowForceSave = false;
};
if(isNil "DZE_AllowCargoCheck") then {
DZE_AllowCargoCheck = true;
};
if(isNil "DZE_ForceNameTags") then {
DZE_ForceNameTags = false;
};
if(isNil "DZE_ForceNameTagsOff") then {
DZE_ForceNameTagsOff = false;
};
if(isNil "DZE_HaloJump") then {
DZE_HaloJump = true;
};
if(isNil "DZE_AntiWallLimit") then {
DZE_AntiWallLimit = 1;
};
if(isNil "DZE_requireplot") then {
DZE_requireplot = 1;
};
if(isNil "DZE_R3F_WEIGHT") then {
DZE_R3F_WEIGHT = true;
};
DZE_AntiWallCounter = 0;
DZE_FreshSpawn = false;
DZE_myHaloVehicle = objNull;
DZE_Friends = [];
DZE_CanPickup = true;
DZE_Q = false;
DZE_Z = false;
DZE_Q_alt = false;
DZE_Z_alt = false;
DZE_Q_ctrl = false;
DZE_Z_ctrl = false;
DZE_5 = false;
DZE_4 = false;
DZE_6 = false;
DZE_cancelBuilding = false;
DZE_PZATTACK = false;
DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"];
DZE_TEMP_treedmg = 1;
DZE_Surrender = false;
DZE_Quarantine = false;
DZE_InRadiationZone = false;
DZE_SaveTime = 30;
};
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