Created
September 19, 2013 22:35
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.1.5/angular.min.js"></script> | |
<script src="http://code.jquery.com/jquery.min.js"></script> | |
<link href="http://getbootstrap.com/dist/css/bootstrap.css" rel="stylesheet" type="text/css" /> | |
<script src="http://getbootstrap.com/dist/js/bootstrap.js"></script> | |
<meta charset=utf-8 /> | |
<title>JS Bin</title> | |
</head> | |
<body ng-app="myApp" ng-controller="svgCtrl"> | |
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" | |
width="{{width}}" height="{{height}}" style=""> | |
<svg x="-{{points[0].x}}" width="10000"> | |
<path ng-repeat="path in paths" | |
d="{{path.d}}" | |
stroke="{{path.color}}" | |
stroke-width="1" | |
fill="none"/> | |
</svg> | |
</svg><br/> | |
<button ng-click="addPoint()">Add point</button> | |
</body> | |
</html> |
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angular.module("myApp", []) | |
.controller("svgCtrl", function($scope, $timeout) { | |
$scope.points = [{x: 0, y: 0}]; | |
var colors = ["red", "green", "blue", "grey", "orange", "cyan", "pink"]; | |
$scope.paths = []; | |
for (var i=0; i<colors.length; ++i) { | |
$scope.paths.push({ | |
points: [{x: 0, y:0}], | |
d: "M0 0 ", | |
color: colors[i] | |
}); | |
} | |
$scope.lastPoint = $scope.points[0]; | |
$scope.width = 800; | |
$scope.height = 400; | |
var fps = 60; | |
var lapTime = 120; | |
var maxPoints = fps*lapTime; | |
var lastX = 0; | |
$scope.addPoint = function(pathIndex) { | |
var path = $scope.paths[pathIndex]; | |
var x = lastX; | |
var point = { | |
x: x, | |
y: (Math.sin(x/10)/(pathIndex+1)+1)/2*$scope.height | |
}; | |
if (path.points.length > maxPoints) { | |
path.points.splice(0,1); | |
var offset = path.d.indexOf("L", 1); | |
path.d = path.d.substr(offset+1); | |
path.d = "M" + path.d; | |
} | |
path.points.push(point); | |
path.d += "L" + point.x + " " + point.y + " "; | |
}; | |
var addPointLoop = function() { | |
lastX += $scope.width / maxPoints; | |
for(var i=0; i<colors.length; ++i) { | |
$scope.addPoint(i); | |
} | |
$timeout(addPointLoop, 1000/fps); | |
}; | |
addPointLoop(); | |
}); |
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