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Created September 29, 2013 11:25
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ScriptableObject sample
using UnityEngine;
using System.Collections;
public class AddCount : MonoBehaviour
{
[SerializeField]
Sample data;
void OnGUI ()
{
GUILayout.Label (data.count.ToString ());
if (GUILayout.Button ("add")) {
data.count += 1;
}
}
}
public class Sample : ScriptableObject {
public string data;
public int count;
}
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