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Created August 5, 2017 14:27
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// Make sure this is the same name as the compiled ACS lump/file
// Use this name in LOADACS as well
#library "asdfasdf"
// Necessary for basically all ACS
#include "zcommon.acs"
// CallACS("GetDifficulty") when used in DECORATE
script "GetDifficulty" (void)
{
SetResultValue(GameSkill());
}
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