Skip to content

Instantly share code, notes, and snippets.

Created July 6, 2014 11:35
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save anonymous/690388e22ccb4c7ad06b to your computer and use it in GitHub Desktop.
Save anonymous/690388e22ccb4c7ad06b to your computer and use it in GitHub Desktop.
Open Broadcaster Software v0.625b log file uploaded at 2014-07-06, 14:35:50 (local time). The log file was approximately 4 minutes old at the time it was uploaded.
14:31:49: Server Ping plugin strings not found, dynamically loading 24 strings
14:31:53: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
14:31:53: Failed loading CUDA dll
14:32:03: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
14:32:03: -------------------------------
14:32:03: CPU Name: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
14:32:03: CPU Speed: 4622MHz
14:32:03: Physical Memory: 4095MB Total, 4095MB Free
14:32:03: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
14:32:03: monitor 1: pos={0, 0}, size={1680, 1050}
14:32:03: monitor 2: pos={-1920, 0}, size={1920, 1080}
14:32:03: Windows Version: 6.2 Build 9200
14:32:03: Aero is Enabled
14:32:03: -------------------------------
14:32:03: OBS Modules:
14:32:03: Base Address Module
14:32:03: 01320000 OBS.exe
14:32:03: 62840000 OBSApi.dll
14:32:03: 6E090000 DShowPlugin.dll
14:32:03: 6D5F0000 GraphicsCapture.dll
14:32:03: 6D5C0000 NoiseGate.dll
14:32:03: 6D5A0000 PSVPlugin.dll
14:32:03: 6D580000 ServerPingPlugin.dll
14:32:03: ------------------------------------------
14:32:03: Adapter 1
14:32:03: Video Adapter: AMD Radeon HD 7900 Series
14:32:03: Video Adapter Dedicated Video Memory: 3194105856
14:32:03: Video Adapter Shared System Memory: 1100795904
14:32:03: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
14:32:03: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
14:32:03: =====Stream Start: 2014-07-06, 14:32:03===============================================
14:32:03: Multithreaded optimizations: On
14:32:03: Base resolution: 1280x720
14:32:03: Output resolution: 1280x720
14:32:03: ------------------------------------------
14:32:03: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
14:32:03: ------------------------------------------
14:32:03: Audio Format: 48000 Hz
14:32:03: ------------------------------------------
14:32:03: Audio Channels: 2 Ch
14:32:03: Playback device Default
14:32:03: ------------------------------------------
14:32:03: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:32:03: Global Audio time adjust: 0
14:32:03: ------------------------------------------
14:32:03: Using auxilary audio input: Microphone (Realtek High Definition Audio)
14:32:03: Mic time offset: 0
14:32:03: ------------------------------------------
14:32:03: Audio Encoding: AAC
14:32:03: bitrate: 128
14:32:03: Using text output
14:32:03: Using text output
14:32:03: Using text output
14:32:03: Using bitmap image
14:32:03: Using bitmap image
14:32:03: Scene buffering time set to 400
14:32:03: ------------------------------------------
14:32:03: Video Encoding: x264
14:32:03: fps: 60
14:32:03: width: 1280, height: 720
14:32:03: preset: veryfast
14:32:03: profile: main
14:32:03: keyint: 120
14:32:03: CBR: yes
14:32:03: CFR: yes
14:32:03: max bitrate: 2500
14:32:03: buffer size: 2500
14:32:03: ------------------------------------------
14:32:03: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 415828204
14:32:04: Using RTMP service: Twitch / Justin.tv
14:32:04: Server selection: rtmp://live-arn.justin.tv/app
14:32:04: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
14:32:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:32:04: New Scene
14:32:04: Using graphics capture
14:32:04: Using anti-cheat hooking for game capture
14:32:04: Trying to hook process: csgo.exe
14:32:04: Completed handshake with rtmp://live-arn.justin.tv/app in 787 ms.
Warning -- SharedTexCapture::Init: Could not open file mapping: 2
14:32:05: SO_SNDBUF was at 65536
14:32:07: SharedTexCapture hooked
14:32:08: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
14:32:16: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 335872)
14:33:24: GraphicsCaptureSource::NewCapture: eliminating old capture
14:33:24: SharedTexCapture hooked
14:34:07: Total frames encoded: 7452, total frames duplicated: 124 (1.66%)
14:34:07: Total frames rendered: 7361, number of late frames: 16 (0.22%) (it's okay for some frames to be late)
14:34:07: RTMPPublisher::SocketLoop: Graceful loop exit
14:34:07: Average send payload: 5972 bytes, average send interval: 18 ms
14:34:07: Number of times waited to send: 0, Waited for a total of 0 bytes
14:34:07: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:34:07: Number of bytes sent: 40052698
14:34:07:
14:34:07: Profiler time results:
14:34:07:
14:34:07: ==============================================================
14:34:07: video thread frame - [100%] [avg time: 0.82 ms] [children: 12.3%] [unaccounted: 87.7%]
14:34:07: | scene->Preprocess - [0.366%] [avg time: 0.003 ms]
14:34:07: | GPU download and conversion - [12%] [avg time: 0.098 ms] [children: 9.88%] [unaccounted: 2.07%]
14:34:07: | | flush - [8.05%] [avg time: 0.066 ms]
14:34:07: | | CopyResource - [1.46%] [avg time: 0.012 ms]
14:34:07: | | conversion to 4:2:0 - [0.366%] [avg time: 0.003 ms]
14:34:07: Convert444Threads - [100%] [avg time: 0.308 ms] [children: 98.1%] [unaccounted: 1.95%]
14:34:07: | Convert444toNV12 - [98.1%] [avg time: 0.302 ms]
14:34:07: encoder thread frame - [100%] [avg time: 0.952 ms] [children: 4.52%] [unaccounted: 95.5%]
14:34:07: | sending stuff out - [4.52%] [avg time: 0.043 ms]
14:34:07: ==============================================================
14:34:07:
14:34:07:
14:34:07: Profiler CPU results:
14:34:07:
14:34:07: ==============================================================
14:34:07: video thread frame - [cpu time: avg 0.01 ms, total 78.125 ms] [avg calls per frame: 1]
14:34:07: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:34:07: | GPU download and conversion - [cpu time: avg 0.004 ms, total 31.25 ms] [avg calls per frame: 1]
14:34:07: | | flush - [cpu time: avg 0.004 ms, total 31.25 ms] [avg calls per frame: 1]
14:34:07: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:34:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:34:07: Convert444Threads - [cpu time: avg 0.043 ms, total 640.625 ms] [avg calls per frame: 2]
14:34:07: | Convert444toNV12 - [cpu time: avg 0.043 ms, total 640.625 ms] [avg calls per frame: 2]
14:34:07: encoder thread frame - [cpu time: avg 0.172 ms, total 1281.25 ms] [avg calls per frame: 1]
14:34:07: | sending stuff out - [cpu time: avg 0.012 ms, total 93.75 ms] [avg calls per frame: 1]
14:34:07: ==============================================================
14:34:07:
14:34:07: =====Stream End: 2014-07-06, 14:34:07=================================================
14:34:07: Server Ping plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-07-06, 13:57:05: we're booting up:
13:57:05: CaptureThread: attached to process injectHelp13:57:05: D3D9 Present
13:57:05: GL Present
13:57:05: (half life scientist) everything.. seems to be in order
13:57:06: D3D9EndScene called
13:57:06: D3DPRESENT_PARAMETERS {
13:57:06: BackBufferWidth: 1680
13:57:06: BackBufferHeight: 1050
13:57:06: BackBufferFormat: D3DFMT_A8R8G8B8
13:57:06: BackBufferCount: 1
13:57:06: MultiSampleType: D3DMULTISAMPLE_NONE
13:57:06: MultiSampleQuality: 0
13:57:06: SwapEffect: D3DSWAPEFFECT_DISCARD
13:57:06: hDeviceWindow: 3474062
13:57:06: Windowed: false
13:57:06: EnableAutoDepthStencil: true
13:57:06: AutoDepthStencilFormat: D3DFMT_D24S8
13:57:06: Flags: None
13:57:06: FullScreen_RefreshRateInHz: 60
13:57:06: PresentationInterval: 2147483648
13:57:06: };
13:57:06: successfully set up d3d9 hooks
13:57:06: D3D9Present called
13:57:06: DoD3D9GPUHook: success
13:57:06: D3D9Reset called
13:57:06: ---------------------- Cleared D3D9 Capture ----------------------
13:57:06: successfully set up d3d9 hooks
13:57:06: D3D9Present called
13:57:06: DoD3D9GPUHook: success
13:57:06: D3D9EndScene called
13:57:06: D3D9Reset called
13:57:06: ---------------------- Cleared D3D9 Capture ----------------------
13:57:06: successfully set up d3d9 hooks
13:57:06: D3D9EndScene called
13:57:06: D3D9Present called
13:57:06: DoD3D9GPUHook: success
13:57:06: D3DSURFACE_DESC {
13:57:06: Format: D3DFMT_A8R8G8B8
13:57:06: Type: D3DRTYPE_SURFACE
13:57:06: Usage: D3DUSAGE_RENDERTARGET
13:57:06: Pool: D3DPOOL_DEFAULT
13:57:06: MultiSampleType: D3DMULTISAMPLE_NONE
13:57:06: MultiSampleQuality: 0
13:57:06: Width: 1680
13:57:06: Height: 1050
13:57:06: };
13:57:06: successfully capturing d3d9 frames via GPU
13:57:34: D3D9Reset called
13:57:34: ---------------------- Cleared D3D9 Capture ----------------------
13:57:34: successfully set up d3d9 hooks
13:57:34: D3D9EndScene called
13:57:34: D3D9Present called
13:57:34: DoD3D9GPUHook: success
13:57:34: D3D9Reset called
13:57:34: ---------------------- Cleared D3D9 Capture ----------------------
13:57:34: successfully set up d3d9 hooks
13:57:35: D3D9Present called
13:57:35: DoD3D9GPUHook: success
13:57:35: D3D9EndScene called
13:57:35: D3D9Reset called
13:57:35: ---------------------- Cleared D3D9 Capture ----------------------
13:57:35: successfully set up d3d9 hooks
13:57:35: D3D9EndScene called
13:57:35: D3D9Present called
13:57:35: DoD3D9GPUHook: success
13:57:35: D3DSURFACE_DESC {
13:57:35: Format: D3DFMT_A8R8G8B8
13:57:35: Type: D3DRTYPE_SURFACE
13:57:35: Usage: D3DUSAGE_RENDERTARGET
13:57:35: Pool: D3DPOOL_DEFAULT
13:57:35: MultiSampleType: D3DMULTISAMPLE_NONE
13:57:35: MultiSampleQuality: 0
13:57:35: Width: 1680
13:57:35: Height: 1050
13:57:35: };
13:57:35: successfully capturing d3d9 frames via GPU
13:58:29: D3D9Reset called
13:58:29: ---------------------- Cleared D3D9 Capture ----------------------
13:58:29: successfully set up d3d9 hooks
13:58:31: D3D9EndScene called
13:58:31: D3D9Present called
13:58:31: DoD3D9GPUHook: success
13:58:31: D3DSURFACE_DESC {
13:58:31: Format: D3DFMT_A8R8G8B8
13:58:31: Type: D3DRTYPE_SURFACE
13:58:31: Usage: D3DUSAGE_RENDERTARGET
13:58:31: Pool: D3DPOOL_DEFAULT
13:58:31: MultiSampleType: D3DMULTISAMPLE_NONE
13:58:31: MultiSampleQuality: 0
13:58:31: Width: 1680
13:58:31: Height: 1050
13:58:31: };
13:58:31: successfully capturing d3d9 frames via GPU
13:58:53: D3D9Reset called
13:58:53: ---------------------- Cleared D3D9 Capture ----------------------
13:58:53: successfully set up d3d9 hooks
13:58:54: D3D9EndScene called
13:58:54: D3D9Present called
13:58:54: DoD3D9GPUHook: success
13:58:54: D3DSURFACE_DESC {
13:58:54: Format: D3DFMT_A8R8G8B8
13:58:54: Type: D3DRTYPE_SURFACE
13:58:54: Usage: D3DUSAGE_RENDERTARGET
13:58:54: Pool: D3DPOOL_DEFAULT
13:58:54: MultiSampleType: D3DMULTISAMPLE_NONE
13:58:54: MultiSampleQuality: 0
13:58:54: Width: 1680
13:58:54: Height: 1050
13:58:54: };
13:58:54: successfully capturing d3d9 frames via GPU
14:01:31: D3D9Reset called
14:01:31: ---------------------- Cleared D3D9 Capture ----------------------
14:01:31: successfully set up d3d9 hooks
14:01:33: D3D9EndScene called
14:01:33: D3D9Present called
14:01:33: DoD3D9GPUHook: success
14:01:33: D3DSURFACE_DESC {
14:01:33: Format: D3DFMT_A8R8G8B8
14:01:33: Type: D3DRTYPE_SURFACE
14:01:33: Usage: D3DUSAGE_RENDERTARGET
14:01:33: Pool: D3DPOOL_DEFAULT
14:01:33: MultiSampleType: D3DMULTISAMPLE_NONE
14:01:33: MultiSampleQuality: 0
14:01:33: Width: 1680
14:01:33: Height: 1050
14:01:33: };
14:01:33: successfully capturing d3d9 frames via GPU
14:01:58: D3D9Reset called
14:01:58: ---------------------- Cleared D3D9 Capture ----------------------
14:01:59: successfully set up d3d9 hooks
14:02:00: D3D9EndScene called
14:02:00: D3D9Present called
14:02:00: DoD3D9GPUHook: success
14:02:00: D3DSURFACE_DESC {
14:02:00: Format: D3DFMT_A8R8G8B8
14:02:00: Type: D3DRTYPE_SURFACE
14:02:00: Usage: D3DUSAGE_RENDERTARGET
14:02:00: Pool: D3DPOOL_DEFAULT
14:02:00: MultiSampleType: D3DMULTISAMPLE_NONE
14:02:00: MultiSampleQuality: 0
14:02:00: Width: 1680
14:02:00: Height: 1050
14:02:00: };
14:02:00: successfully capturing d3d9 frames via GPU
14:05:42: D3D9Reset called
14:05:42: ---------------------- Cleared D3D9 Capture ----------------------
14:05:43: successfully set up d3d9 hooks
14:05:44: D3D9EndScene called
14:05:44: D3D9Present called
14:05:44: DoD3D9GPUHook: success
14:05:44: D3DSURFACE_DESC {
14:05:44: Format: D3DFMT_A8R8G8B8
14:05:44: Type: D3DRTYPE_SURFACE
14:05:44: Usage: D3DUSAGE_RENDERTARGET
14:05:44: Pool: D3DPOOL_DEFAULT
14:05:44: MultiSampleType: D3DMULTISAMPLE_NONE
14:05:44: MultiSampleQuality: 0
14:05:44: Width: 1680
14:05:44: Height: 1050
14:05:44: };
14:05:44: successfully capturing d3d9 frames via GPU
14:06:07: D3D9Reset called
14:06:07: ---------------------- Cleared D3D9 Capture ----------------------
14:06:08: successfully set up d3d9 hooks
14:06:09: D3D9EndScene called
14:06:09: D3D9Present called
14:06:09: DoD3D9GPUHook: success
14:06:09: D3DSURFACE_DESC {
14:06:09: Format: D3DFMT_A8R8G8B8
14:06:09: Type: D3DRTYPE_SURFACE
14:06:09: Usage: D3DUSAGE_RENDERTARGET
14:06:09: Pool: D3DPOOL_DEFAULT
14:06:09: MultiSampleType: D3DMULTISAMPLE_NONE
14:06:09: MultiSampleQuality: 0
14:06:09: Width: 1680
14:06:09: Height: 1050
14:06:09: };
14:06:09: successfully capturing d3d9 frames via GPU
14:06:21: D3D9Reset called
14:06:21: ---------------------- Cleared D3D9 Capture ----------------------
14:06:21: successfully set up d3d9 hooks
14:06:23: D3D9EndScene called
14:06:23: D3D9Present called
14:06:23: DoD3D9GPUHook: success
14:06:23: D3DSURFACE_DESC {
14:06:23: Format: D3DFMT_A8R8G8B8
14:06:23: Type: D3DRTYPE_SURFACE
14:06:23: Usage: D3DUSAGE_RENDERTARGET
14:06:23: Pool: D3DPOOL_DEFAULT
14:06:23: MultiSampleType: D3DMULTISAMPLE_NONE
14:06:23: MultiSampleQuality: 0
14:06:23: Width: 1680
14:06:23: Height: 1050
14:06:23: };
14:06:23: successfully capturing d3d9 frames via GPU
14:10:21: D3D9Reset called
14:10:21: ---------------------- Cleared D3D9 Capture ----------------------
14:10:21: successfully set up d3d9 hooks
14:10:23: D3D9EndScene called
14:10:23: D3D9Present called
14:10:23: DoD3D9GPUHook: success
14:10:23: D3DSURFACE_DESC {
14:10:23: Format: D3DFMT_A8R8G8B8
14:10:23: Type: D3DRTYPE_SURFACE
14:10:23: Usage: D3DUSAGE_RENDERTARGET
14:10:23: Pool: D3DPOOL_DEFAULT
14:10:23: MultiSampleType: D3DMULTISAMPLE_NONE
14:10:23: MultiSampleQuality: 0
14:10:23: Width: 1680
14:10:23: Height: 1050
14:10:23: };
14:10:23: successfully capturing d3d9 frames via GPU
14:12:35: D3D9Reset called
14:12:35: ---------------------- Cleared D3D9 Capture ----------------------
14:12:35: successfully set up d3d9 hooks
14:12:37: D3D9EndScene called
14:12:37: D3D9Present called
14:12:37: DoD3D9GPUHook: success
14:12:37: D3DSURFACE_DESC {
14:12:37: Format: D3DFMT_A8R8G8B8
14:12:37: Type: D3DRTYPE_SURFACE
14:12:37: Usage: D3DUSAGE_RENDERTARGET
14:12:37: Pool: D3DPOOL_DEFAULT
14:12:37: MultiSampleType: D3DMULTISAMPLE_NONE
14:12:37: MultiSampleQuality: 0
14:12:37: Width: 1680
14:12:37: Height: 1050
14:12:37: };
14:12:37: successfully capturing d3d9 frames via GPU
14:14:16: D3D9Reset called
14:14:16: ---------------------- Cleared D3D9 Capture ----------------------
14:14:17: successfully set up d3d9 hooks
14:14:18: D3D9EndScene called
14:14:18: D3D9Present called
14:14:18: DoD3D9GPUHook: success
14:14:18: D3DSURFACE_DESC {
14:14:18: Format: D3DFMT_A8R8G8B8
14:14:18: Type: D3DRTYPE_SURFACE
14:14:18: Usage: D3DUSAGE_RENDERTARGET
14:14:18: Pool: D3DPOOL_DEFAULT
14:14:18: MultiSampleType: D3DMULTISAMPLE_NONE
14:14:18: MultiSampleQuality: 0
14:14:18: Width: 1680
14:14:18: Height: 1050
14:14:18: };
14:14:18: successfully capturing d3d9 frames via GPU
14:14:37: D3D9Reset called
14:14:37: ---------------------- Cleared D3D9 Capture ----------------------
14:14:37: successfully set up d3d9 hooks
14:14:39: D3D9EndScene called
14:14:39: D3D9Present called
14:14:39: DoD3D9GPUHook: success
14:14:39: D3DSURFACE_DESC {
14:14:39: Format: D3DFMT_A8R8G8B8
14:14:39: Type: D3DRTYPE_SURFACE
14:14:39: Usage: D3DUSAGE_RENDERTARGET
14:14:39: Pool: D3DPOOL_DEFAULT
14:14:39: MultiSampleType: D3DMULTISAMPLE_NONE
14:14:39: MultiSampleQuality: 0
14:14:39: Width: 1680
14:14:39: Height: 1050
14:14:39: };
14:14:39: successfully capturing d3d9 frames via GPU
14:19:24: D3D9Reset called
14:19:24: ---------------------- Cleared D3D9 Capture ----------------------
14:19:25: successfully set up d3d9 hooks
14:19:26: D3D9EndScene called
14:19:26: D3D9Present called
14:19:26: DoD3D9GPUHook: success
14:19:26: D3DSURFACE_DESC {
14:19:26: Format: D3DFMT_A8R8G8B8
14:19:26: Type: D3DRTYPE_SURFACE
14:19:26: Usage: D3DUSAGE_RENDERTARGET
14:19:26: Pool: D3DPOOL_DEFAULT
14:19:26: MultiSampleType: D3DMULTISAMPLE_NONE
14:19:26: MultiSampleQuality: 0
14:19:26: Width: 1680
14:19:26: Height: 1050
14:19:26: };
14:19:26: successfully capturing d3d9 frames via GPU
14:22:04: D3D9Reset called
14:22:04: ---------------------- Cleared D3D9 Capture ----------------------
14:22:04: successfully set up d3d9 hooks
14:22:06: D3D9EndScene called
14:22:06: D3D9Present called
14:22:06: DoD3D9GPUHook: success
14:22:06: D3DSURFACE_DESC {
14:22:06: Format: D3DFMT_A8R8G8B8
14:22:06: Type: D3DRTYPE_SURFACE
14:22:06: Usage: D3DUSAGE_RENDERTARGET
14:22:06: Pool: D3DPOOL_DEFAULT
14:22:06: MultiSampleType: D3DMULTISAMPLE_NONE
14:22:06: MultiSampleQuality: 0
14:22:06: Width: 1680
14:22:06: Height: 1050
14:22:06: };
14:22:06: successfully capturing d3d9 frames via GPU
14:23:02: ---------------------- Cleared D3D9 Capture ----------------------
14:23:02: received restart event, capturing
14:23:02: DoD3D9GPUHook: success
14:23:02: D3D9Reset called
14:23:02: ---------------------- Cleared D3D9 Capture ----------------------
14:23:03: successfully set up d3d9 hooks
14:23:04: D3D9EndScene called
14:23:04: D3D9Present called
14:23:04: DoD3D9GPUHook: success
14:25:45: ---------------------- Cleared D3D9 Capture ----------------------
14:25:45: received restart event, capturing
14:25:45: DoD3D9GPUHook: success
14:25:45: D3D9Reset called
14:25:45: ---------------------- Cleared D3D9 Capture ----------------------
14:25:45: successfully set up d3d9 hooks
14:25:47: D3D9EndScene called
14:25:47: D3D9Present called
14:25:47: DoD3D9GPUHook: success
14:25:52: D3DSURFACE_DESC {
14:25:52: Format: D3DFMT_A8R8G8B8
14:25:52: Type: D3DRTYPE_SURFACE
14:25:52: Usage: D3DUSAGE_RENDERTARGET
14:25:52: Pool: D3DPOOL_DEFAULT
14:25:52: MultiSampleType: D3DMULTISAMPLE_NONE
14:25:52: MultiSampleQuality: 0
14:25:52: Width: 1680
14:25:52: Height: 1050
14:25:52: };
14:25:52: successfully capturing d3d9 frames via GPU
14:25:52: D3D9Reset called
14:25:52: ---------------------- Cleared D3D9 Capture ----------------------
14:25:53: successfully set up d3d9 hooks
14:25:54: D3D9EndScene called
14:25:54: D3D9Present called
14:25:54: DoD3D9GPUHook: success
14:25:54: D3DSURFACE_DESC {
14:25:54: Format: D3DFMT_A8R8G8B8
14:25:54: Type: D3DRTYPE_SURFACE
14:25:54: Usage: D3DUSAGE_RENDERTARGET
14:25:54: Pool: D3DPOOL_DEFAULT
14:25:54: MultiSampleType: D3DMULTISAMPLE_NONE
14:25:54: MultiSampleQuality: 0
14:25:54: Width: 1680
14:25:54: Height: 1050
14:25:54: };
14:25:54: successfully capturing d3d9 frames via GPU
14:26:41: D3D9Reset called
14:26:41: ---------------------- Cleared D3D9 Capture ----------------------
14:26:41: successfully set up d3d9 hooks
14:26:43: D3D9EndScene called
14:26:43: D3D9Present called
14:26:43: DoD3D9GPUHook: success
14:26:43: D3DSURFACE_DESC {
14:26:43: Format: D3DFMT_A8R8G8B8
14:26:43: Type: D3DRTYPE_SURFACE
14:26:43: Usage: D3DUSAGE_RENDERTARGET
14:26:43: Pool: D3DPOOL_DEFAULT
14:26:43: MultiSampleType: D3DMULTISAMPLE_NONE
14:26:43: MultiSampleQuality: 0
14:26:43: Width: 1680
14:26:43: Height: 1050
14:26:43: };
14:26:43: successfully capturing d3d9 frames via GPU
14:27:52: D3D9Reset called
14:27:52: ---------------------- Cleared D3D9 Capture ----------------------
14:27:53: successfully set up d3d9 hooks
14:27:54: D3D9EndScene called
14:27:54: D3D9Present called
14:27:54: DoD3D9GPUHook: success
14:27:54: D3DSURFACE_DESC {
14:27:54: Format: D3DFMT_A8R8G8B8
14:27:54: Type: D3DRTYPE_SURFACE
14:27:54: Usage: D3DUSAGE_RENDERTARGET
14:27:54: Pool: D3DPOOL_DEFAULT
14:27:54: MultiSampleType: D3DMULTISAMPLE_NONE
14:27:54: MultiSampleQuality: 0
14:27:54: Width: 1680
14:27:54: Height: 1050
14:27:54: };
14:27:54: successfully capturing d3d9 frames via GPU
14:30:35: D3D9Reset called
14:30:35: ---------------------- Cleared D3D9 Capture ----------------------
14:30:36: successfully set up d3d9 hooks
14:30:37: D3D9EndScene called
14:30:37: D3D9Present called
14:30:37: DoD3D9GPUHook: success
14:30:37: D3DSURFACE_DESC {
14:30:37: Format: D3DFMT_A8R8G8B8
14:30:37: Type: D3DRTYPE_SURFACE
14:30:37: Usage: D3DUSAGE_RENDERTARGET
14:30:37: Pool: D3DPOOL_DEFAULT
14:30:37: MultiSampleType: D3DMULTISAMPLE_NONE
14:30:37: MultiSampleQuality: 0
14:30:37: Width: 1680
14:30:37: Height: 1050
14:30:37: };
14:30:37: successfully capturing d3d9 frames via GPU
14:32:05: ---------------------- Cleared D3D9 Capture ----------------------
14:32:05: received restart event, capturing
14:32:05: DoD3D9GPUHook: success
14:32:05: D3D9Reset called
14:32:05: ---------------------- Cleared D3D9 Capture ----------------------
14:32:05: successfully set up d3d9 hooks
14:32:07: D3D9EndScene called
14:32:07: D3D9Present called
14:32:07: DoD3D9GPUHook: success
14:32:07: D3DSURFACE_DESC {
14:32:07: Format: D3DFMT_A8R8G8B8
14:32:07: Type: D3DRTYPE_SURFACE
14:32:07: Usage: D3DUSAGE_RENDERTARGET
14:32:07: Pool: D3DPOOL_DEFAULT
14:32:07: MultiSampleType: D3DMULTISAMPLE_NONE
14:32:07: MultiSampleQuality: 0
14:32:07: Width: 1680
14:32:07: Height: 1050
14:32:07: };
14:32:07: successfully capturing d3d9 frames via GPU
14:33:22: D3D9Reset called
14:33:22: ---------------------- Cleared D3D9 Capture ----------------------
14:33:22: successfully set up d3d9 hooks
14:33:24: D3D9EndScene called
14:33:24: D3D9Present called
14:33:24: DoD3D9GPUHook: success
14:33:24: D3DSURFACE_DESC {
14:33:24: Format: D3DFMT_A8R8G8B8
14:33:24: Type: D3DRTYPE_SURFACE
14:33:24: Usage: D3DUSAGE_RENDERTARGET
14:33:24: Pool: D3DPOOL_DEFAULT
14:33:24: MultiSampleType: D3DMULTISAMPLE_NONE
14:33:24: MultiSampleQuality: 0
14:33:24: Width: 1680
14:33:24: Height: 1050
14:33:24: };
14:33:24: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2014-07-06, 13:57:05: we're booting up:
13:57:05: CaptureThread: attached to process injectHelp13:57:05: D3D9 Present
13:57:05: GL Present
13:57:05: (half life scientist) everything.. seems to be in order
13:57:06: D3D9EndScene called
13:57:06: D3DPRESENT_PARAMETERS {
13:57:06: BackBufferWidth: 1680
13:57:06: BackBufferHeight: 1050
13:57:06: BackBufferFormat: D3DFMT_A8R8G8B8
13:57:06: BackBufferCount: 1
13:57:06: MultiSampleType: D3DMULTISAMPLE_NONE
13:57:06: MultiSampleQuality: 0
13:57:06: SwapEffect: D3DSWAPEFFECT_DISCARD
13:57:06: hDeviceWindow: 3474062
13:57:06: Windowed: false
13:57:06: EnableAutoDepthStencil: true
13:57:06: AutoDepthStencilFormat: D3DFMT_D24S8
13:57:06: Flags: None
13:57:06: FullScreen_RefreshRateInHz: 60
13:57:06: PresentationInterval: 2147483648
13:57:06: };
13:57:06: successfully set up d3d9 hooks
13:57:06: D3D9Present called
13:57:06: DoD3D9GPUHook: success
13:57:06: D3D9Reset called
13:57:06: ---------------------- Cleared D3D9 Capture ----------------------
13:57:06: successfully set up d3d9 hooks
13:57:06: D3D9Present called
13:57:06: DoD3D9GPUHook: success
13:57:06: D3D9EndScene called
13:57:06: D3D9Reset called
13:57:06: ---------------------- Cleared D3D9 Capture ----------------------
13:57:06: successfully set up d3d9 hooks
13:57:06: D3D9EndScene called
13:57:06: D3D9Present called
13:57:06: DoD3D9GPUHook: success
13:57:06: D3DSURFACE_DESC {
13:57:06: Format: D3DFMT_A8R8G8B8
13:57:06: Type: D3DRTYPE_SURFACE
13:57:06: Usage: D3DUSAGE_RENDERTARGET
13:57:06: Pool: D3DPOOL_DEFAULT
13:57:06: MultiSampleType: D3DMULTISAMPLE_NONE
13:57:06: MultiSampleQuality: 0
13:57:06: Width: 1680
13:57:06: Height: 1050
13:57:06: };
13:57:06: successfully capturing d3d9 frames via GPU
13:57:34: D3D9Reset called
13:57:34: ---------------------- Cleared D3D9 Capture ----------------------
13:57:34: successfully set up d3d9 hooks
13:57:34: D3D9EndScene called
13:57:34: D3D9Present called
13:57:34: DoD3D9GPUHook: success
13:57:34: D3D9Reset called
13:57:34: ---------------------- Cleared D3D9 Capture ----------------------
13:57:34: successfully set up d3d9 hooks
13:57:35: D3D9Present called
13:57:35: DoD3D9GPUHook: success
13:57:35: D3D9EndScene called
13:57:35: D3D9Reset called
13:57:35: ---------------------- Cleared D3D9 Capture ----------------------
13:57:35: successfully set up d3d9 hooks
13:57:35: D3D9EndScene called
13:57:35: D3D9Present called
13:57:35: DoD3D9GPUHook: success
13:57:35: D3DSURFACE_DESC {
13:57:35: Format: D3DFMT_A8R8G8B8
13:57:35: Type: D3DRTYPE_SURFACE
13:57:35: Usage: D3DUSAGE_RENDERTARGET
13:57:35: Pool: D3DPOOL_DEFAULT
13:57:35: MultiSampleType: D3DMULTISAMPLE_NONE
13:57:35: MultiSampleQuality: 0
13:57:35: Width: 1680
13:57:35: Height: 1050
13:57:35: };
13:57:35: successfully capturing d3d9 frames via GPU
13:58:29: D3D9Reset called
13:58:29: ---------------------- Cleared D3D9 Capture ----------------------
13:58:29: successfully set up d3d9 hooks
13:58:31: D3D9EndScene called
13:58:31: D3D9Present called
13:58:31: DoD3D9GPUHook: success
13:58:31: D3DSURFACE_DESC {
13:58:31: Format: D3DFMT_A8R8G8B8
13:58:31: Type: D3DRTYPE_SURFACE
13:58:31: Usage: D3DUSAGE_RENDERTARGET
13:58:31: Pool: D3DPOOL_DEFAULT
13:58:31: MultiSampleType: D3DMULTISAMPLE_NONE
13:58:31: MultiSampleQuality: 0
13:58:31: Width: 1680
13:58:31: Height: 1050
13:58:31: };
13:58:31: successfully capturing d3d9 frames via GPU
13:58:53: D3D9Reset called
13:58:53: ---------------------- Cleared D3D9 Capture ----------------------
13:58:53: successfully set up d3d9 hooks
13:58:54: D3D9EndScene called
13:58:54: D3D9Present called
13:58:54: DoD3D9GPUHook: success
13:58:54: D3DSURFACE_DESC {
13:58:54: Format: D3DFMT_A8R8G8B8
13:58:54: Type: D3DRTYPE_SURFACE
13:58:54: Usage: D3DUSAGE_RENDERTARGET
13:58:54: Pool: D3DPOOL_DEFAULT
13:58:54: MultiSampleType: D3DMULTISAMPLE_NONE
13:58:54: MultiSampleQuality: 0
13:58:54: Width: 1680
13:58:54: Height: 1050
13:58:54: };
13:58:54: successfully capturing d3d9 frames via GPU
14:01:31: D3D9Reset called
14:01:31: ---------------------- Cleared D3D9 Capture ----------------------
14:01:31: successfully set up d3d9 hooks
14:01:33: D3D9EndScene called
14:01:33: D3D9Present called
14:01:33: DoD3D9GPUHook: success
14:01:33: D3DSURFACE_DESC {
14:01:33: Format: D3DFMT_A8R8G8B8
14:01:33: Type: D3DRTYPE_SURFACE
14:01:33: Usage: D3DUSAGE_RENDERTARGET
14:01:33: Pool: D3DPOOL_DEFAULT
14:01:33: MultiSampleType: D3DMULTISAMPLE_NONE
14:01:33: MultiSampleQuality: 0
14:01:33: Width: 1680
14:01:33: Height: 1050
14:01:33: };
14:01:33: successfully capturing d3d9 frames via GPU
14:01:58: D3D9Reset called
14:01:58: ---------------------- Cleared D3D9 Capture ----------------------
14:01:59: successfully set up d3d9 hooks
14:02:00: D3D9EndScene called
14:02:00: D3D9Present called
14:02:00: DoD3D9GPUHook: success
14:02:00: D3DSURFACE_DESC {
14:02:00: Format: D3DFMT_A8R8G8B8
14:02:00: Type: D3DRTYPE_SURFACE
14:02:00: Usage: D3DUSAGE_RENDERTARGET
14:02:00: Pool: D3DPOOL_DEFAULT
14:02:00: MultiSampleType: D3DMULTISAMPLE_NONE
14:02:00: MultiSampleQuality: 0
14:02:00: Width: 1680
14:02:00: Height: 1050
14:02:00: };
14:02:00: successfully capturing d3d9 frames via GPU
14:05:42: D3D9Reset called
14:05:42: ---------------------- Cleared D3D9 Capture ----------------------
14:05:43: successfully set up d3d9 hooks
14:05:44: D3D9EndScene called
14:05:44: D3D9Present called
14:05:44: DoD3D9GPUHook: success
14:05:44: D3DSURFACE_DESC {
14:05:44: Format: D3DFMT_A8R8G8B8
14:05:44: Type: D3DRTYPE_SURFACE
14:05:44: Usage: D3DUSAGE_RENDERTARGET
14:05:44: Pool: D3DPOOL_DEFAULT
14:05:44: MultiSampleType: D3DMULTISAMPLE_NONE
14:05:44: MultiSampleQuality: 0
14:05:44: Width: 1680
14:05:44: Height: 1050
14:05:44: };
14:05:44: successfully capturing d3d9 frames via GPU
14:06:07: D3D9Reset called
14:06:07: ---------------------- Cleared D3D9 Capture ----------------------
14:06:08: successfully set up d3d9 hooks
14:06:09: D3D9EndScene called
14:06:09: D3D9Present called
14:06:09: DoD3D9GPUHook: success
14:06:09: D3DSURFACE_DESC {
14:06:09: Format: D3DFMT_A8R8G8B8
14:06:09: Type: D3DRTYPE_SURFACE
14:06:09: Usage: D3DUSAGE_RENDERTARGET
14:06:09: Pool: D3DPOOL_DEFAULT
14:06:09: MultiSampleType: D3DMULTISAMPLE_NONE
14:06:09: MultiSampleQuality: 0
14:06:09: Width: 1680
14:06:09: Height: 1050
14:06:09: };
14:06:09: successfully capturing d3d9 frames via GPU
14:06:21: D3D9Reset called
14:06:21: ---------------------- Cleared D3D9 Capture ----------------------
14:06:21: successfully set up d3d9 hooks
14:06:23: D3D9EndScene called
14:06:23: D3D9Present called
14:06:23: DoD3D9GPUHook: success
14:06:23: D3DSURFACE_DESC {
14:06:23: Format: D3DFMT_A8R8G8B8
14:06:23: Type: D3DRTYPE_SURFACE
14:06:23: Usage: D3DUSAGE_RENDERTARGET
14:06:23: Pool: D3DPOOL_DEFAULT
14:06:23: MultiSampleType: D3DMULTISAMPLE_NONE
14:06:23: MultiSampleQuality: 0
14:06:23: Width: 1680
14:06:23: Height: 1050
14:06:23: };
14:06:23: successfully capturing d3d9 frames via GPU
14:10:21: D3D9Reset called
14:10:21: ---------------------- Cleared D3D9 Capture ----------------------
14:10:21: successfully set up d3d9 hooks
14:10:23: D3D9EndScene called
14:10:23: D3D9Present called
14:10:23: DoD3D9GPUHook: success
14:10:23: D3DSURFACE_DESC {
14:10:23: Format: D3DFMT_A8R8G8B8
14:10:23: Type: D3DRTYPE_SURFACE
14:10:23: Usage: D3DUSAGE_RENDERTARGET
14:10:23: Pool: D3DPOOL_DEFAULT
14:10:23: MultiSampleType: D3DMULTISAMPLE_NONE
14:10:23: MultiSampleQuality: 0
14:10:23: Width: 1680
14:10:23: Height: 1050
14:10:23: };
14:10:23: successfully capturing d3d9 frames via GPU
14:12:35: D3D9Reset called
14:12:35: ---------------------- Cleared D3D9 Capture ----------------------
14:12:35: successfully set up d3d9 hooks
14:12:37: D3D9EndScene called
14:12:37: D3D9Present called
14:12:37: DoD3D9GPUHook: success
14:12:37: D3DSURFACE_DESC {
14:12:37: Format: D3DFMT_A8R8G8B8
14:12:37: Type: D3DRTYPE_SURFACE
14:12:37: Usage: D3DUSAGE_RENDERTARGET
14:12:37: Pool: D3DPOOL_DEFAULT
14:12:37: MultiSampleType: D3DMULTISAMPLE_NONE
14:12:37: MultiSampleQuality: 0
14:12:37: Width: 1680
14:12:37: Height: 1050
14:12:37: };
14:12:37: successfully capturing d3d9 frames via GPU
14:14:16: D3D9Reset called
14:14:16: ---------------------- Cleared D3D9 Capture ----------------------
14:14:17: successfully set up d3d9 hooks
14:14:18: D3D9EndScene called
14:14:18: D3D9Present called
14:14:18: DoD3D9GPUHook: success
14:14:18: D3DSURFACE_DESC {
14:14:18: Format: D3DFMT_A8R8G8B8
14:14:18: Type: D3DRTYPE_SURFACE
14:14:18: Usage: D3DUSAGE_RENDERTARGET
14:14:18: Pool: D3DPOOL_DEFAULT
14:14:18: MultiSampleType: D3DMULTISAMPLE_NONE
14:14:18: MultiSampleQuality: 0
14:14:18: Width: 1680
14:14:18: Height: 1050
14:14:18: };
14:14:18: successfully capturing d3d9 frames via GPU
14:14:37: D3D9Reset called
14:14:37: ---------------------- Cleared D3D9 Capture ----------------------
14:14:37: successfully set up d3d9 hooks
14:14:39: D3D9EndScene called
14:14:39: D3D9Present called
14:14:39: DoD3D9GPUHook: success
14:14:39: D3DSURFACE_DESC {
14:14:39: Format: D3DFMT_A8R8G8B8
14:14:39: Type: D3DRTYPE_SURFACE
14:14:39: Usage: D3DUSAGE_RENDERTARGET
14:14:39: Pool: D3DPOOL_DEFAULT
14:14:39: MultiSampleType: D3DMULTISAMPLE_NONE
14:14:39: MultiSampleQuality: 0
14:14:39: Width: 1680
14:14:39: Height: 1050
14:14:39: };
14:14:39: successfully capturing d3d9 frames via GPU
14:19:24: D3D9Reset called
14:19:24: ---------------------- Cleared D3D9 Capture ----------------------
14:19:25: successfully set up d3d9 hooks
14:19:26: D3D9EndScene called
14:19:26: D3D9Present called
14:19:26: DoD3D9GPUHook: success
14:19:26: D3DSURFACE_DESC {
14:19:26: Format: D3DFMT_A8R8G8B8
14:19:26: Type: D3DRTYPE_SURFACE
14:19:26: Usage: D3DUSAGE_RENDERTARGET
14:19:26: Pool: D3DPOOL_DEFAULT
14:19:26: MultiSampleType: D3DMULTISAMPLE_NONE
14:19:26: MultiSampleQuality: 0
14:19:26: Width: 1680
14:19:26: Height: 1050
14:19:26: };
14:19:26: successfully capturing d3d9 frames via GPU
14:22:04: D3D9Reset called
14:22:04: ---------------------- Cleared D3D9 Capture ----------------------
14:22:04: successfully set up d3d9 hooks
14:22:06: D3D9EndScene called
14:22:06: D3D9Present called
14:22:06: DoD3D9GPUHook: success
14:22:06: D3DSURFACE_DESC {
14:22:06: Format: D3DFMT_A8R8G8B8
14:22:06: Type: D3DRTYPE_SURFACE
14:22:06: Usage: D3DUSAGE_RENDERTARGET
14:22:06: Pool: D3DPOOL_DEFAULT
14:22:06: MultiSampleType: D3DMULTISAMPLE_NONE
14:22:06: MultiSampleQuality: 0
14:22:06: Width: 1680
14:22:06: Height: 1050
14:22:06: };
14:22:06: successfully capturing d3d9 frames via GPU
14:23:02: ---------------------- Cleared D3D9 Capture ----------------------
14:23:02: received restart event, capturing
14:23:02: DoD3D9GPUHook: success
14:23:02: D3D9Reset called
14:23:02: ---------------------- Cleared D3D9 Capture ----------------------
14:23:03: successfully set up d3d9 hooks
14:23:04: D3D9EndScene called
14:23:04: D3D9Present called
14:23:04: DoD3D9GPUHook: success
14:25:45: ---------------------- Cleared D3D9 Capture ----------------------
14:25:45: received restart event, capturing
14:25:45: DoD3D9GPUHook: success
14:25:45: D3D9Reset called
14:25:45: ---------------------- Cleared D3D9 Capture ----------------------
14:25:45: successfully set up d3d9 hooks
14:25:47: D3D9EndScene called
14:25:47: D3D9Present called
14:25:47: DoD3D9GPUHook: success
14:25:52: D3DSURFACE_DESC {
14:25:52: Format: D3DFMT_A8R8G8B8
14:25:52: Type: D3DRTYPE_SURFACE
14:25:52: Usage: D3DUSAGE_RENDERTARGET
14:25:52: Pool: D3DPOOL_DEFAULT
14:25:52: MultiSampleType: D3DMULTISAMPLE_NONE
14:25:52: MultiSampleQuality: 0
14:25:52: Width: 1680
14:25:52: Height: 1050
14:25:52: };
14:25:52: successfully capturing d3d9 frames via GPU
14:25:52: D3D9Reset called
14:25:52: ---------------------- Cleared D3D9 Capture ----------------------
14:25:53: successfully set up d3d9 hooks
14:25:54: D3D9EndScene called
14:25:54: D3D9Present called
14:25:54: DoD3D9GPUHook: success
14:25:54: D3DSURFACE_DESC {
14:25:54: Format: D3DFMT_A8R8G8B8
14:25:54: Type: D3DRTYPE_SURFACE
14:25:54: Usage: D3DUSAGE_RENDERTARGET
14:25:54: Pool: D3DPOOL_DEFAULT
14:25:54: MultiSampleType: D3DMULTISAMPLE_NONE
14:25:54: MultiSampleQuality: 0
14:25:54: Width: 1680
14:25:54: Height: 1050
14:25:54: };
14:25:54: successfully capturing d3d9 frames via GPU
14:26:41: D3D9Reset called
14:26:41: ---------------------- Cleared D3D9 Capture ----------------------
14:26:41: successfully set up d3d9 hooks
14:26:43: D3D9EndScene called
14:26:43: D3D9Present called
14:26:43: DoD3D9GPUHook: success
14:26:43: D3DSURFACE_DESC {
14:26:43: Format: D3DFMT_A8R8G8B8
14:26:43: Type: D3DRTYPE_SURFACE
14:26:43: Usage: D3DUSAGE_RENDERTARGET
14:26:43: Pool: D3DPOOL_DEFAULT
14:26:43: MultiSampleType: D3DMULTISAMPLE_NONE
14:26:43: MultiSampleQuality: 0
14:26:43: Width: 1680
14:26:43: Height: 1050
14:26:43: };
14:26:43: successfully capturing d3d9 frames via GPU
14:27:52: D3D9Reset called
14:27:52: ---------------------- Cleared D3D9 Capture ----------------------
14:27:53: successfully set up d3d9 hooks
14:27:54: D3D9EndScene called
14:27:54: D3D9Present called
14:27:54: DoD3D9GPUHook: success
14:27:54: D3DSURFACE_DESC {
14:27:54: Format: D3DFMT_A8R8G8B8
14:27:54: Type: D3DRTYPE_SURFACE
14:27:54: Usage: D3DUSAGE_RENDERTARGET
14:27:54: Pool: D3DPOOL_DEFAULT
14:27:54: MultiSampleType: D3DMULTISAMPLE_NONE
14:27:54: MultiSampleQuality: 0
14:27:54: Width: 1680
14:27:54: Height: 1050
14:27:54: };
14:27:54: successfully capturing d3d9 frames via GPU
14:30:35: D3D9Reset called
14:30:35: ---------------------- Cleared D3D9 Capture ----------------------
14:30:36: successfully set up d3d9 hooks
14:30:37: D3D9EndScene called
14:30:37: D3D9Present called
14:30:37: DoD3D9GPUHook: success
14:30:37: D3DSURFACE_DESC {
14:30:37: Format: D3DFMT_A8R8G8B8
14:30:37: Type: D3DRTYPE_SURFACE
14:30:37: Usage: D3DUSAGE_RENDERTARGET
14:30:37: Pool: D3DPOOL_DEFAULT
14:30:37: MultiSampleType: D3DMULTISAMPLE_NONE
14:30:37: MultiSampleQuality: 0
14:30:37: Width: 1680
14:30:37: Height: 1050
14:30:37: };
14:30:37: successfully capturing d3d9 frames via GPU
14:32:05: ---------------------- Cleared D3D9 Capture ----------------------
14:32:05: received restart event, capturing
14:32:05: DoD3D9GPUHook: success
14:32:05: D3D9Reset called
14:32:05: ---------------------- Cleared D3D9 Capture ----------------------
14:32:05: successfully set up d3d9 hooks
14:32:07: D3D9EndScene called
14:32:07: D3D9Present called
14:32:07: DoD3D9GPUHook: success
14:32:07: D3DSURFACE_DESC {
14:32:07: Format: D3DFMT_A8R8G8B8
14:32:07: Type: D3DRTYPE_SURFACE
14:32:07: Usage: D3DUSAGE_RENDERTARGET
14:32:07: Pool: D3DPOOL_DEFAULT
14:32:07: MultiSampleType: D3DMULTISAMPLE_NONE
14:32:07: MultiSampleQuality: 0
14:32:07: Width: 1680
14:32:07: Height: 1050
14:32:07: };
14:32:07: successfully capturing d3d9 frames via GPU
14:33:22: D3D9Reset called
14:33:22: ---------------------- Cleared D3D9 Capture ----------------------
14:33:22: successfully set up d3d9 hooks
14:33:24: D3D9EndScene called
14:33:24: D3D9Present called
14:33:24: DoD3D9GPUHook: success
14:33:24: D3DSURFACE_DESC {
14:33:24: Format: D3DFMT_A8R8G8B8
14:33:24: Type: D3DRTYPE_SURFACE
14:33:24: Usage: D3DUSAGE_RENDERTARGET
14:33:24: Pool: D3DPOOL_DEFAULT
14:33:24: MultiSampleType: D3DMULTISAMPLE_NONE
14:33:24: MultiSampleQuality: 0
14:33:24: Width: 1680
14:33:24: Height: 1050
14:33:24: };
14:33:24: successfully capturing d3d9 frames via GPU
14:34:17: ---------------------- Cleared D3D9 Capture ----------------------
14:34:17: received restart event, but couldn't find window
14:34:17: D3D9Reset called
14:34:17: ---------------------- Cleared D3D9 Capture ----------------------
14:34:17: successfully set up d3d9 hooks
14:34:19: D3D9EndScene called
14:34:19: D3D9Present called
14:34:27: D3D9Reset called
14:34:27: ---------------------- Cleared D3D9 Capture ----------------------
14:34:27: successfully set up d3d9 hooks
14:34:29: D3D9EndScene called
14:34:29: D3D9Present called
14:35:42: D3D9Reset called
14:35:42: ---------------------- Cleared D3D9 Capture ----------------------
14:35:42: successfully set up d3d9 hooks
14:35:43: D3D9EndScene called
14:35:43: D3D9Present called
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment