Created
October 15, 2013 01:38
-
-
Save anonymous/6985280 to your computer and use it in GitHub Desktop.
title
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Pipes | |
author Adam Gates | |
homepage www.puzzlescript.net | |
run_rules_on_level_start | |
======== | |
OBJECTS | |
======== | |
New | |
RED | |
0.... | |
..... | |
..... | |
..... | |
..... | |
Join | |
GREEN | |
0.... | |
..... | |
..... | |
..... | |
..... | |
Rotate | |
ORANGE | |
0.... | |
..... | |
..... | |
..... | |
..... | |
Connected | |
Green | |
..... | |
..... | |
..... | |
..... | |
..... | |
NotConnected | |
Red | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Player | |
GREY | |
00.00 | |
0...0 | |
..... | |
0...0 | |
00.00 | |
E0000 . | |
DARKGREY | |
..... | |
..... | |
..... | |
..... | |
..... | |
E1000 | |
DARKGREY | |
00000 | |
..... | |
..... | |
..... | |
..... | |
E0100 | |
DARKGREY | |
....0 | |
....0 | |
....0 | |
....0 | |
....0 | |
E0010 | |
DARKGREY | |
..... | |
..... | |
..... | |
..... | |
00000 | |
E0001 | |
DARKGREY | |
0.... | |
0.... | |
0.... | |
0.... | |
0.... | |
E1001 | |
DARKGREY | |
00000 | |
0.... | |
0.... | |
0.... | |
0.... | |
E1100 | |
DARKGREY | |
00000 | |
....0 | |
....0 | |
....0 | |
....0 | |
E0110 | |
DARKGREY | |
....0 | |
....0 | |
....0 | |
....0 | |
00000 | |
E0011 | |
DARKGREY | |
0.... | |
0.... | |
0.... | |
0.... | |
00000 | |
I1000 | |
Yellow | |
..0.. | |
.000. | |
.000. | |
.000. | |
..... | |
I0100 | |
Yellow | |
..... | |
.000. | |
.0000 | |
.000. | |
..... | |
I0010 | |
Yellow | |
..... | |
.000. | |
.000. | |
.000. | |
..0.. | |
I0001 | |
Yellow | |
..... | |
.000. | |
0000. | |
.000. | |
..... | |
I1100 | |
Yellow | |
..0.. | |
..0.. | |
..000 | |
..... | |
..... | |
I0110 | |
Yellow | |
..... | |
..... | |
..000 | |
..0.. | |
..0.. | |
I0011 | |
Yellow | |
..... | |
..... | |
000.. | |
..0.. | |
..0.. | |
I1001 | |
Yellow | |
..0.. | |
..0.. | |
000.. | |
..... | |
..... | |
I1010 | |
Yellow | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
I0101 | |
Yellow | |
..... | |
..... | |
00000 | |
..... | |
..... | |
I1110 | |
Yellow | |
..0.. | |
..0.. | |
..000 | |
..0.. | |
..0.. | |
I0111 | |
Yellow | |
..... | |
..... | |
00000 | |
..0.. | |
..0.. | |
I1011 | |
Yellow | |
..0.. | |
..0.. | |
000.. | |
..0.. | |
..0.. | |
I1101 | |
Yellow | |
..0.. | |
..0.. | |
00000 | |
..... | |
..... | |
I1111 | |
Yellow | |
..0.. | |
..0.. | |
00000 | |
..0.. | |
..0.. | |
======= | |
LEGEND | |
======= | |
X = New and E0000 | |
U = New and E1000 | |
R = New and E0100 | |
D = New and E0010 | |
L = New and E0001 | |
1 = New and E1001 and Player | |
2 = New and E1100 | |
3 = New and E0011 | |
4 = New and E0110 | |
Background = E0000 or E1000 or E0100 or E0010 or E0001 or E1001 or E1100 or E0110 or E0011 | |
Item = I1000 or I0100 or I0010 or I0001 or I1100 or I0110 or I0011 or I1001 or I1010 or I0101 or I0111 or I1011 or I1101 or I1110 or I1111 | |
T1 = I1000 or I0100 or I0010 or I0001 | |
T2A = I1100 or I0110 or I0011 or I1001 | |
T2B = I1010 or I0101 | |
T3 = I0111 or I1011 or I1101 or I1110 | |
T4 = I1111 | |
T1000 = I1000 or I1100 or I1001 or I1010 or I1011 or I1101 or I1110 or I1111 | |
T0100 = I0100 or I1100 or I0110 or I0101 or I0111 or I1101 or I1110 or I1111 | |
T0010 = I0010 or I0110 or I0011 or I1010 or I0111 or I1011 or I1110 or I1111 | |
T0001 = I0001 or I0011 or I1001 or I0101 or I0111 or I1011 or I1101 or I1111 | |
N1000 = I0100 or I0010 or I0001 or I0110 or I0011 or I0101 or I0111 | |
N0100 = I1000 or I0010 or I0001 or I0011 or I1001 or I1010 or I1011 | |
N0010 = I1000 or I0100 or I0001 or I1100 or I1001 or I0101 or I1101 | |
N0001 = I1000 or I0100 or I0010 or I1100 or I0110 or I1010 or I1110 | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Item | |
New, Join, Rotate, Connected, NotConnected | |
Player | |
====== | |
RULES | |
====== | |
[New E1000]->[Join E1000 Random I0100 Random I0010 Random I0001] | |
[New E0100]->[Join E0100 Random I1000 Random I0010 Random I0001] | |
[New E0010]->[Join E0010 Random I1000 Random I0100 Random I0001] | |
[New E0001]->[Join E0001 Random I1000 Random I0100 Random I0010] | |
[New E1100]->[Join E1100 Random I0010 Random I0001] | |
[New E1001]->[Join E1001 Random I0100 Random I0010] | |
[New E0110]->[Join E0110 Random I1000 Random I0001] | |
[New E0011]->[Join E0011 Random I1000 Random I0100] | |
[New E0000]->[Join E0000 Random I1000 Random I0100 Random I0010 Random I0001] | |
(single) | |
(up [Join I1000|T0010]->[Join I1000|T0010]) | |
up [Join I0100|T0010]->[Join I1100|T0010] | |
up [Join I0010|T0010]->[Join I1010|T0010] | |
up [Join I0001|T0010]->[Join I1001|T0010] | |
right[Join I1000|T0001]->[Join I1100|T0001] | |
(right[Join I0100|T0001]->[Join I0100|T0001]) | |
right[Join I0010|T0001]->[Join I0110|T0001] | |
right[Join I0001|T0001]->[Join I0101|T0001] | |
down [Join I1000|T1000]->[Join I1010|T1000] | |
down [Join I0100|T1000]->[Join I0110|T1000] | |
(down [Join I0010|T1000]->[Join I0010|T1000]) | |
down [Join I0001|T1000]->[Join I0011|T1000] | |
left [Join I1000|T0100]->[Join I1001|T0100] | |
left [Join I0100|T0100]->[Join I0101|T0100] | |
left [Join I0010|T0100]->[Join I0011|T0100] | |
(left [Join I0001|T0100]->[Join I0001|T0100]) | |
(double) | |
(up [Join I1100|T0010]->[Join I1100|T0010]) | |
up [Join I0110|T0010]->[Join I1110|T0010] | |
up [Join I0011|T0010]->[Join I1011|T0010] | |
(up [Join I1001|T0010]->[Join I1001|T0010]) | |
up [Join I0101|T0010]->[Join I1101|T0010] | |
(up [Join I1010|T0010]->[Join I1010|T0010]) | |
(right[Join I1100|T0001]->[Join I1100|T0001]) | |
(right[Join I0110|T0001]->[Join I0110|T0001]) | |
right[Join I0011|T0001]->[Join I0111|T0001] | |
right[Join I1001|T0001]->[Join I1101|T0001] | |
(right[Join I0101|T0001]->[Join I0101|T0001]) | |
right[Join I1010|T0001]->[Join I1110|T0001] | |
down [Join I1100|T1000]->[Join I1110|T1000] | |
(down [Join I0110|T1000]->[Join I0110|T1000]) | |
(down [Join I0011|T1000]->[Join I0011|T1000]) | |
down [Join I1001|T1000]->[Join I1011|T1000] | |
down [Join I0101|T1000]->[Join I0111|T1000] | |
(down [Join I1010|T1000]->[Join I1010|T1000]) | |
left [Join I1100|T0100]->[Join I1101|T0100] | |
left [Join I0110|T0100]->[Join I0111|T0100] | |
(left [Join I0011|T0100]->[Join I0011|T0100]) | |
(left [Join I1001|T0100]->[Join I1001|T0100]) | |
(left [Join I0101|T0100]->[Join I0101|T0100]) | |
left [Join I1010|T0100]->[Join I1011|T0100] | |
(triple) | |
up [Join I0111|T0010]->[Join I1111|T0010] | |
(up [Join I1011|T0010]->[Join I1011|T0010]) | |
(up [Join I1101|T0010]->[Join I1101|T0010]) | |
(up [Join I1110|T0010]->[Join I1110|T0010]) | |
(right[Join I0111|T0001]->[Join I0111|T0001]) | |
right[Join I1011|T0001]->[Join I1111|T0001] | |
(right[Join I1101|T0001]->[Join I1101|T0001]) | |
(right[Join I1110|T0001]->[Join I1110|T0001]) | |
(down [Join I0111|T1000]->[Join I0111|T1000]) | |
(down [Join I1011|T1000]->[Join I1011|T1000]) | |
down [Join I1101|T1000]->[Join I1111|T1000] | |
(down [Join I1110|T1000]->[Join I1110|T1000]) | |
(left [Join I0111|T0100]->[Join I0111|T0100]) | |
(left [Join I1011|T0100]->[Join I1011|T0100]) | |
(left [Join I1101|T0100]->[Join I1101|T0100]) | |
left [Join I1110|T0100]->[Join I1111|T0100] | |
[ Join ] -> [ Rotate ] | |
[Rotate T1 ]->[Random T1 ] | |
[Rotate T2A]->[Random T2A] | |
[Rotate T2B]->[Random T2B] | |
[Rotate T3 ]->[Random T3 ] | |
[Rotate T4 ]->[ T4 ] | |
[ ACTION Player I1000 ] -> [ Player I0100 ] | |
[ ACTION Player I0100 ] -> [ Player I0010 ] | |
[ ACTION Player I0010 ] -> [ Player I0001 ] | |
[ ACTION Player I0001 ] -> [ Player I1000 ] | |
[ ACTION Player I1100 ] -> [ Player I0110 ] | |
[ ACTION Player I0110 ] -> [ Player I0011 ] | |
[ ACTION Player I0011 ] -> [ Player I1001 ] | |
[ ACTION Player I1001 ] -> [ Player I1100 ] | |
[ ACTION Player I1010 ] -> [ Player I0101 ] | |
[ ACTION Player I0101 ] -> [ Player I1010 ] | |
[ ACTION Player I1110 ] -> [ Player I0111 ] | |
[ ACTION Player I0111 ] -> [ Player I1011 ] | |
[ ACTION Player I1011 ] -> [ Player I1101 ] | |
[ ACTION Player I1101 ] -> [ Player I1110 ] | |
[] -> [ Connected ] | |
late [Connected T1000 E1000]->[No Connected T1000 E1000] | |
late [Connected T0100 E0100]->[No Connected T0100 E0100] | |
late [Connected T0010 E0010]->[No Connected T0010 E0010] | |
late [Connected T0001 E0001]->[No Connected T0001 E0001] | |
late up [Connected T1000|N0010]->[No Connected T1000|N0010] | |
late right[Connected T0100|N0001]->[No Connected T0100|N0001] | |
late down [Connected T0010|N1000]->[No Connected T0010|N1000] | |
late left [Connected T0001|N0100]->[No Connected T0001|N0100] | |
late [ No Connected ] -> [ NotConnected ] | |
============== | |
WINCONDITIONS | |
============== | |
All Item on Connected | |
======= | |
LEVELS | |
======= | |
1UUU2 | |
LXXXR | |
LXXXR | |
LXXXR | |
3DDD4 | |
message Well done! Something a little harder... | |
1UUUUUU2 | |
LXXXXXXR | |
LXXXXXXR | |
LXXXXXXR | |
LXXXXXXR | |
LXXXXXXR | |
LXXXXXXR | |
3DDDDDD4 | |
message Too easy? Try this... | |
1UUUUUUUUUUUUUUUU2 | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
LXXXXXXXXXXXXXXXXR | |
3DDDDDDDDDDDDDDDD4 | |
message Congratulations! | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment