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Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
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/* | |
* robotMaze.js | |
* | |
* The blue key is inside a labyrinth, and extracting | |
* it will not be easy. | |
* | |
* It's a good thing that you're a AI expert, or | |
* we would have to leave empty-handed. | |
*/ | |
function startLevel(map) { | |
map.getRandomInt = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'blueKey'); | |
}, | |
'behavior': function (me) { | |
var canMove = [ | |
me.canMove('right'), | |
me.canMove('up'), | |
me.canMove('left'), | |
me.canMove('down') | |
]; | |
me.dir = me.dir || 0; | |
var straight = canMove[me.dir], | |
right = canMove[me.dir === 3 ? 0 : me.dir + 1], | |
left = canMove[me.dir === 0 ? 3 : me.dir - 1]; | |
if (right) { | |
setDir(me, 1); | |
move(me); | |
} else if (straight) { | |
move(me); | |
} else if (left) { | |
setDir(me, -1); | |
move(me); | |
} else { | |
setDir(me, 2); | |
move(me); | |
} | |
} | |
}); | |
var dirs = ['right', 'up', 'left', 'down']; | |
function setDir(obj, chg) { | |
var dir = obj.dir + chg; | |
while (dir < 0) { | |
dir += dirs.length; | |
} | |
while (dir >= dirs.length) { | |
dir -= dirs.length; | |
} | |
obj.dir = dir; | |
} | |
function move(obj, dir) { | |
obj.move(dirs[obj.dir]); | |
} | |
(function(){if(false){ | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(0, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'blueKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); | |
autoGeneratedMaze.create( function (x, y, mapValue) { | |
// don't write maze over robot or barrier | |
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { | |
return 0; | |
} else if (mapValue === 1) { //0 is empty space 1 is wall | |
map.placeObject(x,y, 'block'); | |
} else { | |
map.placeObject(x,y,'empty'); | |
} | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'blueKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('blueKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
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