Skip to content

Instantly share code, notes, and snippets.

Created April 9, 2014 02:22
Show Gist options
  • Save anonymous/6baff6e50f203bef15e4 to your computer and use it in GitHub Desktop.
Save anonymous/6baff6e50f203bef15e4 to your computer and use it in GitHub Desktop.
Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotMaze.js
*
* The blue key is inside a labyrinth, and extracting
* it will not be easy.
*
* It's a good thing that you're a AI expert, or
* we would have to leave empty-handed.
*/
function startLevel(map) {
map.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'blueKey');
},
'behavior': function (me) {
var canMove = [
me.canMove('right'),
me.canMove('up'),
me.canMove('left'),
me.canMove('down')
];
me.dir = me.dir || 0;
var straight = canMove[me.dir],
right = canMove[me.dir === 3 ? 0 : me.dir + 1],
left = canMove[me.dir === 0 ? 3 : me.dir - 1];
if (right) {
setDir(me, 1);
move(me);
} else if (straight) {
move(me);
} else if (left) {
setDir(me, -1);
move(me);
} else {
setDir(me, 2);
move(me);
}
}
});
var dirs = ['right', 'up', 'left', 'down'];
function setDir(obj, chg) {
var dir = obj.dir + chg;
while (dir < 0) {
dir += dirs.length;
}
while (dir >= dirs.length) {
dir -= dirs.length;
}
obj.dir = dir;
}
function move(obj, dir) {
obj.move(dirs[obj.dir]);
}
(function(){if(false){
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(0, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'blueKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
autoGeneratedMaze.create( function (x, y, mapValue) {
// don't write maze over robot or barrier
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
return 0;
} else if (mapValue === 1) { //0 is empty space 1 is wall
map.placeObject(x,y, 'block');
} else {
map.placeObject(x,y,'empty');
}
});
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'blueKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('blueKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment