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Created June 26, 2014 23:14
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Open Broadcaster Software v0.625b log file uploaded at 2014-06-26, 17:14:47 (local time). The log file was approximately less than a minute old at the time it was uploaded.
17:14:03: CLR host plugin strings not found, dynamically loading 4 strings
17:14:03: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
17:14:03: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
17:14:03: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
17:14:03: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
17:14:03: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
17:14:04: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
17:14:04: CLRHost:: Could not find/load browser settings at location C:\Users\sanct_000\AppData\Roaming\OBS\pluginData\browser.json
17:14:04: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
17:14:06: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
17:14:06: -------------------------------
17:14:06: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
17:14:06: CPU Speed: 3406MHz
17:14:06: Physical Memory: 4095MB Total, 4095MB Free
17:14:06: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
17:14:06: monitor 1: pos={0, 0}, size={1920, 1080}
17:14:06: monitor 2: pos={1920, 0}, size={1680, 1050}
17:14:06: monitor 3: pos={3600, 202}, size={1024, 768}
17:14:06: Windows Version: 6.2 Build 9200
17:14:06: Aero is Enabled
17:14:06: -------------------------------
17:14:06: OBS Modules:
17:14:06: Base Address Module
17:14:06: 00D40000 OBS.exe
17:14:06: 5F5C0000 OBSApi.dll
17:14:06: 5FA30000 CLRHostPlugin.dll
17:14:06: 5F580000 DShowPlugin.dll
17:14:06: 5F9D0000 GraphicsCapture.dll
17:14:06: 5F880000 NoiseGate.dll
17:14:06: 60160000 PSVPlugin.dll
17:14:06: ------------------------------------------
17:14:06: Adapter 1
17:14:06: Video Adapter: NVIDIA GeForce GTX 770
17:14:06: Video Adapter Dedicated Video Memory: 2082140160
17:14:06: Video Adapter Shared System Memory: 2147807232
17:14:06: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:14:06: Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
17:14:06: ------------------------------------------
17:14:06: Adapter 2
17:14:06: Video Adapter: Intel(R) HD Graphics 4600
17:14:06: Video Adapter Dedicated Video Memory: 33554432
17:14:06: Video Adapter Shared System Memory: 1845493760
17:14:06: Video Adapter Output 1: pos={3600, 202}, size={1024, 768}, attached=true
17:14:06: =====Stream Start: 2014-06-26, 17:14:06===============================================
17:14:06: Multithreaded optimizations: On
17:14:06: Base resolution: 1920x1080
17:14:06: Output resolution: 1280x720
17:14:06: ------------------------------------------
17:14:06: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
17:14:06: ------------------------------------------
17:14:06: Audio Format: 48000 Hz
17:14:06: ------------------------------------------
17:14:06: Audio Channels: 2 Ch
17:14:06: Playback device {0.0.0.00000000}.{565074e7-9a3d-4f66-bfef-2d28bfbbcced}
17:14:06: ------------------------------------------
17:14:06: Using desktop audio input: Headset Earphone (Razer Kraken 7.1)
17:14:06: Global Audio time adjust: 0
17:14:06: ------------------------------------------
17:14:06: Using auxilary audio input: Headset Microphone (Razer Kraken 7.1)
17:14:06: Mic time offset: 0
17:14:06: ------------------------------------------
17:14:06: Audio Encoding: AAC
17:14:06: bitrate: 128
17:14:06: Using bitmap image
17:14:06: Using Monitor Capture
17:14:06: Using graphics capture
17:14:06: Scene buffering time set to 700
17:14:06: Found QSV hardware support
17:14:06: ------------------------------------------
17:14:06: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
17:14:06: Using 13 bitstreams and 13 frame buffers
17:14:06: ------------------------------------------
17:14:06: Video Encoding: QSV
17:14:06: fps: 30
17:14:06: width: 1280, height: 720
17:14:06: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
17:14:06: profile: MFX_PROFILE_AVC_MAIN
17:14:06: CBR: yes
17:14:06: CFR: yes
17:14:06: max bitrate: 3000
17:14:06: ------------------------------------------
17:14:06: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
17:14:07: CLRHost:: Browser 1: Status message:
17:14:07: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
17:14:07: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
17:14:07: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
17:14:23: Total frames encoded: 464, total frames duplicated: 0 (0.00%)
17:14:23: Total frames rendered: 469, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:14:23:
17:14:23: Profiler time results:
17:14:23:
17:14:23: ==============================================================
17:14:23: video thread frame - [100%] [avg time: 1.327 ms] [children: 28.8%] [unaccounted: 71.2%]
17:14:23: | scene->Preprocess - [21.5%] [avg time: 0.285 ms]
17:14:23: | GPU download and conversion - [7.31%] [avg time: 0.097 ms] [children: 5.88%] [unaccounted: 1.43%]
17:14:23: | | flush - [3.39%] [avg time: 0.045 ms]
17:14:23: | | CopyResource - [1.96%] [avg time: 0.026 ms]
17:14:23: | | conversion to 4:2:0 - [0.528%] [avg time: 0.007 ms]
17:14:23: Convert444Threads - [100%] [avg time: 0.514 ms] [children: 99%] [unaccounted: 0.973%]
17:14:23: | Convert444toNV12 - [99%] [avg time: 0.509 ms]
17:14:23: encoder thread frame - [100%] [avg time: 0.061 ms] [children: 60.7%] [unaccounted: 39.3%]
17:14:23: | QueueEncodeTask - [8.2%] [avg time: 0.005 ms]
17:14:23: | ProcessEncodedFrame - [50.8%] [avg time: 0.031 ms]
17:14:23: | sending stuff out - [1.64%] [avg time: 0.001 ms]
17:14:23: ==============================================================
17:14:23:
17:14:23:
17:14:23: Profiler CPU results:
17:14:23:
17:14:23: ==============================================================
17:14:23: video thread frame - [cpu time: avg 0.499 ms, total 234.375 ms] [avg calls per frame: 1]
17:14:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:23: | GPU download and conversion - [cpu time: avg 0.066 ms, total 31.25 ms] [avg calls per frame: 1]
17:14:23: | | flush - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
17:14:23: | | CopyResource - [cpu time: avg 0.035 ms, total 15.625 ms] [avg calls per frame: 1]
17:14:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:23: Convert444Threads - [cpu time: avg 0.719 ms, total 640.625 ms] [avg calls per frame: 2]
17:14:23: | Convert444toNV12 - [cpu time: avg 0.719 ms, total 640.625 ms] [avg calls per frame: 2]
17:14:23: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:23: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:23: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:23: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:23: ==============================================================
17:14:23:
17:14:23: =====Stream End: 2014-06-26, 17:14:23=================================================
17:14:23: =====Stream Start: 2014-06-26, 17:14:23===============================================
17:14:23: Multithreaded optimizations: On
17:14:23: Base resolution: 1920x1080
17:14:23: Output resolution: 1280x720
17:14:23: ------------------------------------------
17:14:23: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
17:14:23: ------------------------------------------
17:14:23: Audio Format: 48000 Hz
17:14:23: ------------------------------------------
17:14:23: Audio Channels: 2 Ch
17:14:23: Playback device {0.0.0.00000000}.{565074e7-9a3d-4f66-bfef-2d28bfbbcced}
17:14:23: ------------------------------------------
17:14:23: Using desktop audio input: Headset Earphone (Razer Kraken 7.1)
17:14:23: Global Audio time adjust: 0
17:14:23: ------------------------------------------
17:14:23: Using auxilary audio input: Headset Microphone (Razer Kraken 7.1)
17:14:23: Mic time offset: 0
17:14:23: ------------------------------------------
17:14:23: Audio Encoding: AAC
17:14:23: bitrate: 128
17:14:23: Using bitmap image
17:14:23: Using Monitor Capture
17:14:23: Using graphics capture
17:14:23: Scene buffering time set to 700
17:14:23: Found QSV hardware support
17:14:23: ------------------------------------------
17:14:23: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
17:14:23: Using 13 bitstreams and 13 frame buffers
17:14:23: ------------------------------------------
17:14:23: Video Encoding: QSV
17:14:23: fps: 30
17:14:23: width: 1280, height: 720
17:14:23: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
17:14:23: profile: MFX_PROFILE_AVC_MAIN
17:14:23: CBR: yes
17:14:23: CFR: yes
17:14:23: max bitrate: 3000
17:14:23: ------------------------------------------
17:14:23: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
17:14:23: CLRHost:: Browser 2: Status message:
17:14:23: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
17:14:23: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
17:14:23: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
17:14:24: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
17:14:24: Total frames rendered: 21, number of late frames: 1 (4.76%) (it's okay for some frames to be late)
17:14:24:
17:14:24: Profiler time results:
17:14:24:
17:14:24: ==============================================================
17:14:24: video thread frame - [100%] [avg time: 2.225 ms] [children: 20.2%] [unaccounted: 79.8%]
17:14:24: | scene->Preprocess - [18.4%] [avg time: 0.409 ms]
17:14:24: | GPU download and conversion - [1.84%] [avg time: 0.041 ms] [children: 1.62%] [unaccounted: 0.225%]
17:14:24: | | flush - [1.62%] [avg time: 0.036 ms]
17:14:24: ==============================================================
17:14:24:
17:14:24:
17:14:24: Profiler CPU results:
17:14:24:
17:14:24: ==============================================================
17:14:24: video thread frame - [cpu time: avg 1.488 ms, total 31.25 ms] [avg calls per frame: 1]
17:14:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:24: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:24: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:24: ==============================================================
17:14:24:
17:14:24: =====Stream End: 2014-06-26, 17:14:24=================================================
17:14:33: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-06-25, 19:56:50: we're booting up:
19:56:50: CaptureThread: attached to process csgo.exe
19:56:51: D3D9 Present
19:56:51: GL Present
19:56:51: (half life scientist) everything.. seems to be in order
19:56:51: D3D9EndScene called
19:56:51: D3DPRESENT_PARAMETERS {
19:56:51: BackBufferWidth: 1024
19:56:51: BackBufferHeight: 768
19:56:51: BackBufferFormat: D3DFMT_A8R8G8B8
19:56:51: BackBufferCount: 1
19:56:51: MultiSampleType: D3DMULTISAMPLE_NONE
19:56:51: MultiSampleQuality: 0
19:56:51: SwapEffect: D3DSWAPEFFECT_DISCARD
19:56:51: hDeviceWindow: 920580
19:56:51: Windowed: false
19:56:51: EnableAutoDepthStencil: true
19:56:51: AutoDepthStencilFormat: D3DFMT_D24S8
19:56:51: Flags: None
19:56:51: FullScreen_RefreshRateInHz: 60
19:56:51: PresentationInterval: 2147483648
19:56:51: };
19:56:51: successfully set up d3d9 hooks
19:56:51: D3D9Present called
19:56:51: DoD3D9GPUHook: success
19:56:53: D3DSURFACE_DESC {
19:56:53: Format: D3DFMT_A8R8G8B8
19:56:53: Type: D3DRTYPE_SURFACE
19:56:53: Usage: D3DUSAGE_RENDERTARGET
19:56:53: Pool: D3DPOOL_DEFAULT
19:56:53: MultiSampleType: D3DMULTISAMPLE_NONE
19:56:53: MultiSampleQuality: 0
19:56:53: Width: 1024
19:56:53: Height: 768
19:56:53: };
19:56:53: successfully capturing d3d9 frames via GPU
19:57:17: ---------------------- Cleared D3D9 Capture ----------------------
19:57:17: received restart event, capturing
19:57:17: DoD3D9GPUHook: success
19:57:17: D3D9Reset called
19:57:18: ---------------------- Cleared D3D9 Capture ----------------------
19:57:18: successfully set up d3d9 hooks
19:57:18: D3D9EndScene called
19:57:18: D3D9Present called
19:57:18: DoD3D9GPUHook: success
19:57:18: D3DSURFACE_DESC {
19:57:18: Format: D3DFMT_A8R8G8B8
19:57:18: Type: D3DRTYPE_SURFACE
19:57:18: Usage: D3DUSAGE_RENDERTARGET
19:57:18: Pool: D3DPOOL_DEFAULT
19:57:18: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:18: MultiSampleQuality: 0
19:57:18: Width: 1024
19:57:18: Height: 768
19:57:18: };
19:57:18: successfully capturing d3d9 frames via GPU
19:58:50: ---------------------- Cleared D3D9 Capture ----------------------
19:58:50: received restart event, capturing
19:58:50: DoD3D9GPUHook: success
19:58:51: D3D9Present called
19:58:51: D3DSURFACE_DESC {
19:58:51: Format: D3DFMT_A8R8G8B8
19:58:51: Type: D3DRTYPE_SURFACE
19:58:51: Usage: D3DUSAGE_RENDERTARGET
19:58:51: Pool: D3DPOOL_DEFAULT
19:58:51: MultiSampleType: D3DMULTISAMPLE_NONE
19:58:51: MultiSampleQuality: 0
19:58:51: Width: 1024
19:58:51: Height: 768
19:58:51: };
19:58:51: successfully capturing d3d9 frames via GPU
19:58:51: D3D9Reset called
19:58:51: ---------------------- Cleared D3D9 Capture ----------------------
19:58:52: successfully set up d3d9 hooks
19:58:52: D3D9EndScene called
19:58:52: D3D9Present called
19:58:52: DoD3D9GPUHook: success
19:58:52: D3DSURFACE_DESC {
19:58:52: Format: D3DFMT_A8R8G8B8
19:58:52: Type: D3DRTYPE_SURFACE
19:58:52: Usage: D3DUSAGE_RENDERTARGET
19:58:52: Pool: D3DPOOL_DEFAULT
19:58:52: MultiSampleType: D3DMULTISAMPLE_NONE
19:58:52: MultiSampleQuality: 0
19:58:52: Width: 1024
19:58:52: Height: 768
19:58:52: };
19:58:52: successfully capturing d3d9 frames via GPU
20:20:11: D3D9Reset called
20:20:11: ---------------------- Cleared D3D9 Capture ----------------------
20:20:12: successfully set up d3d9 hooks
20:20:14: D3D9EndScene called
20:20:14: D3D9Present called
20:20:14: DoD3D9GPUHook: success
20:20:14: D3DSURFACE_DESC {
20:20:14: Format: D3DFMT_A8R8G8B8
20:20:14: Type: D3DRTYPE_SURFACE
20:20:14: Usage: D3DUSAGE_RENDERTARGET
20:20:14: Pool: D3DPOOL_DEFAULT
20:20:14: MultiSampleType: D3DMULTISAMPLE_NONE
20:20:14: MultiSampleQuality: 0
20:20:14: Width: 1024
20:20:14: Height: 768
20:20:14: };
20:20:14: successfully capturing d3d9 frames via GPU
20:26:11: D3D9Reset called
20:26:11: ---------------------- Cleared D3D9 Capture ----------------------
20:26:12: successfully set up d3d9 hooks
20:26:15: D3D9EndScene called
20:26:15: D3D9Present called
20:26:15: DoD3D9GPUHook: success
20:26:15: D3DSURFACE_DESC {
20:26:15: Format: D3DFMT_A8R8G8B8
20:26:15: Type: D3DRTYPE_SURFACE
20:26:15: Usage: D3DUSAGE_RENDERTARGET
20:26:15: Pool: D3DPOOL_DEFAULT
20:26:15: MultiSampleType: D3DMULTISAMPLE_NONE
20:26:15: MultiSampleQuality: 0
20:26:15: Width: 1024
20:26:15: Height: 768
20:26:15: };
20:26:15: successfully capturing d3d9 frames via GPU
20:34:13: D3D9Reset called
20:34:13: ---------------------- Cleared D3D9 Capture ----------------------
20:34:14: successfully set up d3d9 hooks
20:34:16: D3D9EndScene called
20:34:16: D3D9Present called
20:34:16: DoD3D9GPUHook: success
20:34:16: D3DSURFACE_DESC {
20:34:16: Format: D3DFMT_A8R8G8B8
20:34:16: Type: D3DRTYPE_SURFACE
20:34:16: Usage: D3DUSAGE_RENDERTARGET
20:34:16: Pool: D3DPOOL_DEFAULT
20:34:16: MultiSampleType: D3DMULTISAMPLE_NONE
20:34:16: MultiSampleQuality: 0
20:34:16: Width: 1024
20:34:16: Height: 768
20:34:16: };
20:34:16: successfully capturing d3d9 frames via GPU
20:35:20: D3D9Reset called
20:35:21: ---------------------- Cleared D3D9 Capture ----------------------
20:35:21: successfully set up d3d9 hooks
20:35:24: D3D9EndScene called
20:35:24: D3D9Present called
20:35:24: DoD3D9GPUHook: success
20:35:24: D3DSURFACE_DESC {
20:35:24: Format: D3DFMT_A8R8G8B8
20:35:24: Type: D3DRTYPE_SURFACE
20:35:24: Usage: D3DUSAGE_RENDERTARGET
20:35:24: Pool: D3DPOOL_DEFAULT
20:35:24: MultiSampleType: D3DMULTISAMPLE_NONE
20:35:24: MultiSampleQuality: 0
20:35:24: Width: 1024
20:35:24: Height: 768
20:35:24: };
20:35:24: successfully capturing d3d9 frames via GPU
20:44:44: D3D9Reset called
20:44:45: ---------------------- Cleared D3D9 Capture ----------------------
20:44:45: successfully set up d3d9 hooks
20:44:48: D3D9EndScene called
20:44:48: D3D9Present called
20:44:48: DoD3D9GPUHook: success
20:44:48: D3DSURFACE_DESC {
20:44:48: Format: D3DFMT_A8R8G8B8
20:44:48: Type: D3DRTYPE_SURFACE
20:44:48: Usage: D3DUSAGE_RENDERTARGET
20:44:48: Pool: D3DPOOL_DEFAULT
20:44:48: MultiSampleType: D3DMULTISAMPLE_NONE
20:44:48: MultiSampleQuality: 0
20:44:48: Width: 1024
20:44:48: Height: 768
20:44:48: };
20:44:48: successfully capturing d3d9 frames via GPU
20:47:22: D3D9Reset called
20:47:22: ---------------------- Cleared D3D9 Capture ----------------------
20:47:23: successfully set up d3d9 hooks
20:47:24: D3D9EndScene called
20:47:24: D3D9Present called
20:47:24: DoD3D9GPUHook: success
20:47:24: D3DSURFACE_DESC {
20:47:24: Format: D3DFMT_A8R8G8B8
20:47:24: Type: D3DRTYPE_SURFACE
20:47:24: Usage: D3DUSAGE_RENDERTARGET
20:47:24: Pool: D3DPOOL_DEFAULT
20:47:24: MultiSampleType: D3DMULTISAMPLE_NONE
20:47:24: MultiSampleQuality: 0
20:47:24: Width: 1024
20:47:24: Height: 768
20:47:24: };
20:47:24: successfully capturing d3d9 frames via GPU
20:51:17: D3D9Reset called
20:51:17: ---------------------- Cleared D3D9 Capture ----------------------
20:51:17: successfully set up d3d9 hooks
20:51:18: D3D9EndScene called
20:51:18: D3D9Present called
20:51:18: DoD3D9GPUHook: success
20:51:18: D3DSURFACE_DESC {
20:51:18: Format: D3DFMT_A8R8G8B8
20:51:18: Type: D3DRTYPE_SURFACE
20:51:18: Usage: D3DUSAGE_RENDERTARGET
20:51:18: Pool: D3DPOOL_DEFAULT
20:51:18: MultiSampleType: D3DMULTISAMPLE_NONE
20:51:18: MultiSampleQuality: 0
20:51:18: Width: 1024
20:51:18: Height: 768
20:51:18: };
20:51:18: successfully capturing d3d9 frames via GPU
20:54:21: D3D9Reset called
20:54:21: ---------------------- Cleared D3D9 Capture ----------------------
20:54:21: successfully set up d3d9 hooks
20:54:24: D3D9EndScene called
20:54:24: D3D9Present called
20:54:24: DoD3D9GPUHook: success
20:54:24: D3DSURFACE_DESC {
20:54:24: Format: D3DFMT_A8R8G8B8
20:54:24: Type: D3DRTYPE_SURFACE
20:54:24: Usage: D3DUSAGE_RENDERTARGET
20:54:24: Pool: D3DPOOL_DEFAULT
20:54:24: MultiSampleType: D3DMULTISAMPLE_NONE
20:54:24: MultiSampleQuality: 0
20:54:24: Width: 1024
20:54:24: Height: 768
20:54:24: };
20:54:24: successfully capturing d3d9 frames via GPU
21:14:04: D3D9Reset called
21:14:04: ---------------------- Cleared D3D9 Capture ----------------------
21:14:05: successfully set up d3d9 hooks
21:14:07: D3D9EndScene called
21:14:07: D3D9Present called
21:14:07: DoD3D9GPUHook: success
21:14:07: D3DSURFACE_DESC {
21:14:07: Format: D3DFMT_A8R8G8B8
21:14:07: Type: D3DRTYPE_SURFACE
21:14:07: Usage: D3DUSAGE_RENDERTARGET
21:14:07: Pool: D3DPOOL_DEFAULT
21:14:07: MultiSampleType: D3DMULTISAMPLE_NONE
21:14:07: MultiSampleQuality: 0
21:14:07: Width: 1024
21:14:07: Height: 768
21:14:07: };
21:14:07: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2014-06-25, 19:56:50: we're booting up:
19:56:50: CaptureThread: attached to process csgo.exe
19:56:51: D3D9 Present
19:56:51: GL Present
19:56:51: (half life scientist) everything.. seems to be in order
19:56:51: D3D9EndScene called
19:56:51: D3DPRESENT_PARAMETERS {
19:56:51: BackBufferWidth: 1024
19:56:51: BackBufferHeight: 768
19:56:51: BackBufferFormat: D3DFMT_A8R8G8B8
19:56:51: BackBufferCount: 1
19:56:51: MultiSampleType: D3DMULTISAMPLE_NONE
19:56:51: MultiSampleQuality: 0
19:56:51: SwapEffect: D3DSWAPEFFECT_DISCARD
19:56:51: hDeviceWindow: 920580
19:56:51: Windowed: false
19:56:51: EnableAutoDepthStencil: true
19:56:51: AutoDepthStencilFormat: D3DFMT_D24S8
19:56:51: Flags: None
19:56:51: FullScreen_RefreshRateInHz: 60
19:56:51: PresentationInterval: 2147483648
19:56:51: };
19:56:51: successfully set up d3d9 hooks
19:56:51: D3D9Present called
19:56:51: DoD3D9GPUHook: success
19:56:53: D3DSURFACE_DESC {
19:56:53: Format: D3DFMT_A8R8G8B8
19:56:53: Type: D3DRTYPE_SURFACE
19:56:53: Usage: D3DUSAGE_RENDERTARGET
19:56:53: Pool: D3DPOOL_DEFAULT
19:56:53: MultiSampleType: D3DMULTISAMPLE_NONE
19:56:53: MultiSampleQuality: 0
19:56:53: Width: 1024
19:56:53: Height: 768
19:56:53: };
19:56:53: successfully capturing d3d9 frames via GPU
19:57:17: ---------------------- Cleared D3D9 Capture ----------------------
19:57:17: received restart event, capturing
19:57:17: DoD3D9GPUHook: success
19:57:17: D3D9Reset called
19:57:18: ---------------------- Cleared D3D9 Capture ----------------------
19:57:18: successfully set up d3d9 hooks
19:57:18: D3D9EndScene called
19:57:18: D3D9Present called
19:57:18: DoD3D9GPUHook: success
19:57:18: D3DSURFACE_DESC {
19:57:18: Format: D3DFMT_A8R8G8B8
19:57:18: Type: D3DRTYPE_SURFACE
19:57:18: Usage: D3DUSAGE_RENDERTARGET
19:57:18: Pool: D3DPOOL_DEFAULT
19:57:18: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:18: MultiSampleQuality: 0
19:57:18: Width: 1024
19:57:18: Height: 768
19:57:18: };
19:57:18: successfully capturing d3d9 frames via GPU
19:58:50: ---------------------- Cleared D3D9 Capture ----------------------
19:58:50: received restart event, capturing
19:58:50: DoD3D9GPUHook: success
19:58:51: D3D9Present called
19:58:51: D3DSURFACE_DESC {
19:58:51: Format: D3DFMT_A8R8G8B8
19:58:51: Type: D3DRTYPE_SURFACE
19:58:51: Usage: D3DUSAGE_RENDERTARGET
19:58:51: Pool: D3DPOOL_DEFAULT
19:58:51: MultiSampleType: D3DMULTISAMPLE_NONE
19:58:51: MultiSampleQuality: 0
19:58:51: Width: 1024
19:58:51: Height: 768
19:58:51: };
19:58:51: successfully capturing d3d9 frames via GPU
19:58:51: D3D9Reset called
19:58:51: ---------------------- Cleared D3D9 Capture ----------------------
19:58:52: successfully set up d3d9 hooks
19:58:52: D3D9EndScene called
19:58:52: D3D9Present called
19:58:52: DoD3D9GPUHook: success
19:58:52: D3DSURFACE_DESC {
19:58:52: Format: D3DFMT_A8R8G8B8
19:58:52: Type: D3DRTYPE_SURFACE
19:58:52: Usage: D3DUSAGE_RENDERTARGET
19:58:52: Pool: D3DPOOL_DEFAULT
19:58:52: MultiSampleType: D3DMULTISAMPLE_NONE
19:58:52: MultiSampleQuality: 0
19:58:52: Width: 1024
19:58:52: Height: 768
19:58:52: };
19:58:52: successfully capturing d3d9 frames via GPU
20:20:11: D3D9Reset called
20:20:11: ---------------------- Cleared D3D9 Capture ----------------------
20:20:12: successfully set up d3d9 hooks
20:20:14: D3D9EndScene called
20:20:14: D3D9Present called
20:20:14: DoD3D9GPUHook: success
20:20:14: D3DSURFACE_DESC {
20:20:14: Format: D3DFMT_A8R8G8B8
20:20:14: Type: D3DRTYPE_SURFACE
20:20:14: Usage: D3DUSAGE_RENDERTARGET
20:20:14: Pool: D3DPOOL_DEFAULT
20:20:14: MultiSampleType: D3DMULTISAMPLE_NONE
20:20:14: MultiSampleQuality: 0
20:20:14: Width: 1024
20:20:14: Height: 768
20:20:14: };
20:20:14: successfully capturing d3d9 frames via GPU
20:26:11: D3D9Reset called
20:26:11: ---------------------- Cleared D3D9 Capture ----------------------
20:26:12: successfully set up d3d9 hooks
20:26:15: D3D9EndScene called
20:26:15: D3D9Present called
20:26:15: DoD3D9GPUHook: success
20:26:15: D3DSURFACE_DESC {
20:26:15: Format: D3DFMT_A8R8G8B8
20:26:15: Type: D3DRTYPE_SURFACE
20:26:15: Usage: D3DUSAGE_RENDERTARGET
20:26:15: Pool: D3DPOOL_DEFAULT
20:26:15: MultiSampleType: D3DMULTISAMPLE_NONE
20:26:15: MultiSampleQuality: 0
20:26:15: Width: 1024
20:26:15: Height: 768
20:26:15: };
20:26:15: successfully capturing d3d9 frames via GPU
20:34:13: D3D9Reset called
20:34:13: ---------------------- Cleared D3D9 Capture ----------------------
20:34:14: successfully set up d3d9 hooks
20:34:16: D3D9EndScene called
20:34:16: D3D9Present called
20:34:16: DoD3D9GPUHook: success
20:34:16: D3DSURFACE_DESC {
20:34:16: Format: D3DFMT_A8R8G8B8
20:34:16: Type: D3DRTYPE_SURFACE
20:34:16: Usage: D3DUSAGE_RENDERTARGET
20:34:16: Pool: D3DPOOL_DEFAULT
20:34:16: MultiSampleType: D3DMULTISAMPLE_NONE
20:34:16: MultiSampleQuality: 0
20:34:16: Width: 1024
20:34:16: Height: 768
20:34:16: };
20:34:16: successfully capturing d3d9 frames via GPU
20:35:20: D3D9Reset called
20:35:21: ---------------------- Cleared D3D9 Capture ----------------------
20:35:21: successfully set up d3d9 hooks
20:35:24: D3D9EndScene called
20:35:24: D3D9Present called
20:35:24: DoD3D9GPUHook: success
20:35:24: D3DSURFACE_DESC {
20:35:24: Format: D3DFMT_A8R8G8B8
20:35:24: Type: D3DRTYPE_SURFACE
20:35:24: Usage: D3DUSAGE_RENDERTARGET
20:35:24: Pool: D3DPOOL_DEFAULT
20:35:24: MultiSampleType: D3DMULTISAMPLE_NONE
20:35:24: MultiSampleQuality: 0
20:35:24: Width: 1024
20:35:24: Height: 768
20:35:24: };
20:35:24: successfully capturing d3d9 frames via GPU
20:44:44: D3D9Reset called
20:44:45: ---------------------- Cleared D3D9 Capture ----------------------
20:44:45: successfully set up d3d9 hooks
20:44:48: D3D9EndScene called
20:44:48: D3D9Present called
20:44:48: DoD3D9GPUHook: success
20:44:48: D3DSURFACE_DESC {
20:44:48: Format: D3DFMT_A8R8G8B8
20:44:48: Type: D3DRTYPE_SURFACE
20:44:48: Usage: D3DUSAGE_RENDERTARGET
20:44:48: Pool: D3DPOOL_DEFAULT
20:44:48: MultiSampleType: D3DMULTISAMPLE_NONE
20:44:48: MultiSampleQuality: 0
20:44:48: Width: 1024
20:44:48: Height: 768
20:44:48: };
20:44:48: successfully capturing d3d9 frames via GPU
20:47:22: D3D9Reset called
20:47:22: ---------------------- Cleared D3D9 Capture ----------------------
20:47:23: successfully set up d3d9 hooks
20:47:24: D3D9EndScene called
20:47:24: D3D9Present called
20:47:24: DoD3D9GPUHook: success
20:47:24: D3DSURFACE_DESC {
20:47:24: Format: D3DFMT_A8R8G8B8
20:47:24: Type: D3DRTYPE_SURFACE
20:47:24: Usage: D3DUSAGE_RENDERTARGET
20:47:24: Pool: D3DPOOL_DEFAULT
20:47:24: MultiSampleType: D3DMULTISAMPLE_NONE
20:47:24: MultiSampleQuality: 0
20:47:24: Width: 1024
20:47:24: Height: 768
20:47:24: };
20:47:24: successfully capturing d3d9 frames via GPU
20:51:17: D3D9Reset called
20:51:17: ---------------------- Cleared D3D9 Capture ----------------------
20:51:17: successfully set up d3d9 hooks
20:51:18: D3D9EndScene called
20:51:18: D3D9Present called
20:51:18: DoD3D9GPUHook: success
20:51:18: D3DSURFACE_DESC {
20:51:18: Format: D3DFMT_A8R8G8B8
20:51:18: Type: D3DRTYPE_SURFACE
20:51:18: Usage: D3DUSAGE_RENDERTARGET
20:51:18: Pool: D3DPOOL_DEFAULT
20:51:18: MultiSampleType: D3DMULTISAMPLE_NONE
20:51:18: MultiSampleQuality: 0
20:51:18: Width: 1024
20:51:18: Height: 768
20:51:18: };
20:51:18: successfully capturing d3d9 frames via GPU
20:54:21: D3D9Reset called
20:54:21: ---------------------- Cleared D3D9 Capture ----------------------
20:54:21: successfully set up d3d9 hooks
20:54:24: D3D9EndScene called
20:54:24: D3D9Present called
20:54:24: DoD3D9GPUHook: success
20:54:24: D3DSURFACE_DESC {
20:54:24: Format: D3DFMT_A8R8G8B8
20:54:24: Type: D3DRTYPE_SURFACE
20:54:24: Usage: D3DUSAGE_RENDERTARGET
20:54:24: Pool: D3DPOOL_DEFAULT
20:54:24: MultiSampleType: D3DMULTISAMPLE_NONE
20:54:24: MultiSampleQuality: 0
20:54:24: Width: 1024
20:54:24: Height: 768
20:54:24: };
20:54:24: successfully capturing d3d9 frames via GPU
21:14:04: D3D9Reset called
21:14:04: ---------------------- Cleared D3D9 Capture ----------------------
21:14:05: successfully set up d3d9 hooks
21:14:07: D3D9EndScene called
21:14:07: D3D9Present called
21:14:07: DoD3D9GPUHook: success
21:14:07: D3DSURFACE_DESC {
21:14:07: Format: D3DFMT_A8R8G8B8
21:14:07: Type: D3DRTYPE_SURFACE
21:14:07: Usage: D3DUSAGE_RENDERTARGET
21:14:07: Pool: D3DPOOL_DEFAULT
21:14:07: MultiSampleType: D3DMULTISAMPLE_NONE
21:14:07: MultiSampleQuality: 0
21:14:07: Width: 1024
21:14:07: Height: 768
21:14:07: };
21:14:07: successfully capturing d3d9 frames via GPU
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