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Created June 30, 2014 04:44
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Open Broadcaster Software v0.625b log file uploaded at 2014-06-30, 07:44:32 (local time). The log file was approximately 1 hour and 13 minutes old at the time it was uploaded.
06:31:25: Server Ping plugin strings not found, dynamically loading 24 strings
06:31:30: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
06:31:30: Failed loading CUDA dll
06:31:39: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
06:31:39: -------------------------------
06:31:39: CPU Name: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
06:31:39: CPU Speed: 4622MHz
06:31:39: Physical Memory: 4095MB Total, 4095MB Free
06:31:39: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
06:31:39: monitor 1: pos={0, 0}, size={1680, 1050}
06:31:39: monitor 2: pos={-1920, 0}, size={1920, 1080}
06:31:39: Windows Version: 6.2 Build 9200
06:31:39: Aero is Enabled
06:31:39: -------------------------------
06:31:39: OBS Modules:
06:31:39: Base Address Module
06:31:39: 00970000 OBS.exe
06:31:39: 50570000 OBSApi.dll
06:31:39: 65360000 DShowPlugin.dll
06:31:39: 6AFB0000 GraphicsCapture.dll
06:31:39: 65330000 NoiseGate.dll
06:31:39: 69920000 PSVPlugin.dll
06:31:39: 662B0000 ServerPingPlugin.dll
06:31:39: ------------------------------------------
06:31:39: Adapter 1
06:31:39: Video Adapter: AMD Radeon HD 7900 Series
06:31:39: Video Adapter Dedicated Video Memory: 3194105856
06:31:39: Video Adapter Shared System Memory: 1100795904
06:31:39: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
06:31:39: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
06:31:39: =====Stream Start: 2014-06-30, 06:31:39===============================================
06:31:39: Multithreaded optimizations: On
06:31:39: Base resolution: 1280x720
06:31:39: Output resolution: 1280x720
06:31:39: ------------------------------------------
06:31:39: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
06:31:39: ------------------------------------------
06:31:39: Audio Format: 48000 Hz
06:31:39: ------------------------------------------
06:31:39: Audio Channels: 2 Ch
06:31:39: Playback device Default
06:31:39: ------------------------------------------
06:31:39: Using desktop audio input: Speakers (Realtek High Definition Audio)
06:31:39: Global Audio time adjust: 0
06:31:39: ------------------------------------------
06:31:39: Using auxilary audio input: Microphone (Realtek High Definition Audio)
06:31:39: Mic time offset: 0
06:31:39: ------------------------------------------
06:31:39: Audio Encoding: AAC
06:31:39: bitrate: 128
06:31:39: Using text output
06:31:39: Using text output
06:31:39: Using text output
06:31:39: Using bitmap image
06:31:39: Using bitmap image
06:31:39: Scene buffering time set to 400
06:31:39: ------------------------------------------
06:31:39: Video Encoding: x264
06:31:39: fps: 30
06:31:39: width: 1280, height: 720
06:31:39: preset: veryfast
06:31:39: profile: main
06:31:39: keyint: 60
06:31:39: CBR: yes
06:31:39: CFR: yes
06:31:39: max bitrate: 2500
06:31:39: buffer size: 2500
06:31:39: ------------------------------------------
06:31:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
06:31:40: New Scene
06:31:40: Using graphics capture
06:31:40: Using anti-cheat hooking for game capture
06:31:40: Trying to hook process: csgo.exe
06:31:40: Using RTMP service: Twitch / Justin.tv
06:31:40: Server selection: rtmp://live-arn.justin.tv/app
06:31:40: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
06:31:41: Completed handshake with rtmp://live-arn.justin.tv/app in 433 ms.
06:31:41: SO_SNDBUF was at 65536
06:31:42: SharedTexCapture hooked
06:31:43: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 47384 / 335872)
06:31:45: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
06:31:49: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 335872)
06:31:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
06:31:49: New Scene
06:31:49: Using text output
06:31:49: Using text output
06:31:49: Using text output
06:31:49: Using bitmap image
06:31:49: Using bitmap image
06:32:59: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
06:32:59: New Scene
06:32:59: Using graphics capture
06:32:59: Using anti-cheat hooking for game capture
06:32:59: Trying to hook process: csgo.exe
06:32:59: SharedTexCapture hooked
06:33:01: GraphicsCaptureSource::NewCapture: eliminating old capture
06:33:01: SharedTexCapture hooked
06:35:55: GraphicsCaptureSource::NewCapture: eliminating old capture
06:35:55: SharedTexCapture hooked
06:36:18: GraphicsCaptureSource::NewCapture: eliminating old capture
06:36:18: SharedTexCapture hooked
06:37:25: GraphicsCaptureSource::NewCapture: eliminating old capture
06:37:25: SharedTexCapture hooked
06:37:50: GraphicsCaptureSource::NewCapture: eliminating old capture
06:37:50: SharedTexCapture hooked
06:38:44: GraphicsCaptureSource::NewCapture: eliminating old capture
06:38:44: SharedTexCapture hooked
06:38:51: GraphicsCaptureSource::NewCapture: eliminating old capture
06:38:51: SharedTexCapture hooked
06:41:05: GraphicsCaptureSource::NewCapture: eliminating old capture
06:41:05: SharedTexCapture hooked
07:00:17: GraphicsCaptureSource::NewCapture: eliminating old capture
07:00:17: SharedTexCapture hooked
07:01:32: GraphicsCaptureSource::NewCapture: eliminating old capture
07:01:32: SharedTexCapture hooked
07:06:32: GraphicsCaptureSource::NewCapture: eliminating old capture
07:06:32: SharedTexCapture hooked
07:14:09: GraphicsCaptureSource::NewCapture: eliminating old capture
07:14:09: SharedTexCapture hooked
07:14:38: GraphicsCaptureSource::NewCapture: eliminating old capture
07:14:38: SharedTexCapture hooked
07:40:18: Capture window 0x00A611F6 invalid or changing, terminating capture
07:41:05: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
07:41:05: New Scene
07:41:05: Using text output
07:41:05: Using text output
07:41:05: Using text output
07:41:05: Using bitmap image
07:41:05: Using bitmap image
07:41:33: Total frames encoded: 125802, total frames duplicated: 458 (0.36%)
07:41:33: Total frames rendered: 125532, number of late frames: 82 (0.07%) (it's okay for some frames to be late)
07:41:33: RTMPPublisher::SocketLoop: Graceful loop exit
07:41:33: Average send payload: 8141 bytes, average send interval: 24 ms
07:41:33: Number of times waited to send: 0, Waited for a total of 0 bytes
07:41:33: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
07:41:33: Number of bytes sent: 1380339770
07:41:33:
07:41:33: Profiler time results:
07:41:33:
07:41:33: ==============================================================
07:41:33: video thread frame - [100%] [avg time: 0.656 ms] [children: 14.2%] [unaccounted: 85.8%]
07:41:33: | scene->Preprocess - [0.305%] [avg time: 0.002 ms]
07:41:33: | GPU download and conversion - [13.9%] [avg time: 0.091 ms] [children: 11.6%] [unaccounted: 2.29%]
07:41:33: | | flush - [9.45%] [avg time: 0.062 ms]
07:41:33: | | CopyResource - [1.68%] [avg time: 0.011 ms]
07:41:33: | | conversion to 4:2:0 - [0.457%] [avg time: 0.003 ms]
07:41:33: Convert444Threads - [100%] [avg time: 0.316 ms] [children: 98.1%] [unaccounted: 1.9%]
07:41:33: | Convert444toNV12 - [98.1%] [avg time: 0.31 ms]
07:41:33: encoder thread frame - [100%] [avg time: 0.902 ms] [children: 4.88%] [unaccounted: 95.1%]
07:41:33: | sending stuff out - [4.88%] [avg time: 0.044 ms]
07:41:33: ==============================================================
07:41:33:
07:41:33:
07:41:33: Profiler CPU results:
07:41:33:
07:41:33: ==============================================================
07:41:33: video thread frame - [cpu time: avg 0.006 ms, total 765.625 ms] [avg calls per frame: 1]
07:41:33: | scene->Preprocess - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
07:41:33: | GPU download and conversion - [cpu time: avg 0.004 ms, total 546.875 ms] [avg calls per frame: 1]
07:41:33: | | flush - [cpu time: avg 0.003 ms, total 453.125 ms] [avg calls per frame: 1]
07:41:33: | | CopyResource - [cpu time: avg 0 ms, total 46.875 ms] [avg calls per frame: 1]
07:41:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
07:41:33: Convert444Threads - [cpu time: avg 0.083 ms, total 20890.6 ms] [avg calls per frame: 2]
07:41:33: | Convert444toNV12 - [cpu time: avg 0.081 ms, total 20515.6 ms] [avg calls per frame: 2]
07:41:33: encoder thread frame - [cpu time: avg 0.145 ms, total 18343.8 ms] [avg calls per frame: 1]
07:41:33: | sending stuff out - [cpu time: avg 0.027 ms, total 3437.5 ms] [avg calls per frame: 1]
07:41:33: ==============================================================
07:41:33:
07:41:33: =====Stream End: 2014-06-30, 07:41:33=================================================
07:41:34: Server Ping plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-06-30, 06:31:40: we're booting up:
06:31:40: CaptureThread: attached to process csgo.exe
06:31:41: D3D9 Present
06:31:41: GL Present
06:31:41: (half life scientist) everything.. seems to be in order
06:31:42: D3D9EndScene called
06:31:42: D3DPRESENT_PARAMETERS {
06:31:42: BackBufferWidth: 1680
06:31:42: BackBufferHeight: 1050
06:31:42: BackBufferFormat: D3DFMT_A8R8G8B8
06:31:42: BackBufferCount: 1
06:31:42: MultiSampleType: D3DMULTISAMPLE_NONE
06:31:42: MultiSampleQuality: 0
06:31:42: SwapEffect: D3DSWAPEFFECT_DISCARD
06:31:42: hDeviceWindow: 10883574
06:31:42: Windowed: false
06:31:42: EnableAutoDepthStencil: true
06:31:42: AutoDepthStencilFormat: D3DFMT_D24S8
06:31:42: Flags: None
06:31:42: FullScreen_RefreshRateInHz: 60
06:31:42: PresentationInterval: 2147483648
06:31:42: };
06:31:42: successfully set up d3d9 hooks
06:31:42: D3D9Present called
06:31:42: DoD3D9GPUHook: success
06:31:42: D3DSURFACE_DESC {
06:31:42: Format: D3DFMT_A8R8G8B8
06:31:42: Type: D3DRTYPE_SURFACE
06:31:42: Usage: D3DUSAGE_RENDERTARGET
06:31:42: Pool: D3DPOOL_DEFAULT
06:31:42: MultiSampleType: D3DMULTISAMPLE_NONE
06:31:42: MultiSampleQuality: 0
06:31:42: Width: 1680
06:31:42: Height: 1050
06:31:42: };
06:31:42: successfully capturing d3d9 frames via GPU
06:32:14: ---------------------- Cleared D3D9 Capture ----------------------
06:32:14: received restart event, capturing
06:32:14: DoD3D9GPUHook: success
06:32:14: D3D9Reset called
06:32:14: ---------------------- Cleared D3D9 Capture ----------------------
06:32:14: successfully set up d3d9 hooks
06:32:14: D3D9EndScene called
06:32:14: D3D9Present called
06:32:14: DoD3D9GPUHook: success
06:32:48: D3D9Reset called
06:32:48: ---------------------- Cleared D3D9 Capture ----------------------
06:32:49: successfully set up d3d9 hooks
06:32:49: D3D9EndScene called
06:32:49: D3D9Present called
06:32:49: DoD3D9GPUHook: success
06:33:01: D3DSURFACE_DESC {
06:33:01: Format: D3DFMT_A8R8G8B8
06:33:01: Type: D3DRTYPE_SURFACE
06:33:01: Usage: D3DUSAGE_RENDERTARGET
06:33:01: Pool: D3DPOOL_DEFAULT
06:33:01: MultiSampleType: D3DMULTISAMPLE_NONE
06:33:01: MultiSampleQuality: 0
06:33:01: Width: 1680
06:33:01: Height: 1050
06:33:01: };
06:33:01: successfully capturing d3d9 frames via GPU
06:33:01: D3D9Reset called
06:33:01: ---------------------- Cleared D3D9 Capture ----------------------
06:33:01: successfully set up d3d9 hooks
06:33:01: D3D9EndScene called
06:33:01: D3D9Present called
06:33:01: DoD3D9GPUHook: success
06:33:01: D3DSURFACE_DESC {
06:33:01: Format: D3DFMT_A8R8G8B8
06:33:01: Type: D3DRTYPE_SURFACE
06:33:01: Usage: D3DUSAGE_RENDERTARGET
06:33:01: Pool: D3DPOOL_DEFAULT
06:33:01: MultiSampleType: D3DMULTISAMPLE_NONE
06:33:01: MultiSampleQuality: 0
06:33:01: Width: 1680
06:33:01: Height: 1050
06:33:01: };
06:33:01: successfully capturing d3d9 frames via GPU
06:35:53: D3D9Reset called
06:35:53: ---------------------- Cleared D3D9 Capture ----------------------
06:35:53: successfully set up d3d9 hooks
06:35:55: D3D9EndScene called
06:35:55: D3D9Present called
06:35:55: DoD3D9GPUHook: success
06:35:55: D3DSURFACE_DESC {
06:35:55: Format: D3DFMT_A8R8G8B8
06:35:55: Type: D3DRTYPE_SURFACE
06:35:55: Usage: D3DUSAGE_RENDERTARGET
06:35:55: Pool: D3DPOOL_DEFAULT
06:35:55: MultiSampleType: D3DMULTISAMPLE_NONE
06:35:55: MultiSampleQuality: 0
06:35:55: Width: 1680
06:35:55: Height: 1050
06:35:55: };
06:35:55: successfully capturing d3d9 frames via GPU
06:36:16: D3D9Reset called
06:36:16: ---------------------- Cleared D3D9 Capture ----------------------
06:36:16: successfully set up d3d9 hooks
06:36:18: D3D9EndScene called
06:36:18: D3D9Present called
06:36:18: DoD3D9GPUHook: success
06:36:18: D3DSURFACE_DESC {
06:36:18: Format: D3DFMT_A8R8G8B8
06:36:18: Type: D3DRTYPE_SURFACE
06:36:18: Usage: D3DUSAGE_RENDERTARGET
06:36:18: Pool: D3DPOOL_DEFAULT
06:36:18: MultiSampleType: D3DMULTISAMPLE_NONE
06:36:18: MultiSampleQuality: 0
06:36:18: Width: 1680
06:36:18: Height: 1050
06:36:18: };
06:36:18: successfully capturing d3d9 frames via GPU
06:37:23: D3D9Reset called
06:37:23: ---------------------- Cleared D3D9 Capture ----------------------
06:37:23: successfully set up d3d9 hooks
06:37:25: D3D9EndScene called
06:37:25: D3D9Present called
06:37:25: DoD3D9GPUHook: success
06:37:25: D3DSURFACE_DESC {
06:37:25: Format: D3DFMT_A8R8G8B8
06:37:25: Type: D3DRTYPE_SURFACE
06:37:25: Usage: D3DUSAGE_RENDERTARGET
06:37:25: Pool: D3DPOOL_DEFAULT
06:37:25: MultiSampleType: D3DMULTISAMPLE_NONE
06:37:25: MultiSampleQuality: 0
06:37:25: Width: 1680
06:37:25: Height: 1050
06:37:25: };
06:37:25: successfully capturing d3d9 frames via GPU
06:37:48: D3D9Reset called
06:37:48: ---------------------- Cleared D3D9 Capture ----------------------
06:37:48: successfully set up d3d9 hooks
06:37:50: D3D9EndScene called
06:37:50: D3D9Present called
06:37:50: DoD3D9GPUHook: success
06:37:50: D3DSURFACE_DESC {
06:37:50: Format: D3DFMT_A8R8G8B8
06:37:50: Type: D3DRTYPE_SURFACE
06:37:50: Usage: D3DUSAGE_RENDERTARGET
06:37:50: Pool: D3DPOOL_DEFAULT
06:37:50: MultiSampleType: D3DMULTISAMPLE_NONE
06:37:50: MultiSampleQuality: 0
06:37:50: Width: 1680
06:37:50: Height: 1050
06:37:50: };
06:37:50: successfully capturing d3d9 frames via GPU
06:38:41: D3D9Reset called
06:38:41: ---------------------- Cleared D3D9 Capture ----------------------
06:38:41: successfully set up d3d9 hooks
06:38:44: D3D9EndScene called
06:38:44: D3D9Present called
06:38:44: DoD3D9GPUHook: success
06:38:44: D3DSURFACE_DESC {
06:38:44: Format: D3DFMT_A8R8G8B8
06:38:44: Type: D3DRTYPE_SURFACE
06:38:44: Usage: D3DUSAGE_RENDERTARGET
06:38:44: Pool: D3DPOOL_DEFAULT
06:38:44: MultiSampleType: D3DMULTISAMPLE_NONE
06:38:44: MultiSampleQuality: 0
06:38:44: Width: 1680
06:38:44: Height: 1050
06:38:44: };
06:38:44: successfully capturing d3d9 frames via GPU
06:38:48: D3D9Reset called
06:38:48: ---------------------- Cleared D3D9 Capture ----------------------
06:38:49: successfully set up d3d9 hooks
06:38:51: D3D9EndScene called
06:38:51: D3D9Present called
06:38:51: DoD3D9GPUHook: success
06:38:51: D3DSURFACE_DESC {
06:38:51: Format: D3DFMT_A8R8G8B8
06:38:51: Type: D3DRTYPE_SURFACE
06:38:51: Usage: D3DUSAGE_RENDERTARGET
06:38:51: Pool: D3DPOOL_DEFAULT
06:38:51: MultiSampleType: D3DMULTISAMPLE_NONE
06:38:51: MultiSampleQuality: 0
06:38:51: Width: 1680
06:38:51: Height: 1050
06:38:51: };
06:38:51: successfully capturing d3d9 frames via GPU
06:41:03: D3D9Reset called
06:41:03: ---------------------- Cleared D3D9 Capture ----------------------
06:41:03: successfully set up d3d9 hooks
06:41:05: D3D9EndScene called
06:41:05: D3D9Present called
06:41:05: DoD3D9GPUHook: success
06:41:05: D3DSURFACE_DESC {
06:41:05: Format: D3DFMT_A8R8G8B8
06:41:05: Type: D3DRTYPE_SURFACE
06:41:05: Usage: D3DUSAGE_RENDERTARGET
06:41:05: Pool: D3DPOOL_DEFAULT
06:41:05: MultiSampleType: D3DMULTISAMPLE_NONE
06:41:05: MultiSampleQuality: 0
06:41:05: Width: 1680
06:41:05: Height: 1050
06:41:05: };
06:41:05: successfully capturing d3d9 frames via GPU
07:00:14: D3D9Reset called
07:00:14: ---------------------- Cleared D3D9 Capture ----------------------
07:00:15: successfully set up d3d9 hooks
07:00:17: D3D9EndScene called
07:00:17: D3D9Present called
07:00:17: DoD3D9GPUHook: success
07:00:17: D3DSURFACE_DESC {
07:00:17: Format: D3DFMT_A8R8G8B8
07:00:17: Type: D3DRTYPE_SURFACE
07:00:17: Usage: D3DUSAGE_RENDERTARGET
07:00:17: Pool: D3DPOOL_DEFAULT
07:00:17: MultiSampleType: D3DMULTISAMPLE_NONE
07:00:17: MultiSampleQuality: 0
07:00:17: Width: 1680
07:00:17: Height: 1050
07:00:17: };
07:00:17: successfully capturing d3d9 frames via GPU
07:01:29: D3D9Reset called
07:01:29: ---------------------- Cleared D3D9 Capture ----------------------
07:01:30: successfully set up d3d9 hooks
07:01:31: D3D9EndScene called
07:01:31: D3D9Present called
07:01:32: DoD3D9GPUHook: success
07:01:32: D3DSURFACE_DESC {
07:01:32: Format: D3DFMT_A8R8G8B8
07:01:32: Type: D3DRTYPE_SURFACE
07:01:32: Usage: D3DUSAGE_RENDERTARGET
07:01:32: Pool: D3DPOOL_DEFAULT
07:01:32: MultiSampleType: D3DMULTISAMPLE_NONE
07:01:32: MultiSampleQuality: 0
07:01:32: Width: 1680
07:01:32: Height: 1050
07:01:32: };
07:01:32: successfully capturing d3d9 frames via GPU
07:06:29: D3D9Reset called
07:06:29: ---------------------- Cleared D3D9 Capture ----------------------
07:06:30: successfully set up d3d9 hooks
07:06:31: D3D9EndScene called
07:06:31: D3D9Present called
07:06:32: DoD3D9GPUHook: success
07:06:32: D3DSURFACE_DESC {
07:06:32: Format: D3DFMT_A8R8G8B8
07:06:32: Type: D3DRTYPE_SURFACE
07:06:32: Usage: D3DUSAGE_RENDERTARGET
07:06:32: Pool: D3DPOOL_DEFAULT
07:06:32: MultiSampleType: D3DMULTISAMPLE_NONE
07:06:32: MultiSampleQuality: 0
07:06:32: Width: 1680
07:06:32: Height: 1050
07:06:32: };
07:06:32: successfully capturing d3d9 frames via GPU
07:14:06: D3D9Reset called
07:14:06: ---------------------- Cleared D3D9 Capture ----------------------
07:14:07: successfully set up d3d9 hooks
07:14:09: D3D9EndScene called
07:14:09: D3D9Present called
07:14:09: DoD3D9GPUHook: success
07:14:09: D3DSURFACE_DESC {
07:14:09: Format: D3DFMT_A8R8G8B8
07:14:09: Type: D3DRTYPE_SURFACE
07:14:09: Usage: D3DUSAGE_RENDERTARGET
07:14:09: Pool: D3DPOOL_DEFAULT
07:14:09: MultiSampleType: D3DMULTISAMPLE_NONE
07:14:09: MultiSampleQuality: 0
07:14:09: Width: 1680
07:14:09: Height: 1050
07:14:09: };
07:14:09: successfully capturing d3d9 frames via GPU
07:14:36: D3D9Reset called
07:14:36: ---------------------- Cleared D3D9 Capture ----------------------
07:14:36: successfully set up d3d9 hooks
07:14:38: D3D9EndScene called
07:14:38: D3D9Present called
07:14:38: DoD3D9GPUHook: success
07:14:38: D3DSURFACE_DESC {
07:14:38: Format: D3DFMT_A8R8G8B8
07:14:38: Type: D3DRTYPE_SURFACE
07:14:38: Usage: D3DUSAGE_RENDERTARGET
07:14:38: Pool: D3DPOOL_DEFAULT
07:14:38: MultiSampleType: D3DMULTISAMPLE_NONE
07:14:38: MultiSampleQuality: 0
07:14:38: Width: 1680
07:14:38: Height: 1050
07:14:38: };
07:14:38: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2014-06-30, 06:31:40: we're booting up:
06:31:40: CaptureThread: attached to process csgo.exe
06:31:41: D3D9 Present
06:31:41: GL Present
06:31:41: (half life scientist) everything.. seems to be in order
06:31:42: D3D9EndScene called
06:31:42: D3DPRESENT_PARAMETERS {
06:31:42: BackBufferWidth: 1680
06:31:42: BackBufferHeight: 1050
06:31:42: BackBufferFormat: D3DFMT_A8R8G8B8
06:31:42: BackBufferCount: 1
06:31:42: MultiSampleType: D3DMULTISAMPLE_NONE
06:31:42: MultiSampleQuality: 0
06:31:42: SwapEffect: D3DSWAPEFFECT_DISCARD
06:31:42: hDeviceWindow: 10883574
06:31:42: Windowed: false
06:31:42: EnableAutoDepthStencil: true
06:31:42: AutoDepthStencilFormat: D3DFMT_D24S8
06:31:42: Flags: None
06:31:42: FullScreen_RefreshRateInHz: 60
06:31:42: PresentationInterval: 2147483648
06:31:42: };
06:31:42: successfully set up d3d9 hooks
06:31:42: D3D9Present called
06:31:42: DoD3D9GPUHook: success
06:31:42: D3DSURFACE_DESC {
06:31:42: Format: D3DFMT_A8R8G8B8
06:31:42: Type: D3DRTYPE_SURFACE
06:31:42: Usage: D3DUSAGE_RENDERTARGET
06:31:42: Pool: D3DPOOL_DEFAULT
06:31:42: MultiSampleType: D3DMULTISAMPLE_NONE
06:31:42: MultiSampleQuality: 0
06:31:42: Width: 1680
06:31:42: Height: 1050
06:31:42: };
06:31:42: successfully capturing d3d9 frames via GPU
06:32:14: ---------------------- Cleared D3D9 Capture ----------------------
06:32:14: received restart event, capturing
06:32:14: DoD3D9GPUHook: success
06:32:14: D3D9Reset called
06:32:14: ---------------------- Cleared D3D9 Capture ----------------------
06:32:14: successfully set up d3d9 hooks
06:32:14: D3D9EndScene called
06:32:14: D3D9Present called
06:32:14: DoD3D9GPUHook: success
06:32:48: D3D9Reset called
06:32:48: ---------------------- Cleared D3D9 Capture ----------------------
06:32:49: successfully set up d3d9 hooks
06:32:49: D3D9EndScene called
06:32:49: D3D9Present called
06:32:49: DoD3D9GPUHook: success
06:33:01: D3DSURFACE_DESC {
06:33:01: Format: D3DFMT_A8R8G8B8
06:33:01: Type: D3DRTYPE_SURFACE
06:33:01: Usage: D3DUSAGE_RENDERTARGET
06:33:01: Pool: D3DPOOL_DEFAULT
06:33:01: MultiSampleType: D3DMULTISAMPLE_NONE
06:33:01: MultiSampleQuality: 0
06:33:01: Width: 1680
06:33:01: Height: 1050
06:33:01: };
06:33:01: successfully capturing d3d9 frames via GPU
06:33:01: D3D9Reset called
06:33:01: ---------------------- Cleared D3D9 Capture ----------------------
06:33:01: successfully set up d3d9 hooks
06:33:01: D3D9EndScene called
06:33:01: D3D9Present called
06:33:01: DoD3D9GPUHook: success
06:33:01: D3DSURFACE_DESC {
06:33:01: Format: D3DFMT_A8R8G8B8
06:33:01: Type: D3DRTYPE_SURFACE
06:33:01: Usage: D3DUSAGE_RENDERTARGET
06:33:01: Pool: D3DPOOL_DEFAULT
06:33:01: MultiSampleType: D3DMULTISAMPLE_NONE
06:33:01: MultiSampleQuality: 0
06:33:01: Width: 1680
06:33:01: Height: 1050
06:33:01: };
06:33:01: successfully capturing d3d9 frames via GPU
06:35:53: D3D9Reset called
06:35:53: ---------------------- Cleared D3D9 Capture ----------------------
06:35:53: successfully set up d3d9 hooks
06:35:55: D3D9EndScene called
06:35:55: D3D9Present called
06:35:55: DoD3D9GPUHook: success
06:35:55: D3DSURFACE_DESC {
06:35:55: Format: D3DFMT_A8R8G8B8
06:35:55: Type: D3DRTYPE_SURFACE
06:35:55: Usage: D3DUSAGE_RENDERTARGET
06:35:55: Pool: D3DPOOL_DEFAULT
06:35:55: MultiSampleType: D3DMULTISAMPLE_NONE
06:35:55: MultiSampleQuality: 0
06:35:55: Width: 1680
06:35:55: Height: 1050
06:35:55: };
06:35:55: successfully capturing d3d9 frames via GPU
06:36:16: D3D9Reset called
06:36:16: ---------------------- Cleared D3D9 Capture ----------------------
06:36:16: successfully set up d3d9 hooks
06:36:18: D3D9EndScene called
06:36:18: D3D9Present called
06:36:18: DoD3D9GPUHook: success
06:36:18: D3DSURFACE_DESC {
06:36:18: Format: D3DFMT_A8R8G8B8
06:36:18: Type: D3DRTYPE_SURFACE
06:36:18: Usage: D3DUSAGE_RENDERTARGET
06:36:18: Pool: D3DPOOL_DEFAULT
06:36:18: MultiSampleType: D3DMULTISAMPLE_NONE
06:36:18: MultiSampleQuality: 0
06:36:18: Width: 1680
06:36:18: Height: 1050
06:36:18: };
06:36:18: successfully capturing d3d9 frames via GPU
06:37:23: D3D9Reset called
06:37:23: ---------------------- Cleared D3D9 Capture ----------------------
06:37:23: successfully set up d3d9 hooks
06:37:25: D3D9EndScene called
06:37:25: D3D9Present called
06:37:25: DoD3D9GPUHook: success
06:37:25: D3DSURFACE_DESC {
06:37:25: Format: D3DFMT_A8R8G8B8
06:37:25: Type: D3DRTYPE_SURFACE
06:37:25: Usage: D3DUSAGE_RENDERTARGET
06:37:25: Pool: D3DPOOL_DEFAULT
06:37:25: MultiSampleType: D3DMULTISAMPLE_NONE
06:37:25: MultiSampleQuality: 0
06:37:25: Width: 1680
06:37:25: Height: 1050
06:37:25: };
06:37:25: successfully capturing d3d9 frames via GPU
06:37:48: D3D9Reset called
06:37:48: ---------------------- Cleared D3D9 Capture ----------------------
06:37:48: successfully set up d3d9 hooks
06:37:50: D3D9EndScene called
06:37:50: D3D9Present called
06:37:50: DoD3D9GPUHook: success
06:37:50: D3DSURFACE_DESC {
06:37:50: Format: D3DFMT_A8R8G8B8
06:37:50: Type: D3DRTYPE_SURFACE
06:37:50: Usage: D3DUSAGE_RENDERTARGET
06:37:50: Pool: D3DPOOL_DEFAULT
06:37:50: MultiSampleType: D3DMULTISAMPLE_NONE
06:37:50: MultiSampleQuality: 0
06:37:50: Width: 1680
06:37:50: Height: 1050
06:37:50: };
06:37:50: successfully capturing d3d9 frames via GPU
06:38:41: D3D9Reset called
06:38:41: ---------------------- Cleared D3D9 Capture ----------------------
06:38:41: successfully set up d3d9 hooks
06:38:44: D3D9EndScene called
06:38:44: D3D9Present called
06:38:44: DoD3D9GPUHook: success
06:38:44: D3DSURFACE_DESC {
06:38:44: Format: D3DFMT_A8R8G8B8
06:38:44: Type: D3DRTYPE_SURFACE
06:38:44: Usage: D3DUSAGE_RENDERTARGET
06:38:44: Pool: D3DPOOL_DEFAULT
06:38:44: MultiSampleType: D3DMULTISAMPLE_NONE
06:38:44: MultiSampleQuality: 0
06:38:44: Width: 1680
06:38:44: Height: 1050
06:38:44: };
06:38:44: successfully capturing d3d9 frames via GPU
06:38:48: D3D9Reset called
06:38:48: ---------------------- Cleared D3D9 Capture ----------------------
06:38:49: successfully set up d3d9 hooks
06:38:51: D3D9EndScene called
06:38:51: D3D9Present called
06:38:51: DoD3D9GPUHook: success
06:38:51: D3DSURFACE_DESC {
06:38:51: Format: D3DFMT_A8R8G8B8
06:38:51: Type: D3DRTYPE_SURFACE
06:38:51: Usage: D3DUSAGE_RENDERTARGET
06:38:51: Pool: D3DPOOL_DEFAULT
06:38:51: MultiSampleType: D3DMULTISAMPLE_NONE
06:38:51: MultiSampleQuality: 0
06:38:51: Width: 1680
06:38:51: Height: 1050
06:38:51: };
06:38:51: successfully capturing d3d9 frames via GPU
06:41:03: D3D9Reset called
06:41:03: ---------------------- Cleared D3D9 Capture ----------------------
06:41:03: successfully set up d3d9 hooks
06:41:05: D3D9EndScene called
06:41:05: D3D9Present called
06:41:05: DoD3D9GPUHook: success
06:41:05: D3DSURFACE_DESC {
06:41:05: Format: D3DFMT_A8R8G8B8
06:41:05: Type: D3DRTYPE_SURFACE
06:41:05: Usage: D3DUSAGE_RENDERTARGET
06:41:05: Pool: D3DPOOL_DEFAULT
06:41:05: MultiSampleType: D3DMULTISAMPLE_NONE
06:41:05: MultiSampleQuality: 0
06:41:05: Width: 1680
06:41:05: Height: 1050
06:41:05: };
06:41:05: successfully capturing d3d9 frames via GPU
07:00:14: D3D9Reset called
07:00:14: ---------------------- Cleared D3D9 Capture ----------------------
07:00:15: successfully set up d3d9 hooks
07:00:17: D3D9EndScene called
07:00:17: D3D9Present called
07:00:17: DoD3D9GPUHook: success
07:00:17: D3DSURFACE_DESC {
07:00:17: Format: D3DFMT_A8R8G8B8
07:00:17: Type: D3DRTYPE_SURFACE
07:00:17: Usage: D3DUSAGE_RENDERTARGET
07:00:17: Pool: D3DPOOL_DEFAULT
07:00:17: MultiSampleType: D3DMULTISAMPLE_NONE
07:00:17: MultiSampleQuality: 0
07:00:17: Width: 1680
07:00:17: Height: 1050
07:00:17: };
07:00:17: successfully capturing d3d9 frames via GPU
07:01:29: D3D9Reset called
07:01:29: ---------------------- Cleared D3D9 Capture ----------------------
07:01:30: successfully set up d3d9 hooks
07:01:31: D3D9EndScene called
07:01:31: D3D9Present called
07:01:32: DoD3D9GPUHook: success
07:01:32: D3DSURFACE_DESC {
07:01:32: Format: D3DFMT_A8R8G8B8
07:01:32: Type: D3DRTYPE_SURFACE
07:01:32: Usage: D3DUSAGE_RENDERTARGET
07:01:32: Pool: D3DPOOL_DEFAULT
07:01:32: MultiSampleType: D3DMULTISAMPLE_NONE
07:01:32: MultiSampleQuality: 0
07:01:32: Width: 1680
07:01:32: Height: 1050
07:01:32: };
07:01:32: successfully capturing d3d9 frames via GPU
07:06:29: D3D9Reset called
07:06:29: ---------------------- Cleared D3D9 Capture ----------------------
07:06:30: successfully set up d3d9 hooks
07:06:31: D3D9EndScene called
07:06:31: D3D9Present called
07:06:32: DoD3D9GPUHook: success
07:06:32: D3DSURFACE_DESC {
07:06:32: Format: D3DFMT_A8R8G8B8
07:06:32: Type: D3DRTYPE_SURFACE
07:06:32: Usage: D3DUSAGE_RENDERTARGET
07:06:32: Pool: D3DPOOL_DEFAULT
07:06:32: MultiSampleType: D3DMULTISAMPLE_NONE
07:06:32: MultiSampleQuality: 0
07:06:32: Width: 1680
07:06:32: Height: 1050
07:06:32: };
07:06:32: successfully capturing d3d9 frames via GPU
07:14:06: D3D9Reset called
07:14:06: ---------------------- Cleared D3D9 Capture ----------------------
07:14:07: successfully set up d3d9 hooks
07:14:09: D3D9EndScene called
07:14:09: D3D9Present called
07:14:09: DoD3D9GPUHook: success
07:14:09: D3DSURFACE_DESC {
07:14:09: Format: D3DFMT_A8R8G8B8
07:14:09: Type: D3DRTYPE_SURFACE
07:14:09: Usage: D3DUSAGE_RENDERTARGET
07:14:09: Pool: D3DPOOL_DEFAULT
07:14:09: MultiSampleType: D3DMULTISAMPLE_NONE
07:14:09: MultiSampleQuality: 0
07:14:09: Width: 1680
07:14:09: Height: 1050
07:14:09: };
07:14:09: successfully capturing d3d9 frames via GPU
07:14:36: D3D9Reset called
07:14:36: ---------------------- Cleared D3D9 Capture ----------------------
07:14:36: successfully set up d3d9 hooks
07:14:38: D3D9EndScene called
07:14:38: D3D9Present called
07:14:38: DoD3D9GPUHook: success
07:14:38: D3DSURFACE_DESC {
07:14:38: Format: D3DFMT_A8R8G8B8
07:14:38: Type: D3DRTYPE_SURFACE
07:14:38: Usage: D3DUSAGE_RENDERTARGET
07:14:38: Pool: D3DPOOL_DEFAULT
07:14:38: MultiSampleType: D3DMULTISAMPLE_NONE
07:14:38: MultiSampleQuality: 0
07:14:38: Width: 1680
07:14:38: Height: 1050
07:14:38: };
07:14:38: successfully capturing d3d9 frames via GPU
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