Created
December 5, 2015 00:49
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Save anonymous/72f09afdb9a40da14d6f to your computer and use it in GitHub Desktop.
Noughts and Crosses // source http://jsbin.com/xaniro/49
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Noughts and Crosses</title> | |
<style id="jsbin-css"> | |
#left-top { | |
border-right: 1px dotted black; | |
border-bottom: 1px dotted black; | |
width: 10%; | |
} | |
#center-top { | |
border-bottom: 1px dotted black; | |
border-right: 1px dotted black; | |
height: 50px; | |
width: 10%; | |
} | |
#right-top { | |
border-bottom: 1px dotted black; | |
width: 10%; | |
} | |
#left-middle { | |
border-right: 1px dotted black; | |
border-bottom: 1px dotted black; | |
} | |
#center-middle { | |
border-bottom: 1px dotted black; | |
border-right: 1px dotted black; | |
height: 50px; | |
} | |
#right-middle { | |
border-bottom: 1px dotted black; | |
} | |
#left-bottom { | |
border-right: 1px dotted black; | |
} | |
#center-bottom { | |
border-right: 1px dotted black; | |
height: 50px; | |
} | |
#right-bottom { | |
width: 20px; | |
} | |
</style> | |
</head> | |
<body> | |
<table style="padding-left: 20%"> | |
<tr> | |
<td id="left-top" onclick="myMarker(this.id)"> | |
<center> -</center> | |
</td> | |
<td id="center-top" onclick="myMarker(this.id)"> | |
<center> - </center> | |
</td> | |
<td id="right-top" onclick="myMarker(this.id)"> | |
<center> - </center> | |
</td> | |
</tr> | |
<tr> | |
<td id="left-middle" onclick="myMarker(this.id)"> | |
<center> - </center> | |
</td> | |
<td id="center-middle" onclick="myMarker(this.id)"> | |
<center> - </center> | |
</td> | |
<td id="right-middle" onclick="myMarker(this.id)"> | |
<center> - </center> | |
</td> | |
</tr> | |
<tr> | |
<td id="left-bottom" onclick="myMarker(this.id)"> | |
<center> - </center> | |
</td> | |
<td id="center-bottom" onclick="myMarker(this.id)"> | |
<center> - </center> | |
</td> | |
<td id="right-bottom" onclick="myMarker(this.id)"> | |
<center> - </center> | |
</td> | |
</tr> | |
</table> | |
<script id="jsbin-javascript"> | |
var secondPlayer=true; | |
var marksArray = [[],[],[]]; | |
function winnerCheck (mark){ | |
console.log(marksArray[0].length); | |
if(mark==='X'){ | |
alert('Player 1 is the Winner!'); | |
location.reload(); | |
} | |
else if(mark==='O'){ | |
alert('Player 2 is the Winner!'); | |
location.reload(); | |
} | |
} | |
function winChecker(){ | |
console.log('winChecker called'); | |
console.log('marksArray=>', marksArray); | |
//horizontal checks | |
var condition1 = marksArray[0][0]===marksArray[0][1] && marksArray[0][1]===marksArray[0][2]; | |
var condition2 = marksArray[1][0]===marksArray[1][1] && marksArray[1][1]===marksArray[1][2]; | |
var condition3 = marksArray[2][0]===marksArray[2][1] && marksArray[2][1]===marksArray[2][2]; | |
//vertical checks | |
var condition4 = marksArray[0][0]===marksArray[1][0] && marksArray[1][0]===marksArray[2][0]; | |
var condition5 = marksArray[0][1]===marksArray[1][1] && marksArray[1][1]===marksArray[2][1]; | |
var condition6 = marksArray[0][2]===marksArray[1][2] && marksArray[1][2]===marksArray[2][2]; | |
//diagonal checks | |
var condition7 = marksArray[0][0]===marksArray[1][1] && marksArray[1][1]===marksArray[2][2]; | |
var condition8 = marksArray[0][2]===marksArray[1][1] && marksArray[1][1]===marksArray[2][0]; | |
if(condition1){winnerCheck(marksArray[0][2]);} | |
if(condition2){winnerCheck(marksArray[1][2]);} | |
if(condition3){winnerCheck(marksArray[2][2]);} | |
if(condition4){winnerCheck(marksArray[2][0]);} | |
if(condition5){winnerCheck(marksArray[2][1]);} | |
if(condition6){winnerCheck(marksArray[2][2]);} | |
if(condition7){winnerCheck(marksArray[2][2]);} | |
if(condition8){winnerCheck(marksArray[2][0]);} | |
if(marksArray[0].length===3 && marksArray[1].length===3 && marksArray[2].length===3){ | |
alert('Match is a draw!'); | |
location.reload(); | |
} | |
} | |
function referee(thisId, mark){ | |
switch(thisId){ | |
case "left-top": marksArray[0][0]=mark; | |
winChecker(); | |
break; | |
case "center-top": marksArray[0][1]=mark; | |
winChecker(); | |
break; | |
case "right-top": marksArray[0][2]=mark; | |
winChecker(); | |
break; | |
case "left-middle": marksArray[1][0]=mark; | |
winChecker(); | |
break; | |
case "center-middle": marksArray[1][1]=mark; | |
winChecker(); | |
break; | |
case "right-middle": marksArray[1][2]=mark; | |
winChecker(); | |
break; | |
case "left-bottom": marksArray[2][0]=mark; | |
winChecker(); | |
break; | |
case "center-bottom": marksArray[2][1]=mark; | |
winChecker(); | |
break; | |
case "right-bottom": marksArray[2][2]=mark; | |
winChecker(); | |
break; | |
} | |
} | |
function myMarker(thisId) { | |
var innerContent; | |
if(secondPlayer){ | |
innerContent="X"; | |
} else { | |
innerContent="O"; | |
} | |
document.getElementById(thisId).innerHTML = "<center>"+innerContent+"</center>"; | |
secondPlayer=!secondPlayer; | |
referee(thisId, innerContent); | |
} | |
</script> | |
<script id="jsbin-source-css" type="text/css">#left-top { | |
border-right: 1px dotted black; | |
border-bottom: 1px dotted black; | |
width: 10%; | |
} | |
#center-top { | |
border-bottom: 1px dotted black; | |
border-right: 1px dotted black; | |
height: 50px; | |
width: 10%; | |
} | |
#right-top { | |
border-bottom: 1px dotted black; | |
width: 10%; | |
} | |
#left-middle { | |
border-right: 1px dotted black; | |
border-bottom: 1px dotted black; | |
} | |
#center-middle { | |
border-bottom: 1px dotted black; | |
border-right: 1px dotted black; | |
height: 50px; | |
} | |
#right-middle { | |
border-bottom: 1px dotted black; | |
} | |
#left-bottom { | |
border-right: 1px dotted black; | |
} | |
#center-bottom { | |
border-right: 1px dotted black; | |
height: 50px; | |
} | |
#right-bottom { | |
width: 20px; | |
}</script> | |
<script id="jsbin-source-javascript" type="text/javascript">var secondPlayer=true; | |
var marksArray = [[],[],[]]; | |
function winnerCheck (mark){ | |
console.log(marksArray[0].length); | |
if(mark==='X'){ | |
alert('Player 1 is the Winner!'); | |
location.reload(); | |
} | |
else if(mark==='O'){ | |
alert('Player 2 is the Winner!'); | |
location.reload(); | |
} | |
} | |
function winChecker(){ | |
console.log('winChecker called'); | |
console.log('marksArray=>', marksArray); | |
//horizontal checks | |
var condition1 = marksArray[0][0]===marksArray[0][1] && marksArray[0][1]===marksArray[0][2]; | |
var condition2 = marksArray[1][0]===marksArray[1][1] && marksArray[1][1]===marksArray[1][2]; | |
var condition3 = marksArray[2][0]===marksArray[2][1] && marksArray[2][1]===marksArray[2][2]; | |
//vertical checks | |
var condition4 = marksArray[0][0]===marksArray[1][0] && marksArray[1][0]===marksArray[2][0]; | |
var condition5 = marksArray[0][1]===marksArray[1][1] && marksArray[1][1]===marksArray[2][1]; | |
var condition6 = marksArray[0][2]===marksArray[1][2] && marksArray[1][2]===marksArray[2][2]; | |
//diagonal checks | |
var condition7 = marksArray[0][0]===marksArray[1][1] && marksArray[1][1]===marksArray[2][2]; | |
var condition8 = marksArray[0][2]===marksArray[1][1] && marksArray[1][1]===marksArray[2][0]; | |
if(condition1){winnerCheck(marksArray[0][2]);} | |
if(condition2){winnerCheck(marksArray[1][2]);} | |
if(condition3){winnerCheck(marksArray[2][2]);} | |
if(condition4){winnerCheck(marksArray[2][0]);} | |
if(condition5){winnerCheck(marksArray[2][1]);} | |
if(condition6){winnerCheck(marksArray[2][2]);} | |
if(condition7){winnerCheck(marksArray[2][2]);} | |
if(condition8){winnerCheck(marksArray[2][0]);} | |
if(marksArray[0].length===3 && marksArray[1].length===3 && marksArray[2].length===3){ | |
alert('Match is a draw!'); | |
location.reload(); | |
} | |
} | |
function referee(thisId, mark){ | |
switch(thisId){ | |
case "left-top": marksArray[0][0]=mark; | |
winChecker(); | |
break; | |
case "center-top": marksArray[0][1]=mark; | |
winChecker(); | |
break; | |
case "right-top": marksArray[0][2]=mark; | |
winChecker(); | |
break; | |
case "left-middle": marksArray[1][0]=mark; | |
winChecker(); | |
break; | |
case "center-middle": marksArray[1][1]=mark; | |
winChecker(); | |
break; | |
case "right-middle": marksArray[1][2]=mark; | |
winChecker(); | |
break; | |
case "left-bottom": marksArray[2][0]=mark; | |
winChecker(); | |
break; | |
case "center-bottom": marksArray[2][1]=mark; | |
winChecker(); | |
break; | |
case "right-bottom": marksArray[2][2]=mark; | |
winChecker(); | |
break; | |
} | |
} | |
function myMarker(thisId) { | |
var innerContent; | |
if(secondPlayer){ | |
innerContent="X"; | |
} else { | |
innerContent="O"; | |
} | |
document.getElementById(thisId).innerHTML = "<center>"+innerContent+"</center>"; | |
secondPlayer=!secondPlayer; | |
referee(thisId, innerContent); | |
} | |
</script></body> | |
</html> |
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Learn more about bidirectional Unicode characters
#left-top { | |
border-right: 1px dotted black; | |
border-bottom: 1px dotted black; | |
width: 10%; | |
} | |
#center-top { | |
border-bottom: 1px dotted black; | |
border-right: 1px dotted black; | |
height: 50px; | |
width: 10%; | |
} | |
#right-top { | |
border-bottom: 1px dotted black; | |
width: 10%; | |
} | |
#left-middle { | |
border-right: 1px dotted black; | |
border-bottom: 1px dotted black; | |
} | |
#center-middle { | |
border-bottom: 1px dotted black; | |
border-right: 1px dotted black; | |
height: 50px; | |
} | |
#right-middle { | |
border-bottom: 1px dotted black; | |
} | |
#left-bottom { | |
border-right: 1px dotted black; | |
} | |
#center-bottom { | |
border-right: 1px dotted black; | |
height: 50px; | |
} | |
#right-bottom { | |
width: 20px; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var secondPlayer=true; | |
var marksArray = [[],[],[]]; | |
function winnerCheck (mark){ | |
console.log(marksArray[0].length); | |
if(mark==='X'){ | |
alert('Player 1 is the Winner!'); | |
location.reload(); | |
} | |
else if(mark==='O'){ | |
alert('Player 2 is the Winner!'); | |
location.reload(); | |
} | |
} | |
function winChecker(){ | |
console.log('winChecker called'); | |
console.log('marksArray=>', marksArray); | |
//horizontal checks | |
var condition1 = marksArray[0][0]===marksArray[0][1] && marksArray[0][1]===marksArray[0][2]; | |
var condition2 = marksArray[1][0]===marksArray[1][1] && marksArray[1][1]===marksArray[1][2]; | |
var condition3 = marksArray[2][0]===marksArray[2][1] && marksArray[2][1]===marksArray[2][2]; | |
//vertical checks | |
var condition4 = marksArray[0][0]===marksArray[1][0] && marksArray[1][0]===marksArray[2][0]; | |
var condition5 = marksArray[0][1]===marksArray[1][1] && marksArray[1][1]===marksArray[2][1]; | |
var condition6 = marksArray[0][2]===marksArray[1][2] && marksArray[1][2]===marksArray[2][2]; | |
//diagonal checks | |
var condition7 = marksArray[0][0]===marksArray[1][1] && marksArray[1][1]===marksArray[2][2]; | |
var condition8 = marksArray[0][2]===marksArray[1][1] && marksArray[1][1]===marksArray[2][0]; | |
if(condition1){winnerCheck(marksArray[0][2]);} | |
if(condition2){winnerCheck(marksArray[1][2]);} | |
if(condition3){winnerCheck(marksArray[2][2]);} | |
if(condition4){winnerCheck(marksArray[2][0]);} | |
if(condition5){winnerCheck(marksArray[2][1]);} | |
if(condition6){winnerCheck(marksArray[2][2]);} | |
if(condition7){winnerCheck(marksArray[2][2]);} | |
if(condition8){winnerCheck(marksArray[2][0]);} | |
if(marksArray[0].length===3 && marksArray[1].length===3 && marksArray[2].length===3){ | |
alert('Match is a draw!'); | |
location.reload(); | |
} | |
} | |
function referee(thisId, mark){ | |
switch(thisId){ | |
case "left-top": marksArray[0][0]=mark; | |
winChecker(); | |
break; | |
case "center-top": marksArray[0][1]=mark; | |
winChecker(); | |
break; | |
case "right-top": marksArray[0][2]=mark; | |
winChecker(); | |
break; | |
case "left-middle": marksArray[1][0]=mark; | |
winChecker(); | |
break; | |
case "center-middle": marksArray[1][1]=mark; | |
winChecker(); | |
break; | |
case "right-middle": marksArray[1][2]=mark; | |
winChecker(); | |
break; | |
case "left-bottom": marksArray[2][0]=mark; | |
winChecker(); | |
break; | |
case "center-bottom": marksArray[2][1]=mark; | |
winChecker(); | |
break; | |
case "right-bottom": marksArray[2][2]=mark; | |
winChecker(); | |
break; | |
} | |
} | |
function myMarker(thisId) { | |
var innerContent; | |
if(secondPlayer){ | |
innerContent="X"; | |
} else { | |
innerContent="O"; | |
} | |
document.getElementById(thisId).innerHTML = "<center>"+innerContent+"</center>"; | |
secondPlayer=!secondPlayer; | |
referee(thisId, innerContent); | |
} |
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My basic 2 player working version of tic-tac-toe.