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/gist:7468922ab043904eb91c Secret
Created Jan 31, 2014

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/hiigara/Library/FS2_Open/data/fs2_open.log', Fri Jan 31 10:21:44 2014 ...
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
-noglow
-nospec
-no_vsync
-3dwarp
-ship_choice_3d
-mod blueplanet2,blueplanet,mediavps_3612
-no_set_gamma
-noparseerrors
-window
Building file index...
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-compat.vp' with a checksum of 0x9c7d79f8
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-core.vp' with a checksum of 0x64e738b9
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-core.vp' with a checksum of 0xe5b684cd
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack '/Users/hiigara/Downloads/FS2/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/Users/hiigara/Downloads/FS2/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/Users/hiigara/Downloads/FS2/Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/Users/hiigara/Downloads/FS2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Users/hiigara/Downloads/FS2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Users/hiigara/Downloads/FS2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Users/hiigara/Downloads/FS2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Users/hiigara/Downloads/FS2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Users/hiigara/Downloads/FS2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Users/hiigara/Downloads/FS2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Users/hiigara/Downloads/FS2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/hiigara/Library/FS2_Open/blueplanet2/' ... 5 files
Searching root '/Users/hiigara/Library/FS2_Open/blueplanet/' ... 1 files
Searching root '/Users/hiigara/Library/FS2_Open/mediavps_3612/' ... 0 files
Searching root '/Users/hiigara/Library/FS2_Open/' ... 2 files
Searching root '/Users/hiigara/Downloads/FS2/blueplanet2/' ... 0 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-audio1.vp' ... 243 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-compat.vp' ... 1 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-core.vp' ... 92 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-visuals1.vp' ... 682 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet2/bp2-visuals2.vp' ... 2480 files
Searching root '/Users/hiigara/Downloads/FS2/blueplanet/' ... 0 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-audio1.vp' ... 41 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-audio2.vp' ... 683 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-compat.vp' ... 1 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-core.vp' ... 47 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-visuals1.vp' ... 400 files
Searching root pack '/Users/hiigara/Downloads/FS2/blueplanet/bp-visuals2.vp' ... 1561 files
Searching root '/Users/hiigara/Downloads/FS2/mediavps_3612/' ... 0 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Advanced.vp' ... 1283 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Assets.3612.vp' ... 315 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Assets.vp' ... 1527 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Effects.3612.vp' ... 10 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Effects.vp' ... 1876 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Music.vp' ... 32 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_RadarIcons.vp' ... 24 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Root.3612.vp' ... 13 files
Searching root pack '/Users/hiigara/Downloads/FS2/mediavps_3612/MV_Root.vp' ... 94 files
Searching root '/Users/hiigara/Downloads/FS2/' ... 4 files
Searching root pack '/Users/hiigara/Downloads/FS2/multi-mission-pack.vp' ... 110 files
Searching root pack '/Users/hiigara/Downloads/FS2/multi-voice-pack.vp' ... 307 files
Searching root pack '/Users/hiigara/Downloads/FS2/Root_fs2.vp' ... 157 files
Searching root pack '/Users/hiigara/Downloads/FS2/smarty_fs2.vp' ... 10 files
Searching root pack '/Users/hiigara/Downloads/FS2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Users/hiigara/Downloads/FS2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Users/hiigara/Downloads/FS2/stu_fs2.vp' ... 2355 files
Searching root pack '/Users/hiigara/Downloads/FS2/tango1_fs2.vp' ... 32 files
Searching root pack '/Users/hiigara/Downloads/FS2/tango2_fs2.vp' ... 15 files
Searching root pack '/Users/hiigara/Downloads/FS2/tango3_fs2.vp' ... 10 files
Searching root pack '/Users/hiigara/Downloads/FS2/warble_fs2.vp' ... 52 files
Found 40 roots and 20470 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "AL_EXT_float32".
Sample rate: 0 (44100)
EFX enabled: NO
Playback device: Built-in Output
Capture device: Built-in Microphone
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x720 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : NVIDIA GeForce GT 650M OpenGL Engine
OpenGL Version : 2.1 NVIDIA-8.16.74 310.40.00.10f02
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 8 (16)
Max elements vertices: 1048575
Max elements indices: 150000
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
TBM => Starting parse of 'bp2-equip-sct.tbm' ...
TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl'...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp-mfl.tbm' ...
TBM => Starting parse of 'bp2-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp2-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
TBM => Starting parse of 'bp2-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'bp2-wep.tbm' ...
Ignoring free flight speed for weapon 'Trebuchet#Aegis'
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
TBM => Starting parse of 'bp2-shp.tbm' ...
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI time1 with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
TBM => Starting parse of 'bp-main-hall.tbm' ...
TBM => Starting parse of 'bp2-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 281
Compiling video-processing shader ...
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Sajuuk.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'thunderlords.pcx'
PLR => Loading complete!
PLR => Verifying 'FSPORT.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Sajuuk.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Wat.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'WIH fix.plr' with version 0...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'WIH.plr' with version 0...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'wut.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Sajuuk.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'thunderlords.pcx'
PLR => Loading complete!
CSG => Loading 'Sajuuk.bp2-p2.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'thunderlords.pcx'
CSG => Loading complete!
CSG => Loading 'Sajuuk.bp2-p2.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'thunderlords.pcx'
CSG => Loading complete!
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Sajuuk.bp2-p2.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'thunderlords.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'bp2-20.fs2'
Hmmm... Extension passed to mission_load...
Using callsign: Laporte
Using alternate ship type name: Gaian Effort
Using callsign: Ivan Gwilym
Using callsign: Sergei Gwilym
Using alternate ship type name: Gaian Effort
Using alternate ship type name: Gaian Effort
Starting mission message count : 294
Someone passed an extension to bm_load_animation for file 'BW-Head-CIV03b.ani'
ANI BW-Head-CIV03b.ani with size 160x120 (6.2% wasted)
Someone passed an extension to bm_load_animation for file 'BW-Head-CIV03a.ani'
ANI BW-Head-CIV03a.ani with size 160x120 (6.2% wasted)
Ending mission message count : 300
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'custos2.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
IBX: Found a good IBX to read for 'custos2.pof'.
IBX-DEBUG => POF checksum: 0x08d7ff77, IBX checksum: 0xb7faef44 -- "custos2.pof"
Loading model 'btrlscar.pof'
IBX: Found a good IBX to read for 'btrlscar.pof'.
IBX-DEBUG => POF checksum: 0xb352d231, IBX checksum: 0x345c5f10 -- "btrlscar.pof"
Loading model 'gefhabitat.pof'
IBX: Found a good IBX to read for 'gefhabitat.pof'.
IBX-DEBUG => POF checksum: 0x21423b96, IBX checksum: 0xd2238c03 -- "gefhabitat.pof"
Loading model 'refinery.pof'
Potential problem found: Unrecognized subsystem type 'MainTank1a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'MainTank2a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank1a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank2a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank3a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank4a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank5a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank6a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank7a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank8a', believed to be in ship refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank9a', believed to be in ship refinery.pof
Found live debris model for 'MainTank2a'
Found live debris model for 'SmallTank1a'
Found live debris model for 'SmallTank2a'
Found live debris model for 'SmallTank3a'
Found live debris model for 'SmallTank4a'
Found live debris model for 'SmallTank5a'
Found live debris model for 'SmallTank6a'
Found live debris model for 'SmallTank7a'
Found live debris model for 'SmallTank8a'
Found live debris model for 'SmallTank9a'
IBX: Found a good IBX to read for 'refinery.pof'.
IBX-DEBUG => POF checksum: 0x5404f564, IBX checksum: 0x48c73b27 -- "refinery.pof"
Submodel 'MainTank1b' is detail level 1 of 'MainTank1a'
Submodel 'MainTank1c' is detail level 2 of 'MainTank1a'
Submodel 'MainTank2b' is detail level 1 of 'MainTank2a'
Submodel 'MainTank2c' is detail level 2 of 'MainTank2a'
Submodel 'SmallTank1b' is detail level 1 of 'SmallTank1a'
Submodel 'SmallTank1c' is detail level 2 of 'SmallTank1a'
Submodel 'SmallTank2b' is detail level 1 of 'SmallTank2a'
Submodel 'SmallTank2c' is detail level 2 of 'SmallTank2a'
Submodel 'SmallTank3b' is detail level 1 of 'SmallTank3a'
Submodel 'SmallTank3c' is detail level 2 of 'SmallTank3a'
Submodel 'SmallTank4b' is detail level 1 of 'SmallTank4a'
Submodel 'SmallTank4c' is detail level 2 of 'SmallTank4a'
Submodel 'SmallTank5b' is detail level 1 of 'SmallTank5a'
Submodel 'SmallTank6b' is detail level 1 of 'SmallTank6a'
Submodel 'SmallTank7b' is detail level 1 of 'SmallTank7a'
Submodel 'SmallTank8b' is detail level 1 of 'SmallTank8a'
Submodel 'SmallTank9b' is detail level 1 of 'SmallTank9a'
Loading model 'gate.pof'
Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
IBX: Found a good IBX to read for 'gate.pof'.
IBX-DEBUG => POF checksum: 0xda63fcf1, IBX checksum: 0x89fdc1ac -- "gate.pof"
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'GTT_Corsair.pof'
IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
IBX-DEBUG => POF checksum: 0x8e6f144f, IBX checksum: 0x6716517d -- "GTT_Corsair.pof"
Loading model 'UEFoculus.pof'
IBX: Found a good IBX to read for 'UEFoculus.pof'.
IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
Loading model 'gefwarship.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Utility mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Utility mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Utility mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Utility mapping
Potential problem found: Unrecognized subsystem type 'armour_plate_L', believed to be in ship gefwarship.pof
Potential problem found: Unrecognized subsystem type 'armour_plate_R', believed to be in ship gefwarship.pof
Potential problem found: Unrecognized subsystem type 'centr01A', believed to be in ship gefwarship.pof
Potential problem found: Unrecognized subsystem type 'centr02A', believed to be in ship gefwarship.pof
WARNING: "Submodel <turret09-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret10-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret11-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret12-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret13-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret14-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret15-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret16-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret17-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret18-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret19-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret20-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret27-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret28-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret29-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret30-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret31-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret32-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret33-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret34-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret35-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret36-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret37-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret38-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret39-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret40-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret41-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret42-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret43-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret44-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret45-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret46-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret47-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret48-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret49-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret50-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret51-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret52-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret53-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret54-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <turret55-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <centr01B> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <centr02B> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <centr01C> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <centr02C> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship gefwarship.pof
IBX: Found a good IBX to read for 'gefwarship.pof'.
IBX-DEBUG => POF checksum: 0x11059a7f, IBX checksum: 0x37ee21ec -- "gefwarship.pof"
Submodel 'centr01B' is detail level 1 of 'centr01A'
Submodel 'centr01C' is detail level 2 of 'centr01A'
Submodel 'centr02B' is detail level 1 of 'centr02A'
Submodel 'centr02C' is detail level 2 of 'centr02A'
Loading model 'Platform2T-01.pof'
IBX: Found a good IBX to read for 'Platform2T-01.pof'.
IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0xe7ed0e7a -- "Platform2T-01.pof"
Submodel 'gunplat2tb' is detail level 1 of 'gunplat2ta'
Submodel 'gunplat2tc' is detail level 2 of 'gunplat2ta'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Loading model 'aldo_tf_leto.pof'
IBX: Found a good IBX to read for 'aldo_tf_leto.pof'.
IBX-DEBUG => POF checksum: 0x6cdcf2af, IBX checksum: 0xeade1c9b -- "aldo_tf_leto.pof"
Loading model 'sensorpicket.pof'
No subsystems found for model "sensorpicket.pof".
IBX: Found a good IBX to read for 'sensorpicket.pof'.
IBX-DEBUG => POF checksum: 0xbfebae79, IBX checksum: 0x1545cc52 -- "sensorpicket.pof"
Loading model 'fighter2t-01.pof'
IBX: Found a good IBX to read for 'fighter2t-01.pof'.
IBX-DEBUG => POF checksum: 0x1934a7e5, IBX checksum: 0xabda126a -- "fighter2t-01.pof"
Loading model 'muffet2.pof'
Potential problem found: Unrecognized subsystem type 'scanner', believed to be in ship muffet2.pof
IBX: Found a good IBX to read for 'muffet2.pof'.
IBX-DEBUG => POF checksum: 0x5e53f3c5, IBX checksum: 0xd48d6ac8 -- "muffet2.pof"
Loading model 'ss01.pof'
IBX: Found a good IBX to read for 'ss01.pof'.
IBX-DEBUG => POF checksum: 0xf1684686, IBX checksum: 0x395f4efb -- "ss01.pof"
Loading model 'GunPlatform01.pof'
IBX: Found a good IBX to read for 'GunPlatform01.pof'.
IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x0443849a -- "GunPlatform01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Loading model 'Tethis2.pof'
Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay04', believed to be in ship Tethis2.pof
Found live debris model for 'Engine01a'
Found live debris model for 'Engine02a'
Found live debris model for 'Engine03a'
Found live debris model for 'RotatorLRa'
Found live debris model for 'RotatorLRa'
Found live debris model for 'RotatorSMa'
Found live debris model for 'RotatorSMa'
IBX: Found a good IBX to read for 'Tethis2.pof'.
IBX-DEBUG => POF checksum: 0xede36767, IBX checksum: 0xf561060b -- "Tethis2.pof"
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
Submodel 'Engine03b' is detail level 1 of 'Engine03a'
Submodel 'Engine03c' is detail level 2 of 'Engine03a'
Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
Allocating space for at least 38 new ship subsystems ... a total of 200 is now available (38 in-use).
Loading model 'gefcruiser.pof'
IBX: Found a good IBX to read for 'gefcruiser.pof'.
IBX-DEBUG => POF checksum: 0x122465ea, IBX checksum: 0xa3f04c1a -- "gefcruiser.pof"
Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01c' is detail level 2 of 'Engine01a'
Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02c' is detail level 2 of 'Engine02a'
Submodel 'Turret10b' is detail level 1 of 'Turret10a'
Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
Submodel 'Turret11b-destroyed' is detail level 1 of 'Turret11a-destroyed'
Submodel 'Turret11b' is detail level 1 of 'Turret11a'
Submodel 'Turret08b' is detail level 1 of 'Turret08a'
Submodel 'Turret08b-destroyed' is detail level 1 of 'Turret08a-destroyed'
Submodel 'Turret09b' is detail level 1 of 'Turret09a'
Submodel 'Turret09b-destroyed' is detail level 1 of 'Turret09a-destroyed'
OpenGL: Created 512x512 FBO!
Loading model 'htsb.pof'
Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'htsb.pof'.
IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Loading model 'uefsupport.pof'
IBX: Found a good IBX to read for 'uefsupport.pof'.
IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
Allocating space for at least 265 new ship subsystems ... a total of 400 is now available (58 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
ANI shieldft-01 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
ANI genericshield with size 112x93 (27.3% wasted)
ANI shield-scimitar with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
Loading model 'avenger3.pof'
Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'avenger3.pof'.
IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
Loading model 'VulcanGUN.pof'
Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'VulcanGUN.pof'.
IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
Loading model 'machinegun.pof'
Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'machinegun.pof'.
IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
Loading model 'TachyionGUN.pof'
Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'TachyionGUN.pof'.
IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
ANI Kayser_Particle with size 80x80 (37.5% wasted)
Loading model 'Shotgun.pof'
Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Shotgun.pof'.
IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof"
BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 22 fps.
Loading model 'Redeemer.pof'
Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Redeemer.pof'.
IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Longbow.pof'
IBX: Found a good IBX to read for 'Longbow.pof'.
IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
Loading model 'dirk1pod.pof'
Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'dirk1pod.pof'.
IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
Loading model 'dart.pof'
IBX: Found a good IBX to read for 'dart.pof'.
IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
Loading model 'swarmpod.pof'
Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'swarmpod.pof'.
IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
Loading model 'hellfire.pof'
IBX: Found a good IBX to read for 'hellfire.pof'.
IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
Loading model 'hellfireEXT.pof'
Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireEXT.pof'.
IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
Loading model 'treb2.pof'
IBX: Found a good IBX to read for 'treb2.pof'.
IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof"
Loading model 'treb2EXT.pof'
Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'treb2EXT.pof'.
IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
Loading model 'MissileXL.pof'
IBX: Found a good IBX to read for 'MissileXL.pof'.
IBX-DEBUG => POF checksum: 0xb416c200, IBX checksum: 0x625a69cc -- "MissileXL.pof"
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
Loading model 'GBU-240.pof'
IBX: Found a good IBX to read for 'GBU-240.pof'.
IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shieldft-01.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
ANI genericshield.ani with size 112x93 (27.3% wasted)
ANI shield-scimitar.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2220/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 363, Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading
Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1
Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1
Class: gtf hercules mark ii
DRM: 0.25
DE: 3
DM: 1
Class: gtf ares
DRM: 0.25
DE: 3
DM: 1
Class: gtf erinyes
DRM: 0.25
DE: 3
DM: 1
Class: gtf loki
DRM: 0.25
DE: 3
DM: 1
Class: gtf pegasus
DRM: 0.25
DE: 3
DM: 1
Class: gtf perseus
DRM: 0.25
DE: 3
DM: 1
Class: gtf myrmidon
DRM: 0.25
DE: 3
DM: 1
Class: sf mara (terrans)
DRM: 0.25
DE: 3
DM: 1
Class: gtb artemis
DRM: 0.25
DE: 3
DM: 1
Class: gtb artemis d.h.
DRM: 0.25
DE: 3
DM: 1
Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1
Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1
Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1
Class: gtb boanerges
DRM: 0.25
DE: 3
DM: 1
Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1
Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gts hygeia
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: gtfr triton
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tc-tri
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: tc 2
DRM: 0.25
DE: 3
DM: 1
Class: tsc 2
DRM: 0.25
DE: 3
DM: 1
Class: tac 1
DRM: 0.25
DE: 3
DM: 1
Class: ttc 1
DRM: 0.25
DE: 3
DM: 1
Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtm hippocrates
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtg zephyrus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gta charybdis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hecate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtva colossus
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: gtcv deimos
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtc aeolus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: ntf iceni
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: ntf boadicea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1
Class: gtt argo
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gti ganymede
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: knossos
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1
Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1
Class: gtsg alastor
DRM: 0.25
DE: 3
DM: 1
Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1
Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: gtsg mjolnir
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsg mjolnir#home
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvf seth
DRM: 0.25
DE: 3
DM: 1
Class: gvf horus
DRM: 0.25
DE: 3
DM: 1
Class: gvf thoth
DRM: 0.25
DE: 3
DM: 1
Class: gvf serapis
DRM: 0.25
DE: 3
DM: 1
Class: gvf tauret
DRM: 0.25
DE: 3
DM: 1
Class: gvb sekhmet
DRM: 0.25
DE: 3
DM: 1
Class: gvb osiris
DRM: 0.25
DE: 3
DM: 1
Class: gvb bakha
DRM: 0.25
DE: 3
DM: 1
Class: gvf ptah
DRM: 0.25
DE: 3
DM: 1
Class: gvs nephthys
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: gvt isis
DRM: 0.25
DE: 3
DM: 1
Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: gvfr bes
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: vac 5
DRM: 0.25
DE: 3
DM: 1
Class: vac 4
DRM: 0.25
DE: 3
DM: 1
Class: gvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gvg anuket
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvc mentu
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvcv sobek
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gvsg ankh
DRM: 0.25
DE: 3
DM: 1
Class: gvsg edjo
DRM: 0.25
DE: 3
DM: 1
Class: gvep ra
DRM: 0.25
DE: 3
DM: 1
Class: gva setekh
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gvd hatshepsut
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sf dragon
DRM: 0.25
DE: 3
DM: 1
Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1
Class: sf manticore
DRM: 0.25
DE: 3
DM: 1
Class: sf aeshma
DRM: 0.25
DE: 3
DM: 1
Class: sf mara
DRM: 0.25
DE: 3
DM: 1
Class: sf astaroth
DRM: 0.25
DE: 3
DM: 1
Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1
Class: sb taurvi
DRM: 0.25
DE: 3
DM: 1
Class: sb nahema
DRM: 0.25
DE: 3
DM: 1
Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1
Class: st azrael
DRM: 0.25
DE: 3
DM: 1
Class: sfr dis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 3
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: sc 5
DRM: 0.25
DE: 3
DM: 1
Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 2
DRM: 0.25
DE: 3
DM: 1
Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sc rakshasa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd ravana
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ssg trident
DRM: 0.25
DE: 3
DM: 1
Class: ssg belial
DRM: 0.25
DE: 3
DM: 1
Class: ssg rahu
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: scv moloch
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sj sathanas
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: shivan comm node
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtf aurora
DRM: 0.25
DE: 3
DM: 1
Class: gtf kulas
DRM: 0.25
DE: 3
DM: 1
Class: gtf comanche
DRM: 0.25
DE: 3
DM: 1
Class: gtf seminole
DRM: 0.25
DE: 3
DM: 1
Class: gtf cherokee
DRM: 0.25
DE: 3
DM: 1
Class: gtb yurok
DRM: 0.25
DE: 3
DM: 1
Class: gtb navajo
DRM: 0.25
DE: 3
DM: 1
Class: gtc hyperion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtcv chimera
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtcv bellerophon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtd titan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd raynor
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtl anemoi
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: orion refit
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: alliance jump gate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
Class: sj dante
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: vishnan preserver
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: vishnan arbiter
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: vishnan sacred keeper
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: vishnan missionary
DRM: 0.25
DE: 3
DM: 1
Class: vishnan preacher
DRM: 0.25
DE: 3
DM: 1
Class: vishnan seeker
DRM: 0.25
DE: 3
DM: 1
Class: vishnan inquisitor
DRM: 0.25
DE: 3
DM: 1
Class: vishnan protector
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: uefg karuna#aoa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtf atalanta
DRM: 0.25
DE: 3
DM: 1
Class: gtf nyx
DRM: 0.25
DE: 3
DM: 1
Class: gtf draco
DRM: 0.25
DE: 3
DM: 1
Class: gtb rhea
DRM: 0.25
DE: 3
DM: 1
Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtcv diomedes
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtc cretheus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gvl tawaret
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: uef uhlan
DRM: 0.25
DE: 3
DM: 1
Class: uef kentauroi
DRM: 0.25
DE: 3
DM: 1
Class: uef uriel
DRM: 0.25
DE: 3
DM: 1
Class: uef izra'il
DRM: 0.25
DE: 3
DM: 1
Class: uef lao tze
DRM: 0.25
DE: 3
DM: 1
Class: uef ainsarii
DRM: 0.25
DE: 3
DM: 1
Class: ueb durga
DRM: 0.25
DE: 3
DM: 1
Class: ueb vajradhara
DRM: 0.25
DE: 3
DM: 1
Class: ueb lapith
DRM: 0.25
DE: 3
DM: 1
Class: uem florence
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: uet kadmos
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: uet corsair
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: uet upanishad
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: uea oculus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: uec sanctus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: uec custos
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: uefg karuna
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: uefg karuna mk2
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: uefg narayana
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: ued solaris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ues aranyaka
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: uefr demeter
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: uec-dem
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: uei kumari
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: intrasystem gate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: uei bretonia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: scimitar
DRM: 0.25
DE: 3
DM: 1
Class: gec ancamna
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: uefg karuna#player
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100
Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300
Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050
Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175
Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75
Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650
Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105
Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175
Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550
Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375
Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100
Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375
Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200
Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
Class: vishnan huge turret
BEI: 0.2
BEDu: 90
BEDi: 45
Class: hred
BEI: 0.2
BEDu: 800
BEDi: 400
Class: lrsred
BEI: 0.2
BEDu: 100
BEDi: 50
Class: terslashblue
BEI: 0.2
BEDu: 425
BEDi: 212.5
Class: bfblue
BEI: 0.2
BEDu: 2200
BEDi: 1100
Class: hblue
BEI: 0.2
BEDu: 1850
BEDi: 925
Class: bblue
BEI: 0.2
BEDu: 1500
BEDi: 750
Class: mblue
BEI: 0.2
BEDu: 900
BEDi: 450
Class: sblue
BEI: 0.2
BEDu: 320
BEDi: 160
Class: abeamtiny
BEI: 0.2
BEDu: 200
BEDi: 100
Class: sabeam
BEI: 0.2
BEDu: 400
BEDi: 200
Class: babeam
BEI: 0.2
BEDu: 870
BEDi: 435
Class: lrabeam
BEI: 0.2
BEDu: 2500
BEDi: 1250
Class: mass driver#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600
Class: gauss cannon#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600
Class: vishnan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050
Class: vishnan ultrabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050
Class: eos
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500
Class: supernova
FR: 200
FE: 7
BEI: 0.6
BEDu: 5000
BEDi: 2500
Class: apocalypse#karuna
FR: 100
FE: 7
BEI: 0.6
BEDu: 500
BEDi: 250
Class: archer
BEI: 0.2
BEDu: 350
BEDi: 175
Class: redeemer
BEI: 0.2
BEDu: 120
BEDi: 60
Class: vajra
BEI: 0.2
BEDu: 600
BEDi: 300
Class: mass driver#sanctus
BEI: 0.2
BEDu: 600
BEDi: 300
Class: mass driver#narayana
BEI: 0.2
BEDu: 2400
BEDi: 1200
Class: gauss cannon#sanctus
BEI: 0.2
BEDu: 600
BEDi: 300
Class: gauss cannon#narayana
BEI: 0.2
BEDu: 2400
BEDi: 1200
Class: gattler turret#solaris
BEI: 0.2
BEDu: 20
BEDi: 10
Class: gattler turret#karuna
BEI: 0.2
BEDu: 10
BEDi: 5
Class: warhammer
FR: 50
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
Class: sledgehammer
FR: 100
FE: 6
BEI: 0.6
BEDu: 7500
BEDi: 3750
Class: jackhammer
FR: 100
FE: 6
BEI: 0.6
BEDu: 4000
BEDi: 2000
Class: warhammer#sanctus
FR: 50
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
Class: apocalypse#narayana
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500
Class: apocalypse#solaris
FR: 125
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500
Class: hydra#spawn
FR: 25
FE: 6
BEI: 0.4
BEDu: 125
BEDi: 62.5
Class: warhammer#custos
FR: 50
FE: 6
BEI: 0.4
BEDu: 150
BEDi: 75
Received post for event GS_EVENT_SCRIPTING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_SCRIPTING (66) in state GS_STATE_FICTION_VIEWER (52)
Frame 0 too long!!: frametime = 7.285 (7.285)
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_SCRIPTING (53)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
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ANI Fadeiconu-cruiser.ani with size 83x36 (43.8% wasted)
ANI iconasteroid.ani with size 117x99 (22.7% wasted)
ANI icont-fightW.ani with size 51x54 (15.6% wasted)
CSG => Saving 'Sajuuk.bp2-p2.csg' with version 2...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 15.831
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Utility mapping
Team Colors
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Team Colors
CSC: Entered fillturretlist
CSC: Looking for turret: turret01
CSC: Found Turret.
CSC: Looking for turret: turret02
CSC: Found Turret.
CSC: Looking for turret: turret03
CSC: Found Turret.
CSC: Looking for turret: turret04
CSC: Found Turret.
CSC: Looking for turret: turret05
CSC: Found Turret.
CSC: Looking for turret: turret06
CSC: Found Turret.
CSC: Looking for turret: turret07
CSC: Looking for turret: turret08
CSC: Looking for turret: turret09
CSC: Looking for turret: turret10
CSC: Looking for turret: turret11
CSC: Looking for turret: turret12
CSC: Looking for turret: turret13
CSC: Looking for turret: turret14
CSC: Looking for turret: turret15
CSC: Looking for turret: turret16
CSC: Looking for turret: turret17
CSC: Looking for turret: turret18
CSC: Looking for turret: turret19
CSC: Looking for turret: turret20
CSC: Looking for turret: turret21
CSC: Looking for turret: turret22
CSC: Looking for turret: turret23
CSC: Looking for turret: turret24
CSC: Looking for turret: turret25
CSC: Looking for turret: turret26
CSC: Looking for turret: turret27
CSC: Looking for turret: turret28
CSC: Looking for turret: turret29
CSC: Looking for turret: turret30
CSC: Looking for turret: turret31
CSC: Looking for turret: turret32
CSC: Looking for turret: turret33
CSC: Looking for turret: turret34
CSC: Looking for turret: turret35
CSC: Looking for turret: turret36
CSC: Looking for turret: turret37
CSC: Looking for turret: turret38
CSC: Looking for turret: turret39
CSC: Looking for turret: turret40
CSC: Looking for turret: turret41
CSC: Looking for turret: turret42
CSC: Looking for turret: turret43
CSC: Looking for turret: turret44
CSC: Looking for turret: turret45
CSC: Looking for turret: turret46
CSC: Looking for turret: turret47
CSC: Looking for turret: turret48
CSC: Looking for turret: turret49
CSC: Looking for turret: turret50
CSC: Looking for turret: turret51
CSC: Looking for turret: turret52
CSC: Looking for turret: turret53
CSC: Looking for turret: turret54
CSC: Looking for turret: turret55
CSC: Looking for turret: turret56
CSC: Looking for turret: turret57
CSC: Looking for turret: turret58
CSC: Looking for turret: turret59
CSC: Looking for turret: turret60
CSC: Entered GroupTurrets
CSC: Found PD Turret. Turret Number: 1 pdnum: 1
CSC: Found PD Turret. Turret Number: 2 pdnum: 2
CSC: Found PD Turret. Turret Number: 3 pdnum: 3
CSC: Found PD Turret. Turret Number: 4 pdnum: 4
CSC: Found Missiles. Turret Number: 5 misnum: 1
CSC: Found Missiles. Turret Number: 6 misnum: 2
message 'tactical intro' with invalid head. Fix by assigning persona to the message.
ANI Head-CM3a.ani with size 160x120 (6.2% wasted)
message 'entering subspace' with invalid head. Fix by assigning persona to the message.
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
WARNING: "For ship 'Morena MacDuff', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8734
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Andex#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
WARNING: "error in warp-effect: warp can't point to itself; quitting the warp..." at sexp.cpp:10516
WARNING: "For ship 'Subspace Motivator', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8734
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
message 'cruiser1: tactical online' with invalid head. Fix by assigning persona to the message.
ANI Head-CM3b.ani with size 160x120 (6.2% wasted)
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to warpout
Entered mission_do_departure() for Masyaf#initial
Setting mode to