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Created November 26, 2013 23:37
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Nothing To Hide - New game mechanics (draft on Nov 26)
1. Some Prisms activate objects (see #2 & #3) when they see a human. (see #4)
2. Doors block line of sight and movement, and a Prism activates them. (see #1)
3. Conveyor Belts move objects like you, Prisms, and Mannequins. They are also activated by Prism Eyes. (see #1)
4. Mannequins can be moved, and they trigger Prisms since they're humanoid. (see #1)
5. Prisms now work on any surface except carpet, rather than only working on metal. This is just to make the puzzles feel more open-ended.
6. Mouse-based controls. This way it's easier to navigate angled paths, and it works better with the Social Feed cutscenes.
... I should, like, draw a diagram next time.
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