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#!/usr/bin/env node | |
// npm install websocket@1.0.25 --save | |
const WebSocketClient = require('websocket').client; | |
const client = new WebSocketClient(); | |
let lastPing = new Date().getTime(); | |
client.on('connectFailed', function(error) { | |
console.log('Connect Error: ' + error.toString()); | |
}); | |
client.on('connect', function(connection) { | |
console.log('Connected to Server...'); | |
connection.on('error', function(error) { | |
console.log("Connection Error: " + error.toString()); | |
}); | |
connection.on('close', function() { | |
console.log('Connection Closed'); | |
}); | |
connection.on('message', function(message) { | |
if (message.type === 'utf8') { | |
console.log(message.utf8Data); | |
} | |
}); | |
connection.on('pong', function(){ | |
console.log('[pingpong] response took', (new Date().getTime() - lastPing) + 'ms'); | |
}) | |
function send(message) { | |
if (connection.connected) { | |
connection.sendUTF(message); | |
} | |
} | |
// Send a ping every 10s | |
// to keep the connection live | |
setInterval(function(){ | |
lastPing = new Date().getTime(); | |
connection.ping(); | |
}, 10000); | |
}); | |
client.connect('wss://ws.radarrelay.com/0x/v0/ws'); |
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