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Created February 24, 2015 13:34
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test
# kdArrange
import bpy
from collections import defaultdict
'''
[x] step 01: first store atoms as {element_name: [co,..], }
[ ] step 02: generate singular ordered mesh by adding vertices
in clumps of element types. (H,H,H,H,H,H,O,O,O,O,O,O..)
[ ] step 03: track start and end index for each element into mapper_obj
[ ] step 04: for every vertex on surface mesh find closest
vertex in proxy_ob, and MLP value
'''
# step 01
proxy_obj = defaultdict(list)
nstr = '_4GE.001'
objs = bpy.data.objects[nstr].children
for o in objs:
# coincides and is a relatively fast lookup
element_name = o.active_material.name
co = o.location[:]
proxy_obj[element_name].append(co)
# step 03
mapper_obj = {}
verts = []
for key in sorted(proxy_obj.keys()):
start = len(verts)
verts.extend(proxy_obj[key])
end = len(verts)
mapper_obj[key] = (start, end)
# {'C': (0, 98), 'N': (98, 125), 'O': (125, 154)}
# step 02
mesh = bpy.data.meshes.new("mesh_name")
mesh.from_pydata(verts, edges=[], faces=[])
mesh.update()
obj = bpy.data.objects.new("obj_name", mesh)
scene = bpy.context.scene
scene.objects.link(obj)
#
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