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Marching Cubes
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/** | |
* @file LookUpTable.h | |
* @author Thomas Lewiner <thomas.lewiner@polytechnique.org> | |
* @author Math Dept, PUC-Rio | |
* @version 0.2 | |
* @date 12/08/2002 | |
* | |
* @brief LookUpTable for the MarchingCubes 33 Algorithm | |
*/ | |
//________________________________________________ | |
#ifndef _LOOKUPTABLE_H_ | |
#define _LOOKUPTABLE_H_ | |
//_____________________________________________________________________________ | |
/** | |
* \brief case mapping | |
* For each of the possible vertex states listed in this table there is a | |
* specific triangulation of the edge intersection points. The table lists | |
* all of them in the form of 0-5 edge triples with the list terminated by | |
* the invalid value -1. For example: case[3] list the 2 triangles | |
* formed when cube[0] and cube[1] are inside of the surface, but the rest of | |
* the cube is not. | |
* | |
* Cube description: | |
* 7 ________ 6 _____6__ ________ | |
* /| /| 7/| /| /| /| | |
* / | / | / | /5 | / 6 / | | |
* 4 /_______ / | /__4____ / 10 /_______3/ | | |
* | | |5 | | 11 | | | | | 2 | | |
* | 3|__|_____|2 | |__|__2__| | 4 |__|_____| | |
* | / | / 8 3/ 9 / | / | / | |
* | / | / | / | /1 | / 5 / | |
* |/_______|/ |/___0___|/ |/_1_____|/ | |
* 0 1 0 1 | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char cases[256][2] = { | |
/* 0: */ { 0, -1 }, | |
/* 1: 0, */ { 1, 0 }, | |
/* 2: 1, */ { 1, 1 }, | |
/* 3: 0, 1, */ { 2, 0 }, | |
/* 4: 2, */ { 1, 2 }, | |
/* 5: 0, 2, */ { 3, 0 }, | |
/* 6: 1, 2, */ { 2, 3 }, | |
/* 7: 0, 1, 2, */ { 5, 0 }, | |
/* 8: 3, */ { 1, 3 }, | |
/* 9: 0, 3, */ { 2, 1 }, | |
/* 10: 1, 3, */ { 3, 3 }, | |
/* 11: 0, 1, 3, */ { 5, 1 }, | |
/* 12: 2, 3, */ { 2, 5 }, | |
/* 13: 0, 2, 3, */ { 5, 4 }, | |
/* 14: 1, 2, 3, */ { 5, 9 }, | |
/* 15: 0, 1, 2, 3, */ { 8, 0 }, | |
/* 16: 4, */ { 1, 4 }, | |
/* 17: 0, 4, */ { 2, 2 }, | |
/* 18: 1, 4, */ { 3, 4 }, | |
/* 19: 0, 1, 4, */ { 5, 2 }, | |
/* 20: 2, 4, */ { 4, 2 }, | |
/* 21: 0, 2, 4, */ { 6, 2 }, | |
/* 22: 1, 2, 4, */ { 6, 9 }, | |
/* 23: 0, 1, 2, 4, */ { 11, 0 }, | |
/* 24: 3, 4, */ { 3, 8 }, | |
/* 25: 0, 3, 4, */ { 5, 5 }, | |
/* 26: 1, 3, 4, */ { 7, 3 }, | |
/* 27: 0, 1, 3, 4, */ { 9, 1 }, | |
/* 28: 2, 3, 4, */ { 6, 16 }, | |
/* 29: 0, 2, 3, 4, */ { 14, 3 }, | |
/* 30: 1, 2, 3, 4, */ { 12, 12 }, | |
/* 31: 0, 1, 2, 3, 4, */ { 5, 24 }, | |
/* 32: 5, */ { 1, 5 }, | |
/* 33: 0, 5, */ { 3, 1 }, | |
/* 34: 1, 5, */ { 2, 4 }, | |
/* 35: 0, 1, 5, */ { 5, 3 }, | |
/* 36: 2, 5, */ { 3, 6 }, | |
/* 37: 0, 2, 5, */ { 7, 0 }, | |
/* 38: 1, 2, 5, */ { 5, 10 }, | |
/* 39: 0, 1, 2, 5, */ { 9, 0 }, | |
/* 40: 3, 5, */ { 4, 3 }, | |
/* 41: 0, 3, 5, */ { 6, 4 }, | |
/* 42: 1, 3, 5, */ { 6, 11 }, | |
/* 43: 0, 1, 3, 5, */ { 14, 1 }, | |
/* 44: 2, 3, 5, */ { 6, 17 }, | |
/* 45: 0, 2, 3, 5, */ { 12, 4 }, | |
/* 46: 1, 2, 3, 5, */ { 11, 6 }, | |
/* 47: 0, 1, 2, 3, 5, */ { 5, 25 }, | |
/* 48: 4, 5, */ { 2, 8 }, | |
/* 49: 0, 4, 5, */ { 5, 7 }, | |
/* 50: 1, 4, 5, */ { 5, 12 }, | |
/* 51: 0, 1, 4, 5, */ { 8, 1 }, | |
/* 52: 2, 4, 5, */ { 6, 18 }, | |
/* 53: 0, 2, 4, 5, */ { 12, 5 }, | |
/* 54: 1, 2, 4, 5, */ { 14, 7 }, | |
/* 55: 0, 1, 2, 4, 5, */ { 5, 28 }, | |
/* 56: 3, 4, 5, */ { 6, 21 }, | |
/* 57: 0, 3, 4, 5, */ { 11, 4 }, | |
/* 58: 1, 3, 4, 5, */ { 12, 15 }, | |
/* 59: 0, 1, 3, 4, 5, */ { 5, 30 }, | |
/* 60: 2, 3, 4, 5, */ { 10, 5 }, | |
/* 61: 0, 2, 3, 4, 5, */ { 6, 32 }, | |
/* 62: 1, 2, 3, 4, 5, */ { 6, 39 }, | |
/* 63: 0, 1, 2, 3, 4, 5, */ { 2, 12 }, | |
/* 64: 6, */ { 1, 6 }, | |
/* 65: 0, 6, */ { 4, 0 }, | |
/* 66: 1, 6, */ { 3, 5 }, | |
/* 67: 0, 1, 6, */ { 6, 0 }, | |
/* 68: 2, 6, */ { 2, 6 }, | |
/* 69: 0, 2, 6, */ { 6, 3 }, | |
/* 70: 1, 2, 6, */ { 5, 11 }, | |
/* 71: 0, 1, 2, 6, */ { 14, 0 }, | |
/* 72: 3, 6, */ { 3, 9 }, | |
/* 73: 0, 3, 6, */ { 6, 5 }, | |
/* 74: 1, 3, 6, */ { 7, 4 }, | |
/* 75: 0, 1, 3, 6, */ { 12, 1 }, | |
/* 76: 2, 3, 6, */ { 5, 14 }, | |
/* 77: 0, 2, 3, 6, */ { 11, 3 }, | |
/* 78: 1, 2, 3, 6, */ { 9, 4 }, | |
/* 79: 0, 1, 2, 3, 6, */ { 5, 26 }, | |
/* 80: 4, 6, */ { 3, 10 }, | |
/* 81: 0, 4, 6, */ { 6, 6 }, | |
/* 82: 1, 4, 6, */ { 7, 5 }, | |
/* 83: 0, 1, 4, 6, */ { 12, 2 }, | |
/* 84: 2, 4, 6, */ { 6, 19 }, | |
/* 85: 0, 2, 4, 6, */ { 10, 1 }, | |
/* 86: 1, 2, 4, 6, */ { 12, 13 }, | |
/* 87: 0, 1, 2, 4, 6, */ { 6, 24 }, | |
/* 88: 3, 4, 6, */ { 7, 7 }, | |
/* 89: 0, 3, 4, 6, */ { 12, 9 }, | |
/* 90: 1, 3, 4, 6, */ { 13, 1 }, | |
/* 91: 0, 1, 3, 4, 6, */ { 7, 9 }, | |
/* 92: 2, 3, 4, 6, */ { 12, 20 }, | |
/* 93: 0, 2, 3, 4, 6, */ { 6, 33 }, | |
/* 94: 1, 2, 3, 4, 6, */ { 7, 13 }, | |
/* 95: 0, 1, 2, 3, 4, 6, */ { 3, 12 }, | |
/* 96: 5, 6, */ { 2, 10 }, | |
/* 97: 0, 5, 6, */ { 6, 7 }, | |
/* 98: 1, 5, 6, */ { 5, 13 }, | |
/* 99: 0, 1, 5, 6, */ { 11, 2 }, | |
/* 100: 2, 5, 6, */ { 5, 16 }, | |
/* 101: 0, 2, 5, 6, */ { 12, 7 }, | |
/* 102: 1, 2, 5, 6, */ { 8, 3 }, | |
/* 103: 0, 1, 2, 5, 6, */ { 5, 29 }, | |
/* 104: 3, 5, 6, */ { 6, 22 }, | |
/* 105: 0, 3, 5, 6, */ { 10, 2 }, | |
/* 106: 1, 3, 5, 6, */ { 12, 17 }, | |
/* 107: 0, 1, 3, 5, 6, */ { 6, 27 }, | |
/* 108: 2, 3, 5, 6, */ { 14, 9 }, | |
/* 109: 0, 2, 3, 5, 6, */ { 6, 34 }, | |
/* 110: 1, 2, 3, 5, 6, */ { 5, 39 }, | |
/* 111: 0, 1, 2, 3, 5, 6, */ { 2, 14 }, | |
/* 112: 4, 5, 6, */ { 5, 20 }, | |
/* 113: 0, 4, 5, 6, */ { 14, 5 }, | |
/* 114: 1, 4, 5, 6, */ { 9, 5 }, | |
/* 115: 0, 1, 4, 5, 6, */ { 5, 32 }, | |
/* 116: 2, 4, 5, 6, */ { 11, 10 }, | |
/* 117: 0, 2, 4, 5, 6, */ { 6, 35 }, | |
/* 118: 1, 2, 4, 5, 6, */ { 5, 41 }, | |
/* 119: 0, 1, 2, 4, 5, 6, */ { 2, 16 }, | |
/* 120: 3, 4, 5, 6, */ { 12, 23 }, | |
/* 121: 0, 3, 4, 5, 6, */ { 6, 37 }, | |
/* 122: 1, 3, 4, 5, 6, */ { 7, 14 }, | |
/* 123: 0, 1, 3, 4, 5, 6, */ { 3, 16 }, | |
/* 124: 2, 3, 4, 5, 6, */ { 6, 46 }, | |
/* 125: 0, 2, 3, 4, 5, 6, */ { 4, 6 }, | |
/* 126: 1, 2, 3, 4, 5, 6, */ { 3, 21 }, | |
/* 127: 0, 1, 2, 3, 4, 5, 6, */ { 1, 8 }, | |
/* 128: 7, */ { 1, 7 }, | |
/* 129: 0, 7, */ { 3, 2 }, | |
/* 130: 1, 7, */ { 4, 1 }, | |
/* 131: 0, 1, 7, */ { 6, 1 }, | |
/* 132: 2, 7, */ { 3, 7 }, | |
/* 133: 0, 2, 7, */ { 7, 1 }, | |
/* 134: 1, 2, 7, */ { 6, 10 }, | |
/* 135: 0, 1, 2, 7, */ { 12, 0 }, | |
/* 136: 3, 7, */ { 2, 7 }, | |
/* 137: 0, 3, 7, */ { 5, 6 }, | |
/* 138: 1, 3, 7, */ { 6, 12 }, | |
/* 139: 0, 1, 3, 7, */ { 11, 1 }, | |
/* 140: 2, 3, 7, */ { 5, 15 }, | |
/* 141: 0, 2, 3, 7, */ { 9, 2 }, | |
/* 142: 1, 2, 3, 7, */ { 14, 6 }, | |
/* 143: 0, 1, 2, 3, 7, */ { 5, 27 }, | |
/* 144: 4, 7, */ { 2, 9 }, | |
/* 145: 0, 4, 7, */ { 5, 8 }, | |
/* 146: 1, 4, 7, */ { 6, 13 }, | |
/* 147: 0, 1, 4, 7, */ { 14, 2 }, | |
/* 148: 2, 4, 7, */ { 6, 20 }, | |
/* 149: 0, 2, 4, 7, */ { 12, 6 }, | |
/* 150: 1, 2, 4, 7, */ { 10, 3 }, | |
/* 151: 0, 1, 2, 4, 7, */ { 6, 25 }, | |
/* 152: 3, 4, 7, */ { 5, 18 }, | |
/* 153: 0, 3, 4, 7, */ { 8, 2 }, | |
/* 154: 1, 3, 4, 7, */ { 12, 16 }, | |
/* 155: 0, 1, 3, 4, 7, */ { 5, 31 }, | |
/* 156: 2, 3, 4, 7, */ { 11, 9 }, | |
/* 157: 0, 2, 3, 4, 7, */ { 5, 34 }, | |
/* 158: 1, 2, 3, 4, 7, */ { 6, 40 }, | |
/* 159: 0, 1, 2, 3, 4, 7, */ { 2, 13 }, | |
/* 160: 5, 7, */ { 3, 11 }, | |
/* 161: 0, 5, 7, */ { 7, 2 }, | |
/* 162: 1, 5, 7, */ { 6, 14 }, | |
/* 163: 0, 1, 5, 7, */ { 12, 3 }, | |
/* 164: 2, 5, 7, */ { 7, 6 }, | |
/* 165: 0, 2, 5, 7, */ { 13, 0 }, | |
/* 166: 1, 2, 5, 7, */ { 12, 14 }, | |
/* 167: 0, 1, 2, 5, 7, */ { 7, 8 }, | |
/* 168: 3, 5, 7, */ { 6, 23 }, | |
/* 169: 0, 3, 5, 7, */ { 12, 10 }, | |
/* 170: 1, 3, 5, 7, */ { 10, 4 }, | |
/* 171: 0, 1, 3, 5, 7, */ { 6, 28 }, | |
/* 172: 2, 3, 5, 7, */ { 12, 21 }, | |
/* 173: 0, 2, 3, 5, 7, */ { 7, 10 }, | |
/* 174: 1, 2, 3, 5, 7, */ { 6, 41 }, | |
/* 175: 0, 1, 2, 3, 5, 7, */ { 3, 13 }, | |
/* 176: 4, 5, 7, */ { 5, 21 }, | |
/* 177: 0, 4, 5, 7, */ { 9, 3 }, | |
/* 178: 1, 4, 5, 7, */ { 11, 8 }, | |
/* 179: 0, 1, 4, 5, 7, */ { 5, 33 }, | |
/* 180: 2, 4, 5, 7, */ { 12, 22 }, | |
/* 181: 0, 2, 4, 5, 7, */ { 7, 11 }, | |
/* 182: 1, 2, 4, 5, 7, */ { 6, 42 }, | |
/* 183: 0, 1, 2, 4, 5, 7, */ { 3, 14 }, | |
/* 184: 3, 4, 5, 7, */ { 14, 11 }, | |
/* 185: 0, 3, 4, 5, 7, */ { 5, 36 }, | |
/* 186: 1, 3, 4, 5, 7, */ { 6, 44 }, | |
/* 187: 0, 1, 3, 4, 5, 7, */ { 2, 17 }, | |
/* 188: 2, 3, 4, 5, 7, */ { 6, 47 }, | |
/* 189: 0, 2, 3, 4, 5, 7, */ { 3, 18 }, | |
/* 190: 1, 2, 3, 4, 5, 7, */ { 4, 7 }, | |
/* 191: 0, 1, 2, 3, 4, 5, 7, */ { 1, 9 }, | |
/* 192: 6, 7, */ { 2, 11 }, | |
/* 193: 0, 6, 7, */ { 6, 8 }, | |
/* 194: 1, 6, 7, */ { 6, 15 }, | |
/* 195: 0, 1, 6, 7, */ { 10, 0 }, | |
/* 196: 2, 6, 7, */ { 5, 17 }, | |
/* 197: 0, 2, 6, 7, */ { 12, 8 }, | |
/* 198: 1, 2, 6, 7, */ { 11, 7 }, | |
/* 199: 0, 1, 2, 6, 7, */ { 6, 26 }, | |
/* 200: 3, 6, 7, */ { 5, 19 }, | |
/* 201: 0, 3, 6, 7, */ { 14, 4 }, | |
/* 202: 1, 3, 6, 7, */ { 12, 18 }, | |
/* 203: 0, 1, 3, 6, 7, */ { 6, 29 }, | |
/* 204: 2, 3, 6, 7, */ { 8, 4 }, | |
/* 205: 0, 2, 3, 6, 7, */ { 5, 35 }, | |
/* 206: 1, 2, 3, 6, 7, */ { 5, 40 }, | |
/* 207: 0, 1, 2, 3, 6, 7, */ { 2, 15 }, | |
/* 208: 4, 6, 7, */ { 5, 22 }, | |
/* 209: 0, 4, 6, 7, */ { 11, 5 }, | |
/* 210: 1, 4, 6, 7, */ { 12, 19 }, | |
/* 211: 0, 1, 4, 6, 7, */ { 6, 30 }, | |
/* 212: 2, 4, 6, 7, */ { 14, 10 }, | |
/* 213: 0, 2, 4, 6, 7, */ { 6, 36 }, | |
/* 214: 1, 2, 4, 6, 7, */ { 6, 43 }, | |
/* 215: 0, 1, 2, 4, 6, 7, */ { 4, 4 }, | |
/* 216: 3, 4, 6, 7, */ { 9, 7 }, | |
/* 217: 0, 3, 4, 6, 7, */ { 5, 37 }, | |
/* 218: 1, 3, 4, 6, 7, */ { 7, 15 }, | |
/* 219: 0, 1, 3, 4, 6, 7, */ { 3, 17 }, | |
/* 220: 2, 3, 4, 6, 7, */ { 5, 44 }, | |
/* 221: 0, 2, 3, 4, 6, 7, */ { 2, 19 }, | |
/* 222: 1, 2, 3, 4, 6, 7, */ { 3, 22 }, | |
/* 223: 0, 1, 2, 3, 4, 6, 7, */ { 1, 10 }, | |
/* 224: 5, 6, 7, */ { 5, 23 }, | |
/* 225: 0, 5, 6, 7, */ { 12, 11 }, | |
/* 226: 1, 5, 6, 7, */ { 14, 8 }, | |
/* 227: 0, 1, 5, 6, 7, */ { 6, 31 }, | |
/* 228: 2, 5, 6, 7, */ { 9, 6 }, | |
/* 229: 0, 2, 5, 6, 7, */ { 7, 12 }, | |
/* 230: 1, 2, 5, 6, 7, */ { 5, 42 }, | |
/* 231: 0, 1, 2, 5, 6, 7, */ { 3, 15 }, | |
/* 232: 3, 5, 6, 7, */ { 11, 11 }, | |
/* 233: 0, 3, 5, 6, 7, */ { 6, 38 }, | |
/* 234: 1, 3, 5, 6, 7, */ { 6, 45 }, | |
/* 235: 0, 1, 3, 5, 6, 7, */ { 4, 5 }, | |
/* 236: 2, 3, 5, 6, 7, */ { 5, 45 }, | |
/* 237: 0, 2, 3, 5, 6, 7, */ { 3, 19 }, | |
/* 238: 1, 2, 3, 5, 6, 7, */ { 2, 21 }, | |
/* 239: 0, 1, 2, 3, 5, 6, 7, */ { 1, 11 }, | |
/* 240: 4, 5, 6, 7, */ { 8, 5 }, | |
/* 241: 0, 4, 5, 6, 7, */ { 5, 38 }, | |
/* 242: 1, 4, 5, 6, 7, */ { 5, 43 }, | |
/* 243: 0, 1, 4, 5, 6, 7, */ { 2, 18 }, | |
/* 244: 2, 4, 5, 6, 7, */ { 5, 46 }, | |
/* 245: 0, 2, 4, 5, 6, 7, */ { 3, 20 }, | |
/* 246: 1, 2, 4, 5, 6, 7, */ { 2, 22 }, | |
/* 247: 0, 1, 2, 4, 5, 6, 7, */ { 1, 12 }, | |
/* 248: 3, 4, 5, 6, 7, */ { 5, 47 }, | |
/* 249: 0, 3, 4, 5, 6, 7, */ { 2, 20 }, | |
/* 250: 1, 3, 4, 5, 6, 7, */ { 3, 23 }, | |
/* 251: 0, 1, 3, 4, 5, 6, 7, */ { 1, 13 }, | |
/* 252: 2, 3, 4, 5, 6, 7, */ { 2, 23 }, | |
/* 253: 0, 2, 3, 4, 5, 6, 7, */ { 1, 14 }, | |
/* 254: 1, 2, 3, 4, 5, 6, 7, */ { 1, 15 }, | |
/* 255: 0, 1, 2, 3, 4, 5, 6, 7, */ { 0, -1 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 1 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling1[16][3] = { | |
/* 1: 0, */ { 0, 8, 3 }, | |
/* 2: 1, */ { 0, 1, 9 }, | |
/* 4: 2, */ { 1, 2, 10 }, | |
/* 8: 3, */ { 3, 11, 2 }, | |
/* 16: 4, */ { 4, 7, 8 }, | |
/* 32: 5, */ { 9, 5, 4 }, | |
/* 64: 6, */ { 10, 6, 5 }, | |
/* 128: 7, */ { 7, 6, 11 }, | |
/* 127: 0, 1, 2, 3, 4, 5, 6, */ { 7, 11, 6 }, | |
/* 191: 0, 1, 2, 3, 4, 5, 7, */ { 10, 5, 6 }, | |
/* 223: 0, 1, 2, 3, 4, 6, 7, */ { 9, 4, 5 }, | |
/* 239: 0, 1, 2, 3, 5, 6, 7, */ { 4, 8, 7 }, | |
/* 247: 0, 1, 2, 4, 5, 6, 7, */ { 3, 2, 11 }, | |
/* 251: 0, 1, 3, 4, 5, 6, 7, */ { 1, 10, 2 }, | |
/* 253: 0, 2, 3, 4, 5, 6, 7, */ { 0, 9, 1 }, | |
/* 254: 1, 2, 3, 4, 5, 6, 7, */ { 0, 3, 8 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling2[24][6] = { | |
/* 3: 0, 1, */ { 1, 8, 3, 9, 8, 1 }, | |
/* 9: 0, 3, */ { 0, 11, 2, 8, 11, 0 }, | |
/* 17: 0, 4, */ { 4, 3, 0, 7, 3, 4 }, | |
/* 6: 1, 2, */ { 9, 2, 10, 0, 2, 9 }, | |
/* 34: 1, 5, */ { 0, 5, 4, 1, 5, 0 }, | |
/* 12: 2, 3, */ { 3, 10, 1, 11, 10, 3 }, | |
/* 68: 2, 6, */ { 1, 6, 5, 2, 6, 1 }, | |
/* 136: 3, 7, */ { 7, 2, 3, 6, 2, 7 }, | |
/* 48: 4, 5, */ { 9, 7, 8, 5, 7, 9 }, | |
/* 144: 4, 7, */ { 6, 8, 4, 11, 8, 6 }, | |
/* 96: 5, 6, */ { 10, 4, 9, 6, 4, 10 }, | |
/* 192: 6, 7, */ { 11, 5, 10, 7, 5, 11 }, | |
/* 63: 0, 1, 2, 3, 4, 5, */ { 11, 10, 5, 7, 11, 5 }, | |
/* 159: 0, 1, 2, 3, 4, 7, */ { 10, 9, 4, 6, 10, 4 }, | |
/* 111: 0, 1, 2, 3, 5, 6, */ { 6, 4, 8, 11, 6, 8 }, | |
/* 207: 0, 1, 2, 3, 6, 7, */ { 9, 8, 7, 5, 9, 7 }, | |
/* 119: 0, 1, 2, 4, 5, 6, */ { 7, 3, 2, 6, 7, 2 }, | |
/* 187: 0, 1, 3, 4, 5, 7, */ { 1, 5, 6, 2, 1, 6 }, | |
/* 243: 0, 1, 4, 5, 6, 7, */ { 3, 1, 10, 11, 3, 10 }, | |
/* 221: 0, 2, 3, 4, 6, 7, */ { 0, 4, 5, 1, 0, 5 }, | |
/* 249: 0, 3, 4, 5, 6, 7, */ { 9, 10, 2, 0, 9, 2 }, | |
/* 238: 1, 2, 3, 5, 6, 7, */ { 4, 0, 3, 7, 4, 3 }, | |
/* 246: 1, 2, 4, 5, 6, 7, */ { 0, 2, 11, 8, 0, 11 }, | |
/* 252: 2, 3, 4, 5, 6, 7, */ { 1, 3, 8, 9, 1, 8 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief test table for case 3 | |
* One face to test | |
* When the test on the specified face is positive : 4 first triangles | |
* When the test on the specified face is negative : 2 last triangles | |
* | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char test3[24] = { | |
/* 5: 0, 2, */ 5, | |
/* 33: 0, 5, */ 1, | |
/* 129: 0, 7, */ 4, | |
/* 10: 1, 3, */ 5, | |
/* 18: 1, 4, */ 1, | |
/* 66: 1, 6, */ 2, | |
/* 36: 2, 5, */ 2, | |
/* 132: 2, 7, */ 3, | |
/* 24: 3, 4, */ 4, | |
/* 72: 3, 6, */ 3, | |
/* 80: 4, 6, */ 6, | |
/* 160: 5, 7, */ 6, | |
/* 95: 0, 1, 2, 3, 4, 6, */ -6, | |
/* 175: 0, 1, 2, 3, 5, 7, */ -6, | |
/* 183: 0, 1, 2, 4, 5, 7, */ -3, | |
/* 231: 0, 1, 2, 5, 6, 7, */ -4, | |
/* 123: 0, 1, 3, 4, 5, 6, */ -3, | |
/* 219: 0, 1, 3, 4, 6, 7, */ -2, | |
/* 189: 0, 2, 3, 4, 5, 7, */ -2, | |
/* 237: 0, 2, 3, 5, 6, 7, */ -1, | |
/* 245: 0, 2, 4, 5, 6, 7, */ -5, | |
/* 126: 1, 2, 3, 4, 5, 6, */ -4, | |
/* 222: 1, 2, 3, 4, 6, 7, */ -1, | |
/* 250: 1, 3, 4, 5, 6, 7, */ -5 | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 3.1 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling3_1[24][6] = { | |
/* 5: 0, 2, */ { 0, 8, 3, 1, 2, 10 }, | |
/* 33: 0, 5, */ { 9, 5, 4, 0, 8, 3 }, | |
/* 129: 0, 7, */ { 3, 0, 8, 11, 7, 6 }, | |
/* 10: 1, 3, */ { 1, 9, 0, 2, 3, 11 }, | |
/* 18: 1, 4, */ { 0, 1, 9, 8, 4, 7 }, | |
/* 66: 1, 6, */ { 9, 0, 1, 5, 10, 6 }, | |
/* 36: 2, 5, */ { 1, 2, 10, 9, 5, 4 }, | |
/* 132: 2, 7, */ { 10, 1, 2, 6, 11, 7 }, | |
/* 24: 3, 4, */ { 8, 4, 7, 3, 11, 2 }, | |
/* 72: 3, 6, */ { 2, 3, 11, 10, 6, 5 }, | |
/* 80: 4, 6, */ { 5, 10, 6, 4, 7, 8 }, | |
/* 160: 5, 7, */ { 4, 9, 5, 7, 6, 11 }, | |
/* 95: 0, 1, 2, 3, 4, 6, */ { 5, 9, 4, 11, 6, 7 }, | |
/* 175: 0, 1, 2, 3, 5, 7, */ { 6, 10, 5, 8, 7, 4 }, | |
/* 183: 0, 1, 2, 4, 5, 7, */ { 11, 3, 2, 5, 6, 10 }, | |
/* 231: 0, 1, 2, 5, 6, 7, */ { 7, 4, 8, 2, 11, 3 }, | |
/* 123: 0, 1, 3, 4, 5, 6, */ { 2, 1, 10, 7, 11, 6 }, | |
/* 219: 0, 1, 3, 4, 6, 7, */ { 10, 2, 1, 4, 5, 9 }, | |
/* 189: 0, 2, 3, 4, 5, 7, */ { 1, 0, 9, 6, 10, 5 }, | |
/* 237: 0, 2, 3, 5, 6, 7, */ { 9, 1, 0, 7, 4, 8 }, | |
/* 245: 0, 2, 4, 5, 6, 7, */ { 0, 9, 1, 11, 3, 2 }, | |
/* 126: 1, 2, 3, 4, 5, 6, */ { 8, 0, 3, 6, 7, 11 }, | |
/* 222: 1, 2, 3, 4, 6, 7, */ { 4, 5, 9, 3, 8, 0 }, | |
/* 250: 1, 3, 4, 5, 6, 7, */ { 3, 8, 0, 10, 2, 1 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 3.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling3_2[24][12] = { | |
/* 5: 0, 2, */ { 10, 3, 2, 10, 8, 3, 10, 1, 0, 8, 10, 0 }, | |
/* 33: 0, 5, */ { 3, 4, 8, 3, 5, 4, 3, 0, 9, 5, 3, 9 }, | |
/* 129: 0, 7, */ { 6, 8, 7, 6, 0, 8, 6, 11, 3, 0, 6, 3 }, | |
/* 10: 1, 3, */ { 11, 0, 3, 11, 9, 0, 11, 2, 1, 9, 11, 1 }, | |
/* 18: 1, 4, */ { 7, 9, 4, 7, 1, 9, 7, 8, 0, 1, 7, 0 }, | |
/* 66: 1, 6, */ { 6, 1, 10, 6, 0, 1, 9, 0, 6, 9, 6, 5 }, | |
/* 36: 2, 5, */ { 4, 10, 5, 4, 2, 10, 4, 9, 1, 2, 4, 1 }, | |
/* 132: 2, 7, */ { 7, 2, 11, 7, 1, 2, 7, 6, 10, 1, 7, 10 }, | |
/* 24: 3, 4, */ { 2, 7, 11, 2, 4, 7, 2, 3, 8, 4, 2, 8 }, | |
/* 72: 3, 6, */ { 5, 11, 6, 5, 3, 11, 5, 10, 2, 3, 5, 2 }, | |
/* 80: 4, 6, */ { 8, 6, 7, 8, 10, 6, 8, 4, 5, 10, 8, 5 }, | |
/* 160: 5, 7, */ { 11, 5, 6, 11, 9, 5, 11, 7, 4, 9, 11, 4 }, | |
/* 95: 0, 1, 2, 3, 4, 6, */ { 6, 5, 11, 5, 9, 11, 4, 7, 11, 4, 11, 9 }, | |
/* 175: 0, 1, 2, 3, 5, 7, */ { 7, 6, 8, 6, 10, 8, 5, 4, 8, 5, 8, 10 }, | |
/* 183: 0, 1, 2, 4, 5, 7, */ { 6, 11, 5, 11, 3, 5, 2, 10, 5, 2, 5, 3 }, | |
/* 231: 0, 1, 2, 5, 6, 7, */ { 11, 7, 2, 7, 4, 2, 8, 3, 2, 8, 2, 4 }, | |
/* 123: 0, 1, 3, 4, 5, 6, */ { 11, 2, 7, 2, 1, 7, 10, 6, 7, 10, 7, 1 }, | |
/* 219: 0, 1, 3, 4, 6, 7, */ { 5, 10, 4, 10, 2, 4, 1, 9, 4, 1, 4, 2 }, | |
/* 189: 0, 2, 3, 4, 5, 7, */ { 10, 1, 6, 1, 0, 6, 6, 0, 9, 5, 6, 9 }, | |
/* 237: 0, 2, 3, 5, 6, 7, */ { 4, 9, 7, 9, 1, 7, 0, 8, 7, 0, 7, 1 }, | |
/* 245: 0, 2, 4, 5, 6, 7, */ { 3, 0, 11, 0, 9, 11, 1, 2, 11, 1, 11, 9 }, | |
/* 126: 1, 2, 3, 4, 5, 6, */ { 7, 8, 6, 8, 0, 6, 3, 11, 6, 3, 6, 0 }, | |
/* 222: 1, 2, 3, 4, 6, 7, */ { 8, 4, 3, 4, 5, 3, 9, 0, 3, 9, 3, 5 }, | |
/* 250: 1, 3, 4, 5, 6, 7, */ { 2, 3, 10, 3, 8, 10, 0, 1, 10, 0, 10, 8 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief test table for case 4 | |
* Interior to test | |
* When the test on the interior is negative : 2 first triangles | |
* When the test on the interior is positive : 6 last triangles | |
* | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char test4[8] = { | |
/* 65: 0, 6, */ 7, | |
/* 130: 1, 7, */ 7, | |
/* 20: 2, 4, */ 7, | |
/* 40: 3, 5, */ 7, | |
/* 215: 0, 1, 2, 4, 6, 7, */ -7, | |
/* 235: 0, 1, 3, 5, 6, 7, */ -7, | |
/* 125: 0, 2, 3, 4, 5, 6, */ -7, | |
/* 190: 1, 2, 3, 4, 5, 7, */ -7 | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 4.1 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling4_1[8][6] = { | |
/* 65: 0, 6, */ { 0, 8, 3, 5, 10, 6 }, | |
/* 130: 1, 7, */ { 0, 1, 9, 11, 7, 6 }, | |
/* 20: 2, 4, */ { 1, 2, 10, 8, 4, 7 }, | |
/* 40: 3, 5, */ { 9, 5, 4, 2, 3, 11 }, | |
/* 215: 0, 1, 2, 4, 6, 7, */ { 4, 5, 9, 11, 3, 2 }, | |
/* 235: 0, 1, 3, 5, 6, 7, */ { 10, 2, 1, 7, 4, 8 }, | |
/* 125: 0, 2, 3, 4, 5, 6, */ { 9, 1, 0, 6, 7, 11 }, | |
/* 190: 1, 2, 3, 4, 5, 7, */ { 3, 8, 0, 6, 10, 5 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 4.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling4_2[8][18] = { | |
/* 65: 0, 6, */ { 8, 5, 0, 5, 8, 6, 3, 6, 8, 6, 3, 10, 0, 10, 3, 10, 0, 5 }, | |
/* 130: 1, 7, */ { 9, 6, 1, 6, 9, 7, 0, 7, 9, 7, 0, 11, 1, 11, 0, 11, 1, 6 }, | |
/* 20: 2, 4, */ { 10, 7, 2, 7, 10, 4, 1, 4, 10, 4, 1, 8, 2, 8, 1, 8, 2, 7 }, | |
/* 40: 3, 5, */ { 11, 4, 3, 4, 11, 5, 2, 5, 11, 5, 2, 9, 3, 9, 2, 9, 3, 4 }, | |
/* 215: 0, 1, 2, 4, 6, 7, */ { 3, 4, 11, 5, 11, 4, 11, 5, 2, 9, 2, 5, 2, 9, 3, 4, 3, 9 }, | |
/* 235: 0, 1, 3, 5, 6, 7, */ { 2, 7, 10, 4, 10, 7, 10, 4, 1, 8, 1, 4, 1, 8, 2, 7, 2, 8 }, | |
/* 125: 0, 2, 3, 4, 5, 6, */ { 1, 6, 9, 7, 9, 6, 9, 7, 0, 11, 0, 7, 0, 11, 1, 6, 1, 11 }, | |
/* 190: 1, 2, 3, 4, 5, 7, */ { 0, 5, 8, 6, 8, 5, 8, 6, 3, 10, 3, 6, 3, 10, 0, 5, 0, 10 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 5 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling5[48][9] = { | |
/* 7: 0, 1, 2, */ { 2, 8, 3, 2, 10, 8, 10, 9, 8 }, | |
/* 11: 0, 1, 3, */ { 1, 11, 2, 1, 9, 11, 9, 8, 11 }, | |
/* 19: 0, 1, 4, */ { 4, 1, 9, 4, 7, 1, 7, 3, 1 }, | |
/* 35: 0, 1, 5, */ { 8, 5, 4, 8, 3, 5, 3, 1, 5 }, | |
/* 13: 0, 2, 3, */ { 0, 10, 1, 0, 8, 10, 8, 11, 10 }, | |
/* 25: 0, 3, 4, */ { 11, 4, 7, 11, 2, 4, 2, 0, 4 }, | |
/* 137: 0, 3, 7, */ { 7, 0, 8, 7, 6, 0, 6, 2, 0 }, | |
/* 49: 0, 4, 5, */ { 9, 3, 0, 9, 5, 3, 5, 7, 3 }, | |
/* 145: 0, 4, 7, */ { 3, 6, 11, 3, 0, 6, 0, 4, 6 }, | |
/* 14: 1, 2, 3, */ { 3, 9, 0, 3, 11, 9, 11, 10, 9 }, | |
/* 38: 1, 2, 5, */ { 5, 2, 10, 5, 4, 2, 4, 0, 2 }, | |
/* 70: 1, 2, 6, */ { 9, 6, 5, 9, 0, 6, 0, 2, 6 }, | |
/* 50: 1, 4, 5, */ { 0, 7, 8, 0, 1, 7, 1, 5, 7 }, | |
/* 98: 1, 5, 6, */ { 10, 0, 1, 10, 6, 0, 6, 4, 0 }, | |
/* 76: 2, 3, 6, */ { 6, 3, 11, 6, 5, 3, 5, 1, 3 }, | |
/* 140: 2, 3, 7, */ { 10, 7, 6, 10, 1, 7, 1, 3, 7 }, | |
/* 100: 2, 5, 6, */ { 1, 4, 9, 1, 2, 4, 2, 6, 4 }, | |
/* 196: 2, 6, 7, */ { 11, 1, 2, 11, 7, 1, 7, 5, 1 }, | |
/* 152: 3, 4, 7, */ { 8, 2, 3, 8, 4, 2, 4, 6, 2 }, | |
/* 200: 3, 6, 7, */ { 2, 5, 10, 2, 3, 5, 3, 7, 5 }, | |
/* 112: 4, 5, 6, */ { 7, 10, 6, 7, 8, 10, 8, 9, 10 }, | |
/* 176: 4, 5, 7, */ { 6, 9, 5, 6, 11, 9, 11, 8, 9 }, | |
/* 208: 4, 6, 7, */ { 5, 8, 4, 5, 10, 8, 10, 11, 8 }, | |
/* 224: 5, 6, 7, */ { 4, 11, 7, 4, 9, 11, 9, 10, 11 }, | |
/* 31: 0, 1, 2, 3, 4, */ { 4, 7, 11, 4, 11, 9, 9, 11, 10 }, | |
/* 47: 0, 1, 2, 3, 5, */ { 5, 4, 8, 5, 8, 10, 10, 8, 11 }, | |
/* 79: 0, 1, 2, 3, 6, */ { 6, 5, 9, 6, 9, 11, 11, 9, 8 }, | |
/* 143: 0, 1, 2, 3, 7, */ { 7, 6, 10, 7, 10, 8, 8, 10, 9 }, | |
/* 55: 0, 1, 2, 4, 5, */ { 2, 10, 5, 2, 5, 3, 3, 5, 7 }, | |
/* 103: 0, 1, 2, 5, 6, */ { 8, 3, 2, 8, 2, 4, 4, 2, 6 }, | |
/* 59: 0, 1, 3, 4, 5, */ { 11, 2, 1, 11, 1, 7, 7, 1, 5 }, | |
/* 155: 0, 1, 3, 4, 7, */ { 1, 9, 4, 1, 4, 2, 2, 4, 6 }, | |
/* 115: 0, 1, 4, 5, 6, */ { 10, 6, 7, 10, 7, 1, 1, 7, 3 }, | |
/* 179: 0, 1, 4, 5, 7, */ { 6, 11, 3, 6, 3, 5, 5, 3, 1 }, | |
/* 157: 0, 2, 3, 4, 7, */ { 10, 1, 0, 10, 0, 6, 6, 0, 4 }, | |
/* 205: 0, 2, 3, 6, 7, */ { 0, 8, 7, 0, 7, 1, 1, 7, 5 }, | |
/* 185: 0, 3, 4, 5, 7, */ { 9, 5, 6, 9, 6, 0, 0, 6, 2 }, | |
/* 217: 0, 3, 4, 6, 7, */ { 5, 10, 2, 5, 2, 4, 4, 2, 0 }, | |
/* 241: 0, 4, 5, 6, 7, */ { 3, 0, 9, 3, 9, 11, 11, 9, 10 }, | |
/* 110: 1, 2, 3, 5, 6, */ { 3, 11, 6, 3, 6, 0, 0, 6, 4 }, | |
/* 206: 1, 2, 3, 6, 7, */ { 9, 0, 3, 9, 3, 5, 5, 3, 7 }, | |
/* 118: 1, 2, 4, 5, 6, */ { 7, 8, 0, 7, 0, 6, 6, 0, 2 }, | |
/* 230: 1, 2, 5, 6, 7, */ { 11, 7, 4, 11, 4, 2, 2, 4, 0 }, | |
/* 242: 1, 4, 5, 6, 7, */ { 0, 1, 10, 0, 10, 8, 8, 10, 11 }, | |
/* 220: 2, 3, 4, 6, 7, */ { 8, 4, 5, 8, 5, 3, 3, 5, 1 }, | |
/* 236: 2, 3, 5, 6, 7, */ { 4, 9, 1, 4, 1, 7, 7, 1, 3 }, | |
/* 244: 2, 4, 5, 6, 7, */ { 1, 2, 11, 1, 11, 9, 9, 11, 8 }, | |
/* 248: 3, 4, 5, 6, 7, */ { 2, 3, 8, 2, 8, 10, 10, 8, 9 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief test table for case 6 | |
* 1 face to test + eventually the interior | |
* When the test on the specified face is positive : 5 first triangles | |
* When the test on the specified face is negative : | |
* - if the test on the interior is negative : 3 middle triangles | |
* - if the test on the interior is positive : 8 last triangles | |
* The support edge for the interior test is marked as the 3rd column. | |
* | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char test6[48][3] = { | |
/* 67: 0, 1, 6, */ { 2, 7, 10 }, | |
/* 131: 0, 1, 7, */ { 4, 7, 11 }, | |
/* 21: 0, 2, 4, */ { 5, 7, 1 }, | |
/* 69: 0, 2, 6, */ { 5, 7, 3 }, | |
/* 41: 0, 3, 5, */ { 1, 7, 9 }, | |
/* 73: 0, 3, 6, */ { 3, 7, 10 }, | |
/* 81: 0, 4, 6, */ { 6, 7, 5 }, | |
/* 97: 0, 5, 6, */ { 1, 7, 8 }, | |
/* 193: 0, 6, 7, */ { 4, 7, 8 }, | |
/* 22: 1, 2, 4, */ { 1, 7, 8 }, | |
/* 134: 1, 2, 7, */ { 3, 7, 11 }, | |
/* 42: 1, 3, 5, */ { 5, 7, 2 }, | |
/* 138: 1, 3, 7, */ { 5, 7, 0 }, | |
/* 146: 1, 4, 7, */ { 1, 7, 9 }, | |
/* 162: 1, 5, 7, */ { 6, 7, 6 }, | |
/* 194: 1, 6, 7, */ { 2, 7, 9 }, | |
/* 28: 2, 3, 4, */ { 4, 7, 8 }, | |
/* 44: 2, 3, 5, */ { 2, 7, 9 }, | |
/* 52: 2, 4, 5, */ { 2, 7, 10 }, | |
/* 84: 2, 4, 6, */ { 6, 7, 7 }, | |
/* 148: 2, 4, 7, */ { 3, 7, 10 }, | |
/* 56: 3, 4, 5, */ { 4, 7, 11 }, | |
/* 104: 3, 5, 6, */ { 3, 7, 11 }, | |
/* 168: 3, 5, 7, */ { 6, 7, 4 }, | |
/* 87: 0, 1, 2, 4, 6, */ { -6, -7, 4 }, | |
/* 151: 0, 1, 2, 4, 7, */ { -3, -7, 11 }, | |
/* 199: 0, 1, 2, 6, 7, */ { -4, -7, 11 }, | |
/* 107: 0, 1, 3, 5, 6, */ { -3, -7, 10 }, | |
/* 171: 0, 1, 3, 5, 7, */ { -6, -7, 7 }, | |
/* 203: 0, 1, 3, 6, 7, */ { -2, -7, 10 }, | |
/* 211: 0, 1, 4, 6, 7, */ { -2, -7, 9 }, | |
/* 227: 0, 1, 5, 6, 7, */ { -4, -7, 8 }, | |
/* 61: 0, 2, 3, 4, 5, */ { -2, -7, 9 }, | |
/* 93: 0, 2, 3, 4, 6, */ { -6, -7, 6 }, | |
/* 109: 0, 2, 3, 5, 6, */ { -1, -7, 9 }, | |
/* 117: 0, 2, 4, 5, 6, */ { -5, -7, 0 }, | |
/* 213: 0, 2, 4, 6, 7, */ { -5, -7, 2 }, | |
/* 121: 0, 3, 4, 5, 6, */ { -3, -7, 11 }, | |
/* 233: 0, 3, 5, 6, 7, */ { -1, -7, 8 }, | |
/* 62: 1, 2, 3, 4, 5, */ { -4, -7, 8 }, | |
/* 158: 1, 2, 3, 4, 7, */ { -1, -7, 8 }, | |
/* 174: 1, 2, 3, 5, 7, */ { -6, -7, 5 }, | |
/* 182: 1, 2, 4, 5, 7, */ { -3, -7, 10 }, | |
/* 214: 1, 2, 4, 6, 7, */ { -1, -7, 9 }, | |
/* 186: 1, 3, 4, 5, 7, */ { -5, -7, 3 }, | |
/* 234: 1, 3, 5, 6, 7, */ { -5, -7, 1 }, | |
/* 124: 2, 3, 4, 5, 6, */ { -4, -7, 11 }, | |
/* 188: 2, 3, 4, 5, 7, */ { -2, -7, 10 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 6.1.1 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling6_1_1[48][9] = { | |
/* 67: 0, 1, 6, */ { 6, 5, 10, 3, 1, 8, 9, 8, 1 }, | |
/* 131: 0, 1, 7, */ { 11, 7, 6, 9, 3, 1, 3, 9, 8 }, | |
/* 21: 0, 2, 4, */ { 1, 2, 10, 7, 0, 4, 0, 7, 3 }, | |
/* 69: 0, 2, 6, */ { 3, 0, 8, 5, 2, 6, 2, 5, 1 }, | |
/* 41: 0, 3, 5, */ { 5, 4, 9, 2, 0, 11, 8, 11, 0 }, | |
/* 73: 0, 3, 6, */ { 10, 6, 5, 8, 2, 0, 2, 8, 11 }, | |
/* 81: 0, 4, 6, */ { 10, 6, 5, 0, 4, 3, 7, 3, 4 }, | |
/* 97: 0, 5, 6, */ { 3, 0, 8, 6, 4, 10, 9, 10, 4 }, | |
/* 193: 0, 6, 7, */ { 8, 3, 0, 10, 7, 5, 7, 10, 11 }, | |
/* 22: 1, 2, 4, */ { 8, 4, 7, 10, 0, 2, 0, 10, 9 }, | |
/* 134: 1, 2, 7, */ { 7, 6, 11, 0, 2, 9, 10, 9, 2 }, | |
/* 42: 1, 3, 5, */ { 2, 3, 11, 4, 1, 5, 1, 4, 0 }, | |
/* 138: 1, 3, 7, */ { 0, 1, 9, 6, 3, 7, 3, 6, 2 }, | |
/* 146: 1, 4, 7, */ { 9, 0, 1, 11, 4, 6, 4, 11, 8 }, | |
/* 162: 1, 5, 7, */ { 11, 7, 6, 1, 5, 0, 4, 0, 5 }, | |
/* 194: 1, 6, 7, */ { 0, 1, 9, 7, 5, 11, 10, 11, 5 }, | |
/* 28: 2, 3, 4, */ { 4, 7, 8, 1, 3, 10, 11, 10, 3 }, | |
/* 44: 2, 3, 5, */ { 9, 5, 4, 11, 1, 3, 1, 11, 10 }, | |
/* 52: 2, 4, 5, */ { 10, 1, 2, 8, 5, 7, 5, 8, 9 }, | |
/* 84: 2, 4, 6, */ { 8, 4, 7, 2, 6, 1, 5, 1, 6 }, | |
/* 148: 2, 4, 7, */ { 1, 2, 10, 4, 6, 8, 11, 8, 6 }, | |
/* 56: 3, 4, 5, */ { 2, 3, 11, 5, 7, 9, 8, 9, 7 }, | |
/* 104: 3, 5, 6, */ { 11, 2, 3, 9, 6, 4, 6, 9, 10 }, | |
/* 168: 3, 5, 7, */ { 9, 5, 4, 3, 7, 2, 6, 2, 7 }, | |
/* 87: 0, 1, 2, 4, 6, */ { 4, 5, 9, 2, 7, 3, 7, 2, 6 }, | |
/* 151: 0, 1, 2, 4, 7, */ { 3, 2, 11, 4, 6, 9, 10, 9, 6 }, | |
/* 199: 0, 1, 2, 6, 7, */ { 11, 3, 2, 9, 7, 5, 7, 9, 8 }, | |
/* 107: 0, 1, 3, 5, 6, */ { 10, 2, 1, 8, 6, 4, 6, 8, 11 }, | |
/* 171: 0, 1, 3, 5, 7, */ { 7, 4, 8, 1, 6, 2, 6, 1, 5 }, | |
/* 203: 0, 1, 3, 6, 7, */ { 2, 1, 10, 7, 5, 8, 9, 8, 5 }, | |
/* 211: 0, 1, 4, 6, 7, */ { 4, 5, 9, 3, 1, 11, 10, 11, 1 }, | |
/* 227: 0, 1, 5, 6, 7, */ { 8, 7, 4, 10, 3, 1, 3, 10, 11 }, | |
/* 61: 0, 2, 3, 4, 5, */ { 9, 1, 0, 11, 5, 7, 5, 11, 10 }, | |
/* 93: 0, 2, 3, 4, 6, */ { 6, 7, 11, 0, 5, 1, 5, 0, 4 }, | |
/* 109: 0, 2, 3, 5, 6, */ { 1, 0, 9, 6, 4, 11, 8, 11, 4 }, | |
/* 117: 0, 2, 4, 5, 6, */ { 9, 1, 0, 7, 3, 6, 2, 6, 3 }, | |
/* 213: 0, 2, 4, 6, 7, */ { 11, 3, 2, 5, 1, 4, 0, 4, 1 }, | |
/* 121: 0, 3, 4, 5, 6, */ { 11, 6, 7, 9, 2, 0, 2, 9, 10 }, | |
/* 233: 0, 3, 5, 6, 7, */ { 7, 4, 8, 2, 0, 10, 9, 10, 0 }, | |
/* 62: 1, 2, 3, 4, 5, */ { 0, 3, 8, 5, 7, 10, 11, 10, 7 }, | |
/* 158: 1, 2, 3, 4, 7, */ { 8, 0, 3, 10, 4, 6, 4, 10, 9 }, | |
/* 174: 1, 2, 3, 5, 7, */ { 5, 6, 10, 3, 4, 0, 4, 3, 7 }, | |
/* 182: 1, 2, 4, 5, 7, */ { 5, 6, 10, 0, 2, 8, 11, 8, 2 }, | |
/* 214: 1, 2, 4, 6, 7, */ { 9, 4, 5, 11, 0, 2, 0, 11, 8 }, | |
/* 186: 1, 3, 4, 5, 7, */ { 8, 0, 3, 6, 2, 5, 1, 5, 2 }, | |
/* 234: 1, 3, 5, 6, 7, */ { 10, 2, 1, 4, 0, 7, 3, 7, 0 }, | |
/* 124: 2, 3, 4, 5, 6, */ { 6, 7, 11, 1, 3, 9, 8, 9, 3 }, | |
/* 188: 2, 3, 4, 5, 7, */ { 10, 5, 6, 8, 1, 3, 1, 8, 9 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 6.1.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling6_1_2[48][27] = { | |
/* 67: 0, 1, 6, */ { 1, 12, 3, 12, 10, 3, 6, 3, 10, 3, 6, 8, 5, 8, 6, 8, 5, 12, 12, 9, 8, 1, 9, 12, 12, 5, 10 }, | |
/* 131: 0, 1, 7, */ { 1, 12, 3, 1, 11, 12, 11, 1, 6, 9, 6, 1, 6, 9, 7, 12, 7, 9, 9, 8, 12, 12, 8, 3, 11, 7, 12 }, | |
/* 21: 0, 2, 4, */ { 4, 12, 0, 4, 1, 12, 1, 4, 10, 7, 10, 4, 10, 7, 2, 12, 2, 7, 7, 3, 12, 12, 3, 0, 1, 2, 12 }, | |
/* 69: 0, 2, 6, */ { 6, 12, 2, 6, 3, 12, 3, 6, 8, 5, 8, 6, 8, 5, 0, 12, 0, 5, 5, 1, 12, 12, 1, 2, 3, 0, 12 }, | |
/* 41: 0, 3, 5, */ { 0, 12, 2, 12, 9, 2, 5, 2, 9, 2, 5, 11, 4, 11, 5, 11, 4, 12, 12, 8, 11, 0, 8, 12, 12, 4, 9 }, | |
/* 73: 0, 3, 6, */ { 0, 12, 2, 0, 10, 12, 10, 0, 5, 8, 5, 0, 5, 8, 6, 12, 6, 8, 8, 11, 12, 12, 11, 2, 10, 6, 12 }, | |
/* 81: 0, 4, 6, */ { 4, 12, 0, 12, 5, 0, 10, 0, 5, 0, 10, 3, 6, 3, 10, 3, 6, 12, 12, 7, 3, 4, 7, 12, 12, 6, 5 }, | |
/* 97: 0, 5, 6, */ { 4, 12, 6, 12, 8, 6, 3, 6, 8, 6, 3, 10, 0, 10, 3, 10, 0, 12, 12, 9, 10, 4, 9, 12, 12, 0, 8 }, | |
/* 193: 0, 6, 7, */ { 5, 12, 7, 5, 8, 12, 8, 5, 0, 10, 0, 5, 0, 10, 3, 12, 3, 10, 10, 11, 12, 12, 11, 7, 8, 3, 12 }, | |
/* 22: 1, 2, 4, */ { 2, 12, 0, 2, 8, 12, 8, 2, 7, 10, 7, 2, 7, 10, 4, 12, 4, 10, 10, 9, 12, 12, 9, 0, 8, 4, 12 }, | |
/* 134: 1, 2, 7, */ { 2, 12, 0, 12, 11, 0, 7, 0, 11, 0, 7, 9, 6, 9, 7, 9, 6, 12, 12, 10, 9, 2, 10, 12, 12, 6, 11 }, | |
/* 42: 1, 3, 5, */ { 5, 12, 1, 5, 2, 12, 2, 5, 11, 4, 11, 5, 11, 4, 3, 12, 3, 4, 4, 0, 12, 12, 0, 1, 2, 3, 12 }, | |
/* 138: 1, 3, 7, */ { 7, 12, 3, 7, 0, 12, 0, 7, 9, 6, 9, 7, 9, 6, 1, 12, 1, 6, 6, 2, 12, 12, 2, 3, 0, 1, 12 }, | |
/* 146: 1, 4, 7, */ { 6, 12, 4, 6, 9, 12, 9, 6, 1, 11, 1, 6, 1, 11, 0, 12, 0, 11, 11, 8, 12, 12, 8, 4, 9, 0, 12 }, | |
/* 162: 1, 5, 7, */ { 5, 12, 1, 12, 6, 1, 11, 1, 6, 1, 11, 0, 7, 0, 11, 0, 7, 12, 12, 4, 0, 5, 4, 12, 12, 7, 6 }, | |
/* 194: 1, 6, 7, */ { 5, 12, 7, 12, 9, 7, 0, 7, 9, 7, 0, 11, 1, 11, 0, 11, 1, 12, 12, 10, 11, 5, 10, 12, 12, 1, 9 }, | |
/* 28: 2, 3, 4, */ { 3, 12, 1, 12, 8, 1, 4, 1, 8, 1, 4, 10, 7, 10, 4, 10, 7, 12, 12, 11, 10, 3, 11, 12, 12, 7, 8 }, | |
/* 44: 2, 3, 5, */ { 3, 12, 1, 3, 9, 12, 9, 3, 4, 11, 4, 3, 4, 11, 5, 12, 5, 11, 11, 10, 12, 12, 10, 1, 9, 5, 12 }, | |
/* 52: 2, 4, 5, */ { 7, 12, 5, 7, 10, 12, 10, 7, 2, 8, 2, 7, 2, 8, 1, 12, 1, 8, 8, 9, 12, 12, 9, 5, 10, 1, 12 }, | |
/* 84: 2, 4, 6, */ { 6, 12, 2, 12, 7, 2, 8, 2, 7, 2, 8, 1, 4, 1, 8, 1, 4, 12, 12, 5, 1, 6, 5, 12, 12, 4, 7 }, | |
/* 148: 2, 4, 7, */ { 6, 12, 4, 12, 10, 4, 1, 4, 10, 4, 1, 8, 2, 8, 1, 8, 2, 12, 12, 11, 8, 6, 11, 12, 12, 2, 10 }, | |
/* 56: 3, 4, 5, */ { 7, 12, 5, 12, 11, 5, 2, 5, 11, 5, 2, 9, 3, 9, 2, 9, 3, 12, 12, 8, 9, 7, 8, 12, 12, 3, 11 }, | |
/* 104: 3, 5, 6, */ { 4, 12, 6, 4, 11, 12, 11, 4, 3, 9, 3, 4, 3, 9, 2, 12, 2, 9, 9, 10, 12, 12, 10, 6, 11, 2, 12 }, | |
/* 168: 3, 5, 7, */ { 7, 12, 3, 12, 4, 3, 9, 3, 4, 3, 9, 2, 5, 2, 9, 2, 5, 12, 12, 6, 2, 7, 6, 12, 12, 5, 4 }, | |
/* 87: 0, 1, 2, 4, 6, */ { 3, 12, 7, 3, 4, 12, 4, 3, 9, 2, 9, 3, 9, 2, 5, 12, 5, 2, 2, 6, 12, 12, 6, 7, 4, 5, 12 }, | |
/* 151: 0, 1, 2, 4, 7, */ { 6, 12, 4, 12, 11, 4, 3, 4, 11, 4, 3, 9, 2, 9, 3, 9, 2, 12, 12, 10, 9, 6, 10, 12, 12, 2, 11 }, | |
/* 199: 0, 1, 2, 6, 7, */ { 5, 12, 7, 5, 11, 12, 11, 5, 2, 9, 2, 5, 2, 9, 3, 12, 3, 9, 9, 8, 12, 12, 8, 7, 11, 3, 12 }, | |
/* 107: 0, 1, 3, 5, 6, */ { 4, 12, 6, 4, 10, 12, 10, 4, 1, 8, 1, 4, 1, 8, 2, 12, 2, 8, 8, 11, 12, 12, 11, 6, 10, 2, 12 }, | |
/* 171: 0, 1, 3, 5, 7, */ { 2, 12, 6, 2, 7, 12, 7, 2, 8, 1, 8, 2, 8, 1, 4, 12, 4, 1, 1, 5, 12, 12, 5, 6, 7, 4, 12 }, | |
/* 203: 0, 1, 3, 6, 7, */ { 5, 12, 7, 12, 10, 7, 2, 7, 10, 7, 2, 8, 1, 8, 2, 8, 1, 12, 12, 9, 8, 5, 9, 12, 12, 1, 10 }, | |
/* 211: 0, 1, 4, 6, 7, */ { 1, 12, 3, 12, 9, 3, 4, 3, 9, 3, 4, 11, 5, 11, 4, 11, 5, 12, 12, 10, 11, 1, 10, 12, 12, 5, 9 }, | |
/* 227: 0, 1, 5, 6, 7, */ { 1, 12, 3, 1, 8, 12, 8, 1, 4, 10, 4, 1, 4, 10, 7, 12, 7, 10, 10, 11, 12, 12, 11, 3, 8, 7, 12 }, | |
/* 61: 0, 2, 3, 4, 5, */ { 7, 12, 5, 7, 9, 12, 9, 7, 0, 11, 0, 7, 0, 11, 1, 12, 1, 11, 11, 10, 12, 12, 10, 5, 9, 1, 12 }, | |
/* 93: 0, 2, 3, 4, 6, */ { 1, 12, 5, 1, 6, 12, 6, 1, 11, 0, 11, 1, 11, 0, 7, 12, 7, 0, 0, 4, 12, 12, 4, 5, 6, 7, 12 }, | |
/* 109: 0, 2, 3, 5, 6, */ { 4, 12, 6, 12, 9, 6, 1, 6, 9, 6, 1, 11, 0, 11, 1, 11, 0, 12, 12, 8, 11, 4, 8, 12, 12, 0, 9 }, | |
/* 117: 0, 2, 4, 5, 6, */ { 3, 12, 7, 12, 0, 7, 9, 7, 0, 7, 9, 6, 1, 6, 9, 6, 1, 12, 12, 2, 6, 3, 2, 12, 12, 1, 0 }, | |
/* 213: 0, 2, 4, 6, 7, */ { 1, 12, 5, 12, 2, 5, 11, 5, 2, 5, 11, 4, 3, 4, 11, 4, 3, 12, 12, 0, 4, 1, 0, 12, 12, 3, 2 }, | |
/* 121: 0, 3, 4, 5, 6, */ { 0, 12, 2, 0, 11, 12, 11, 0, 7, 9, 7, 0, 7, 9, 6, 12, 6, 9, 9, 10, 12, 12, 10, 2, 11, 6, 12 }, | |
/* 233: 0, 3, 5, 6, 7, */ { 0, 12, 2, 12, 8, 2, 7, 2, 8, 2, 7, 10, 4, 10, 7, 10, 4, 12, 12, 9, 10, 0, 9, 12, 12, 4, 8 }, | |
/* 62: 1, 2, 3, 4, 5, */ { 7, 12, 5, 12, 8, 5, 0, 5, 8, 5, 0, 10, 3, 10, 0, 10, 3, 12, 12, 11, 10, 7, 11, 12, 12, 3, 8 }, | |
/* 158: 1, 2, 3, 4, 7, */ { 6, 12, 4, 6, 8, 12, 8, 6, 3, 10, 3, 6, 3, 10, 0, 12, 0, 10, 10, 9, 12, 12, 9, 4, 8, 0, 12 }, | |
/* 174: 1, 2, 3, 5, 7, */ { 0, 12, 4, 0, 5, 12, 5, 0, 10, 3, 10, 0, 10, 3, 6, 12, 6, 3, 3, 7, 12, 12, 7, 4, 5, 6, 12 }, | |
/* 182: 1, 2, 4, 5, 7, */ { 2, 12, 0, 12, 10, 0, 5, 0, 10, 0, 5, 8, 6, 8, 5, 8, 6, 12, 12, 11, 8, 2, 11, 12, 12, 6, 10 }, | |
/* 214: 1, 2, 4, 6, 7, */ { 2, 12, 0, 2, 9, 12, 9, 2, 5, 11, 5, 2, 5, 11, 4, 12, 4, 11, 11, 8, 12, 12, 8, 0, 9, 4, 12 }, | |
/* 186: 1, 3, 4, 5, 7, */ { 2, 12, 6, 12, 3, 6, 8, 6, 3, 6, 8, 5, 0, 5, 8, 5, 0, 12, 12, 1, 5, 2, 1, 12, 12, 0, 3 }, | |
/* 234: 1, 3, 5, 6, 7, */ { 0, 12, 4, 12, 1, 4, 10, 4, 1, 4, 10, 7, 2, 7, 10, 7, 2, 12, 12, 3, 7, 0, 3, 12, 12, 2, 1 }, | |
/* 124: 2, 3, 4, 5, 6, */ { 3, 12, 1, 12, 11, 1, 6, 1, 11, 1, 6, 9, 7, 9, 6, 9, 7, 12, 12, 8, 9, 3, 8, 12, 12, 7, 11 }, | |
/* 188: 2, 3, 4, 5, 7, */ { 3, 12, 1, 3, 10, 12, 10, 3, 6, 8, 6, 3, 6, 8, 5, 12, 5, 8, 8, 9, 12, 12, 9, 1, 10, 5, 12 }, | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 6.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling6_2[48][15] = { | |
/* 67: 0, 1, 6, */ { 1, 10, 3, 6, 3, 10, 3, 6, 8, 5, 8, 6, 8, 5, 9 }, | |
/* 131: 0, 1, 7, */ { 1, 11, 3, 11, 1, 6, 9, 6, 1, 6, 9, 7, 8, 7, 9 }, | |
/* 21: 0, 2, 4, */ { 4, 1, 0, 1, 4, 10, 7, 10, 4, 10, 7, 2, 3, 2, 7 }, | |
/* 69: 0, 2, 6, */ { 6, 3, 2, 3, 6, 8, 5, 8, 6, 8, 5, 0, 1, 0, 5 }, | |
/* 41: 0, 3, 5, */ { 0, 9, 2, 5, 2, 9, 2, 5, 11, 4, 11, 5, 11, 4, 8 }, | |
/* 73: 0, 3, 6, */ { 0, 10, 2, 10, 0, 5, 8, 5, 0, 5, 8, 6, 11, 6, 8 }, | |
/* 81: 0, 4, 6, */ { 4, 5, 0, 10, 0, 5, 0, 10, 3, 6, 3, 10, 3, 6, 7 }, | |
/* 97: 0, 5, 6, */ { 4, 8, 6, 3, 6, 8, 6, 3, 10, 0, 10, 3, 10, 0, 9 }, | |
/* 193: 0, 6, 7, */ { 5, 8, 7, 8, 5, 0, 10, 0, 5, 0, 10, 3, 11, 3, 10 }, | |
/* 22: 1, 2, 4, */ { 2, 8, 0, 8, 2, 7, 10, 7, 2, 7, 10, 4, 9, 4, 10 }, | |
/* 134: 1, 2, 7, */ { 2, 11, 0, 7, 0, 11, 0, 7, 9, 6, 9, 7, 9, 6, 10 }, | |
/* 42: 1, 3, 5, */ { 5, 2, 1, 2, 5, 11, 4, 11, 5, 11, 4, 3, 0, 3, 4 }, | |
/* 138: 1, 3, 7, */ { 7, 0, 3, 0, 7, 9, 6, 9, 7, 9, 6, 1, 2, 1, 6 }, | |
/* 146: 1, 4, 7, */ { 6, 9, 4, 9, 6, 1, 11, 1, 6, 1, 11, 0, 8, 0, 11 }, | |
/* 162: 1, 5, 7, */ { 5, 6, 1, 11, 1, 6, 1, 11, 0, 7, 0, 11, 0, 7, 4 }, | |
/* 194: 1, 6, 7, */ { 5, 9, 7, 0, 7, 9, 7, 0, 11, 1, 11, 0, 11, 1, 10 }, | |
/* 28: 2, 3, 4, */ { 3, 8, 1, 4, 1, 8, 1, 4, 10, 7, 10, 4, 10, 7, 11 }, | |
/* 44: 2, 3, 5, */ { 3, 9, 1, 9, 3, 4, 11, 4, 3, 4, 11, 5, 10, 5, 11 }, | |
/* 52: 2, 4, 5, */ { 7, 10, 5, 10, 7, 2, 8, 2, 7, 2, 8, 1, 9, 1, 8 }, | |
/* 84: 2, 4, 6, */ { 6, 7, 2, 8, 2, 7, 2, 8, 1, 4, 1, 8, 1, 4, 5 }, | |
/* 148: 2, 4, 7, */ { 6, 10, 4, 1, 4, 10, 4, 1, 8, 2, 8, 1, 8, 2, 11 }, | |
/* 56: 3, 4, 5, */ { 7, 11, 5, 2, 5, 11, 5, 2, 9, 3, 9, 2, 9, 3, 8 }, | |
/* 104: 3, 5, 6, */ { 4, 11, 6, 11, 4, 3, 9, 3, 4, 3, 9, 2, 10, 2, 9 }, | |
/* 168: 3, 5, 7, */ { 7, 4, 3, 9, 3, 4, 3, 9, 2, 5, 2, 9, 2, 5, 6 }, | |
/* 87: 0, 1, 2, 4, 6, */ { 3, 4, 7, 4, 3, 9, 2, 9, 3, 9, 2, 5, 6, 5, 2 }, | |
/* 151: 0, 1, 2, 4, 7, */ { 6, 11, 4, 3, 4, 11, 4, 3, 9, 2, 9, 3, 9, 2, 10 }, | |
/* 199: 0, 1, 2, 6, 7, */ { 5, 11, 7, 11, 5, 2, 9, 2, 5, 2, 9, 3, 8, 3, 9 }, | |
/* 107: 0, 1, 3, 5, 6, */ { 4, 10, 6, 10, 4, 1, 8, 1, 4, 1, 8, 2, 11, 2, 8 }, | |
/* 171: 0, 1, 3, 5, 7, */ { 2, 7, 6, 7, 2, 8, 1, 8, 2, 8, 1, 4, 5, 4, 1 }, | |
/* 203: 0, 1, 3, 6, 7, */ { 5, 10, 7, 2, 7, 10, 7, 2, 8, 1, 8, 2, 8, 1, 9 }, | |
/* 211: 0, 1, 4, 6, 7, */ { 1, 9, 3, 4, 3, 9, 3, 4, 11, 5, 11, 4, 11, 5, 10 }, | |
/* 227: 0, 1, 5, 6, 7, */ { 1, 8, 3, 8, 1, 4, 10, 4, 1, 4, 10, 7, 11, 7, 10 }, | |
/* 61: 0, 2, 3, 4, 5, */ { 7, 9, 5, 9, 7, 0, 11, 0, 7, 0, 11, 1, 10, 1, 11 }, | |
/* 93: 0, 2, 3, 4, 6, */ { 1, 6, 5, 6, 1, 11, 0, 11, 1, 11, 0, 7, 4, 7, 0 }, | |
/* 109: 0, 2, 3, 5, 6, */ { 4, 9, 6, 1, 6, 9, 6, 1, 11, 0, 11, 1, 11, 0, 8 }, | |
/* 117: 0, 2, 4, 5, 6, */ { 3, 0, 7, 9, 7, 0, 7, 9, 6, 1, 6, 9, 6, 1, 2 }, | |
/* 213: 0, 2, 4, 6, 7, */ { 1, 2, 5, 11, 5, 2, 5, 11, 4, 3, 4, 11, 4, 3, 0 }, | |
/* 121: 0, 3, 4, 5, 6, */ { 0, 11, 2, 11, 0, 7, 9, 7, 0, 7, 9, 6, 10, 6, 9 }, | |
/* 233: 0, 3, 5, 6, 7, */ { 0, 8, 2, 7, 2, 8, 2, 7, 10, 4, 10, 7, 10, 4, 9 }, | |
/* 62: 1, 2, 3, 4, 5, */ { 7, 8, 5, 0, 5, 8, 5, 0, 10, 3, 10, 0, 10, 3, 11 }, | |
/* 158: 1, 2, 3, 4, 7, */ { 6, 8, 4, 8, 6, 3, 10, 3, 6, 3, 10, 0, 9, 0, 10 }, | |
/* 174: 1, 2, 3, 5, 7, */ { 0, 5, 4, 5, 0, 10, 3, 10, 0, 10, 3, 6, 7, 6, 3 }, | |
/* 182: 1, 2, 4, 5, 7, */ { 2, 10, 0, 5, 0, 10, 0, 5, 8, 6, 8, 5, 8, 6, 11 }, | |
/* 214: 1, 2, 4, 6, 7, */ { 2, 9, 0, 9, 2, 5, 11, 5, 2, 5, 11, 4, 8, 4, 11 }, | |
/* 186: 1, 3, 4, 5, 7, */ { 2, 3, 6, 8, 6, 3, 6, 8, 5, 0, 5, 8, 5, 0, 1 }, | |
/* 234: 1, 3, 5, 6, 7, */ { 0, 1, 4, 10, 4, 1, 4, 10, 7, 2, 7, 10, 7, 2, 3 }, | |
/* 124: 2, 3, 4, 5, 6, */ { 3, 11, 1, 6, 1, 11, 1, 6, 9, 7, 9, 6, 9, 7, 8 }, | |
/* 188: 2, 3, 4, 5, 7, */ { 3, 10, 1, 10, 3, 6, 8, 6, 3, 6, 8, 5, 9, 5, 8 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief test table for case 7 | |
* 3 faces to test + eventually the interior | |
* When the tests on the 3 specified faces are positive : | |
* - if the test on the interior is positive : 5 first triangles | |
* - if the test on the interior is negative : 9 next triangles | |
* When the tests on the first and the second specified faces are positive : 9 next triangles | |
* When the tests on the first and the third specified faces are positive : 9 next triangles | |
* When the tests on the second and the third specified faces are positive : 9 next triangles | |
* When the test on the first specified face is positive : 5 next triangles | |
* When the test on the second specified face is positive : 5 next triangles | |
* When the test on the third specified face is positive : 5 next triangles | |
* When the tests on the 3 specified faces are negative : 3 last triangles | |
* The support edge for the interior test is marked as the 5th column. | |
* | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char test7[16][5] = { | |
/* 37: 0, 2, 5, */ { 1, 2, 5, 7, 1 }, | |
/* 133: 0, 2, 7, */ { 3, 4, 5, 7, 3 }, | |
/* 161: 0, 5, 7, */ { 4, 1, 6, 7, 4 }, | |
/* 26: 1, 3, 4, */ { 4, 1, 5, 7, 0 }, | |
/* 74: 1, 3, 6, */ { 2, 3, 5, 7, 2 }, | |
/* 82: 1, 4, 6, */ { 1, 2, 6, 7, 5 }, | |
/* 164: 2, 5, 7, */ { 2, 3, 6, 7, 6 }, | |
/* 88: 3, 4, 6, */ { 3, 4, 6, 7, 7 }, | |
/* 167: 0, 1, 2, 5, 7, */ { -3, -4, -6, -7, 7 }, | |
/* 91: 0, 1, 3, 4, 6, */ { -2, -3, -6, -7, 6 }, | |
/* 173: 0, 2, 3, 5, 7, */ { -1, -2, -6, -7, 5 }, | |
/* 181: 0, 2, 4, 5, 7, */ { -2, -3, -5, -7, 2 }, | |
/* 229: 0, 2, 5, 6, 7, */ { -4, -1, -5, -7, 0 }, | |
/* 94: 1, 2, 3, 4, 6, */ { -4, -1, -6, -7, 4 }, | |
/* 122: 1, 3, 4, 5, 6, */ { -3, -4, -5, -7, 3 }, | |
/* 218: 1, 3, 4, 6, 7, */ { -1, -2, -5, -7, 1 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 7.1 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling7_1[16][9] = { | |
/* 37: 0, 2, 5, */ { 9, 5, 4, 10, 1, 2, 8, 3, 0 }, | |
/* 133: 0, 2, 7, */ { 11, 7, 6, 8, 3, 0, 10, 1, 2 }, | |
/* 161: 0, 5, 7, */ { 3, 0, 8, 5, 4, 9, 7, 6, 11 }, | |
/* 26: 1, 3, 4, */ { 8, 4, 7, 9, 0, 1, 11, 2, 3 }, | |
/* 74: 1, 3, 6, */ { 10, 6, 5, 11, 2, 3, 9, 0, 1 }, | |
/* 82: 1, 4, 6, */ { 0, 1, 9, 6, 5, 10, 4, 7, 8 }, | |
/* 164: 2, 5, 7, */ { 1, 2, 10, 7, 6, 11, 5, 4, 9 }, | |
/* 88: 3, 4, 6, */ { 2, 3, 11, 4, 7, 8, 6, 5, 10 }, | |
/* 167: 0, 1, 2, 5, 7, */ { 11, 3, 2, 8, 7, 4, 10, 5, 6 }, | |
/* 91: 0, 1, 3, 4, 6, */ { 10, 2, 1, 11, 6, 7, 9, 4, 5 }, | |
/* 173: 0, 2, 3, 5, 7, */ { 9, 1, 0, 10, 5, 6, 8, 7, 4 }, | |
/* 181: 0, 2, 4, 5, 7, */ { 5, 6, 10, 3, 2, 11, 1, 0, 9 }, | |
/* 229: 0, 2, 5, 6, 7, */ { 7, 4, 8, 1, 0, 9, 3, 2, 11 }, | |
/* 94: 1, 2, 3, 4, 6, */ { 8, 0, 3, 9, 4, 5, 11, 6, 7 }, | |
/* 122: 1, 3, 4, 5, 6, */ { 6, 7, 11, 0, 3, 8, 2, 1, 10 }, | |
/* 218: 1, 3, 4, 6, 7, */ { 4, 5, 9, 2, 1, 10, 0, 3, 8 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 7.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling7_2[16][3][15] = { | |
/* 37: 0, 2, 5, */ { | |
/* 1,0 */ { 1, 2, 10, 3, 4, 8, 4, 3, 5, 0, 5, 3, 5, 0, 9 }, | |
/* 0,1 */ { 3, 0, 8, 9, 1, 4, 2, 4, 1, 4, 2, 5, 10, 5, 2 }, | |
/* 1,1 */ { 9, 5, 4, 0, 10, 1, 10, 0, 8, 10, 8, 2, 3, 2, 8 } | |
}, | |
/* 133: 0, 2, 7, */ { | |
/* 1,0 */ { 3, 0, 8, 1, 6, 10, 6, 1, 7, 2, 7, 1, 7, 2, 11 }, | |
/* 0,1 */ { 1, 2, 10, 11, 3, 6, 0, 6, 3, 6, 0, 7, 8, 7, 0 }, | |
/* 1,1 */ { 11, 7, 6, 2, 8, 3, 8, 2, 10, 8, 10, 0, 1, 0, 10 } | |
}, | |
/* 161: 0, 5, 7, */ { | |
/* 1,0 */ { 9, 5, 4, 11, 3, 6, 0, 6, 3, 6, 0, 7, 8, 7, 0 }, | |
/* 0,1 */ { 11, 7, 6, 3, 4, 8, 4, 3, 5, 0, 5, 3, 5, 0, 9 }, | |
/* 1,1 */ { 3, 0, 8, 4, 9, 7, 11, 7, 9, 5, 11, 9, 11, 5, 6 } | |
}, | |
/* 26: 1, 3, 4, */ { | |
/* 1,0 */ { 0, 1, 9, 2, 7, 11, 7, 2, 4, 3, 4, 2, 4, 3, 8 }, | |
/* 0,1 */ { 2, 3, 11, 8, 0, 7, 1, 7, 0, 7, 1, 4, 9, 4, 1 }, | |
/* 1,1 */ { 8, 4, 7, 3, 9, 0, 9, 3, 11, 9, 11, 1, 2, 1, 11 } | |
}, | |
/* 74: 1, 3, 6, */ { | |
/* 1,0 */ { 2, 3, 11, 0, 5, 9, 5, 0, 6, 1, 6, 0, 6, 1, 10 }, | |
/* 0,1 */ { 0, 1, 9, 10, 2, 5, 3, 5, 2, 5, 3, 6, 11, 6, 3 }, | |
/* 1,1 */ { 6, 5, 10, 1, 11, 2, 11, 1, 9, 11, 9, 3, 0, 3, 9 } | |
}, | |
/* 82: 1, 4, 6, */ { | |
/* 1,0 */ { 6, 5, 10, 8, 0, 7, 1, 7, 0, 7, 1, 4, 9, 4, 1 }, | |
/* 0,1 */ { 8, 4, 7, 0, 5, 9, 5, 0, 6, 1, 6, 0, 6, 1, 10 }, | |
/* 1,1 */ { 0, 1, 9, 5, 10, 4, 8, 4, 10, 6, 8, 10, 8, 6, 7 } | |
}, | |
/* 164: 2, 5, 7, */ { | |
/* 1,0 */ { 11, 7, 6, 9, 1, 4, 2, 4, 1, 4, 2, 5, 10, 5, 2 }, | |
/* 0,1 */ { 9, 5, 4, 1, 6, 10, 6, 1, 7, 2, 7, 1, 7, 2, 11 }, | |
/* 1,1 */ { 1, 2, 10, 6, 11, 5, 9, 5, 11, 7, 9, 11, 9, 7, 4 } | |
}, | |
/* 88: 3, 4, 6, */ { | |
/* 1,0 */ { 8, 4, 7, 10, 2, 5, 3, 5, 2, 5, 3, 6, 11, 6, 3 }, | |
/* 0,1 */ { 6, 5, 10, 2, 7, 11, 7, 2, 4, 3, 4, 2, 4, 3, 8 }, | |
/* 1,1 */ { 2, 3, 11, 7, 8, 6, 10, 6, 8, 4, 10, 8, 10, 4, 5 } | |
}, | |
/* 167: 0, 1, 2, 5, 7, */ { | |
/* 1,0 */ { 7, 4, 8, 5, 2, 10, 2, 5, 3, 6, 3, 5, 3, 6, 11 }, | |
/* 0,1 */ { 10, 5, 6, 11, 7, 2, 4, 2, 7, 2, 4, 3, 8, 3, 4 }, | |
/* 1,1 */ { 11, 3, 2, 6, 8, 7, 8, 6, 10, 8, 10, 4, 5, 4, 10 } | |
}, | |
/* 91: 0, 1, 3, 4, 6, */ { | |
/* 1,0 */ { 6, 7, 11, 4, 1, 9, 1, 4, 2, 5, 2, 4, 2, 5, 10 }, | |
/* 0,1 */ { 4, 5, 9, 10, 6, 1, 7, 1, 6, 1, 7, 2, 11, 2, 7 }, | |
/* 1,1 */ { 10, 2, 1, 5, 11, 6, 11, 5, 9, 11, 9, 7, 4, 7, 9 } | |
}, | |
/* 173: 0, 2, 3, 5, 7, */ { | |
/* 1,0 */ { 10, 5, 6, 7, 0, 8, 0, 7, 1, 4, 1, 7, 1, 4, 9 }, | |
/* 0,1 */ { 7, 4, 8, 9, 5, 0, 6, 0, 5, 0, 6, 1, 10, 1, 6 }, | |
/* 1,1 */ { 9, 1, 0, 4, 10, 5, 10, 4, 8, 10, 8, 6, 7, 6, 8 } | |
}, | |
/* 181: 0, 2, 4, 5, 7, */ { | |
/* 1,0 */ { 11, 3, 2, 9, 5, 0, 6, 0, 5, 0, 6, 1, 10, 1, 6 }, | |
/* 0,1 */ { 9, 1, 0, 5, 2, 10, 2, 5, 3, 6, 3, 5, 3, 6, 11 }, | |
/* 1,1 */ { 10, 5, 6, 2, 11, 1, 9, 1, 11, 3, 9, 11, 9, 3, 0 } | |
}, | |
/* 229: 0, 2, 5, 6, 7, */ { | |
/* 1,0 */ { 9, 1, 0, 11, 7, 2, 4, 2, 7, 2, 4, 3, 8, 3, 4 }, | |
/* 0,1 */ { 11, 3, 2, 7, 0, 8, 0, 7, 1, 4, 1, 7, 1, 4, 9 }, | |
/* 1,1 */ { 7, 4, 8, 0, 9, 3, 11, 3, 9, 1, 11, 9, 11, 1, 2 } | |
}, | |
/* 94: 1, 2, 3, 4, 6, */ { | |
/* 1,0 */ { 4, 5, 9, 6, 3, 11, 3, 6, 0, 7, 0, 6, 0, 7, 8 }, | |
/* 0,1 */ { 6, 7, 11, 8, 4, 3, 5, 3, 4, 3, 5, 0, 9, 0, 5 }, | |
/* 1,1 */ { 8, 0, 3, 7, 9, 4, 9, 7, 11, 9, 11, 5, 6, 5, 11 } | |
}, | |
/* 122: 1, 3, 4, 5, 6, */ { | |
/* 1,0 */ { 8, 0, 3, 10, 6, 1, 7, 1, 6, 1, 7, 2, 11, 2, 7 }, | |
/* 0,1 */ { 10, 2, 1, 6, 3, 11, 3, 6, 0, 7, 0, 6, 0, 7, 8 }, | |
/* 1,1 */ { 6, 7, 11, 3, 8, 2, 10, 2, 8, 0, 10, 8, 10, 0, 1 } | |
}, | |
/* 218: 1, 3, 4, 6, 7, */ { | |
/* 1,0 */ { 10, 2, 1, 8, 4, 3, 5, 3, 4, 3, 5, 0, 9, 0, 5 }, | |
/* 0,1 */ { 8, 0, 3, 4, 1, 9, 1, 4, 2, 5, 2, 4, 2, 5, 10 }, | |
/* 1,1 */ { 4, 5, 9, 1, 10, 0, 8, 0, 10, 2, 8, 10, 8, 2, 3 } } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 7.3 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling7_3[16][3][27] = { | |
/* 37: 0, 2, 5, */ { | |
/* 1,0 */ { 12, 2, 10, 12, 10, 5, 12, 5, 4, 12, 4, 8, 12, 8, 3, 12, 3, 0, 12, 0, 9, 12, 9, 1, 12, 1, 2 }, | |
/* 0,1 */ { 12, 5, 4, 12, 4, 8, 12, 8, 3, 12, 3, 2, 12, 2, 10, 12, 10, 1, 12, 1, 0, 12, 0, 9, 12, 9, 5 }, | |
/* 1,1 */ { 5, 4, 12, 10, 5, 12, 2, 10, 12, 3, 2, 12, 8, 3, 12, 0, 8, 12, 1, 0, 12, 9, 1, 12, 4, 9, 12 } | |
}, | |
/* 133: 0, 2, 7, */ { | |
/* 1,0 */ { 12, 0, 8, 12, 8, 7, 12, 7, 6, 12, 6, 10, 12, 10, 1, 12, 1, 2, 12, 2, 11, 12, 11, 3, 12, 3, 0 }, | |
/* 0,1 */ { 12, 7, 6, 12, 6, 10, 12, 10, 1, 12, 1, 0, 12, 0, 8, 12, 8, 3, 12, 3, 2, 12, 2, 11, 12, 11, 7 }, | |
/* 1,1 */ { 7, 6, 12, 8, 7, 12, 0, 8, 12, 1, 0, 12, 10, 1, 12, 2, 10, 12, 3, 2, 12, 11, 3, 12, 6, 11, 12 } | |
}, | |
/* 161: 0, 5, 7, */ { | |
/* 1,0 */ { 9, 5, 12, 0, 9, 12, 3, 0, 12, 11, 3, 12, 6, 11, 12, 7, 6, 12, 8, 7, 12, 4, 8, 12, 5, 4, 12 }, | |
/* 0,1 */ { 3, 0, 12, 11, 3, 12, 6, 11, 12, 5, 6, 12, 9, 5, 12, 4, 9, 12, 7, 4, 12, 8, 7, 12, 0, 8, 12 }, | |
/* 1,1 */ { 12, 3, 0, 12, 0, 9, 12, 9, 5, 12, 5, 6, 12, 6, 11, 12, 11, 7, 12, 7, 4, 12, 4, 8, 12, 8, 3 } | |
}, | |
/* 26: 1, 3, 4, */ { | |
/* 1,0 */ { 12, 1, 9, 12, 9, 4, 12, 4, 7, 12, 7, 11, 12, 11, 2, 12, 2, 3, 12, 3, 8, 12, 8, 0, 12, 0, 1 }, | |
/* 0,1 */ { 12, 4, 7, 12, 7, 11, 12, 11, 2, 12, 2, 1, 12, 1, 9, 12, 9, 0, 12, 0, 3, 12, 3, 8, 12, 8, 4 }, | |
/* 1,1 */ { 4, 7, 12, 9, 4, 12, 1, 9, 12, 2, 1, 12, 11, 2, 12, 3, 11, 12, 0, 3, 12, 8, 0, 12, 7, 8, 12 } | |
}, | |
/* 74: 1, 3, 6, */ { | |
/* 1,0 */ { 12, 3, 11, 12, 11, 6, 12, 6, 5, 12, 5, 9, 12, 9, 0, 12, 0, 1, 12, 1, 10, 12, 10, 2, 12, 2, 3 }, | |
/* 0,1 */ { 12, 6, 5, 12, 5, 9, 12, 9, 0, 12, 0, 3, 12, 3, 11, 12, 11, 2, 12, 2, 1, 12, 1, 10, 12, 10, 6 }, | |
/* 1,1 */ { 6, 5, 12, 11, 6, 12, 3, 11, 12, 0, 3, 12, 9, 0, 12, 1, 9, 12, 2, 1, 12, 10, 2, 12, 5, 10, 12 } | |
}, | |
/* 82: 1, 4, 6, */ { | |
/* 1,0 */ { 10, 6, 12, 1, 10, 12, 0, 1, 12, 8, 0, 12, 7, 8, 12, 4, 7, 12, 9, 4, 12, 5, 9, 12, 6, 5, 12 }, | |
/* 0,1 */ { 0, 1, 12, 8, 0, 12, 7, 8, 12, 6, 7, 12, 10, 6, 12, 5, 10, 12, 4, 5, 12, 9, 4, 12, 1, 9, 12 }, | |
/* 1,1 */ { 12, 0, 1, 12, 1, 10, 12, 10, 6, 12, 6, 7, 12, 7, 8, 12, 8, 4, 12, 4, 5, 12, 5, 9, 12, 9, 0 } | |
}, | |
/* 164: 2, 5, 7, */ { | |
/* 1,0 */ { 11, 7, 12, 2, 11, 12, 1, 2, 12, 9, 1, 12, 4, 9, 12, 5, 4, 12, 10, 5, 12, 6, 10, 12, 7, 6, 12 }, | |
/* 0,1 */ { 1, 2, 12, 9, 1, 12, 4, 9, 12, 7, 4, 12, 11, 7, 12, 6, 11, 12, 5, 6, 12, 10, 5, 12, 2, 10, 12 }, | |
/* 1,1 */ { 12, 1, 2, 12, 2, 11, 12, 11, 7, 12, 7, 4, 12, 4, 9, 12, 9, 5, 12, 5, 6, 12, 6, 10, 12, 10, 1 } | |
}, | |
/* 88: 3, 4, 6, */ { | |
/* 1,0 */ { 8, 4, 12, 3, 8, 12, 2, 3, 12, 10, 2, 12, 5, 10, 12, 6, 5, 12, 11, 6, 12, 7, 11, 12, 4, 7, 12 }, | |
/* 0,1 */ { 2, 3, 12, 10, 2, 12, 5, 10, 12, 4, 5, 12, 8, 4, 12, 7, 8, 12, 6, 7, 12, 11, 6, 12, 3, 11, 12 }, | |
/* 1,1 */ { 12, 2, 3, 12, 3, 8, 12, 8, 4, 12, 4, 5, 12, 5, 10, 12, 10, 6, 12, 6, 7, 12, 7, 11, 12, 11, 2 } | |
}, | |
/* 167: 0, 1, 2, 5, 7, */ { | |
/* 1,0 */ { 12, 4, 8, 12, 8, 3, 12, 3, 2, 12, 2, 10, 12, 10, 5, 12, 5, 6, 12, 6, 11, 12, 11, 7, 12, 7, 4 }, | |
/* 0,1 */ { 12, 3, 2, 12, 2, 10, 12, 10, 5, 12, 5, 4, 12, 4, 8, 12, 8, 7, 12, 7, 6, 12, 6, 11, 12, 11, 3 }, | |
/* 1,1 */ { 3, 2, 12, 8, 3, 12, 4, 8, 12, 5, 4, 12, 10, 5, 12, 6, 10, 12, 7, 6, 12, 11, 7, 12, 2, 11, 12 } | |
}, | |
/* 91: 0, 1, 3, 4, 6, */ { | |
/* 1,0 */ { 12, 7, 11, 12, 11, 2, 12, 2, 1, 12, 1, 9, 12, 9, 4, 12, 4, 5, 12, 5, 10, 12, 10, 6, 12, 6, 7 }, | |
/* 0,1 */ { 12, 2, 1, 12, 1, 9, 12, 9, 4, 12, 4, 7, 12, 7, 11, 12, 11, 6, 12, 6, 5, 12, 5, 10, 12, 10, 2 }, | |
/* 1,1 */ { 2, 1, 12, 11, 2, 12, 7, 11, 12, 4, 7, 12, 9, 4, 12, 5, 9, 12, 6, 5, 12, 10, 6, 12, 1, 10, 12 } | |
}, | |
/* 173: 0, 2, 3, 5, 7, */ { | |
/* 1,0 */ { 12, 6, 10, 12, 10, 1, 12, 1, 0, 12, 0, 8, 12, 8, 7, 12, 7, 4, 12, 4, 9, 12, 9, 5, 12, 5, 6 }, | |
/* 0,1 */ { 12, 1, 0, 12, 0, 8, 12, 8, 7, 12, 7, 6, 12, 6, 10, 12, 10, 5, 12, 5, 4, 12, 4, 9, 12, 9, 1 }, | |
/* 1,1 */ { 1, 0, 12, 10, 1, 12, 6, 10, 12, 7, 6, 12, 8, 7, 12, 4, 8, 12, 5, 4, 12, 9, 5, 12, 0, 9, 12 } | |
}, | |
/* 181: 0, 2, 4, 5, 7, */ { | |
/* 1,0 */ { 11, 3, 12, 6, 11, 12, 5, 6, 12, 9, 5, 12, 0, 9, 12, 1, 0, 12, 10, 1, 12, 2, 10, 12, 3, 2, 12 }, | |
/* 0,1 */ { 5, 6, 12, 9, 5, 12, 0, 9, 12, 3, 0, 12, 11, 3, 12, 2, 11, 12, 1, 2, 12, 10, 1, 12, 6, 10, 12 }, | |
/* 1,1 */ { 12, 5, 6, 12, 6, 11, 12, 11, 3, 12, 3, 0, 12, 0, 9, 12, 9, 1, 12, 1, 2, 12, 2, 10, 12, 10, 5 } | |
}, | |
/* 229: 0, 2, 5, 6, 7, */ { | |
/* 1,0 */ { 9, 1, 12, 4, 9, 12, 7, 4, 12, 11, 7, 12, 2, 11, 12, 3, 2, 12, 8, 3, 12, 0, 8, 12, 1, 0, 12 }, | |
/* 0,1 */ { 7, 4, 12, 11, 7, 12, 2, 11, 12, 1, 2, 12, 9, 1, 12, 0, 9, 12, 3, 0, 12, 8, 3, 12, 4, 8, 12 }, | |
/* 1,1 */ { 12, 7, 4, 12, 4, 9, 12, 9, 1, 12, 1, 2, 12, 2, 11, 12, 11, 3, 12, 3, 0, 12, 0, 8, 12, 8, 7 } | |
}, | |
/* 94: 1, 2, 3, 4, 6, */ { | |
/* 1,0 */ { 12, 5, 9, 12, 9, 0, 12, 0, 3, 12, 3, 11, 12, 11, 6, 12, 6, 7, 12, 7, 8, 12, 8, 4, 12, 4, 5 }, | |
/* 0,1 */ { 12, 0, 3, 12, 3, 11, 12, 11, 6, 12, 6, 5, 12, 5, 9, 12, 9, 4, 12, 4, 7, 12, 7, 8, 12, 8, 0 }, | |
/* 1,1 */ { 0, 3, 12, 9, 0, 12, 5, 9, 12, 6, 5, 12, 11, 6, 12, 7, 11, 12, 4, 7, 12, 8, 4, 12, 3, 8, 12 } | |
}, | |
/* 122: 1, 3, 4, 5, 6, */ { | |
/* 1,0 */ { 8, 0, 12, 7, 8, 12, 6, 7, 12, 10, 6, 12, 1, 10, 12, 2, 1, 12, 11, 2, 12, 3, 11, 12, 0, 3, 12 }, | |
/* 0,1 */ { 6, 7, 12, 10, 6, 12, 1, 10, 12, 0, 1, 12, 8, 0, 12, 3, 8, 12, 2, 3, 12, 11, 2, 12, 7, 11, 12 }, | |
/* 1,1 */ { 12, 6, 7, 12, 7, 8, 12, 8, 0, 12, 0, 1, 12, 1, 10, 12, 10, 2, 12, 2, 3, 12, 3, 11, 12, 11, 6 } | |
}, | |
/* 218: 1, 3, 4, 6, 7, */ { | |
/* 1,0 */ { 10, 2, 12, 5, 10, 12, 4, 5, 12, 8, 4, 12, 3, 8, 12, 0, 3, 12, 9, 0, 12, 1, 9, 12, 2, 1, 12 }, | |
/* 0,1 */ { 4, 5, 12, 8, 4, 12, 3, 8, 12, 2, 3, 12, 10, 2, 12, 1, 10, 12, 0, 1, 12, 9, 0, 12, 5, 9, 12 }, | |
/* 1,1 */ { 12, 4, 5, 12, 5, 10, 12, 10, 2, 12, 2, 3, 12, 3, 8, 12, 8, 0, 12, 0, 1, 12, 1, 9, 12, 9, 4 } } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 7.4.1 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling7_4_1[16][15] = { | |
/* 37: 0, 2, 5, */ { 3, 4, 8, 4, 3, 10, 2, 10, 3, 4, 10, 5, 9, 1, 0 }, | |
/* 133: 0, 2, 7, */ { 1, 6, 10, 6, 1, 8, 0, 8, 1, 6, 8, 7, 11, 3, 2 }, | |
/* 161: 0, 5, 7, */ { 11, 3, 6, 9, 6, 3, 6, 9, 5, 0, 9, 3, 7, 4, 8 }, | |
/* 26: 1, 3, 4, */ { 2, 7, 11, 7, 2, 9, 1, 9, 2, 7, 9, 4, 8, 0, 3 }, | |
/* 74: 1, 3, 6, */ { 0, 5, 9, 5, 0, 11, 3, 11, 0, 5, 11, 6, 10, 2, 1 }, | |
/* 82: 1, 4, 6, */ { 8, 0, 7, 10, 7, 0, 7, 10, 6, 1, 10, 0, 4, 5, 9 }, | |
/* 164: 2, 5, 7, */ { 9, 1, 4, 11, 4, 1, 4, 11, 7, 2, 11, 1, 5, 6, 10 }, | |
/* 88: 3, 4, 6, */ { 10, 2, 5, 8, 5, 2, 5, 8, 4, 3, 8, 2, 6, 7, 11 }, | |
/* 167: 0, 1, 2, 5, 7, */ { 5, 2, 10, 2, 5, 8, 4, 8, 5, 2, 8, 3, 11, 7, 6 }, | |
/* 91: 0, 1, 3, 4, 6, */ { 4, 1, 9, 1, 4, 11, 7, 11, 4, 1, 11, 2, 10, 6, 5 }, | |
/* 173: 0, 2, 3, 5, 7, */ { 7, 0, 8, 0, 7, 10, 6, 10, 7, 0, 10, 1, 9, 5, 4 }, | |
/* 181: 0, 2, 4, 5, 7, */ { 9, 5, 0, 11, 0, 5, 0, 11, 3, 6, 11, 5, 1, 2, 10 }, | |
/* 229: 0, 2, 5, 6, 7, */ { 11, 7, 2, 9, 2, 7, 2, 9, 1, 4, 9, 7, 3, 0, 8 }, | |
/* 94: 1, 2, 3, 4, 6, */ { 6, 3, 11, 3, 6, 9, 5, 9, 6, 3, 9, 0, 8, 4, 7 }, | |
/* 122: 1, 3, 4, 5, 6, */ { 10, 6, 1, 8, 1, 6, 1, 8, 0, 7, 8, 6, 2, 3, 11 }, | |
/* 218: 1, 3, 4, 6, 7, */ { 8, 4, 3, 10, 3, 4, 3, 10, 2, 5, 10, 4, 0, 1, 9 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 7.4.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling7_4_2[16][27] = { | |
/* 37: 0, 2, 5, */ { 9, 4, 8, 4, 9, 5, 10, 5, 9, 1, 10, 9, 10, 1, 2, 0, 2, 1, 2, 0, 3, 8, 3, 0, 9, 8, 0 }, | |
/* 133: 0, 2, 7, */ { 11, 6, 10, 6, 11, 7, 8, 7, 11, 3, 8, 11, 8, 3, 0, 2, 0, 3, 0, 2, 1, 10, 1, 2, 11, 10, 2 }, | |
/* 161: 0, 5, 7, */ { 11, 3, 8, 0, 8, 3, 8, 0, 9, 8, 9, 4, 5, 4, 9, 4, 5, 7, 6, 7, 5, 7, 6, 11, 7, 11, 8 }, | |
/* 26: 1, 3, 4, */ { 8, 7, 11, 7, 8, 4, 9, 4, 8, 0, 9, 8, 9, 0, 1, 3, 1, 0, 1, 3, 2, 11, 2, 3, 8, 11, 3 }, | |
/* 74: 1, 3, 6, */ { 10, 5, 9, 5, 10, 6, 11, 6, 10, 2, 11, 10, 11, 2, 3, 1, 3, 2, 3, 1, 0, 9, 0, 1, 10, 9, 1 }, | |
/* 82: 1, 4, 6, */ { 8, 0, 9, 1, 9, 0, 9, 1, 10, 9, 10, 5, 6, 5, 10, 5, 6, 4, 7, 4, 6, 4, 7, 8, 4, 8, 9 }, | |
/* 164: 2, 5, 7, */ { 9, 1, 10, 2, 10, 1, 10, 2, 11, 10, 11, 6, 7, 6, 11, 6, 7, 5, 4, 5, 7, 5, 4, 9, 5, 9, 10 }, | |
/* 88: 3, 4, 6, */ { 10, 2, 11, 3, 11, 2, 11, 3, 8, 11, 8, 7, 4, 7, 8, 7, 4, 6, 5, 6, 4, 6, 5, 10, 6, 10, 11 }, | |
/* 167: 0, 1, 2, 5, 7, */ { 11, 2, 10, 2, 11, 3, 8, 3, 11, 7, 8, 11, 8, 7, 4, 6, 4, 7, 4, 6, 5, 10, 5, 6, 11, 10, 6 }, | |
/* 91: 0, 1, 3, 4, 6, */ { 10, 1, 9, 1, 10, 2, 11, 2, 10, 6, 11, 10, 11, 6, 7, 5, 7, 6, 7, 5, 4, 9, 4, 5, 10, 9, 5 }, | |
/* 173: 0, 2, 3, 5, 7, */ { 9, 0, 8, 0, 9, 1, 10, 1, 9, 5, 10, 9, 10, 5, 6, 4, 6, 5, 6, 4, 7, 8, 7, 4, 9, 8, 4 }, | |
/* 181: 0, 2, 4, 5, 7, */ { 9, 5, 10, 6, 10, 5, 10, 6, 11, 10, 11, 2, 3, 2, 11, 2, 3, 1, 0, 1, 3, 1, 0, 9, 1, 9, 10 }, | |
/* 229: 0, 2, 5, 6, 7, */ { 11, 7, 8, 4, 8, 7, 8, 4, 9, 8, 9, 0, 1, 0, 9, 0, 1, 3, 2, 3, 1, 3, 2, 11, 3, 11, 8 }, | |
/* 94: 1, 2, 3, 4, 6, */ { 8, 3, 11, 3, 8, 0, 9, 0, 8, 4, 9, 8, 9, 4, 5, 7, 5, 4, 5, 7, 6, 11, 6, 7, 8, 11, 7 }, | |
/* 122: 1, 3, 4, 5, 6, */ { 10, 6, 11, 7, 11, 6, 11, 7, 8, 11, 8, 3, 0, 3, 8, 3, 0, 2, 1, 2, 0, 2, 1, 10, 2, 10, 11 }, | |
/* 218: 1, 3, 4, 6, 7, */ { 8, 4, 9, 5, 9, 4, 9, 5, 10, 9, 10, 1, 2, 1, 10, 1, 2, 0, 3, 0, 2, 0, 3, 8, 0, 8, 9 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 8 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling8[6][6] = { | |
/* 15: 0, 1, 2, 3, */ { 9, 8, 10, 10, 8, 11 }, | |
/* 51: 0, 1, 4, 5, */ { 1, 5, 3, 3, 5, 7 }, | |
/* 153: 0, 3, 4, 7, */ { 0, 4, 2, 4, 6, 2 }, | |
/* 102: 1, 2, 5, 6, */ { 0, 2, 4, 4, 2, 6 }, | |
/* 204: 2, 3, 6, 7, */ { 1, 3, 5, 3, 7, 5 }, | |
/* 240: 4, 5, 6, 7, */ { 9, 10, 8, 10, 11, 8 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 9 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling9[8][12] = { | |
/* 39: 0, 1, 2, 5, */ { 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8 }, | |
/* 27: 0, 1, 3, 4, */ { 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1 }, | |
/* 141: 0, 2, 3, 7, */ { 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8 }, | |
/* 177: 0, 4, 5, 7, */ { 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5 }, | |
/* 78: 1, 2, 3, 6, */ { 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9 }, | |
/* 114: 1, 4, 5, 6, */ { 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0 }, | |
/* 228: 2, 5, 6, 7, */ { 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2 }, | |
/* 216: 3, 4, 6, 7, */ { 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief test table for case 10 | |
* 2 faces to test + eventually the interior | |
* When the tests on both specified faces are positive : 4 middle triangles (1) | |
* When the test on the first specified face is positive : 8 first triangles | |
* When the test on the second specified face is positive : 8 next triangles | |
* When the tests on both specified faces are negative : | |
* - if the test on the interior is negative : 4 middle triangles | |
* - if the test on the interior is positive : 8 last triangles | |
* | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char test10[6][3] = { | |
/* 195: 0, 1, 6, 7, */ { 2, 4, 7 }, | |
/* 85: 0, 2, 4, 6, */ { 5, 6, 7 }, | |
/* 105: 0, 3, 5, 6, */ { 1, 3, 7 }, | |
/* 150: 1, 2, 4, 7, */ { 1, 3, 7 }, | |
/* 170: 1, 3, 5, 7, */ { 5, 6, 7 }, | |
/* 60: 2, 3, 4, 5, */ { 2, 4, 7 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 10.1.1 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling10_1_1[6][12] = { | |
/* 195: 0, 1, 6, 7, */ { 5, 10, 7, 11, 7, 10, 8, 1, 9, 1, 8, 3 }, | |
/* 85: 0, 2, 4, 6, */ { 1, 2, 5, 6, 5, 2, 4, 3, 0, 3, 4, 7 }, | |
/* 105: 0, 3, 5, 6, */ { 11, 0, 8, 0, 11, 2, 4, 9, 6, 10, 6, 9 }, | |
/* 150: 1, 2, 4, 7, */ { 9, 0, 10, 2, 10, 0, 6, 8, 4, 8, 6, 11 }, | |
/* 170: 1, 3, 5, 7, */ { 7, 2, 3, 2, 7, 6, 0, 1, 4, 5, 4, 1 }, | |
/* 60: 2, 3, 4, 5, */ { 7, 9, 5, 9, 7, 8, 10, 1, 11, 3, 11, 1 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 10.1.1 inverted | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling10_1_1_[6][12] = { | |
/* 195: 0, 1, 6, 7, */ { 5, 9, 7, 8, 7, 9, 11, 1, 10, 1, 11, 3 }, | |
/* 85: 0, 2, 4, 6, */ { 3, 2, 7, 6, 7, 2, 4, 1, 0, 1, 4, 5 }, | |
/* 105: 0, 3, 5, 6, */ { 10, 0, 9, 0, 10, 2, 4, 8, 6, 11, 6, 8 }, | |
/* 150: 1, 2, 4, 7, */ { 8, 0, 11, 2, 11, 0, 6, 9, 4, 9, 6, 10 }, | |
/* 170: 1, 3, 5, 7, */ { 5, 2, 1, 2, 5, 6, 0, 3, 4, 7, 4, 3 }, | |
/* 60: 2, 3, 4, 5, */ { 7, 10, 5, 10, 7, 11, 9, 1, 8, 3, 8, 1 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 10.1.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling10_1_2[6][24] = { | |
/* 195: 0, 1, 6, 7, */ { 3, 11, 7, 3, 7, 8, 9, 8, 7, 5, 9, 7, 9, 5, 10, 9, 10, 1, 3, 1, 10, 11, 3, 10 }, | |
/* 85: 0, 2, 4, 6, */ { 7, 6, 5, 7, 5, 4, 0, 4, 5, 1, 0, 5, 0, 1, 2, 0, 2, 3, 7, 3, 2, 6, 7, 2 }, | |
/* 105: 0, 3, 5, 6, */ { 11, 2, 10, 6, 11, 10, 11, 6, 4, 11, 4, 8, 0, 8, 4, 9, 0, 4, 0, 9, 10, 0, 10, 2 }, | |
/* 150: 1, 2, 4, 7, */ { 11, 2, 10, 11, 10, 6, 4, 6, 10, 9, 4, 10, 4, 9, 0, 4, 0, 8, 11, 8, 0, 2, 11, 0 }, | |
/* 170: 1, 3, 5, 7, */ { 7, 6, 5, 4, 7, 5, 7, 4, 0, 7, 0, 3, 2, 3, 0, 1, 2, 0, 2, 1, 5, 2, 5, 6 }, | |
/* 60: 2, 3, 4, 5, */ { 7, 8, 3, 11, 7, 3, 7, 11, 10, 7, 10, 5, 9, 5, 10, 1, 9, 10, 9, 1, 3, 9, 3, 8 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 10.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling10_2[6][24] = { | |
/* 195: 0, 1, 6, 7, */ { 12, 5, 9, 12, 9, 8, 12, 8, 3, 12, 3, 1, 12, 1, 10, 12, 10, 11, 12, 11, 7, 12, 7, 5 }, | |
/* 85: 0, 2, 4, 6, */ { 12, 1, 0, 12, 0, 4, 12, 4, 7, 12, 7, 3, 12, 3, 2, 12, 2, 6, 12, 6, 5, 12, 5, 1 }, | |
/* 105: 0, 3, 5, 6, */ { 4, 8, 12, 6, 4, 12, 10, 6, 12, 9, 10, 12, 0, 9, 12, 2, 0, 12, 11, 2, 12, 8, 11, 12 }, | |
/* 150: 1, 2, 4, 7, */ { 12, 9, 4, 12, 4, 6, 12, 6, 11, 12, 11, 8, 12, 8, 0, 12, 0, 2, 12, 2, 10, 12, 10, 9 }, | |
/* 170: 1, 3, 5, 7, */ { 0, 3, 12, 4, 0, 12, 5, 4, 12, 1, 5, 12, 2, 1, 12, 6, 2, 12, 7, 6, 12, 3, 7, 12 }, | |
/* 60: 2, 3, 4, 5, */ { 10, 5, 12, 11, 10, 12, 3, 11, 12, 1, 3, 12, 9, 1, 12, 8, 9, 12, 7, 8, 12, 5, 7, 12 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 10.2 inverted | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling10_2_[6][24] = { | |
/* 195: 0, 1, 6, 7, */ { 8, 7, 12, 9, 8, 12, 1, 9, 12, 3, 1, 12, 11, 3, 12, 10, 11, 12, 5, 10, 12, 7, 5, 12 }, | |
/* 85: 0, 2, 4, 6, */ { 4, 5, 12, 0, 4, 12, 3, 0, 12, 7, 3, 12, 6, 7, 12, 2, 6, 12, 1, 2, 12, 5, 1, 12 }, | |
/* 105: 0, 3, 5, 6, */ { 12, 11, 6, 12, 6, 4, 12, 4, 9, 12, 9, 10, 12, 10, 2, 12, 2, 0, 12, 0, 8, 12, 8, 11 }, | |
/* 150: 1, 2, 4, 7, */ { 6, 10, 12, 4, 6, 12, 8, 4, 12, 11, 8, 12, 2, 11, 12, 0, 2, 12, 9, 0, 12, 10, 9, 12 }, | |
/* 170: 1, 3, 5, 7, */ { 12, 7, 4, 12, 4, 0, 12, 0, 1, 12, 1, 5, 12, 5, 6, 12, 6, 2, 12, 2, 3, 12, 3, 7 }, | |
/* 60: 2, 3, 4, 5, */ { 12, 7, 11, 12, 11, 10, 12, 10, 1, 12, 1, 3, 12, 3, 8, 12, 8, 9, 12, 9, 5, 12, 5, 7 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 11 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling11[12][12] = { | |
/* 23: 0, 1, 2, 4, */ { 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4 }, | |
/* 139: 0, 1, 3, 7, */ { 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6 }, | |
/* 99: 0, 1, 5, 6, */ { 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10 }, | |
/* 77: 0, 2, 3, 6, */ { 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6 }, | |
/* 57: 0, 3, 4, 5, */ { 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11 }, | |
/* 209: 0, 4, 6, 7, */ { 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0 }, | |
/* 46: 1, 2, 3, 5, */ { 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3 }, | |
/* 198: 1, 2, 6, 7, */ { 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7 }, | |
/* 178: 1, 4, 5, 7, */ { 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11 }, | |
/* 156: 2, 3, 4, 7, */ { 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1 }, | |
/* 116: 2, 4, 5, 6, */ { 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7 }, | |
/* 232: 3, 5, 6, 7, */ { 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief test table for case 12 | |
* 2 faces to test + eventually the interior | |
* When the tests on both specified faces are positive : 4 middle triangles (1) | |
* When the test on the first specified face is positive : 8 first triangles | |
* When the test on the second specified face is positive : 8 next triangles | |
* When the tests on both specified faces are negative : | |
* - if the test on the interior is negative : 4 middle triangles | |
* - if the test on the interior is positive : 8 last triangles | |
* The support edge for the interior test is marked as the 4th column. | |
* | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char test12[24][4] = { | |
/* 135: 0, 1, 2, 7, */ { 4, 3, 7, 11 }, | |
/* 75: 0, 1, 3, 6, */ { 3, 2, 7, 10 }, | |
/* 83: 0, 1, 4, 6, */ { 2, 6, 7, 5 }, | |
/* 163: 0, 1, 5, 7, */ { 6, 4, 7, 7 }, | |
/* 45: 0, 2, 3, 5, */ { 2, 1, 7, 9 }, | |
/* 53: 0, 2, 4, 5, */ { 5, 2, 7, 1 }, | |
/* 149: 0, 2, 4, 7, */ { 5, 3, 7, 2 }, | |
/* 101: 0, 2, 5, 6, */ { 5, 1, 7, 0 }, | |
/* 197: 0, 2, 6, 7, */ { 5, 4, 7, 3 }, | |
/* 89: 0, 3, 4, 6, */ { 6, 3, 7, 6 }, | |
/* 169: 0, 3, 5, 7, */ { 1, 6, 7, 4 }, | |
/* 225: 0, 5, 6, 7, */ { 1, 4, 7, 8 }, | |
/* 30: 1, 2, 3, 4, */ { 4, 1, 7, 8 }, | |
/* 86: 1, 2, 4, 6, */ { 6, 1, 7, 4 }, | |
/* 166: 1, 2, 5, 7, */ { 3, 6, 7, 6 }, | |
/* 58: 1, 3, 4, 5, */ { 4, 5, 7, 3 }, | |
/* 154: 1, 3, 4, 7, */ { 1, 5, 7, 0 }, | |
/* 106: 1, 3, 5, 6, */ { 3, 5, 7, 2 }, | |
/* 202: 1, 3, 6, 7, */ { 2, 5, 7, 1 }, | |
/* 210: 1, 4, 6, 7, */ { 1, 2, 7, 9 }, | |
/* 92: 2, 3, 4, 6, */ { 4, 6, 7, 7 }, | |
/* 172: 2, 3, 5, 7, */ { 6, 2, 7, 5 }, | |
/* 180: 2, 4, 5, 7, */ { 2, 3, 7, 10 }, | |
/* 120: 3, 4, 5, 6, */ { 3, 4, 7, 11 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 12.1.1 | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* For each of the case above, the specific triangulation of the edge | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling12_1_1[24][12] = { | |
/* 135: 0, 1, 2, 7, */ { 7, 6, 11, 10, 3, 2, 3, 10, 8, 9, 8, 10 }, | |
/* 75: 0, 1, 3, 6, */ { 6, 5, 10, 9, 2, 1, 2, 9, 11, 8, 11, 9 }, | |
/* 83: 0, 1, 4, 6, */ { 10, 6, 5, 7, 9, 4, 9, 7, 1, 3, 1, 7 }, | |
/* 163: 0, 1, 5, 7, */ { 7, 6, 11, 4, 8, 5, 3, 5, 8, 5, 3, 1 }, | |
/* 45: 0, 2, 3, 5, */ { 5, 4, 9, 8, 1, 0, 1, 8, 10, 11, 10, 8 }, | |
/* 53: 0, 2, 4, 5, */ { 1, 2, 10, 0, 9, 3, 5, 3, 9, 3, 5, 7 }, | |
/* 149: 0, 2, 4, 7, */ { 10, 1, 2, 0, 11, 3, 11, 0, 6, 4, 6, 0 }, | |
/* 101: 0, 2, 5, 6, */ { 8, 3, 0, 2, 9, 1, 9, 2, 4, 6, 4, 2 }, | |
/* 197: 0, 2, 6, 7, */ { 3, 0, 8, 2, 11, 1, 7, 1, 11, 1, 7, 5 }, | |
/* 89: 0, 3, 4, 6, */ { 6, 5, 10, 7, 11, 4, 2, 4, 11, 4, 2, 0 }, | |
/* 169: 0, 3, 5, 7, */ { 9, 5, 4, 6, 8, 7, 8, 6, 0, 2, 0, 6 }, | |
/* 225: 0, 5, 6, 7, */ { 8, 3, 0, 7, 4, 11, 9, 11, 4, 11, 9, 10 }, | |
/* 30: 1, 2, 3, 4, */ { 4, 7, 8, 11, 0, 3, 0, 11, 9, 10, 9, 11 }, | |
/* 86: 1, 2, 4, 6, */ { 4, 7, 8, 5, 9, 6, 0, 6, 9, 6, 0, 2 }, | |
/* 166: 1, 2, 5, 7, */ { 11, 7, 6, 4, 10, 5, 10, 4, 2, 0, 2, 4 }, | |
/* 58: 1, 3, 4, 5, */ { 11, 2, 3, 1, 8, 0, 8, 1, 7, 5, 7, 1 }, | |
/* 154: 1, 3, 4, 7, */ { 0, 1, 9, 3, 8, 2, 4, 2, 8, 2, 4, 6 }, | |
/* 106: 1, 3, 5, 6, */ { 2, 3, 11, 1, 10, 0, 6, 0, 10, 0, 6, 4 }, | |
/* 202: 1, 3, 6, 7, */ { 9, 0, 1, 3, 10, 2, 10, 3, 5, 7, 5, 3 }, | |
/* 210: 1, 4, 6, 7, */ { 9, 0, 1, 4, 5, 8, 10, 8, 5, 8, 10, 11 }, | |
/* 92: 2, 3, 4, 6, */ { 8, 4, 7, 5, 11, 6, 11, 5, 3, 1, 3, 5 }, | |
/* 172: 2, 3, 5, 7, */ { 5, 4, 9, 6, 10, 7, 1, 7, 10, 7, 1, 3 }, | |
/* 180: 2, 4, 5, 7, */ { 10, 1, 2, 5, 6, 9, 11, 9, 6, 9, 11, 8 }, | |
/* 120: 3, 4, 5, 6, */ { 11, 2, 3, 6, 7, 10, 8, 10, 7, 10, 8, 9 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 12.1.1 inverted | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling12_1_1_[24][12] = { | |
/* 135: 0, 1, 2, 7, */ { 3, 2, 11, 10, 7, 6, 7, 10, 8, 9, 8, 10 }, | |
/* 75: 0, 1, 3, 6, */ { 2, 1, 10, 9, 6, 5, 6, 9, 11, 8, 11, 9 }, | |
/* 83: 0, 1, 4, 6, */ { 9, 4, 5, 7, 10, 6, 10, 7, 1, 3, 1, 7 }, | |
/* 163: 0, 1, 5, 7, */ { 7, 4, 8, 6, 11, 5, 3, 5, 11, 5, 3, 1 }, | |
/* 45: 0, 2, 3, 5, */ { 1, 0, 9, 8, 5, 4, 5, 8, 10, 11, 10, 8 }, | |
/* 53: 0, 2, 4, 5, */ { 1, 0, 9, 2, 10, 3, 5, 3, 10, 3, 5, 7 }, | |
/* 149: 0, 2, 4, 7, */ { 11, 3, 2, 0, 10, 1, 10, 0, 6, 4, 6, 0 }, | |
/* 101: 0, 2, 5, 6, */ { 9, 1, 0, 2, 8, 3, 8, 2, 4, 6, 4, 2 }, | |
/* 197: 0, 2, 6, 7, */ { 3, 2, 11, 0, 8, 1, 7, 1, 8, 1, 7, 5 }, | |
/* 89: 0, 3, 4, 6, */ { 6, 7, 11, 5, 10, 4, 2, 4, 10, 4, 2, 0 }, | |
/* 169: 0, 3, 5, 7, */ { 8, 7, 4, 6, 9, 5, 9, 6, 0, 2, 0, 6 }, | |
/* 225: 0, 5, 6, 7, */ { 8, 7, 4, 3, 0, 11, 9, 11, 0, 11, 9, 10 }, | |
/* 30: 1, 2, 3, 4, */ { 0, 3, 8, 11, 4, 7, 4, 11, 9, 10, 9, 11 }, | |
/* 86: 1, 2, 4, 6, */ { 4, 5, 9, 7, 8, 6, 0, 6, 8, 6, 0, 2 }, | |
/* 166: 1, 2, 5, 7, */ { 10, 5, 6, 4, 11, 7, 11, 4, 2, 0, 2, 4 }, | |
/* 58: 1, 3, 4, 5, */ { 8, 0, 3, 1, 11, 2, 11, 1, 7, 5, 7, 1 }, | |
/* 154: 1, 3, 4, 7, */ { 0, 3, 8, 1, 9, 2, 4, 2, 9, 2, 4, 6 }, | |
/* 106: 1, 3, 5, 6, */ { 2, 1, 10, 3, 11, 0, 6, 0, 11, 0, 6, 4 }, | |
/* 202: 1, 3, 6, 7, */ { 10, 2, 1, 3, 9, 0, 9, 3, 5, 7, 5, 3 }, | |
/* 210: 1, 4, 6, 7, */ { 9, 4, 5, 0, 1, 8, 10, 8, 1, 8, 10, 11 }, | |
/* 92: 2, 3, 4, 6, */ { 11, 6, 7, 5, 8, 4, 8, 5, 3, 1, 3, 5 }, | |
/* 172: 2, 3, 5, 7, */ { 5, 6, 10, 4, 9, 7, 1, 7, 9, 7, 1, 3 }, | |
/* 180: 2, 4, 5, 7, */ { 10, 5, 6, 1, 2, 9, 11, 9, 2, 9, 11, 8 }, | |
/* 120: 3, 4, 5, 6, */ { 11, 6, 7, 2, 3, 10, 8, 10, 3, 10, 8, 9 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 12.1.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling12_1_2[24][24] = { | |
/* 135: 0, 1, 2, 7, */ { 7, 3, 11, 3, 7, 8, 9, 8, 7, 6, 9, 7, 9, 6, 10, 2, 10, 6, 11, 2, 6, 2, 11, 3 }, | |
/* 75: 0, 1, 3, 6, */ { 6, 2, 10, 2, 6, 11, 8, 11, 6, 5, 8, 6, 8, 5, 9, 1, 9, 5, 10, 1, 5, 1, 10, 2 }, | |
/* 83: 0, 1, 4, 6, */ { 10, 9, 5, 9, 10, 1, 3, 1, 10, 6, 3, 10, 3, 6, 7, 4, 7, 6, 5, 4, 6, 4, 5, 9 }, | |
/* 163: 0, 1, 5, 7, */ { 7, 8, 11, 3, 11, 8, 11, 3, 1, 11, 1, 6, 5, 6, 1, 6, 5, 4, 6, 4, 7, 8, 7, 4 }, | |
/* 45: 0, 2, 3, 5, */ { 5, 1, 9, 1, 5, 10, 11, 10, 5, 4, 11, 5, 11, 4, 8, 0, 8, 4, 9, 0, 4, 0, 9, 1 }, | |
/* 53: 0, 2, 4, 5, */ { 1, 9, 10, 5, 10, 9, 10, 5, 7, 10, 7, 2, 3, 2, 7, 2, 3, 0, 2, 0, 1, 9, 1, 0 }, | |
/* 149: 0, 2, 4, 7, */ { 10, 11, 2, 11, 10, 6, 4, 6, 10, 1, 4, 10, 4, 1, 0, 3, 0, 1, 2, 3, 1, 3, 2, 11 }, | |
/* 101: 0, 2, 5, 6, */ { 8, 9, 0, 9, 8, 4, 6, 4, 8, 3, 6, 8, 6, 3, 2, 1, 2, 3, 0, 1, 3, 1, 0, 9 }, | |
/* 197: 0, 2, 6, 7, */ { 3, 11, 8, 7, 8, 11, 8, 7, 5, 8, 5, 0, 1, 0, 5, 0, 1, 2, 0, 2, 3, 11, 3, 2 }, | |
/* 89: 0, 3, 4, 6, */ { 6, 11, 10, 2, 10, 11, 10, 2, 0, 10, 0, 5, 4, 5, 0, 5, 4, 7, 5, 7, 6, 11, 6, 7 }, | |
/* 169: 0, 3, 5, 7, */ { 9, 8, 4, 8, 9, 0, 2, 0, 9, 5, 2, 9, 2, 5, 6, 7, 6, 5, 4, 7, 5, 7, 4, 8 }, | |
/* 225: 0, 5, 6, 7, */ { 8, 4, 0, 9, 0, 4, 0, 9, 10, 0, 10, 3, 11, 3, 10, 3, 11, 7, 3, 7, 8, 4, 8, 7 }, | |
/* 30: 1, 2, 3, 4, */ { 4, 0, 8, 0, 4, 9, 10, 9, 4, 7, 10, 4, 10, 7, 11, 3, 11, 7, 8, 3, 7, 3, 8, 0 }, | |
/* 86: 1, 2, 4, 6, */ { 4, 9, 8, 0, 8, 9, 8, 0, 2, 8, 2, 7, 6, 7, 2, 7, 6, 5, 7, 5, 4, 9, 4, 5 }, | |
/* 166: 1, 2, 5, 7, */ { 11, 10, 6, 10, 11, 2, 0, 2, 11, 7, 0, 11, 0, 7, 4, 5, 4, 7, 6, 5, 7, 5, 6, 10 }, | |
/* 58: 1, 3, 4, 5, */ { 11, 8, 3, 8, 11, 7, 5, 7, 11, 2, 5, 11, 5, 2, 1, 0, 1, 2, 3, 0, 2, 0, 3, 8 }, | |
/* 154: 1, 3, 4, 7, */ { 0, 8, 9, 4, 9, 8, 9, 4, 6, 9, 6, 1, 2, 1, 6, 1, 2, 3, 1, 3, 0, 8, 0, 3 }, | |
/* 106: 1, 3, 5, 6, */ { 2, 10, 11, 6, 11, 10, 11, 6, 4, 11, 4, 3, 0, 3, 4, 3, 0, 1, 3, 1, 2, 10, 2, 1 }, | |
/* 202: 1, 3, 6, 7, */ { 9, 10, 1, 10, 9, 5, 7, 5, 9, 0, 7, 9, 7, 0, 3, 2, 3, 0, 1, 2, 0, 2, 1, 10 }, | |
/* 210: 1, 4, 6, 7, */ { 9, 5, 1, 10, 1, 5, 1, 10, 11, 1, 11, 0, 8, 0, 11, 0, 8, 4, 0, 4, 9, 5, 9, 4 }, | |
/* 92: 2, 3, 4, 6, */ { 8, 11, 7, 11, 8, 3, 1, 3, 8, 4, 1, 8, 1, 4, 5, 6, 5, 4, 7, 6, 4, 6, 7, 11 }, | |
/* 172: 2, 3, 5, 7, */ { 5, 10, 9, 1, 9, 10, 9, 1, 3, 9, 3, 4, 7, 4, 3, 4, 7, 6, 4, 6, 5, 10, 5, 6 }, | |
/* 180: 2, 4, 5, 7, */ { 10, 6, 2, 11, 2, 6, 2, 11, 8, 2, 8, 1, 9, 1, 8, 1, 9, 5, 1, 5, 10, 6, 10, 5 }, | |
/* 120: 3, 4, 5, 6, */ { 11, 7, 3, 8, 3, 7, 3, 8, 9, 3, 9, 2, 10, 2, 9, 2, 10, 6, 2, 6, 11, 7, 11, 6 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 12.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling12_2[24][24] = { | |
/* 135: 0, 1, 2, 7, */ { 9, 8, 12, 10, 9, 12, 2, 10, 12, 3, 2, 12, 11, 3, 12, 6, 11, 12, 7, 6, 12, 8, 7, 12 }, | |
/* 75: 0, 1, 3, 6, */ { 8, 11, 12, 9, 8, 12, 1, 9, 12, 2, 1, 12, 10, 2, 12, 5, 10, 12, 6, 5, 12, 11, 6, 12 }, | |
/* 83: 0, 1, 4, 6, */ { 3, 1, 12, 7, 3, 12, 4, 7, 12, 9, 4, 12, 5, 9, 12, 6, 5, 12, 10, 6, 12, 1, 10, 12 }, | |
/* 163: 0, 1, 5, 7, */ { 12, 3, 1, 12, 1, 5, 12, 5, 6, 12, 6, 11, 12, 11, 7, 12, 7, 4, 12, 4, 8, 12, 8, 3 }, | |
/* 45: 0, 2, 3, 5, */ { 11, 10, 12, 8, 11, 12, 0, 8, 12, 1, 0, 12, 9, 1, 12, 4, 9, 12, 5, 4, 12, 10, 5, 12 }, | |
/* 53: 0, 2, 4, 5, */ { 12, 5, 7, 12, 7, 3, 12, 3, 2, 12, 2, 10, 12, 10, 1, 12, 1, 0, 12, 0, 9, 12, 9, 5 }, | |
/* 149: 0, 2, 4, 7, */ { 4, 6, 12, 0, 4, 12, 1, 0, 12, 10, 1, 12, 2, 10, 12, 3, 2, 12, 11, 3, 12, 6, 11, 12 }, | |
/* 101: 0, 2, 5, 6, */ { 6, 4, 12, 2, 6, 12, 3, 2, 12, 8, 3, 12, 0, 8, 12, 1, 0, 12, 9, 1, 12, 4, 9, 12 }, | |
/* 197: 0, 2, 6, 7, */ { 12, 7, 5, 12, 5, 1, 12, 1, 0, 12, 0, 8, 12, 8, 3, 12, 3, 2, 12, 2, 11, 12, 11, 7 }, | |
/* 89: 0, 3, 4, 6, */ { 12, 2, 0, 12, 0, 4, 12, 4, 5, 12, 5, 10, 12, 10, 6, 12, 6, 7, 12, 7, 11, 12, 11, 2 }, | |
/* 169: 0, 3, 5, 7, */ { 2, 0, 12, 6, 2, 12, 7, 6, 12, 8, 7, 12, 4, 8, 12, 5, 4, 12, 9, 5, 12, 0, 9, 12 }, | |
/* 225: 0, 5, 6, 7, */ { 12, 9, 10, 12, 10, 11, 12, 11, 7, 12, 7, 4, 12, 4, 8, 12, 8, 3, 12, 3, 0, 12, 0, 9 }, | |
/* 30: 1, 2, 3, 4, */ { 10, 9, 12, 11, 10, 12, 7, 11, 12, 4, 7, 12, 8, 4, 12, 3, 8, 12, 0, 3, 12, 9, 0, 12 }, | |
/* 86: 1, 2, 4, 6, */ { 12, 0, 2, 12, 2, 6, 12, 6, 7, 12, 7, 8, 12, 8, 4, 12, 4, 5, 12, 5, 9, 12, 9, 0 }, | |
/* 166: 1, 2, 5, 7, */ { 0, 2, 12, 4, 0, 12, 5, 4, 12, 10, 5, 12, 6, 10, 12, 7, 6, 12, 11, 7, 12, 2, 11, 12 }, | |
/* 58: 1, 3, 4, 5, */ { 5, 7, 12, 1, 5, 12, 0, 1, 12, 8, 0, 12, 3, 8, 12, 2, 3, 12, 11, 2, 12, 7, 11, 12 }, | |
/* 154: 1, 3, 4, 7, */ { 12, 4, 6, 12, 6, 2, 12, 2, 3, 12, 3, 8, 12, 8, 0, 12, 0, 1, 12, 1, 9, 12, 9, 4 }, | |
/* 106: 1, 3, 5, 6, */ { 12, 6, 4, 12, 4, 0, 12, 0, 1, 12, 1, 10, 12, 10, 2, 12, 2, 3, 12, 3, 11, 12, 11, 6 }, | |
/* 202: 1, 3, 6, 7, */ { 7, 5, 12, 3, 7, 12, 2, 3, 12, 10, 2, 12, 1, 10, 12, 0, 1, 12, 9, 0, 12, 5, 9, 12 }, | |
/* 210: 1, 4, 6, 7, */ { 12, 10, 11, 12, 11, 8, 12, 8, 0, 12, 0, 1, 12, 1, 9, 12, 9, 4, 12, 4, 5, 12, 5, 10 }, | |
/* 92: 2, 3, 4, 6, */ { 1, 3, 12, 5, 1, 12, 6, 5, 12, 11, 6, 12, 7, 11, 12, 4, 7, 12, 8, 4, 12, 3, 8, 12 }, | |
/* 172: 2, 3, 5, 7, */ { 12, 1, 3, 12, 3, 7, 12, 7, 4, 12, 4, 9, 12, 9, 5, 12, 5, 6, 12, 6, 10, 12, 10, 1 }, | |
/* 180: 2, 4, 5, 7, */ { 12, 11, 8, 12, 8, 9, 12, 9, 1, 12, 1, 2, 12, 2, 10, 12, 10, 5, 12, 5, 6, 12, 6, 11 }, | |
/* 120: 3, 4, 5, 6, */ { 12, 8, 9, 12, 9, 10, 12, 10, 2, 12, 2, 3, 12, 3, 11, 12, 11, 6, 12, 6, 7, 12, 7, 8 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 12.2 inverted | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling12_2_[24][24] = { | |
/* 135: 0, 1, 2, 7, */ { 12, 2, 11, 12, 11, 7, 12, 7, 6, 12, 6, 10, 12, 10, 9, 12, 9, 8, 12, 8, 3, 12, 3, 2 }, | |
/* 75: 0, 1, 3, 6, */ { 12, 1, 10, 12, 10, 6, 12, 6, 5, 12, 5, 9, 12, 9, 8, 12, 8, 11, 12, 11, 2, 12, 2, 1 }, | |
/* 83: 0, 1, 4, 6, */ { 12, 4, 5, 12, 5, 10, 12, 10, 6, 12, 6, 7, 12, 7, 3, 12, 3, 1, 12, 1, 9, 12, 9, 4 }, | |
/* 163: 0, 1, 5, 7, */ { 7, 6, 12, 8, 7, 12, 4, 8, 12, 5, 4, 12, 1, 5, 12, 3, 1, 12, 11, 3, 12, 6, 11, 12 }, | |
/* 45: 0, 2, 3, 5, */ { 12, 0, 9, 12, 9, 5, 12, 5, 4, 12, 4, 8, 12, 8, 11, 12, 11, 10, 12, 10, 1, 12, 1, 0 }, | |
/* 53: 0, 2, 4, 5, */ { 1, 2, 12, 9, 1, 12, 0, 9, 12, 3, 0, 12, 7, 3, 12, 5, 7, 12, 10, 5, 12, 2, 10, 12 }, | |
/* 149: 0, 2, 4, 7, */ { 12, 1, 2, 12, 2, 11, 12, 11, 3, 12, 3, 0, 12, 0, 4, 12, 4, 6, 12, 6, 10, 12, 10, 1 }, | |
/* 101: 0, 2, 5, 6, */ { 12, 3, 0, 12, 0, 9, 12, 9, 1, 12, 1, 2, 12, 2, 6, 12, 6, 4, 12, 4, 8, 12, 8, 3 }, | |
/* 197: 0, 2, 6, 7, */ { 3, 0, 12, 11, 3, 12, 2, 11, 12, 1, 2, 12, 5, 1, 12, 7, 5, 12, 8, 7, 12, 0, 8, 12 }, | |
/* 89: 0, 3, 4, 6, */ { 6, 5, 12, 11, 6, 12, 7, 11, 12, 4, 7, 12, 0, 4, 12, 2, 0, 12, 10, 2, 12, 5, 10, 12 }, | |
/* 169: 0, 3, 5, 7, */ { 12, 7, 4, 12, 4, 9, 12, 9, 5, 12, 5, 6, 12, 6, 2, 12, 2, 0, 12, 0, 8, 12, 8, 7 }, | |
/* 225: 0, 5, 6, 7, */ { 8, 7, 12, 0, 8, 12, 3, 0, 12, 11, 3, 12, 10, 11, 12, 9, 10, 12, 4, 9, 12, 7, 4, 12 }, | |
/* 30: 1, 2, 3, 4, */ { 12, 7, 8, 12, 8, 0, 12, 0, 3, 12, 3, 11, 12, 11, 10, 12, 10, 9, 12, 9, 4, 12, 4, 7 }, | |
/* 86: 1, 2, 4, 6, */ { 4, 7, 12, 9, 4, 12, 5, 9, 12, 6, 5, 12, 2, 6, 12, 0, 2, 12, 8, 0, 12, 7, 8, 12 }, | |
/* 166: 1, 2, 5, 7, */ { 12, 5, 6, 12, 6, 11, 12, 11, 7, 12, 7, 4, 12, 4, 0, 12, 0, 2, 12, 2, 10, 12, 10, 5 }, | |
/* 58: 1, 3, 4, 5, */ { 12, 0, 3, 12, 3, 11, 12, 11, 2, 12, 2, 1, 12, 1, 5, 12, 5, 7, 12, 7, 8, 12, 8, 0 }, | |
/* 154: 1, 3, 4, 7, */ { 0, 3, 12, 9, 0, 12, 1, 9, 12, 2, 1, 12, 6, 2, 12, 4, 6, 12, 8, 4, 12, 3, 8, 12 }, | |
/* 106: 1, 3, 5, 6, */ { 2, 1, 12, 11, 2, 12, 3, 11, 12, 0, 3, 12, 4, 0, 12, 6, 4, 12, 10, 6, 12, 1, 10, 12 }, | |
/* 202: 1, 3, 6, 7, */ { 12, 2, 1, 12, 1, 9, 12, 9, 0, 12, 0, 3, 12, 3, 7, 12, 7, 5, 12, 5, 10, 12, 10, 2 }, | |
/* 210: 1, 4, 6, 7, */ { 9, 0, 12, 5, 9, 12, 4, 5, 12, 8, 4, 12, 11, 8, 12, 10, 11, 12, 1, 10, 12, 0, 1, 12 }, | |
/* 92: 2, 3, 4, 6, */ { 12, 6, 7, 12, 7, 8, 12, 8, 4, 12, 4, 5, 12, 5, 1, 12, 1, 3, 12, 3, 11, 12, 11, 6 }, | |
/* 172: 2, 3, 5, 7, */ { 5, 4, 12, 10, 5, 12, 6, 10, 12, 7, 6, 12, 3, 7, 12, 1, 3, 12, 9, 1, 12, 4, 9, 12 }, | |
/* 180: 2, 4, 5, 7, */ { 10, 1, 12, 6, 10, 12, 5, 6, 12, 9, 5, 12, 8, 9, 12, 11, 8, 12, 2, 11, 12, 1, 2, 12 }, | |
/* 120: 3, 4, 5, 6, */ { 11, 2, 12, 7, 11, 12, 6, 7, 12, 10, 6, 12, 9, 10, 12, 8, 9, 12, 3, 8, 12, 2, 3, 12 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief test table for case 13 | |
* All faces are to be tested | |
* | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13: face test */ | |
static const char test13[2][7] = { | |
/* 165: 0, 2, 5, 7, */ { 1,2,3,4,5,6,7 }, | |
/* 90: 1, 3, 4, 6, */ { 2,3,4,1,5,6,7 }, | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief subconfiguration table for case 13 | |
* Hard-coded tests for the subconfiguration determination | |
* | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13: sub configs */ | |
static const char subconfig13[64] = { | |
/* 0: 0,0,0,0,0,0 */ 0, | |
/* 1: 1,0,0,0,0,0 */ 1, | |
/* 2: 0,1,0,0,0,0 */ 2, | |
/* 3: 1,1,0,0,0,0 */ 7, | |
/* 4: 0,0,1,0,0,0 */ 3, | |
/* 5: 1,0,1,0,0,0 */ -1, | |
/* 6: 0,1,1,0,0,0 */ 11, | |
/* 7: 1,1,1,0,0,0 */ -1, | |
/* 8: 0,0,0,1,0,0 */ 4, | |
/* 9: 1,0,0,1,0,0 */ 8, | |
/* 10: 0,1,0,1,0,0 */ -1, | |
/* 11: 1,1,0,1,0,0 */ -1, | |
/* 12: 0,0,1,1,0,0 */ 14, | |
/* 13: 1,0,1,1,0,0 */ -1, | |
/* 14: 0,1,1,1,0,0 */ -1, | |
/* 15: 1,1,1,1,0,0 */ -1, | |
/* 16: 0,0,0,0,1,0 */ 5, | |
/* 17: 1,0,0,0,1,0 */ 9, | |
/* 18: 0,1,0,0,1,0 */ 12, | |
/* 19: 1,1,0,0,1,0 */ 23, | |
/* 20: 0,0,1,0,1,0 */ 15, | |
/* 21: 1,0,1,0,1,0 */ -1, | |
/* 22: 0,1,1,0,1,0 */ 21, | |
/* 23: 1,1,1,0,1,0 */ 38, | |
/* 24: 0,0,0,1,1,0 */ 17, | |
/* 25: 1,0,0,1,1,0 */ 20, | |
/* 26: 0,1,0,1,1,0 */ -1, | |
/* 27: 1,1,0,1,1,0 */ 36, | |
/* 28: 0,0,1,1,1,0 */ 26, | |
/* 29: 1,0,1,1,1,0 */ 33, | |
/* 30: 0,1,1,1,1,0 */ 30, | |
/* 31: 1,1,1,1,1,0 */ 44, | |
/* 32: 0,0,0,0,0,1 */ 6, | |
/* 33: 1,0,0,0,0,1 */ 10, | |
/* 34: 0,1,0,0,0,1 */ 13, | |
/* 35: 1,1,0,0,0,1 */ 19, | |
/* 36: 0,0,1,0,0,1 */ 16, | |
/* 37: 1,0,1,0,0,1 */ -1, | |
/* 38: 0,1,1,0,0,1 */ 25, | |
/* 39: 1,1,1,0,0,1 */ 37, | |
/* 40: 0,0,0,1,0,1 */ 18, | |
/* 41: 1,0,0,1,0,1 */ 24, | |
/* 42: 0,1,0,1,0,1 */ -1, | |
/* 43: 1,1,0,1,0,1 */ 35, | |
/* 44: 0,0,1,1,0,1 */ 22, | |
/* 45: 1,0,1,1,0,1 */ 32, | |
/* 46: 0,1,1,1,0,1 */ 29, | |
/* 47: 1,1,1,1,0,1 */ 43, | |
/* 48: 0,0,0,0,1,1 */ -1, | |
/* 49: 1,0,0,0,1,1 */ -1, | |
/* 50: 0,1,0,0,1,1 */ -1, | |
/* 51: 1,1,0,0,1,1 */ 34, | |
/* 52: 0,0,1,0,1,1 */ -1, | |
/* 53: 1,0,1,0,1,1 */ -1, | |
/* 54: 0,1,1,0,1,1 */ 28, | |
/* 55: 1,1,1,0,1,1 */ 42, | |
/* 56: 0,0,0,1,1,1 */ -1, | |
/* 57: 1,0,0,1,1,1 */ 31, | |
/* 58: 0,1,0,1,1,1 */ -1, | |
/* 59: 1,1,0,1,1,1 */ 41, | |
/* 60: 0,0,1,1,1,1 */ 27, | |
/* 61: 1,0,1,1,1,1 */ 40, | |
/* 62: 0,1,1,1,1,1 */ 39, | |
/* 63: 1,1,1,1,1,1 */ 45, | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.1 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.1 */ | |
static const char tiling13_1[2][12] = { | |
/* 165: 0, 2, 5, 7, */ { 11, 7, 6, 1, 2, 10, 8, 3, 0, 9, 5, 4 }, | |
/* 90: 1, 3, 4, 6, */ { 8, 4, 7, 2, 3, 11, 9, 0, 1, 10, 6, 5 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.1 inverted | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.1 */ | |
static const char tiling13_1_[2][12] = { | |
/* 165: 0, 2, 5, 7, */ { 7, 4, 8, 11, 3, 2, 1, 0, 9, 5, 6, 10 }, | |
/* 90: 1, 3, 4, 6, */ { 6, 7, 11, 10, 2, 1, 0, 3, 8, 4, 5, 9 } | |
}; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.2 */ | |
static const char tiling13_2[2][6][18] = { | |
/* 165: 0, 2, 5, 7, */ { | |
/* 1 */ { 1, 2, 10, 11, 7, 6, 3, 4, 8, 4, 3, 5, 0, 5, 3, 5, 0, 9 }, | |
/* 2 */ { 8, 3, 0, 11, 7, 6, 9, 1, 4, 2, 4, 1, 4, 2, 5, 10, 5, 2 }, | |
/* 3 */ { 9, 5, 4, 8, 3, 0, 1, 6, 10, 6, 1, 7, 2, 7, 1, 7, 2, 11 }, | |
/* 4 */ { 9, 5, 4, 1, 2, 10, 11, 3, 6, 0, 6, 3, 6, 0, 7, 8, 7, 0 }, | |
/* 5 */ { 9, 5, 4, 11, 7, 6, 0, 10, 1, 10, 0, 8, 10, 8, 2, 3, 2, 8 }, | |
/* 6 */ { 1, 2, 10, 3, 0, 8, 4, 9, 7, 11, 7, 9, 5, 11, 9, 11, 5, 6 } | |
}, | |
/* 90: 1, 3, 4, 6, */ { | |
/* 1 */ { 2, 3, 11, 8, 4, 7, 0, 5, 9, 5, 0, 6, 1, 6, 0, 6, 1, 10 }, | |
/* 2 */ { 9, 0, 1, 8, 4, 7, 10, 2, 5, 3, 5, 2, 5, 3, 6, 11, 6, 3 }, | |
/* 3 */ { 6, 5, 10, 9, 0, 1, 2, 7, 11, 7, 2, 4, 3, 4, 2, 4, 3, 8 }, | |
/* 4 */ { 6, 5, 10, 2, 3, 11, 8, 0, 7, 1, 7, 0, 7, 1, 4, 9, 4, 1 }, | |
/* 5 */ { 6, 5, 10, 8, 4, 7, 1, 11, 2, 11, 1, 9, 11, 9, 3, 0, 3, 9 }, | |
/* 6 */ { 2, 3, 11, 0, 1, 9, 5, 10, 4, 8, 4, 10, 6, 8, 10, 8, 6, 7 } | |
} }; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.2 inverted | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.2 */ | |
static const char tiling13_2_[2][6][18] = { | |
/* 165: 0, 2, 5, 7, */ { | |
/* 1 */ { 10, 5, 6, 11, 3, 2, 7, 0, 8, 0, 7, 1, 4, 1, 7, 1, 4, 9 }, | |
/* 2 */ { 11, 3, 2, 7, 4, 8, 9, 5, 0, 6, 0, 5, 0, 6, 1, 10, 1, 6 }, | |
/* 3 */ { 1, 0, 9, 7, 4, 8, 5, 2, 10, 2, 5, 3, 6, 3, 5, 3, 6, 11 }, | |
/* 4 */ { 10, 5, 6, 1, 0, 9, 11, 7, 2, 4, 2, 7, 2, 4, 3, 8, 3, 4 }, | |
/* 5 */ { 10, 5, 6, 7, 4, 8, 2, 11, 1, 9, 1, 11, 3, 9, 11, 9, 3, 0 }, | |
/* 6 */ { 11, 3, 2, 9, 1, 0, 4, 10, 5, 10, 4, 8, 10, 8, 6, 7, 6, 8 } | |
}, | |
/* 90: 1, 3, 4, 6, */ { | |
/* 1 */ { 6, 7, 11, 8, 0, 3, 4, 1, 9, 1, 4, 2, 5, 2, 4, 2, 5, 10 }, | |
/* 2 */ { 8, 0, 3, 4, 5, 9, 10, 6, 1, 7, 1, 6, 1, 7, 2, 11, 2, 7 }, | |
/* 3 */ { 2, 1, 10, 4, 5, 9, 6, 3, 11, 3, 6, 0, 7, 0, 6, 0, 7, 8 }, | |
/* 4 */ { 6, 7, 11, 2, 1, 10, 8, 4, 3, 5, 3, 4, 3, 5, 0, 9, 0, 5 }, | |
/* 5 */ { 6, 7, 11, 4, 5, 9, 3, 8, 2, 10, 2, 8, 0, 10, 8, 10, 0, 1 }, | |
/* 6 */ { 8, 0, 3, 10, 2, 1, 5, 11, 6, 11, 5, 9, 11, 9, 7, 4, 7, 9 } | |
} }; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.3 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.3 */ | |
static const char tiling13_3[2][12][30] = { | |
/* 165: 0, 2, 5, 7, */ { | |
/* 1,2 */ { 11, 7, 6, 12, 2, 10, 12, 10, 5, 12, 5, 4, 12, 4, 8, 12, 8, 3, 12, 3, 0, 12, 0, 9, 12, 9, 1, 12, 1, 2 }, | |
/* 1,4 */ { 1, 2, 10, 9, 5, 12, 0, 9, 12, 3, 0, 12, 11, 3, 12, 6, 11, 12, 7, 6, 12, 8, 7, 12, 4, 8, 12, 5, 4, 12 }, | |
/* 1,5 */ { 11, 7, 6, 12, 5, 4, 12, 4, 8, 12, 8, 3, 12, 3, 2, 12, 2, 10, 12, 10, 1, 12, 1, 0, 12, 0, 9, 12, 9, 5 }, | |
/* 1,6 */ { 1, 2, 10, 12, 3, 0, 12, 0, 9, 12, 9, 5, 12, 5, 6, 12, 6, 11, 12, 11, 7, 12, 7, 4, 12, 4, 8, 12, 8, 3 }, | |
/* 2,3 */ { 8, 3, 0, 11, 7, 12, 2, 11, 12, 1, 2, 12, 9, 1, 12, 4, 9, 12, 5, 4, 12, 10, 5, 12, 6, 10, 12, 7, 6, 12 }, | |
/* 2,5 */ { 11, 7, 6, 5, 4, 12, 10, 5, 12, 2, 10, 12, 3, 2, 12, 8, 3, 12, 0, 8, 12, 1, 0, 12, 9, 1, 12, 4, 9, 12 }, | |
/* 2,6 */ { 8, 3, 0, 1, 2, 12, 9, 1, 12, 4, 9, 12, 7, 4, 12, 11, 7, 12, 6, 11, 12, 5, 6, 12, 10, 5, 12, 2, 10, 12 }, | |
/* 3,4 */ { 9, 5, 4, 12, 0, 8, 12, 8, 7, 12, 7, 6, 12, 6, 10, 12, 10, 1, 12, 1, 2, 12, 2, 11, 12, 11, 3, 12, 3, 0 }, | |
/* 3,5 */ { 9, 5, 4, 12, 7, 6, 12, 6, 10, 12, 10, 1, 12, 1, 0, 12, 0, 8, 12, 8, 3, 12, 3, 2, 12, 2, 11, 12, 11, 7 }, | |
/* 3,6 */ { 8, 3, 0, 12, 1, 2, 12, 2, 11, 12, 11, 7, 12, 7, 4, 12, 4, 9, 12, 9, 5, 12, 5, 6, 12, 6, 10, 12, 10, 1 }, | |
/* 4,5 */ { 9, 5, 4, 7, 6, 12, 8, 7, 12, 0, 8, 12, 1, 0, 12, 10, 1, 12, 2, 10, 12, 3, 2, 12, 11, 3, 12, 6, 11, 12 }, | |
/* 4,6 */ { 1, 2, 10, 3, 0, 12, 11, 3, 12, 6, 11, 12, 5, 6, 12, 9, 5, 12, 4, 9, 12, 7, 4, 12, 8, 7, 12, 0, 8, 12 } | |
}, | |
/* 90: 1, 3, 4, 6, */ { | |
/* 1,2 */ { 8, 4, 7, 12, 3, 11, 12, 11, 6, 12, 6, 5, 12, 5, 9, 12, 9, 0, 12, 0, 1, 12, 1, 10, 12, 10, 2, 12, 2, 3 }, | |
/* 1,4 */ { 2, 3, 11, 10, 6, 12, 1, 10, 12, 0, 1, 12, 8, 0, 12, 7, 8, 12, 4, 7, 12, 9, 4, 12, 5, 9, 12, 6, 5, 12 }, | |
/* 1,5 */ { 8, 4, 7, 12, 6, 5, 12, 5, 9, 12, 9, 0, 12, 0, 3, 12, 3, 11, 12, 11, 2, 12, 2, 1, 12, 1, 10, 12, 10, 6 }, | |
/* 1,6 */ { 2, 3, 11, 12, 0, 1, 12, 1, 10, 12, 10, 6, 12, 6, 7, 12, 7, 8, 12, 8, 4, 12, 4, 5, 12, 5, 9, 12, 9, 0 }, | |
/* 2,3 */ { 0, 1, 9, 8, 4, 12, 3, 8, 12, 2, 3, 12, 10, 2, 12, 5, 10, 12, 6, 5, 12, 11, 6, 12, 7, 11, 12, 4, 7, 12 }, | |
/* 2,5 */ { 8, 4, 7, 6, 5, 12, 11, 6, 12, 3, 11, 12, 0, 3, 12, 9, 0, 12, 1, 9, 12, 2, 1, 12, 10, 2, 12, 5, 10, 12 }, | |
/* 2,6 */ { 9, 0, 1, 2, 3, 12, 10, 2, 12, 5, 10, 12, 4, 5, 12, 8, 4, 12, 7, 8, 12, 6, 7, 12, 11, 6, 12, 3, 11, 12 }, | |
/* 3,4 */ { 6, 5, 10, 12, 1, 9, 12, 9, 4, 12, 4, 7, 12, 7, 11, 12, 11, 2, 12, 2, 3, 12, 3, 8, 12, 8, 0, 12, 0, 1 }, | |
/* 3,5 */ { 6, 5, 10, 12, 4, 7, 12, 7, 11, 12, 11, 2, 12, 2, 1, 12, 1, 9, 12, 9, 0, 12, 0, 3, 12, 3, 8, 12, 8, 4 }, | |
/* 3,6 */ { 9, 0, 1, 12, 2, 3, 12, 3, 8, 12, 8, 4, 12, 4, 5, 12, 5, 10, 12, 10, 6, 12, 6, 7, 12, 7, 11, 12, 11, 2 }, | |
/* 4,5 */ { 6, 5, 10, 4, 7, 12, 9, 4, 12, 1, 9, 12, 2, 1, 12, 11, 2, 12, 3, 11, 12, 0, 3, 12, 8, 0, 12, 7, 8, 12 }, | |
/* 4,6 */ { 2, 3, 11, 0, 1, 12, 8, 0, 12, 7, 8, 12, 6, 7, 12, 10, 6, 12, 5, 10, 12, 4, 5, 12, 9, 4, 12, 1, 9, 12 } | |
} }; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.3, inverted | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.3 */ | |
static const char tiling13_3_[2][12][30] = { | |
/* 165: 0, 2, 5, 7, */ { | |
/* 1,2 */ { 3, 2, 11, 8, 7, 12, 0, 8, 12, 1, 0, 12, 10, 1, 12, 6, 10, 12, 5, 6, 12, 9, 5, 12, 4, 9, 12, 7, 4, 12 }, | |
/* 1,4 */ { 5, 6, 10, 12, 2, 11, 12, 11, 7, 12, 7, 4, 12, 4, 9, 12, 9, 1, 12, 1, 0, 12, 0, 8, 12, 8, 3, 12, 3, 2 }, | |
/* 1,5 */ { 10, 5, 6, 12, 7, 4, 12, 4, 9, 12, 9, 1, 12, 1, 2, 12, 2, 11, 12, 11, 3, 12, 3, 0, 12, 0, 8, 12, 8, 7 }, | |
/* 1,6 */ { 11, 3, 2, 12, 1, 0, 12, 0, 8, 12, 8, 7, 12, 7, 6, 12, 6, 10, 12, 10, 5, 12, 5, 4, 12, 4, 9, 12, 9, 1 }, | |
/* 2,3 */ { 7, 4, 8, 11, 3, 12, 6, 11, 12, 5, 6, 12, 9, 5, 12, 0, 9, 12, 1, 0, 12, 10, 1, 12, 2, 10, 12, 3, 2, 12 }, | |
/* 2,5 */ { 7, 4, 8, 5, 6, 12, 9, 5, 12, 0, 9, 12, 3, 0, 12, 11, 3, 12, 2, 11, 12, 1, 2, 12, 10, 1, 12, 6, 10, 12 }, | |
/* 2,6 */ { 11, 3, 2, 1, 0, 12, 10, 1, 12, 6, 10, 12, 7, 6, 12, 8, 7, 12, 4, 8, 12, 5, 4, 12, 9, 5, 12, 0, 9, 12 }, | |
/* 3,4 */ { 1, 0, 9, 12, 4, 8, 12, 8, 3, 12, 3, 2, 12, 2, 10, 12, 10, 5, 12, 5, 6, 12, 6, 11, 12, 11, 7, 12, 7, 4 }, | |
/* 3,5 */ { 7, 4, 8, 12, 5, 6, 12, 6, 11, 12, 11, 3, 12, 3, 0, 12, 0, 9, 12, 9, 1, 12, 1, 2, 12, 2, 10, 12, 10, 5 }, | |
/* 3,6 */ { 1, 0, 9, 12, 3, 2, 12, 2, 10, 12, 10, 5, 12, 5, 4, 12, 4, 8, 12, 8, 7, 12, 7, 6, 12, 6, 11, 12, 11, 3 }, | |
/* 4,5 */ { 10, 5, 6, 7, 4, 12, 11, 7, 12, 2, 11, 12, 1, 2, 12, 9, 1, 12, 0, 9, 12, 3, 0, 12, 8, 3, 12, 4, 8, 12 }, | |
/* 4,6 */ { 9, 1, 0, 3, 2, 12, 8, 3, 12, 4, 8, 12, 5, 4, 12, 10, 5, 12, 6, 10, 12, 7, 6, 12, 11, 7, 12, 2, 11, 12 } | |
}, | |
/* 90: 1, 3, 4, 6, */ { | |
/* 1,2 */ { 0, 3, 8, 9, 4, 12, 1, 9, 12, 2, 1, 12, 11, 2, 12, 7, 11, 12, 6, 7, 12, 10, 6, 12, 5, 10, 12, 4, 5, 12 }, | |
/* 1,4 */ { 11, 6, 7, 12, 3, 8, 12, 8, 4, 12, 4, 5, 12, 5, 10, 12, 10, 2, 12, 2, 1, 12, 1, 9, 12, 9, 0, 12, 0, 3 }, | |
/* 1,5 */ { 6, 7, 11, 12, 4, 5, 12, 5, 10, 12, 10, 2, 12, 2, 3, 12, 3, 8, 12, 8, 0, 12, 0, 1, 12, 1, 9, 12, 9, 4 }, | |
/* 1,6 */ { 8, 0, 3, 12, 2, 1, 12, 1, 9, 12, 9, 4, 12, 4, 7, 12, 7, 11, 12, 11, 6, 12, 6, 5, 12, 5, 10, 12, 10, 2 }, | |
/* 2,3 */ { 4, 5, 9, 8, 0, 12, 7, 8, 12, 6, 7, 12, 10, 6, 12, 1, 10, 12, 2, 1, 12, 11, 2, 12, 3, 11, 12, 0, 3, 12 }, | |
/* 2,5 */ { 4, 5, 9, 6, 7, 12, 10, 6, 12, 1, 10, 12, 0, 1, 12, 8, 0, 12, 3, 8, 12, 2, 3, 12, 11, 2, 12, 7, 11, 12 }, | |
/* 2,6 */ { 8, 0, 3, 2, 1, 12, 11, 2, 12, 7, 11, 12, 4, 7, 12, 9, 4, 12, 5, 9, 12, 6, 5, 12, 10, 6, 12, 1, 10, 12 }, | |
/* 3,4 */ { 2, 1, 10, 12, 5, 9, 12, 9, 0, 12, 0, 3, 12, 3, 11, 12, 11, 6, 12, 6, 7, 12, 7, 8, 12, 8, 4, 12, 4, 5 }, | |
/* 3,5 */ { 4, 5, 9, 12, 6, 7, 12, 7, 8, 12, 8, 0, 12, 0, 1, 12, 1, 10, 12, 10, 2, 12, 2, 3, 12, 3, 11, 12, 11, 6 }, | |
/* 3,6 */ { 2, 1, 10, 12, 0, 3, 12, 3, 11, 12, 11, 6, 12, 6, 5, 12, 5, 9, 12, 9, 4, 12, 4, 7, 12, 7, 8, 12, 8, 0 }, | |
/* 4,5 */ { 6, 7, 11, 4, 5, 12, 8, 4, 12, 3, 8, 12, 2, 3, 12, 10, 2, 12, 1, 10, 12, 0, 1, 12, 9, 0, 12, 5, 9, 12 }, | |
/* 4,6 */ { 10, 2, 1, 0, 3, 12, 9, 0, 12, 5, 9, 12, 6, 5, 12, 11, 6, 12, 7, 11, 12, 4, 7, 12, 8, 4, 12, 3, 8, 12 } | |
} }; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.4 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.4 */ | |
static const char tiling13_4[2][4][36] = { | |
/* 165: 0, 2, 5, 7, */ { | |
/* 1,2,6 */ { 12, 2, 10, 12, 10, 5, 12, 5, 6, 12, 6, 11, 12, 11, 7, 12, 7, 4, 12, 4, 8, 12, 8, 3, 12, 3, 0, 12, 0, 9, 12, 9, 1, 12, 1, 2 }, | |
/* 1,4,5 */ { 11, 3, 12, 6, 11, 12, 7, 6, 12, 8, 7, 12, 4, 8, 12, 5, 4, 12, 9, 5, 12, 0, 9, 12, 1, 0, 12, 10, 1, 12, 2, 10, 12, 3, 2, 12 }, | |
/* 2,3,5 */ { 9, 1, 12, 4, 9, 12, 5, 4, 12, 10, 5, 12, 6, 10, 12, 7, 6, 12, 11, 7, 12, 2, 11, 12, 3, 2, 12, 8, 3, 12, 0, 8, 12, 1, 0, 12 }, | |
/* 3,4,6 */ { 12, 0, 8, 12, 8, 7, 12, 7, 4, 12, 4, 9, 12, 9, 5, 12, 5, 6, 12, 6, 10, 12, 10, 1, 12, 1, 2, 12, 2, 11, 12, 11, 3, 12, 3, 0 } | |
}, | |
/* 90: 1, 3, 4, 6, */ { | |
/* 1,2,6 */ { 12, 3, 11, 12, 11, 6, 12, 6, 7, 12, 7, 8, 12, 8, 4, 12, 4, 5, 12, 5, 9, 12, 9, 0, 12, 0, 1, 12, 1, 10, 12, 10, 2, 12, 2, 3 }, | |
/* 1,4,5 */ { 8, 0, 12, 7, 8, 12, 4, 7, 12, 9, 4, 12, 5, 9, 12, 6, 5, 12, 10, 6, 12, 1, 10, 12, 2, 1, 12, 11, 2, 12, 3, 11, 12, 0, 3, 12 }, | |
/* 2,3,5 */ { 10, 2, 12, 5, 10, 12, 6, 5, 12, 11, 6, 12, 7, 11, 12, 4, 7, 12, 8, 4, 12, 3, 8, 12, 0, 3, 12, 9, 0, 12, 1, 9, 12, 2, 1, 12 }, | |
/* 3,4,6 */ { 12, 1, 9, 12, 9, 4, 12, 4, 5, 12, 5, 10, 12, 10, 6, 12, 6, 7, 12, 7, 11, 12, 11, 2, 12, 2, 3, 12, 3, 8, 12, 8, 0, 12, 0, 1 } | |
} }; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.5.1 | |
* The support edge for the interior test is marked as the 1st column. | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.5.1 */ | |
static const char tiling13_5_1[2][4][18] = { | |
/* 165: 0, 2, 5, 7, */ { | |
/* 1,2,5 */ { 7, 6, 11, 1, 0, 9, 10, 3, 2, 3, 10, 5, 3, 5, 8, 4, 8, 5 }, | |
/* 1,4,6 */ { 1, 2, 10, 7, 4, 8, 3, 0, 11, 6, 11, 0, 9, 6, 0, 6, 9, 5 }, | |
/* 2,3,6 */ { 3, 0, 8, 5, 6, 10, 1, 2, 9, 4, 9, 2, 11, 4, 2, 4, 11, 7 }, | |
/* 3,4,5 */ { 5, 4, 9, 3, 2, 11, 8, 1, 0, 1, 8, 7, 1, 7, 10, 6, 10, 7 } | |
}, | |
/* 90: 1, 3, 4, 6, */ { | |
/* 1,2,5 */ { 4, 7, 8, 2, 1, 10, 11, 0, 3, 0, 11, 6, 0, 6, 9, 5, 9, 6 }, | |
/* 1,4,6 */ { 2, 3, 11, 4, 5, 9, 0, 1, 8, 7, 8, 1, 10, 7, 1, 7, 10, 6 }, | |
/* 2,3,6 */ { 0, 1, 9, 6, 7, 11, 2, 3, 10, 5, 10, 3, 8, 5, 3, 5, 8, 4 }, | |
/* 3,4,5 */ { 6, 5, 10, 0, 3, 8, 9, 2, 1, 2, 9, 4, 2, 4, 11, 7, 11, 4 } | |
} }; | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 13.5.2 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
/* 13.5.2 */ | |
static const char tiling13_5_2[2][4][30] = { | |
/* 165: 0, 2, 5, 7, */ { | |
/* 1,2,5 */ { 1, 0, 9, 7, 4, 8, 7, 8, 3, 7, 3, 11, 2, 11, 3, 11, 2, 10, 11, 10, 6, 5, 6, 10, 6, 5, 7, 4, 7, 5 }, | |
/* 1,4,6 */ { 7, 4, 8, 11, 3, 2, 6, 11, 2, 10, 6, 2, 6, 10, 5, 9, 5, 10, 1, 9, 10, 9, 1, 0, 2, 0, 1, 0, 2, 3 }, | |
/* 2,3,6 */ { 5, 6, 10, 9, 1, 0, 4, 9, 0, 8, 4, 0, 4, 8, 7, 11, 7, 8, 3, 11, 8, 11, 3, 2, 0, 2, 3, 2, 0, 1 }, | |
/* 3,4,5 */ { 3, 2, 11, 5, 6, 10, 5, 10, 1, 5, 1, 9, 0, 9, 1, 9, 0, 8, 9, 8, 4, 4, 8, 7, 4, 7, 5, 6, 5, 7 } | |
}, | |
/* 90: 1, 3, 4, 6, */ { | |
/* 1,2,5 */ { 2, 1, 10, 4, 5, 9, 4, 9, 0, 4, 0, 8, 3, 8, 0, 8, 3, 11, 8, 11, 7, 6, 7, 11, 7, 6, 4, 5, 4, 6 }, | |
/* 1,4,6 */ { 4, 5, 9, 8, 0, 3, 7, 8, 3, 11, 7, 3, 7, 11, 6, 10, 6, 11, 2, 10, 11, 10, 2, 1, 3, 1, 2, 1, 3, 0 }, | |
/* 2,3,6 */ { 6, 7, 11, 10, 2, 1, 5, 10, 1, 9, 5, 1, 5, 9, 4, 8, 4, 9, 0, 8, 9, 8, 0, 3, 1, 3, 0, 3, 1, 2 }, | |
/* 3,4,5 */ { 0, 3, 8, 6, 7, 11, 6, 11, 2, 6, 2, 10, 1, 10, 2, 10, 1, 9, 10, 9, 5, 5, 9, 4, 5, 4, 6, 7, 6, 4 } | |
} }; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief tiling table for case 14 | |
* For each of the case above, the specific triangulation of the edge | |
* intersection points is given. | |
* When a case is ambiguous, there is an auxiliary table that contains | |
* the face number to test and the tiling table contains the specific | |
* triangulations depending on the results | |
* A minus sign means to invert the result of the test. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char tiling14[12][12] = { | |
/* 71: 0, 1, 2, 6, */ { 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8 }, | |
/* 43: 0, 1, 3, 5, */ { 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5 }, | |
/* 147: 0, 1, 4, 7, */ { 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6 }, | |
/* 29: 0, 2, 3, 4, */ { 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4 }, | |
/* 201: 0, 3, 6, 7, */ { 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5 }, | |
/* 113: 0, 4, 5, 6, */ { 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10 }, | |
/* 142: 1, 2, 3, 7, */ { 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7 }, | |
/* 54: 1, 2, 4, 5, */ { 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2 }, | |
/* 226: 1, 5, 6, 7, */ { 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11 }, | |
/* 108: 2, 3, 5, 6, */ { 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3 }, | |
/* 212: 2, 4, 6, 7, */ { 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8 }, | |
/* 184: 3, 4, 5, 7, */ { 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2 } | |
}; | |
//_____________________________________________________________________________ | |
//_____________________________________________________________________________ | |
/** | |
* \brief original Marching Cubes implementation | |
* For each of the possible vertex states listed in this table there is a | |
* specific triangulation of the edge intersection points. The table lists | |
* all of them in the form of 0-5 edge triples with the list terminated by | |
* the invalid value -1. For example: casesClassic[3] list the 2 triangles | |
* formed when cube[0] and cube[1] are inside of the surface, but the rest of | |
* the cube is not. | |
*/ | |
//----------------------------------------------------------------------------- | |
static const char casesClassic[256][16] = { | |
/* 0: */ { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 1: 0, */ { 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 2: 1, */ { 0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 3: 0, 1, */ { 1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 4: 2, */ { 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 5: 0, 2, */ { 0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 6: 1, 2, */ { 9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 7: 0, 1, 2, */ { 2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 8: 3, */ { 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 9: 0, 3, */ { 0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 10: 1, 3, */ { 1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 11: 0, 1, 3, */ { 1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 12: 2, 3, */ { 3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 13: 0, 2, 3, */ { 0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 14: 1, 2, 3, */ { 3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 15: 0, 1, 2, 3, */ { 9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 16: 4, */ { 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 17: 0, 4, */ { 4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 18: 1, 4, */ { 0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 19: 0, 1, 4, */ { 4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 20: 2, 4, */ { 1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 21: 0, 2, 4, */ { 3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 22: 1, 2, 4, */ { 9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 23: 0, 1, 2, 4, */ { 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1 }, | |
/* 24: 3, 4, */ { 8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 25: 0, 3, 4, */ { 11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 26: 1, 3, 4, */ { 9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 27: 0, 1, 3, 4, */ { 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1 }, | |
/* 28: 2, 3, 4, */ { 3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 29: 0, 2, 3, 4, */ { 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1 }, | |
/* 30: 1, 2, 3, 4, */ { 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1 }, | |
/* 31: 0, 1, 2, 3, 4, */ { 4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 32: 5, */ { 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 33: 0, 5, */ { 9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 34: 1, 5, */ { 0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 35: 0, 1, 5, */ { 8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 36: 2, 5, */ { 1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 37: 0, 2, 5, */ { 3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 38: 1, 2, 5, */ { 5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 39: 0, 1, 2, 5, */ { 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1 }, | |
/* 40: 3, 5, */ { 9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 41: 0, 3, 5, */ { 0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 42: 1, 3, 5, */ { 0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 43: 0, 1, 3, 5, */ { 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1 }, | |
/* 44: 2, 3, 5, */ { 10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 45: 0, 2, 3, 5, */ { 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1 }, | |
/* 46: 1, 2, 3, 5, */ { 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1 }, | |
/* 47: 0, 1, 2, 3, 5, */ { 5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 48: 4, 5, */ { 9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 49: 0, 4, 5, */ { 9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 50: 1, 4, 5, */ { 0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 51: 0, 1, 4, 5, */ { 1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 52: 2, 4, 5, */ { 9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 53: 0, 2, 4, 5, */ { 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1 }, | |
/* 54: 1, 2, 4, 5, */ { 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1 }, | |
/* 55: 0, 1, 2, 4, 5, */ { 2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 56: 3, 4, 5, */ { 7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 57: 0, 3, 4, 5, */ { 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1 }, | |
/* 58: 1, 3, 4, 5, */ { 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1 }, | |
/* 59: 0, 1, 3, 4, 5, */ { 11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 60: 2, 3, 4, 5, */ { 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1 }, | |
/* 61: 0, 2, 3, 4, 5, */ { 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1 }, | |
/* 62: 1, 2, 3, 4, 5, */ { 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1 }, | |
/* 63: 0, 1, 2, 3, 4, 5, */ { 11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 64: 6, */ { 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 65: 0, 6, */ { 0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 66: 1, 6, */ { 9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 67: 0, 1, 6, */ { 1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 68: 2, 6, */ { 1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 69: 0, 2, 6, */ { 1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 70: 1, 2, 6, */ { 9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 71: 0, 1, 2, 6, */ { 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1 }, | |
/* 72: 3, 6, */ { 2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 73: 0, 3, 6, */ { 11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 74: 1, 3, 6, */ { 0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 75: 0, 1, 3, 6, */ { 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1 }, | |
/* 76: 2, 3, 6, */ { 6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 77: 0, 2, 3, 6, */ { 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1 }, | |
/* 78: 1, 2, 3, 6, */ { 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1 }, | |
/* 79: 0, 1, 2, 3, 6, */ { 6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 80: 4, 6, */ { 5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 81: 0, 4, 6, */ { 4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 82: 1, 4, 6, */ { 1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 83: 0, 1, 4, 6, */ { 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1 }, | |
/* 84: 2, 4, 6, */ { 6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 85: 0, 2, 4, 6, */ { 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1 }, | |
/* 86: 1, 2, 4, 6, */ { 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1 }, | |
/* 87: 0, 1, 2, 4, 6, */ { 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1 }, | |
/* 88: 3, 4, 6, */ { 3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 89: 0, 3, 4, 6, */ { 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1 }, | |
/* 90: 1, 3, 4, 6, */ { 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1 }, | |
/* 91: 0, 1, 3, 4, 6, */ { 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1 }, | |
/* 92: 2, 3, 4, 6, */ { 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1 }, | |
/* 93: 0, 2, 3, 4, 6, */ { 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1 }, | |
/* 94: 1, 2, 3, 4, 6, */ { 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1 }, | |
/* 95: 0, 1, 2, 3, 4, 6, */ { 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1 }, | |
/* 96: 5, 6, */ { 10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 97: 0, 5, 6, */ { 4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 98: 1, 5, 6, */ { 10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 99: 0, 1, 5, 6, */ { 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1 }, | |
/* 100: 2, 5, 6, */ { 1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 101: 0, 2, 5, 6, */ { 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1 }, | |
/* 102: 1, 2, 5, 6, */ { 0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 103: 0, 1, 2, 5, 6, */ { 8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 104: 3, 5, 6, */ { 10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 105: 0, 3, 5, 6, */ { 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1 }, | |
/* 106: 1, 3, 5, 6, */ { 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1 }, | |
/* 107: 0, 1, 3, 5, 6, */ { 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1 }, | |
/* 108: 2, 3, 5, 6, */ { 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1 }, | |
/* 109: 0, 2, 3, 5, 6, */ { 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1 }, | |
/* 110: 1, 2, 3, 5, 6, */ { 3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 111: 0, 1, 2, 3, 5, 6, */ { 6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 112: 4, 5, 6, */ { 7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 113: 0, 4, 5, 6, */ { 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1 }, | |
/* 114: 1, 4, 5, 6, */ { 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1 }, | |
/* 115: 0, 1, 4, 5, 6, */ { 10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 116: 2, 4, 5, 6, */ { 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1 }, | |
/* 117: 0, 2, 4, 5, 6, */ { 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1 }, | |
/* 118: 1, 2, 4, 5, 6, */ { 7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 119: 0, 1, 2, 4, 5, 6, */ { 7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 120: 3, 4, 5, 6, */ { 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1 }, | |
/* 121: 0, 3, 4, 5, 6, */ { 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1 }, | |
/* 122: 1, 3, 4, 5, 6, */ { 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1 }, | |
/* 123: 0, 1, 3, 4, 5, 6, */ { 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1 }, | |
/* 124: 2, 3, 4, 5, 6, */ { 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1 }, | |
/* 125: 0, 2, 3, 4, 5, 6, */ { 0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 126: 1, 2, 3, 4, 5, 6, */ { 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1 }, | |
/* 127: 0, 1, 2, 3, 4, 5, 6, */ { 7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 128: 7, */ { 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 129: 0, 7, */ { 3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 130: 1, 7, */ { 0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 131: 0, 1, 7, */ { 8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 132: 2, 7, */ { 10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 133: 0, 2, 7, */ { 1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 134: 1, 2, 7, */ { 2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 135: 0, 1, 2, 7, */ { 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1 }, | |
/* 136: 3, 7, */ { 7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 137: 0, 3, 7, */ { 7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 138: 1, 3, 7, */ { 2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 139: 0, 1, 3, 7, */ { 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1 }, | |
/* 140: 2, 3, 7, */ { 10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 141: 0, 2, 3, 7, */ { 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1 }, | |
/* 142: 1, 2, 3, 7, */ { 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1 }, | |
/* 143: 0, 1, 2, 3, 7, */ { 7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 144: 4, 7, */ { 6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 145: 0, 4, 7, */ { 3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 146: 1, 4, 7, */ { 8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 147: 0, 1, 4, 7, */ { 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1 }, | |
/* 148: 2, 4, 7, */ { 6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 149: 0, 2, 4, 7, */ { 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1 }, | |
/* 150: 1, 2, 4, 7, */ { 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1 }, | |
/* 151: 0, 1, 2, 4, 7, */ { 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1 }, | |
/* 152: 3, 4, 7, */ { 8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 153: 0, 3, 4, 7, */ { 0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 154: 1, 3, 4, 7, */ { 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1 }, | |
/* 155: 0, 1, 3, 4, 7, */ { 1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 156: 2, 3, 4, 7, */ { 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1 }, | |
/* 157: 0, 2, 3, 4, 7, */ { 10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 158: 1, 2, 3, 4, 7, */ { 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1 }, | |
/* 159: 0, 1, 2, 3, 4, 7, */ { 10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 160: 5, 7, */ { 4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 161: 0, 5, 7, */ { 0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 162: 1, 5, 7, */ { 5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 163: 0, 1, 5, 7, */ { 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1 }, | |
/* 164: 2, 5, 7, */ { 9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 165: 0, 2, 5, 7, */ { 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1 }, | |
/* 166: 1, 2, 5, 7, */ { 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1 }, | |
/* 167: 0, 1, 2, 5, 7, */ { 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1 }, | |
/* 168: 3, 5, 7, */ { 7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 169: 0, 3, 5, 7, */ { 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1 }, | |
/* 170: 1, 3, 5, 7, */ { 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1 }, | |
/* 171: 0, 1, 3, 5, 7, */ { 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1 }, | |
/* 172: 2, 3, 5, 7, */ { 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1 }, | |
/* 173: 0, 2, 3, 5, 7, */ { 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1 }, | |
/* 174: 1, 2, 3, 5, 7, */ { 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1 }, | |
/* 175: 0, 1, 2, 3, 5, 7, */ { 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1 }, | |
/* 176: 4, 5, 7, */ { 6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 177: 0, 4, 5, 7, */ { 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1 }, | |
/* 178: 1, 4, 5, 7, */ { 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1 }, | |
/* 179: 0, 1, 4, 5, 7, */ { 6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 180: 2, 4, 5, 7, */ { 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1 }, | |
/* 181: 0, 2, 4, 5, 7, */ { 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1 }, | |
/* 182: 1, 2, 4, 5, 7, */ { 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1 }, | |
/* 183: 0, 1, 2, 4, 5, 7, */ { 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1 }, | |
/* 184: 3, 4, 5, 7, */ { 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1 }, | |
/* 185: 0, 3, 4, 5, 7, */ { 9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 186: 1, 3, 4, 5, 7, */ { 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1 }, | |
/* 187: 0, 1, 3, 4, 5, 7, */ { 1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 188: 2, 3, 4, 5, 7, */ { 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1 }, | |
/* 189: 0, 2, 3, 4, 5, 7, */ { 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1 }, | |
/* 190: 1, 2, 3, 4, 5, 7, */ { 0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 191: 0, 1, 2, 3, 4, 5, 7, */ { 10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 192: 6, 7, */ { 11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 193: 0, 6, 7, */ { 11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 194: 1, 6, 7, */ { 5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 195: 0, 1, 6, 7, */ { 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1 }, | |
/* 196: 2, 6, 7, */ { 11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 197: 0, 2, 6, 7, */ { 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1 }, | |
/* 198: 1, 2, 6, 7, */ { 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1 }, | |
/* 199: 0, 1, 2, 6, 7, */ { 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1 }, | |
/* 200: 3, 6, 7, */ { 2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 201: 0, 3, 6, 7, */ { 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1 }, | |
/* 202: 1, 3, 6, 7, */ { 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1 }, | |
/* 203: 0, 1, 3, 6, 7, */ { 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1 }, | |
/* 204: 2, 3, 6, 7, */ { 1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 205: 0, 2, 3, 6, 7, */ { 0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 206: 1, 2, 3, 6, 7, */ { 9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 207: 0, 1, 2, 3, 6, 7, */ { 9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 208: 4, 6, 7, */ { 5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 209: 0, 4, 6, 7, */ { 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1 }, | |
/* 210: 1, 4, 6, 7, */ { 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1 }, | |
/* 211: 0, 1, 4, 6, 7, */ { 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1 }, | |
/* 212: 2, 4, 6, 7, */ { 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1 }, | |
/* 213: 0, 2, 4, 6, 7, */ { 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1 }, | |
/* 214: 1, 2, 4, 6, 7, */ { 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1 }, | |
/* 215: 0, 1, 2, 4, 6, 7, */ { 9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 216: 3, 4, 6, 7, */ { 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1 }, | |
/* 217: 0, 3, 4, 6, 7, */ { 5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 218: 1, 3, 4, 6, 7, */ { 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1 }, | |
/* 219: 0, 1, 3, 4, 6, 7, */ { 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1 }, | |
/* 220: 2, 3, 4, 6, 7, */ { 8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 221: 0, 2, 3, 4, 6, 7, */ { 0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 222: 1, 2, 3, 4, 6, 7, */ { 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1 }, | |
/* 223: 0, 1, 2, 3, 4, 6, 7, */ { 9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 224: 5, 6, 7, */ { 4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 225: 0, 5, 6, 7, */ { 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1 }, | |
/* 226: 1, 5, 6, 7, */ { 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1 }, | |
/* 227: 0, 1, 5, 6, 7, */ { 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1 }, | |
/* 228: 2, 5, 6, 7, */ { 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1 }, | |
/* 229: 0, 2, 5, 6, 7, */ { 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1 }, | |
/* 230: 1, 2, 5, 6, 7, */ { 11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 231: 0, 1, 2, 5, 6, 7, */ { 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1 }, | |
/* 232: 3, 5, 6, 7, */ { 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1 }, | |
/* 233: 0, 3, 5, 6, 7, */ { 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1 }, | |
/* 234: 1, 3, 5, 6, 7, */ { 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1 }, | |
/* 235: 0, 1, 3, 5, 6, 7, */ { 1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 236: 2, 3, 5, 6, 7, */ { 4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 237: 0, 2, 3, 5, 6, 7, */ { 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1 }, | |
/* 238: 1, 2, 3, 5, 6, 7, */ { 4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 239: 0, 1, 2, 3, 5, 6, 7, */ { 4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 240: 4, 5, 6, 7, */ { 9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 241: 0, 4, 5, 6, 7, */ { 3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 242: 1, 4, 5, 6, 7, */ { 0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 243: 0, 1, 4, 5, 6, 7, */ { 3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 244: 2, 4, 5, 6, 7, */ { 1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 245: 0, 2, 4, 5, 6, 7, */ { 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1 }, | |
/* 246: 1, 2, 4, 5, 6, 7, */ { 0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 247: 0, 1, 2, 4, 5, 6, 7, */ { 3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 248: 3, 4, 5, 6, 7, */ { 2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 249: 0, 3, 4, 5, 6, 7, */ { 9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 250: 1, 3, 4, 5, 6, 7, */ { 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1 }, | |
/* 251: 0, 1, 3, 4, 5, 6, 7, */ { 1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 252: 2, 3, 4, 5, 6, 7, */ { 1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 253: 0, 2, 3, 4, 5, 6, 7, */ { 0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 254: 1, 2, 3, 4, 5, 6, 7, */ { 0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, | |
/* 255: 0, 1, 2, 3, 4, 5, 6, 7, */ { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } | |
}; | |
//_____________________________________________________________________________ | |
#endif // _LOOKUPTABLE_H_ |
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//Starter Code | |
//Parser.cpp | |
//1/30/2014 - Initial Revision | |
//2/6/2014 - Created Edge Intersection Table | |
#include <stdio.h> | |
#include <GL/glew.h> | |
#include <GL/freeglut.h> | |
#include <iostream> | |
#include <vector> | |
#include "LookUpTable.h" | |
#define RESOLVE_AMBIGUITIES | |
using namespace std; | |
int window; | |
int old_x, old_y; | |
GLfloat rot_x = 0.0; | |
GLfloat rot_y = 0.0; | |
GLuint m_list; | |
GLfloat eyeX = 0.0; | |
GLfloat eyeY = 0.0; | |
GLfloat eyeZ = 5.0; | |
GLfloat centerX = 0.0; | |
GLfloat centerY = 0.0; | |
GLfloat centerZ = 0.0; | |
GLfloat upX = 0.0; | |
GLfloat upY = 1.0; | |
GLfloat upZ = 0.0; | |
GLfloat light0_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; | |
GLfloat light0_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light0_specular[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light0_position[] = { 1.0, 0.0, 0.0, 0.0 }; | |
GLfloat light1_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; | |
GLfloat light1_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light1_specular[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light1_position[] = { 0.0, 1.0, 0.0, 0.0 }; | |
GLfloat light2_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; | |
GLfloat light2_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light2_specular[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light2_position[] = { 0.0, 0.0, 1.0, 0.0 }; | |
GLfloat light3_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; | |
GLfloat light3_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light3_specular[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light3_position[] = { -1.0, -1.0, -1.0, 0.0 }; | |
GLfloat light4_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; | |
GLfloat light4_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light4_specular[] = { 1.0, 1.0, 1.0, 1.0 }; | |
GLfloat light4_position[] = { 1.0, 1.0, 1.0, 0.0 }; | |
struct point | |
{ | |
GLfloat x; | |
GLfloat y; | |
GLfloat z; | |
}; | |
struct triangle | |
{ | |
point p1; | |
point p2; | |
point p3; | |
}; | |
struct line | |
{ | |
int point1; | |
int point2; | |
}; | |
double _cube[8]; | |
point triangleVertex[3]; | |
triangle myTriangle; | |
int edgeIntersectionTable[256][16] = | |
{ | |
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1}, | |
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1}, | |
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1}, | |
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1}, | |
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1}, | |
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1}, | |
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1}, | |
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1}, | |
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1}, | |
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1}, | |
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1}, | |
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1}, | |
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1}, | |
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1}, | |
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1}, | |
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1}, | |
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1}, | |
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1}, | |
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1}, | |
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1}, | |
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1}, | |
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1}, | |
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1}, | |
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1}, | |
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1}, | |
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1}, | |
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1}, | |
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1}, | |
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1}, | |
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1}, | |
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1}, | |
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1}, | |
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1}, | |
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1}, | |
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1}, | |
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1}, | |
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1}, | |
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1}, | |
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1}, | |
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1}, | |
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1}, | |
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1}, | |
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1}, | |
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1}, | |
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1}, | |
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1}, | |
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1}, | |
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1}, | |
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1}, | |
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1}, | |
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1}, | |
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1}, | |
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1}, | |
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1}, | |
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1}, | |
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1}, | |
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1}, | |
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1}, | |
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1}, | |
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1}, | |
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1}, | |
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1}, | |
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1}, | |
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1}, | |
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1}, | |
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1}, | |
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1}, | |
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1}, | |
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1}, | |
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1}, | |
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1}, | |
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1}, | |
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1}, | |
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1}, | |
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1}, | |
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1}, | |
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1}, | |
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1}, | |
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1}, | |
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1}, | |
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1}, | |
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1}, | |
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1}, | |
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1}, | |
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1}, | |
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1}, | |
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1}, | |
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1}, | |
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1}, | |
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1}, | |
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1}, | |
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1}, | |
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1}, | |
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1}, | |
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1}, | |
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1}, | |
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1}, | |
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1}, | |
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1}, | |
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1}, | |
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1}, | |
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1}, | |
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1}, | |
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1}, | |
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1}, | |
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1}, | |
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1}, | |
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1}, | |
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1} | |
}; | |
int vertexEdgeTable[12][2] = | |
{ | |
{0,1}, | |
{1,2}, | |
{2,3}, | |
{3,0}, | |
{4,5}, | |
{5,6}, | |
{6,7}, | |
{7,4}, | |
{0,4}, | |
{1,5}, | |
{2,6}, | |
{3,7} | |
}; | |
vector <GLfloat> vertices; | |
vector <GLfloat> normals; | |
GLfloat* vertexArray; | |
GLfloat* normalArray; | |
static GLuint vbo, vao; | |
int _case, _config, _subconfig; | |
GLuint colourAttribute, positionAttribute; | |
int m_datawidth; | |
int m_dataheight; | |
int m_datadepth; | |
unsigned char* m_volumedata; | |
unsigned char getDataValue(int x, int y, int z); | |
unsigned char getCaseIndex(int x, int y, int z, unsigned char isovalue); | |
bool loadDataFile(char* header, char* data); | |
point interpolate(point p1, point p2, unsigned char isovalue); | |
point generatePoint(line edge, unsigned char isovalue, GLfloat x, GLfloat y, GLfloat z); | |
// The reshape function is called on every resize window event | |
// @param width - the width of the new window | |
// @param height - the height of the new window | |
void reshapeFunc(int width, int height) | |
{ | |
glViewport(0, 0, width, height); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.01f, 1000.0f); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
gluLookAt(eyeX, eyeY, eyeZ, | |
centerX, centerY, centerZ, | |
upX, upY, upZ); | |
} | |
// Handles all keyboard event observed by GLUT | |
// | |
void keyboardFunc(unsigned char key, int x, int y) | |
{ | |
switch (key) | |
{ | |
case 's': break; | |
case 'z': glTranslatef(0.0,0.0,0.1); break; | |
case 'x': glTranslatef(0.0,0.0,-0.1); break; | |
} | |
glutPostRedisplay(); | |
} | |
void mouseFunc(int button, int state, int x, int y) | |
{ | |
// cout << endl << "mouseFunc"; | |
old_x = x; | |
old_y = y; | |
glutPostRedisplay(); | |
} | |
void motionFunc(int x, int y) | |
{ | |
rot_x = x - old_x; | |
rot_y = y - old_y; | |
glutPostRedisplay(); | |
} | |
// Offset pIn by pOffset into pOut | |
point VectorOffset (point pIn, point pOffset) | |
{ | |
point pOut; | |
pOut.x = pIn.x - pOffset.x; | |
pOut.y = pIn.y - pOffset.y; | |
pOut.z = pIn.z - pOffset.z; | |
return pOut; | |
} | |
// Compute the cross product a X b into pOut | |
point VectorGetNormal (point a, point b) | |
{ | |
point pOut; | |
pOut.x = a.y * b.z - a.z * b.y; | |
pOut.y = a.z * b.x - a.x * b.z; | |
pOut.z = a.x * b.y - a.y * b.x; | |
return pOut; | |
} | |
// Normalize pIn vector into pOut | |
point VectorNormalize (point pIn) | |
{ | |
point pOut; | |
GLfloat len = (GLfloat)(sqrt(pIn.x*pIn.x + pIn.y*pIn.y + pIn.z*pIn.z)); | |
if (len) | |
{ | |
pOut.x = pIn.x / len; | |
pOut.y = pIn.y / len; | |
pOut.z = pIn.z / len; | |
return pOut; | |
} | |
pOut.x = 0; | |
pOut.y = 0; | |
pOut.z = 0; | |
return pOut; | |
} | |
// Compute p1,p2,p3 face normal into pOut | |
point ComputeFaceNormal (point p1, point p2, point p3) | |
{ | |
// Uses p2 as a new origin for p1,p3 | |
point a; | |
a = VectorOffset(p3, p2); | |
point b; | |
b = VectorOffset(p1, p2); | |
// Compute the cross product a X b to get the face normal | |
point pn; | |
pn = VectorGetNormal(a, b); | |
// Return a normalized vector | |
return VectorNormalize(pn); | |
} | |
// The main display function. | |
// All of the fun stuff happens here | |
void displayFunc(void) | |
{ | |
// Clear the color and depth buffer | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glEnable(GL_LIGHTING); | |
glEnable(GL_LIGHT0); | |
glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); | |
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); | |
glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular); | |
glLightfv(GL_LIGHT0, GL_POSITION, light0_position); | |
glEnable(GL_LIGHT1); | |
glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); | |
glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); | |
glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); | |
glLightfv(GL_LIGHT1, GL_POSITION, light1_position); | |
glEnable(GL_LIGHT2); | |
glLightfv(GL_LIGHT2, GL_AMBIENT, light2_ambient); | |
glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse); | |
glLightfv(GL_LIGHT2, GL_SPECULAR, light2_specular); | |
glLightfv(GL_LIGHT2, GL_POSITION, light2_position); | |
glEnable(GL_LIGHT3); | |
glLightfv(GL_LIGHT3, GL_AMBIENT, light3_ambient); | |
glLightfv(GL_LIGHT3, GL_DIFFUSE, light3_diffuse); | |
glLightfv(GL_LIGHT3, GL_SPECULAR, light3_specular); | |
glLightfv(GL_LIGHT3, GL_POSITION, light3_position); | |
glEnable(GL_LIGHT4); | |
glLightfv(GL_LIGHT4, GL_AMBIENT, light4_ambient); | |
glLightfv(GL_LIGHT4, GL_DIFFUSE, light4_diffuse); | |
glLightfv(GL_LIGHT4, GL_SPECULAR, light4_specular); | |
glLightfv(GL_LIGHT4, GL_POSITION, light4_position); | |
glPushMatrix(); | |
glRotatef(rot_y, 1.0, 0.0, 0.0); | |
glRotatef(rot_x, 0.0, 1.0, 0.0); | |
glBegin(GL_LINES); | |
glVertex3f(0.0, 0.0, 0.0); | |
glVertex3f(1.0, 0.0, 0.0); | |
glVertex3f(0.0, 0.0, 0.0); | |
glVertex3f(0.0, 1.0, 0.0); | |
glVertex3f(0.0, 0.0, 0.0); | |
glVertex3f(0.0, 0.0, 1.0); | |
glEnd(); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glEnableClientState(GL_NORMAL_ARRAY); | |
glVertexPointer(3, GL_FLOAT, 0, vertexArray); | |
glNormalPointer(GL_FLOAT, 0, normalArray); | |
glDrawArrays(GL_TRIANGLES, 0, vertices.size()/3); | |
glDisableClientState(GL_VERTEX_ARRAY); // disable vertex arrays | |
glDisableClientState(GL_NORMAL_ARRAY); | |
glPopMatrix(); | |
// We are done drawing. Go ahead and swap the buffers | |
glutSwapBuffers(); | |
cout << gluErrorString(glGetError()) << endl; | |
} | |
// The default initialization function for the OpenGL state machine | |
void init() | |
{ | |
glClearColor(0.0, 0.0, 0.0, 0.0); | |
glEnable(GL_DEPTH_TEST); | |
} | |
bool test_face(signed char face) | |
//----------------------------------------------------------------------------- | |
{ | |
float A, B, C, D; | |
switch (face) { | |
case -1: | |
case 1: | |
A = _cube[0]; | |
B = _cube[4]; | |
C = _cube[5]; | |
D = _cube[1]; | |
break; | |
case -2: | |
case 2: | |
A = _cube[1]; | |
B = _cube[5]; | |
C = _cube[6]; | |
D = _cube[2]; | |
break; | |
case -3: | |
case 3: | |
A = _cube[2]; | |
B = _cube[6]; | |
C = _cube[7]; | |
D = _cube[3]; | |
break; | |
case -4: | |
case 4: | |
A = _cube[3]; | |
B = _cube[7]; | |
C = _cube[4]; | |
D = _cube[0]; | |
break; | |
case -5: | |
case 5: | |
A = _cube[0]; | |
B = _cube[3]; | |
C = _cube[2]; | |
D = _cube[1]; | |
break; | |
case -6: | |
case 6: | |
A = _cube[4]; | |
B = _cube[7]; | |
C = _cube[6]; | |
D = _cube[5]; | |
break; | |
default: | |
printf("Invalid face code %d\n", face); | |
//print_cube(); | |
A = B = C = D = 0; | |
break; | |
}; | |
if (fabs(A * C - B * D) < FLT_EPSILON) | |
return face >= 0; | |
return face * A * (A * C - B * D) >= 0; // face and A invert signs | |
} | |
int tunelorientation = 0; | |
int interior_ambiguity(int amb_face, int s) { | |
int edge = 0; | |
switch (amb_face) { | |
case 1: | |
case 3: | |
if (((_cube[1] * s) > 0) && ((_cube[7] * s) > 0)) | |
edge = 4; | |
if (((_cube[0] * s) > 0) && ((_cube[6] * s) > 0)) | |
edge = 5; | |
if (((_cube[3] * s) > 0) && ((_cube[5] * s) > 0)) | |
edge = 6; | |
if (((_cube[2] * s) > 0) && ((_cube[4] * s) > 0)) | |
edge = 7; | |
break; | |
case 2: | |
case 4: | |
if (((_cube[1] * s) > 0) && ((_cube[7] * s) > 0)) | |
edge = 0; | |
if (((_cube[2] * s) > 0) && ((_cube[4] * s) > 0)) | |
edge = 1; | |
if (((_cube[3] * s) > 0) && ((_cube[5] * s) > 0)) | |
edge = 2; | |
if (((_cube[0] * s) > 0) && ((_cube[6] * s) > 0)) | |
edge = 3; | |
break; | |
case 5: | |
case 6: | |
case 0: | |
if (((_cube[0] * s) > 0) && ((_cube[6] * s) > 0)) | |
edge = 8; | |
if (((_cube[1] * s) > 0) && ((_cube[7] * s) > 0)) | |
edge = 9; | |
if (((_cube[2] * s) > 0) && ((_cube[4] * s) > 0)) | |
edge = 10; | |
if (((_cube[3] * s) > 0) && ((_cube[5] * s) > 0)) | |
edge = 11; | |
break; | |
} | |
return edge; | |
} | |
//----------------------------------------------------------------------------- | |
int interior_ambiguity_verification(int edge) { | |
double t, At = 0, Bt = 0, Ct = 0, Dt = 0, a = 0, b = 0; | |
double verify; | |
switch (edge) { | |
case 0: | |
a = (_cube[0] - _cube[1]) * (_cube[7] - _cube[6]) | |
- (_cube[4] - _cube[5]) * (_cube[3] - _cube[2]); | |
b = _cube[6] * (_cube[0] - _cube[1]) + _cube[1] * (_cube[7] - _cube[6]) | |
- _cube[2] * (_cube[4] - _cube[5]) | |
- _cube[5] * (_cube[3] - _cube[2]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[1] + (_cube[0] - _cube[1]) * t; | |
Bt = _cube[5] + (_cube[4] - _cube[5]) * t; | |
Ct = _cube[6] + (_cube[7] - _cube[6]) * t; | |
Dt = _cube[2] + (_cube[3] - _cube[2]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 1: | |
a = (_cube[3] - _cube[2]) * (_cube[4] - _cube[5]) | |
- (_cube[0] - _cube[1]) * (_cube[7] - _cube[6]); | |
b = _cube[5] * (_cube[3] - _cube[2]) + _cube[2] * (_cube[4] - _cube[5]) | |
- _cube[6] * (_cube[0] - _cube[1]) | |
- _cube[1] * (_cube[7] - _cube[6]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[2] + (_cube[3] - _cube[2]) * t; | |
Bt = _cube[1] + (_cube[0] - _cube[1]) * t; | |
Ct = _cube[5] + (_cube[4] - _cube[5]) * t; | |
Dt = _cube[6] + (_cube[7] - _cube[6]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 2: | |
a = (_cube[2] - _cube[3]) * (_cube[5] - _cube[4]) | |
- (_cube[6] - _cube[7]) * (_cube[1] - _cube[0]); | |
b = _cube[4] * (_cube[2] - _cube[3]) + _cube[3] * (_cube[5] - _cube[4]) | |
- _cube[0] * (_cube[6] - _cube[7]) | |
- _cube[7] * (_cube[1] - _cube[0]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[3] + (_cube[2] - _cube[3]) * t; | |
Bt = _cube[7] + (_cube[6] - _cube[7]) * t; | |
Ct = _cube[4] + (_cube[5] - _cube[4]) * t; | |
Dt = _cube[0] + (_cube[1] - _cube[0]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 3: | |
a = (_cube[1] - _cube[0]) * (_cube[6] - _cube[7]) | |
- (_cube[2] - _cube[3]) * (_cube[5] - _cube[4]); | |
b = _cube[7] * (_cube[1] - _cube[0]) + _cube[0] * (_cube[6] - _cube[7]) | |
- _cube[4] * (_cube[2] - _cube[3]) | |
- _cube[3] * (_cube[5] - _cube[4]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[0] + (_cube[1] - _cube[0]) * t; | |
Bt = _cube[3] + (_cube[2] - _cube[3]) * t; | |
Ct = _cube[7] + (_cube[6] - _cube[7]) * t; | |
Dt = _cube[4] + (_cube[5] - _cube[4]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 4: | |
a = (_cube[2] - _cube[1]) * (_cube[7] - _cube[4]) | |
- (_cube[3] - _cube[0]) * (_cube[6] - _cube[5]); | |
b = _cube[4] * (_cube[2] - _cube[1]) + _cube[1] * (_cube[7] - _cube[4]) | |
- _cube[5] * (_cube[3] - _cube[0]) | |
- _cube[0] * (_cube[6] - _cube[5]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[1] + (_cube[2] - _cube[1]) * t; | |
Bt = _cube[0] + (_cube[3] - _cube[0]) * t; | |
Ct = _cube[4] + (_cube[7] - _cube[4]) * t; | |
Dt = _cube[5] + (_cube[6] - _cube[5]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 5: | |
a = (_cube[3] - _cube[0]) * (_cube[6] - _cube[5]) | |
- (_cube[2] - _cube[1]) * (_cube[7] - _cube[4]); | |
b = _cube[5] * (_cube[3] - _cube[0]) + _cube[0] * (_cube[6] - _cube[5]) | |
- _cube[4] * (_cube[2] - _cube[1]) | |
- _cube[1] * (_cube[7] - _cube[4]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[0] + (_cube[3] - _cube[0]) * t; | |
Bt = _cube[1] + (_cube[2] - _cube[1]) * t; | |
Ct = _cube[5] + (_cube[6] - _cube[5]) * t; | |
Dt = _cube[4] + (_cube[7] - _cube[4]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 6: | |
a = (_cube[0] - _cube[3]) * (_cube[5] - _cube[6]) | |
- (_cube[4] - _cube[7]) * (_cube[1] - _cube[2]); | |
b = _cube[6] * (_cube[0] - _cube[3]) + _cube[3] * (_cube[5] - _cube[6]) | |
- _cube[2] * (_cube[4] - _cube[7]) | |
- _cube[7] * (_cube[1] - _cube[2]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[3] + (_cube[0] - _cube[3]) * t; | |
Bt = _cube[7] + (_cube[4] - _cube[7]) * t; | |
Ct = _cube[6] + (_cube[5] - _cube[6]) * t; | |
Dt = _cube[2] + (_cube[1] - _cube[2]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 7: | |
a = (_cube[1] - _cube[2]) * (_cube[4] - _cube[7]) | |
- (_cube[0] - _cube[3]) * (_cube[5] - _cube[6]); | |
b = _cube[7] * (_cube[1] - _cube[2]) + _cube[2] * (_cube[4] - _cube[7]) | |
- _cube[6] * (_cube[0] - _cube[3]) | |
- _cube[3] * (_cube[5] - _cube[6]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[2] + (_cube[1] - _cube[2]) * t; | |
Bt = _cube[3] + (_cube[0] - _cube[3]) * t; | |
Ct = _cube[7] + (_cube[4] - _cube[7]) * t; | |
Dt = _cube[6] + (_cube[5] - _cube[6]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 8: | |
a = (_cube[4] - _cube[0]) * (_cube[6] - _cube[2]) | |
- (_cube[7] - _cube[3]) * (_cube[5] - _cube[1]); | |
b = _cube[2] * (_cube[4] - _cube[0]) + _cube[0] * (_cube[6] - _cube[2]) | |
- _cube[1] * (_cube[7] - _cube[3]) | |
- _cube[3] * (_cube[5] - _cube[1]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[0] + (_cube[4] - _cube[0]) * t; | |
Bt = _cube[3] + (_cube[7] - _cube[3]) * t; | |
Ct = _cube[2] + (_cube[6] - _cube[2]) * t; | |
Dt = _cube[1] + (_cube[5] - _cube[1]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 9: | |
a = (_cube[5] - _cube[1]) * (_cube[7] - _cube[3]) | |
- (_cube[4] - _cube[0]) * (_cube[6] - _cube[2]); | |
b = _cube[3] * (_cube[5] - _cube[1]) + _cube[1] * (_cube[7] - _cube[3]) | |
- _cube[2] * (_cube[4] - _cube[0]) | |
- _cube[0] * (_cube[6] - _cube[2]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[1] + (_cube[5] - _cube[1]) * t; | |
Bt = _cube[0] + (_cube[4] - _cube[0]) * t; | |
Ct = _cube[3] + (_cube[7] - _cube[3]) * t; | |
Dt = _cube[2] + (_cube[6] - _cube[2]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 10: | |
a = (_cube[6] - _cube[2]) * (_cube[4] - _cube[0]) | |
- (_cube[5] - _cube[1]) * (_cube[7] - _cube[3]); | |
b = _cube[0] * (_cube[6] - _cube[2]) + _cube[2] * (_cube[4] - _cube[0]) | |
- _cube[3] * (_cube[5] - _cube[1]) | |
- _cube[1] * (_cube[7] - _cube[3]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[2] + (_cube[6] - _cube[2]) * t; | |
Bt = _cube[1] + (_cube[5] - _cube[1]) * t; | |
Ct = _cube[0] + (_cube[4] - _cube[0]) * t; | |
Dt = _cube[3] + (_cube[7] - _cube[3]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
case 11: | |
a = (_cube[7] - _cube[3]) * (_cube[5] - _cube[1]) | |
- (_cube[6] - _cube[2]) * (_cube[4] - _cube[0]); | |
b = _cube[1] * (_cube[7] - _cube[3]) + _cube[3] * (_cube[5] - _cube[1]) | |
- _cube[0] * (_cube[6] - _cube[2]) | |
- _cube[2] * (_cube[4] - _cube[0]); | |
if (a > 0) | |
return 1; | |
t = -b / (2 * a); | |
if (t < 0 || t > 1) | |
return 1; | |
At = _cube[3] + (_cube[7] - _cube[3]) * t; | |
Bt = _cube[2] + (_cube[6] - _cube[2]) * t; | |
Ct = _cube[1] + (_cube[5] - _cube[1]) * t; | |
Dt = _cube[0] + (_cube[4] - _cube[0]) * t; | |
verify = At * Ct - Bt * Dt; | |
if (verify > 0) | |
return 0; | |
if (verify < 0) | |
return 1; | |
break; | |
} | |
} | |
bool new_interior_test(int isovalue) { | |
double critival_point_value1, critival_point_value2; | |
double a = - _cube[0] + _cube[1] + _cube[3] - _cube[2] + _cube[4] - _cube[5] - _cube[7] + _cube[6], | |
b = _cube[0] - _cube[1] - _cube[3] + _cube[2], | |
c = _cube[0] - _cube[1] - _cube[4] + _cube[5], | |
d = _cube[0] - _cube[3] - _cube[4] + _cube[7], | |
e = -_cube[0] + _cube[1], | |
f = -_cube[0] + _cube[3], | |
g = -_cube[0] + _cube[4], | |
h = _cube[0]; | |
double x1, y1, z1, x2, y2, z2; | |
int numbercritivalpoints = 0; | |
double dx = b * c - a * e, dy = b * d - a * f, dz = c * d - a * g; | |
if (dx != 0.0f && dy != 0.0f && dz != 0.0f) { | |
if (dx * dy * dz < 0) | |
return true; | |
double disc = sqrt(dx * dy * dz); | |
x1 = (-d * dx - disc) / (a * dx); | |
y1 = (-c * dy - disc) / (a * dy); | |
z1 = (-b * dz - disc) / (a * dz); | |
if ((x1 > 0) && (x1 < 1) && (y1 > 0) && (y1 < 1) | |
&& (z1 > 0) && (z1 < 1)) { | |
numbercritivalpoints++; | |
critival_point_value1 = a * x1 * y1 * z1 + b * x1 * y1 + c * x1 * z1 | |
+ d * y1 * z1 + e * x1 + f * y1 + g * z1 + h - isovalue; | |
} | |
x2 = (-d * dx + disc) / (a * dx); | |
y2 = (-c * dy + disc) / (a * dy); | |
z2 = (-b * dz + disc) / (a * dz); | |
if ((x2 > 0) && (x2 < 1) && (y2 > 0) && (y2 < 1) | |
&& (z2 > 0) && (z2 < 1)) { | |
numbercritivalpoints++; | |
critival_point_value2 = a * x2 * y2 * z2 + b * x2 * y2 + c * x2 * z2 | |
+ d * y2 * z2 + e * x2 + f * y2 + g * z2 + h - isovalue; | |
} | |
if (numbercritivalpoints < 2) | |
return true; | |
else | |
{ | |
if ((critival_point_value1 * critival_point_value2 > 0)) | |
{ | |
if (critival_point_value1 > 0) | |
tunelorientation = 1; | |
else | |
tunelorientation = -1; | |
} | |
return critival_point_value1 * critival_point_value2 < 0; | |
} | |
} else | |
return true; | |
} | |
//________________________________________________________________________________________________________ | |
bool modified_test_interior(signed char s) | |
//----------------------------------------------------------------------------- | |
{ | |
char edge = -1; | |
int amb_face; | |
int inter_amb = 0; | |
switch (_case) { | |
case 4: | |
amb_face = 1; | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb += interior_ambiguity_verification(edge); | |
amb_face = 2; | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb += interior_ambiguity_verification(edge); | |
amb_face = 5; | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb += interior_ambiguity_verification(edge); | |
if (inter_amb == 0) return false; | |
else return true; | |
break; | |
case 6: | |
amb_face = abs(test6[_config][0]); | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb = interior_ambiguity_verification(edge); | |
if (inter_amb == 0) return false; | |
else return true; | |
break; | |
case 7: | |
s = s * -1; | |
amb_face = 1; | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb += interior_ambiguity_verification(edge); | |
amb_face = 2; | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb += interior_ambiguity_verification(edge); | |
amb_face = 5; | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb += interior_ambiguity_verification(edge); | |
if (inter_amb == 0) return false; | |
else return true; | |
break; | |
case 10: | |
amb_face = abs(test10[_config][0]); | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb = interior_ambiguity_verification(edge); | |
if (inter_amb == 0) return false; | |
else return true; | |
break; | |
case 12: | |
amb_face = abs(test12[_config][0]); | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb += interior_ambiguity_verification(edge); | |
amb_face = abs(test12[_config][1]); | |
edge = interior_ambiguity(amb_face, s); | |
inter_amb += interior_ambiguity_verification(edge); | |
if (inter_amb == 0) return false; | |
else return true; | |
break; | |
} | |
} | |
// Adding triangles | |
void add_triangle(unsigned char isovalue, int x, int y, int z, const char* trig, char n) | |
//----------------------------------------------------------------------------- | |
{ | |
point tv[3]; | |
line edge; | |
triangle myTriangle; | |
for (int t = 0; t < 3 * n; t++) { | |
switch (trig[t]) { | |
case 0: | |
edge.point1 = 0; | |
edge.point2 = 1; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 1: | |
edge.point1 = 1; | |
edge.point2 = 2; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 2: | |
edge.point1 = 2; | |
edge.point2 = 3; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 3: | |
edge.point1 = 3; | |
edge.point2 = 0; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 4: | |
edge.point1 = 4; | |
edge.point2 = 5; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 5: | |
edge.point1 = 5; | |
edge.point2 = 6; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 6: | |
edge.point1 = 6; | |
edge.point2 = 7; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 7: | |
edge.point1 = 7; | |
edge.point2 = 4; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 8: | |
edge.point1 = 0; | |
edge.point2 = 4; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 9: | |
edge.point1 = 1; | |
edge.point2 = 5; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 10: | |
edge.point1 = 2; | |
edge.point2 = 6; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
case 11: | |
edge.point1 = 3; | |
edge.point2 = 7; | |
tv[t % 3] = generatePoint(edge, isovalue, x, y, z); | |
break; | |
default: | |
break; | |
}; | |
if (trig[t] >= 0 && trig[t] <= 11) | |
{ | |
if (t%3 == 0) | |
{ | |
myTriangle.p1 = tv[0]; | |
continue; | |
} | |
else if (t%3 == 1) | |
{ | |
myTriangle.p2 = tv[1]; | |
continue; | |
} | |
else if (t%3 == 2) | |
{ | |
myTriangle.p3 = tv[2]; | |
} | |
point p1 = myTriangle.p1; | |
point p2 = myTriangle.p2; | |
point p3 = myTriangle.p3; | |
point p4; | |
p1.x = p1.x/m_datawidth; | |
p1.y = p1.y/m_dataheight; | |
p1.z = p1.z/m_datadepth; | |
p2.x = p2.x/m_datawidth; | |
p2.y = p2.y/m_dataheight; | |
p2.z = p2.z/m_datadepth; | |
p3.x = p3.x/m_datawidth; | |
p3.y = p3.y/m_dataheight; | |
p3.z = p3.z/m_datadepth; | |
float dist12 = sqrt((p1.x-p2.x)*(p1.x-p2.x) + (p1.y-p2.y)*(p1.y-p2.y) + (p1.z-p2.z)*(p1.z-p2.z)); | |
float dist13 = sqrt((p1.x-p3.x)*(p1.x-p3.x) + (p1.y-p3.y)*(p1.y-p3.y) + (p1.z-p3.z)*(p1.z-p3.z)); | |
float dist23 = sqrt((p2.x-p3.x)*(p2.x-p3.x) + (p2.y-p3.y)*(p2.y-p3.y) + (p2.z-p3.z)*(p2.z-p3.z)); | |
float maxVal = max(max(dist12,dist13), dist23); | |
if (maxVal == dist12) | |
{ | |
float base1 = dist13; | |
float base2 = dist23; | |
if ( (dist13*dist13)+(dist23)*(dist23) == (maxVal * maxVal)) | |
{ | |
p4.x = p1.x - p3.x + p2.x; | |
p4.y = p1.y - p3.y + p2.y; | |
p4.z = p1.z - p3.z + p2.z; | |
} | |
else | |
{ | |
p4.x = p1.x; | |
p4.y = p1.y; | |
p4.z = p1.z; | |
} | |
} | |
else if (maxVal == dist13) | |
{ | |
float base1 = dist12; | |
float base2 = dist23; | |
if ( (dist12*dist12)+(dist23)*(dist23) == (maxVal * maxVal)) | |
{ | |
p4.x = p1.x - p2.x + p3.x; | |
p4.y = p1.y - p2.y + p3.y; | |
p4.z = p1.z - p2.z + p3.z; | |
} | |
else | |
{ | |
p4.x = p1.x; | |
p4.y = p1.y; | |
p4.z = p1.z; | |
} | |
} | |
else if (maxVal == dist23) | |
{ | |
float base1 = dist12; | |
float base2 = dist13; | |
if ( (dist12*dist12)+(dist13)*(dist13) == (maxVal * maxVal)) | |
{ | |
p4.x = p2.x - p1.x + p3.x; | |
p4.y = p2.y - p1.y + p3.y; | |
p4.z = p2.z - p1.z + p3.z; | |
} | |
else | |
{ | |
p4.x = p2.x; | |
p4.y = p2.y; | |
p4.z = p2.z; | |
} | |
} | |
point pn = ComputeFaceNormal(p1, p2, p3); | |
normals.push_back(pn.x); | |
normals.push_back(pn.y); | |
normals.push_back(pn.z); | |
normals.push_back(pn.x); | |
normals.push_back(pn.y); | |
normals.push_back(pn.z); | |
normals.push_back(pn.x); | |
normals.push_back(pn.y); | |
normals.push_back(pn.z); | |
/*normals.push_back(pn.x); | |
normals.push_back(pn.y); | |
normals.push_back(pn.z);*/ | |
vertices.push_back(p1.x); | |
vertices.push_back(p1.y); | |
vertices.push_back(p1.z); | |
vertices.push_back(p2.x); | |
vertices.push_back(p2.y); | |
vertices.push_back(p2.z); | |
vertices.push_back(p3.x); | |
vertices.push_back(p3.y); | |
vertices.push_back(p3.z); | |
/*vertices.push_back(p4.x); | |
vertices.push_back(p4.y); | |
vertices.push_back(p4.z);*/ | |
} | |
} | |
} | |
point generatePoint(line edge, unsigned char isovalue, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
point p1; | |
point p2; | |
p1.x = 0; | |
p1.y = 0; | |
p1.z = 0; | |
p2.x = 0; | |
p2.y = 0; | |
p2.z = 0; | |
point p; | |
//Formulate triangles | |
if (edge.point1 == 0 && edge.point2 == 1) | |
{ | |
p1.x = x; p1.y = y; p1.z = z; | |
p2.x = x+1; p2.y = y; p2.z = z; | |
} | |
else if (edge.point1 == 1 && edge.point2 == 0) | |
{ | |
p1.x = x+1; p1.y = y; p1.z = z; | |
p2.x = x; p2.y = y; p2.z = z; | |
} | |
else if (edge.point1 == 1 && edge.point2 == 2) | |
{ | |
p1.x = x+1; p1.y = y; p1.z = z; | |
p2.x = x+1; p2.y = y+1; p2.z = z; | |
} | |
else if (edge.point1 == 2 && edge.point2 == 1) | |
{ | |
p1.x = x+1; p1.y = y+1; p1.z = z; | |
p2.x = x+1; p2.y = y; p2.z = z; | |
} | |
else if (edge.point1 == 2 && edge.point2 == 3) | |
{ | |
p1.x = x+1; p1.y = y+1; p1.z = z; | |
p2.x = x; p2.y = y+1; p2.z = z; | |
} | |
else if (edge.point1 == 3 && edge.point2 == 2) | |
{ | |
p1.x = x; p1.y = y+1; p1.z = z; | |
p2.x = x+1; p2.y = y+1; p2.z = z; | |
} | |
else if (edge.point1 == 3 && edge.point2 == 0) | |
{ | |
p1.x = x; p1.y = y+1; p1.z = z; | |
p2.x = x; p2.y = y; p2.z = z; | |
} | |
else if (edge.point1 == 0 && edge.point2 == 3) | |
{ | |
p1.x = x; p1.y = y; p1.z = z; | |
p2.x = x; p2.y = y+1; p2.z = z; | |
} | |
else if (edge.point1 == 4 && edge.point2 == 5) | |
{ | |
p1.x = x; p1.y = y; p1.z = z+1; | |
p2.x = x+1; p2.y = y; p2.z = z+1; | |
} | |
else if (edge.point1 == 5 && edge.point2 == 4) | |
{ | |
p1.x = x+1; p1.y = y; p1.z = z+1; | |
p2.x = x; p2.y = y; p2.z = z+1; | |
} | |
else if (edge.point1 == 5 && edge.point2 == 6) | |
{ | |
p1.x = x+1; p1.y = y; p1.z = z+1; | |
p2.x = x+1; p2.y = y+1; p2.z = z+1; | |
} | |
else if (edge.point1 == 6 && edge.point2 == 5) | |
{ | |
p1.x = x+1; p1.y = y+1; p1.z = z+1; | |
p2.x = x+1; p2.y = y; p2.z = z+1; | |
} | |
else if (edge.point1 == 6 && edge.point2 == 7) | |
{ | |
p1.x = x+1; p1.y = y+1; p1.z = z+1; | |
p2.x = x; p2.y = y+1; p2.z = z+1; | |
} | |
else if (edge.point1 == 7 && edge.point2 == 6) | |
{ | |
p1.x = x; p1.y = y+1; p1.z = z+1; | |
p2.x = x+1; p2.y = y+1; p2.z = z+1; | |
} | |
else if (edge.point1 == 7 && edge.point2 == 4) | |
{ | |
p1.x = x+1; p1.y = y+1; p1.z = z+1; | |
p2.x = x+1; p2.y = y; p2.z = z+1; | |
} | |
else if (edge.point1 == 4 && edge.point2 == 7) | |
{ | |
p1.x = x+1; p1.y = y; p1.z = z+1; | |
p2.x = x+1; p2.y = y+1; p2.z = z+1; | |
} | |
else if (edge.point1 == 0 && edge.point2 == 4) | |
{ | |
p1.x = x; p1.y = y; p1.z = z; | |
p2.x = x; p2.y = y; p2.z = z+1; | |
} | |
else if (edge.point1 == 4 && edge.point2 == 0) | |
{ | |
p1.x = x; p1.y = y; p1.z = z+1; | |
p2.x = x; p2.y = y; p2.z = z; | |
} | |
else if (edge.point1 == 1 && edge.point2 == 5) | |
{ | |
p1.x = x+1; p1.y = y; p1.z = z; | |
p2.x = x+1; p2.y = y; p2.z = z+1; | |
} | |
else if (edge.point1 == 5 && edge.point2 == 1) | |
{ | |
p1.x = x+1; p1.y = y; p1.z = z+1; | |
p2.x = x+1; p2.y = y; p2.z = z; | |
} | |
else if (edge.point1 == 2 && edge.point2 == 6) | |
{ | |
p1.x = x+1; p1.y = y+1; p1.z = z; | |
p2.x = x+1; p2.y = y+1; p2.z = z+1; | |
} | |
else if (edge.point1 == 6 && edge.point2 == 2) | |
{ | |
p1.x = x+1; p1.y = y+1; p1.z = z+1; | |
p2.x = x+1; p2.y = y+1; p2.z = z; | |
} | |
else if (edge.point1 == 3 && edge.point2 == 7) | |
{ | |
p1.x = x; p1.y = y+1; p1.z = z; | |
p2.x = x; p2.y = y+1; p2.z = z+1; | |
} | |
else if (edge.point1 == 7 && edge.point2 == 3) | |
{ | |
p1.x = x; p1.y = y+1; p1.z = z+1; | |
p2.x = x; p2.y = y+1; p2.z = z; | |
} | |
p = interpolate(p1, p2, isovalue); | |
return p; | |
} | |
void process_cube(int _lut_entry, int x, int y, int z, unsigned char isovalue) | |
//----------------------------------------------------------------------------- | |
{ | |
int v12 = -1; | |
_case = cases[_lut_entry][0]; | |
_config = cases[_lut_entry][1]; | |
_subconfig = 0; | |
switch (_case) { | |
case 0: | |
break; | |
case 1: | |
add_triangle(isovalue, x, y, z, tiling1[_config], 1); | |
break; | |
case 2: | |
add_triangle(isovalue, x, y, z, tiling2[_config], 2); | |
break; | |
case 3: | |
if (test_face(test3[_config])) | |
add_triangle(isovalue, x, y, z, tiling3_2[_config], 4); // 3.2 | |
else | |
add_triangle(isovalue, x, y, z, tiling3_1[_config], 2); // 3.1 | |
break; | |
case 4: | |
if (modified_test_interior(test4[_config])) | |
add_triangle(isovalue, x, y, z, tiling4_1[_config], 2); // 4.1.1 | |
else | |
add_triangle(isovalue, x, y, z, tiling4_2[_config], 6); // 4.1.2 | |
break; | |
case 5: | |
add_triangle(isovalue, x, y, z, tiling5[_config], 3); | |
break; | |
case 6: | |
if (test_face(test6[_config][0])) | |
add_triangle(isovalue, x, y, z, tiling6_2[_config], 5); // 6.2 | |
else { | |
if (modified_test_interior(test6[_config][1])) | |
add_triangle(isovalue, x, y, z, tiling6_1_1[_config], 3); // 6.1.1 | |
else { | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling6_1_2[_config], 9); // 6.1.2 | |
} | |
} | |
break; | |
case 7: | |
if (test_face(test7[_config][0])) | |
_subconfig += 1; | |
if (test_face(test7[_config][1])) | |
_subconfig += 2; | |
if (test_face(test7[_config][2])) | |
_subconfig += 4; | |
switch (_subconfig) { | |
case 0: | |
add_triangle(isovalue, x, y, z, tiling7_1[_config], 3); | |
break; | |
case 1: | |
add_triangle(isovalue, x, y, z, tiling7_2[_config][0], 5); | |
break; | |
case 2: | |
add_triangle(isovalue, x, y, z, tiling7_2[_config][1], 5); | |
break; | |
case 3: | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling7_3[_config][0], 9); | |
break; | |
case 4: | |
add_triangle(isovalue, x, y, z, tiling7_2[_config][2], 5); | |
break; | |
case 5: | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling7_3[_config][1], 9); | |
break; | |
case 6: | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling7_3[_config][2], 9); | |
break; | |
case 7: | |
if (modified_test_interior(test7[_config][3])) | |
add_triangle(isovalue, x, y, z, tiling7_4_1[_config], 5); | |
else | |
add_triangle(isovalue, x, y, z, tiling7_4_2[_config], 9); | |
break; | |
} | |
break; | |
case 8: | |
add_triangle(isovalue, x, y, z, tiling8[_config], 2); | |
break; | |
case 9: | |
add_triangle(isovalue, x, y, z, tiling9[_config], 4); | |
break; | |
case 10: | |
if (test_face(test10[_config][0])) { | |
if (test_face(test10[_config][1])) { | |
if (modified_test_interior(-test10[_config][2])) | |
add_triangle(isovalue, x, y, z, tiling10_1_1_[_config], 4); // 10.1.1 | |
else | |
add_triangle(isovalue, x, y, z, tiling10_1_2[5 - _config], 8); // 10.1.2 | |
} else { | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling10_2[_config], 8); // 10.2 | |
} | |
} else { | |
if (test_face(test10[_config][1])) { | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling10_2_[_config], 8); // 10.2 | |
} else { | |
if (modified_test_interior(test10[_config][2])) | |
add_triangle(isovalue, x, y, z, tiling10_1_1[_config], 4); // 10.1.1 | |
else | |
add_triangle(isovalue, x, y, z, tiling10_1_2[_config], 8); // 10.1.2 | |
} | |
} | |
break; | |
case 11: | |
add_triangle(isovalue, x, y, z, tiling11[_config], 4); | |
break; | |
case 12: | |
if (test_face(test12[_config][0])) { | |
if (test_face(test12[_config][1])) { | |
if (modified_test_interior(-test12[_config][2])) | |
add_triangle(isovalue, x, y, z, tiling12_1_1_[_config], 4); // 12.1.1 | |
else | |
add_triangle(isovalue, x, y, z, tiling12_1_2[23 - _config], 8); // 12.1.2 | |
} else { | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling12_2[_config], 8); // 12.2 | |
} | |
} else { | |
if (test_face(test12[_config][1])) { | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling12_2_[_config], 8); // 12.2 | |
} else { | |
if (modified_test_interior(test12[_config][2])) | |
add_triangle(isovalue, x, y, z, tiling12_1_1[_config], 4); // 12.1.1 | |
else | |
add_triangle(isovalue, x, y, z, tiling12_1_2[_config], 8); // 12.1.2 | |
} | |
} | |
break; | |
case 13: | |
if (test_face(test13[_config][0])) | |
_subconfig += 1; | |
if (test_face(test13[_config][1])) | |
_subconfig += 2; | |
if (test_face(test13[_config][2])) | |
_subconfig += 4; | |
if (test_face(test13[_config][3])) | |
_subconfig += 8; | |
if (test_face(test13[_config][4])) | |
_subconfig += 16; | |
if (test_face(test13[_config][5])) | |
_subconfig += 32; | |
switch (subconfig13[_subconfig]) { | |
case 0:/* 13.1 */ | |
add_triangle(isovalue, x, y, z, tiling13_1[_config], 4); | |
break; | |
case 1:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2[_config][0], 6); | |
break; | |
case 2:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2[_config][1], 6); | |
break; | |
case 3:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2[_config][2], 6); | |
break; | |
case 4:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2[_config][3], 6); | |
break; | |
case 5:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2[_config][4], 6); | |
break; | |
case 6:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2[_config][5], 6); | |
break; | |
case 7:/* 13.3 */ | |
////v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][0], 10); | |
break; | |
case 8:/* 13.3 */ | |
////v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][1], 10); | |
break; | |
case 9:/* 13.3 */ | |
////v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][2], 10); | |
break; | |
case 10:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][3], 10); | |
break; | |
case 11:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][4], 10); | |
break; | |
case 12:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][5], 10); | |
break; | |
case 13:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][6], 10); | |
break; | |
case 14:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][7], 10); | |
break; | |
case 15:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][8], 10); | |
break; | |
case 16:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][9], 10); | |
break; | |
case 17:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][10], 10); | |
break; | |
case 18:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3[_config][11], 10); | |
break; | |
case 19:/* 13.4 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_4[_config][0], 12); | |
break; | |
case 20:/* 13.4 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_4[_config][1], 12); | |
break; | |
case 21:/* 13.4 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_4[_config][2], 12); | |
break; | |
case 22:/* 13.4 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_4[_config][3], 12); | |
break; | |
case 23:/* 13.5 */ | |
_subconfig = 0; | |
if (_config == 0) { | |
if (new_interior_test(0)) | |
add_triangle(isovalue, x, y, z, tiling13_5_1[0][0], 6); | |
else { | |
if (tunelorientation == 1) | |
add_triangle(isovalue, x, y, z, tiling13_5_2[0][0], 10); | |
else | |
add_triangle(isovalue, x, y, z, tiling13_5_2[1][2], 10); | |
} | |
} else { | |
if (new_interior_test(0)) | |
add_triangle(isovalue, x, y, z, tiling13_5_1[1][0], 6); | |
else { | |
if (tunelorientation == 1) | |
add_triangle(isovalue, x, y, z, tiling13_5_2[1][0], 10); | |
else | |
add_triangle(isovalue, x, y, z, tiling13_5_2[0][2], 10); | |
} | |
} | |
break; | |
case 24:/* 13.5 */ | |
_subconfig = 1; | |
if (_config == 0) { | |
if (new_interior_test(0)) | |
add_triangle(isovalue, x, y, z, tiling13_5_1[0][1], 6); | |
else { | |
if (tunelorientation == 1) | |
add_triangle(isovalue, x, y, z, tiling13_5_2[0][1], 10); | |
else | |
add_triangle(isovalue, x, y, z, tiling13_5_2[1][0], 10); | |
} | |
} | |
else | |
{ | |
if (new_interior_test(0)) | |
add_triangle(isovalue, x, y, z, tiling13_5_1[1][1], 6); | |
else { | |
if (tunelorientation == 1) | |
add_triangle(isovalue, x, y, z, tiling13_5_2[1][1], 10); | |
else | |
add_triangle(isovalue, x, y, z, tiling13_5_2[0][3], 10); | |
} | |
} | |
break; | |
case 25:/* 13.5 */ | |
_subconfig = 2; | |
if(_config == 0) | |
{ | |
if (new_interior_test(0)) | |
add_triangle(isovalue, x, y, z, tiling13_5_1[0][2], 6); | |
else { | |
if (tunelorientation == 1) | |
add_triangle(isovalue, x, y, z, tiling13_5_2[0][2], 10); | |
else | |
add_triangle(isovalue, x, y, z, tiling13_5_2[1][3], 10); | |
} | |
} | |
else | |
{ | |
if (new_interior_test(0)) | |
add_triangle(isovalue, x, y, z, tiling13_5_1[1][2], 6); | |
else { | |
if (tunelorientation == 1) | |
add_triangle(isovalue, x, y, z, tiling13_5_2[1][2], 10); | |
else | |
add_triangle(isovalue, x, y, z, tiling13_5_2[0][0], 10); | |
} | |
} | |
break; | |
case 26: /* 13.5 */ | |
_subconfig = 3; | |
if(_config == 0) | |
{ | |
if (new_interior_test(0)) | |
add_triangle(isovalue, x, y, z, tiling13_5_1[0][3], 6); | |
else { | |
if (tunelorientation == 1) | |
add_triangle(isovalue, x, y, z, tiling13_5_2[0][3], 10); | |
else | |
add_triangle(isovalue, x, y, z, tiling13_5_2[1][1], 10); | |
} | |
} | |
else | |
{ | |
if (new_interior_test(0)) | |
add_triangle(isovalue, x, y, z, tiling13_5_1[1][3], 6); | |
else { | |
if (tunelorientation == 1) | |
add_triangle(isovalue, x, y, z, tiling13_5_2[1][3], 10); | |
else | |
add_triangle(isovalue, x, y, z, tiling13_5_2[0][2], 10); | |
} | |
} | |
/* 13.4 common node is negative*/ | |
// v12 = add_c_vertex() ; | |
// add_triangle( tiling13_4[_config][3], 12 ) ; | |
break; | |
case 27:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][0], 10); | |
break; | |
case 28:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][1], 10); | |
break; | |
case 29:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][2], 10); | |
break; | |
case 30:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][3], 10); | |
break; | |
case 31:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][4], 10); | |
break; | |
case 32:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][5], 10); | |
break; | |
case 33:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][6], 10); | |
break; | |
case 34:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][7], 10); | |
break; | |
case 35:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][8], 10); | |
break; | |
case 36:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][9], 10); | |
break; | |
case 37:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][10], 10); | |
break; | |
case 38:/* 13.3 */ | |
//v12 = add_c_vertex(); | |
add_triangle(isovalue, x, y, z, tiling13_3_[_config][11], 10); | |
break; | |
case 39:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2_[_config][0], 6); | |
break; | |
case 40:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2_[_config][1], 6); | |
break; | |
case 41:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2_[_config][2], 6); | |
break; | |
case 42:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2_[_config][3], 6); | |
break; | |
case 43:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2_[_config][4], 6); | |
break; | |
case 44:/* 13.2 */ | |
add_triangle(isovalue, x, y, z, tiling13_2_[_config][5], 6); | |
break; | |
case 45:/* 13.1 */ | |
add_triangle(isovalue, x, y, z, tiling13_1_[_config], 4); | |
break; | |
default: | |
printf("Marching Cubes: Impossible case 13?\n"); | |
//print_cube(); | |
} | |
break; | |
case 14: | |
add_triangle(isovalue, x, y, z, tiling14[_config], 4); | |
break; | |
}; | |
} | |
unsigned char getCaseIndex(int x, int y, int z, unsigned char isoValue) | |
{ | |
unsigned char caseIndex = 0x00; | |
unsigned char cubeData[8]; | |
cubeData[0] = getDataValue(x,y,z); | |
cubeData[1] = getDataValue(x+1,y,z); | |
cubeData[2] = getDataValue(x+1,y+1,z); | |
cubeData[3] = getDataValue(x,y+1,z); | |
cubeData[4] = getDataValue(x,y,z+1); | |
cubeData[5] = getDataValue(x+1,y,z+1); | |
cubeData[6] = getDataValue(x+1,y+1,z+1); | |
cubeData[7] = getDataValue(x,y+1,z+1); | |
if (cubeData[0] < isoValue) | |
caseIndex |= 1; | |
if (cubeData[1] < isoValue) | |
caseIndex |= 2; | |
if (cubeData[2] < isoValue) | |
caseIndex |= 4; | |
if (cubeData[3] < isoValue) | |
caseIndex |= 8; | |
if (cubeData[4] < isoValue) | |
caseIndex |= 16; | |
if (cubeData[5] < isoValue) | |
caseIndex |= 32; | |
if (cubeData[6] < isoValue) | |
caseIndex |= 64; | |
if (cubeData[7] < isoValue) | |
caseIndex |= 128; | |
return caseIndex; | |
} | |
bool loadDataFile(char* header, char* data) | |
{ | |
FILE* hf = fopen(header, "rt"); | |
if (hf == NULL) | |
{ | |
fprintf(stderr, "Unable to open header file at %s\n", data); | |
return false; | |
} | |
int header_width; | |
int header_height; | |
int header_depth; | |
fscanf(hf, "%d %d %d", &header_width, &header_height, &header_depth); | |
fclose(hf); | |
FILE* df = fopen(data, "rb"); | |
if (df == NULL) | |
{ | |
fprintf(stderr, "Unable to open data file at %s\n", data); | |
return false; | |
} | |
int volumesize = header_width * header_height * header_depth; | |
unsigned char* volumedata = new unsigned char[volumesize]; | |
int bytestoread = volumesize; | |
int bytesread = 0; | |
while (bytestoread > 0) | |
{ | |
int newread; | |
newread = fread((void*)&volumedata[bytesread], sizeof(unsigned char), bytestoread, df); | |
if (newread <= 0) | |
{ | |
fprintf(stderr, "Error, read %d bytes\n", newread); | |
return false; | |
} | |
else | |
{ | |
bytesread += newread; | |
bytestoread -= newread; | |
} | |
} | |
m_datawidth = header_width; | |
m_dataheight = header_height; | |
m_datadepth = header_depth; | |
m_volumedata = volumedata; | |
} | |
unsigned char getDataValue(int x, int y, int z) | |
{ | |
if (x < m_datawidth && y < m_dataheight && z < m_datadepth) | |
return m_volumedata[x + y*m_datawidth + z*m_datawidth*m_dataheight]; | |
else | |
return 0; | |
} | |
point interpolate(point p1, point p2, unsigned char isovalue) | |
{ | |
point p; | |
unsigned char d1 = getDataValue(p1.x, p1.y, p1.z); | |
unsigned char d2 = getDataValue(p2.x, p2.y, p2.z); | |
if (abs(double(isovalue)-double(d1)) == 0) | |
return(p1); | |
if (abs(double(isovalue)-double(d2)) == 0) | |
return(p2); | |
if (abs(double(d1)-double(d2)) == 0) | |
return(p1); | |
double val = double(isovalue - d1) / double(d2 - d1); | |
p.x = p1.x + val * (p2.x - p1.x); | |
p.y = p1.y + val * (p2.y - p1.y); | |
p.z = p1.z + val * (p2.z - p1.z); | |
return p; | |
} | |
int main(int argc, char** argv) | |
{ | |
loadDataFile("CT_head.hdr", "CT_head.dat"); | |
unsigned char value = 0x00; | |
unsigned char isoValue = 20; | |
int caseValue = 0; | |
int edgeIdx = 0; | |
int numberOfTriangles = 0; | |
int numberOfValues = 0; | |
int triangleEdge[3] = {}; | |
line edge[3] = {}; | |
// get a sample of our data.... | |
// iterate through dataset and stop one cell away from each of the three indices (x, y, z) | |
for (int z = 0; z < m_datadepth; z++) | |
for (int y = 0; y < m_dataheight; y++) | |
for (int x = 0; x < m_datawidth; x++) | |
{ | |
value = getDataValue(x, y, z); | |
//if (value != 0x00) | |
// cout << int (0x00000000 | value) << endl; | |
caseValue = int (0x00000000 | getCaseIndex(x, y, z, isoValue)); | |
#ifdef RESOLVE_AMBIGUITIES | |
process_cube(caseValue, x, y, z, isoValue); | |
#endif | |
#ifndef RESOLVE_AMBIGUITIES | |
while (edgeIntersectionTable[caseValue][edgeIdx] != -1) | |
{ | |
triangleEdge[0] = edgeIntersectionTable[caseValue][edgeIdx]; //First Edge | |
triangleEdge[1] = edgeIntersectionTable[caseValue][edgeIdx+1]; //Second Edge | |
triangleEdge[2] = edgeIntersectionTable[caseValue][edgeIdx+2]; //Third Edge | |
//Line 1 Point 1 | |
edge[0].point1 = vertexEdgeTable[triangleEdge[0]][0]; | |
//Line 1 Point 2 | |
edge[0].point2 = vertexEdgeTable[triangleEdge[0]][1]; | |
//Line 2 Point 1 | |
edge[1].point1 = vertexEdgeTable[triangleEdge[1]][0]; | |
//Line 2 Point 2 | |
edge[1].point2 = vertexEdgeTable[triangleEdge[1]][1]; | |
//Line 3 Point 1 | |
edge[2].point1 = vertexEdgeTable[triangleEdge[2]][0]; | |
//Line 3 Point 2 | |
edge[2].point2 = vertexEdgeTable[triangleEdge[2]][1]; | |
for (int idx = 0; idx < 3; idx++) | |
triangleVertex[idx] = generatePoint(edge[idx], isoValue, x, y, z); | |
myTriangle.p1 = triangleVertex[0]; | |
myTriangle.p2 = triangleVertex[1]; | |
myTriangle.p3 = triangleVertex[2]; | |
point p1 = myTriangle.p1; | |
point p2 = myTriangle.p2; | |
point p3 = myTriangle.p3; | |
p1.x = p1.x/m_datawidth; | |
p1.y = p1.y/m_dataheight; | |
p1.z = p1.z/m_datadepth; | |
p2.x = p2.x/m_datawidth; | |
p2.y = p2.y/m_dataheight; | |
p2.z = p2.z/m_datadepth; | |
p3.x = p3.x/m_datawidth; | |
p3.y = p3.y/m_dataheight; | |
p3.z = p3.z/m_datadepth; | |
point pn = ComputeFaceNormal(p1, p2, p3); | |
normals.push_back(pn.x); | |
normals.push_back(pn.y); | |
normals.push_back(pn.z); | |
normals.push_back(pn.x); | |
normals.push_back(pn.y); | |
normals.push_back(pn.z); | |
normals.push_back(pn.x); | |
normals.push_back(pn.y); | |
normals.push_back(pn.z); | |
vertices.push_back(myTriangle.p1.x/m_datawidth); | |
vertices.push_back(myTriangle.p1.y/m_dataheight); | |
vertices.push_back(myTriangle.p1.z/m_datadepth); | |
vertices.push_back(myTriangle.p2.x/m_datawidth); | |
vertices.push_back(myTriangle.p2.y/m_dataheight); | |
vertices.push_back(myTriangle.p2.z/m_datadepth); | |
vertices.push_back(myTriangle.p3.x/m_datawidth); | |
vertices.push_back(myTriangle.p3.y/m_dataheight); | |
vertices.push_back(myTriangle.p3.z/m_datadepth); | |
numberOfValues += 9; | |
edgeIdx+=3; | |
} | |
edgeIdx = 0; | |
#endif | |
} | |
cout << vertices.size() << endl; | |
//Setup Window | |
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); | |
glutInitWindowSize(1024, 768); | |
glutInitWindowPosition(50, 50); | |
init(); | |
// Create the render context | |
window = glutCreateWindow("FcgViewer"); | |
glewInit(); | |
vertexArray = &vertices[0]; | |
normalArray = &normals[0]; | |
//glGenVertexArrays(1, &vao); | |
//glBindVertexArray(vao); | |
//glGenBuffers(1, &vbo); // Generate 1 buffer | |
//glBindBuffer (GL_ARRAY_BUFFER, vbo); | |
//glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*vertices.size(), vertexArray, GL_STATIC_DRAW); | |
//glEnableVertexAttribArray(positionAttribute); | |
//glVertexAttribPointer(positionAttribute, vertices.size()/3, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*3, (const GLvoid *)0); | |
//glVertexPointer(3, GL_FLOAT, 0, &vertexArray[0]); | |
// Register the default callback functions | |
glutReshapeFunc(reshapeFunc); | |
glutDisplayFunc(displayFunc); | |
glutKeyboardFunc(keyboardFunc); | |
glutMotionFunc(motionFunc); | |
glutMouseFunc(mouseFunc); | |
/*GLint GlewInitResult = glewInit(); | |
if (GlewInitResult != GLEW_OK) { | |
printf("ERROR: %s\n", glewGetErrorString(GlewInitResult)); | |
} | |
*/ | |
// Enter the main loop | |
glutMainLoop(); | |
return 0; | |
} | |
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