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title
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Train Braining - dev version
author Alan Hazelden
homepage http://www.draknek.org
color_palette pastel
noaction
again_interval 0.08
key_repeat_interval 0.16
(verbose_logging)
run_rules_on_level_start
========
OBJECTS
========
Player
lightgreen
Delay
transparent
MoveTrigger
transparent
Tutorial
transparent
TrainCartGap
red
Background
lightgreen green
01000
00110
10010
10100
01001
PickupBG
lightgrey lightgreen
00000
01110
01110
01110
00000
Water1
blue white lightblue
20010
02002
12020
00220
02002
Water2
blue white lightblue
02000
20210
00202
01022
20200
Mountain
darkbrown darkbrown
..0..
.10..
.000.
0000.
11001
Forest
darkgreen brown
.000.
00000
00000
00100
.111.
Beach
yellow white
00010
01000
00001
00100
10000
Wormhole
white lightgrey
0..00
0000.
.010.
.0000
00..0
(Player
yellow black
.000.
01010
10001
01110
.000.)
FromD
grey darkbrown
.....
.....
1...1
0...0
0...0
FromU
grey darkbrown
0...0
0...0
1...1
.....
.....
FromL
grey darkbrown
001..
.....
.....
.....
001..
FromR
grey darkbrown
..100
.....
.....
.....
..100
VTrack
grey darkbrown
0...0
0...0
01110
0...0
0...0
HTrack
grey darkbrown
00000
..1..
..1..
..1..
00000
Crossing
grey grey
01110
1...1
1...1
1...1
01110
(01010
1...1
0...0
1...1
01010)
DRTrack
grey darkbrown
...00
..0..
.01..
0..1.
0...1
DLTrack
grey darkbrown
00...
..0..
..10.
.1..0
1...0
ULTrack
grey darkbrown
1...0
.1..0
..10.
..0..
00...
URTrack
grey darkbrown
0...1
0..1.
.01..
..0..
...00
UTrain
red black darkred
.000.
01110
00000
00100
00000
RTrain
red black darkred
0000.
00010
01010
00010
0000.
LTrain
red black darkred
.0000
01000
01010
01000
.0000
DTrain
red black darkred
00000
00100
00000
01110
.000.
Cart
red black darkred
22222
21112
21112
21112
22222
(Smoke1
white
..0..
.0.0.
0.0.0
.0.0.
..0..
Smoke2
white
.....
.0.0.
..0..
.0.0.
.....
Smoke3
white
.....
..0..
.0.0.
..0..
.....)
BluePassengerWaiting
DarkBrown Blue DarkBrown DarkBlue
..0..
.111.
21112
23332
.3.3.
BluePassengerOnCart
DarkBrown Blue DarkBrown DarkBlue
.....
..0..
.111.
.111.
.....
BlueTargetOnly
lightblue darkbrown
00000
01110
01110
01110
00000
RedPassengerWaiting
DarkBrown Red DarkBrown DarkRed
..0..
.111.
21112
23332
.3.3.
RedPassengerOnCart
DarkBrown Red DarkBrown DarkRed
.....
..0..
.111.
.111.
.....
RedTargetOnly
lightRed darkbrown
00000
01110
01110
01110
00000
AnyTarget
darkbrown lightblue lightred
11112
20002
20002
20002
21111
Zero 0
White Black
10011
01101
01101
01101
10011
One 1
White Black
10011
11011
11011
11011
10001
Two 2
White Black
10011
11101
11011
10111
10001
Three 3
White Black
10011
11101
11011
11101
10011
Four 4
White Black
10101
10101
10001
11101
11101
Five 5
White Black
10001
10111
10011
11101
10011
Six 6
White Black
11001
10111
10001
10110
11001
Seven 7
White Black
10001
11101
11011
11011
11011
Eight 8
White Black
11001
10110
11001
10110
11001
Nine 9
White Black
11001
10110
11000
11110
11001
Black
black
=======
LEGEND
=======
. = Background
M = Mountain
% = Forest
(~ = Water1
, = Beach)
? = Tutorial
~ = Cart
# = Black
ConnectsL = DLTrack or ULTrack or HTrack or Crossing
ConnectsR = DRTrack or URTrack or HTrack or Crossing
ConnectsU = ULTrack or URTrack or VTrack or Crossing
ConnectsD = DLTrack or DRTrack or VTrack or Crossing
U = UTrain
D = DTrain
L = LTrain
R = RTrain
| = VTrack
- = HTrack
+ = Crossing
* = BluePassengerWaiting and PickupBG
O = BlueTargetOnly
@ = RedPassengerWaiting and PickupBG
! = RedTargetOnly
: = AnyTarget
W = Wormhole
PartTrack = FromD or FromU or FromL or FromR
Water = Water1 or Water2
Track = VTrack or HTrack or URTrack or ULTrack or DRTrack or DLTrack or Crossing
Train = UTrain or DTrain or LTrain or RTrain
TrainOrCart = Train or Cart
BlueTarget = BlueTargetOnly or AnyTarget
RedTarget = RedTargetOnly or AnyTarget
Target = BlueTargetOnly or RedTargetOnly or AnyTarget
PassengerWaiting = BluePassengerWaiting or RedPassengerWaiting
PassengerOnCart = BluePassengerOnCart or RedPassengerOnCart
Passenger = PassengerWaiting or PassengerOnCart
Number = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9
Solid = Mountain or Forest or Water or Black or Number
=======
SOUNDS
=======
SFX0 91301709
SFX1 53409305
SFX2 38557307
SFX3 99431502
EndLevel 78709508
Train Move 88405308
Track Create 24611507
Undo 77031907
Track Destroy 77031907
PassengerWaiting Destroy 77365107
PassengerWaiting Create 18891907
================
COLLISIONLAYERS
================
Background
Player, Beach, Number, Black
Track, Solid, Wormhole
Train, Cart, PickupBG, TrainCartGap
Delay, MoveTrigger, Target, PartTrack
Tutorial
Passenger
======
RULES
======
(spawn tracks under train)
left [ LTrain no Track | no Track ] -> [ LTrain < FromL | action FromR ]
right [ RTrain no Track | no Track ] -> [ RTrain < FromR | action FromL ]
up [ UTrain no Track | no Track ] -> [ UTrain < FromU | action FromD ]
down [ DTrain no Track | no Track ] -> [ DTrain < FromD | action FromU ]
startloop
[ TrainOrCart moving PartTrack | TrainOrCart no Track ] -> [ TrainOrCart > PartTrack | TrainOrCart ]
[ left FromU no Track ] -> [ left FromR ULTrack ]
[ right FromU no Track ] -> [ right FromL URTrack ]
[ down FromU no Track ] -> [ down FromU VTrack ]
[ left FromD no Track ] -> [ left FromR DLTrack ]
[ right FromD no Track ] -> [ right FromL DRTrack ]
[ up FromD no Track ] -> [ up FromD VTrack ]
[ up FromL no Track ] -> [ up FromD ULTrack ]
[ down FromL no Track ] -> [ down FromU DLTrack ]
[ right FromL no Track ] -> [ right FromL HTrack ]
[ up FromR no Track ] -> [ up FromD URTrack ]
[ down FromR no Track ] -> [ down FromU DRTrack ]
[ left FromR no Track ] -> [ left FromR HTrack ]
[ > PartTrack Track | no Solid ] -> [ Track | > PartTrack ]
[ > PartTrack Track ] -> [ Track ]
endloop
(spawn player)
[ Player ] [ action PartTrack ] -> [ Player ] [ stationary PartTrack ]
[ action PartTrack ] -> [ Player PartTrack ]
(lay track - init)
[ > Player | Passenger ] -> cancel
[ > Player | Target ] -> cancel
[ > Player | Solid ] -> cancel
[ > Player | Train ] -> cancel
[ > Player PartTrack | ] -> [ > Player > PartTrack | ]
[ > Player stationary PartTrack ] -> cancel
(wormholes - undo)
left [ > Player > FromL | Wormhole ] -> [ | Wormhole > Player > FromL ]
right [ > Player > FromR | Wormhole ] -> [ | Wormhole > Player > FromR ]
up [ > Player > FromU | Wormhole ] -> [ | Wormhole > Player > FromU ]
down [ > Player > FromD | Wormhole ] -> [ | Wormhole > Player > FromD ]
[ > Player > PartTrack Wormhole ] [ no Player Wormhole | Track ] -> [ Wormhole ] [ Wormhole | Player PartTrack Track ]
[ PartTrack ConnectsL no FromR ] -> [ FromL ]
[ PartTrack ConnectsR no FromL ] -> [ FromR ]
[ PartTrack ConnectsU no FromD ] -> [ FromU ]
[ PartTrack ConnectsD no FromU ] -> [ FromD ]
(wormholes - normal)
[ > Player > PartTrack | Wormhole ] [ no Player | Wormhole | Track ] -> cancel
late [ Player Wormhole ] -> again
[ Player FromL Wormhole ] -> [ Player right FromL Wormhole ]
[ Player FromR Wormhole ] -> [ Player left FromR Wormhole ]
[ Player FromU Wormhole ] -> [ Player down FromU Wormhole ]
[ Player FromD Wormhole ] -> [ Player up FromD Wormhole ]
[ Player > PartTrack Wormhole ] [ Wormhole no Player | ] -> [ Wormhole ] [ Wormhole | Player PartTrack ]
(lay track - undo)
left [ > Player > FromL | Crossing ] -> [ | Crossing > Player > FromL ]
right [ > Player > FromR | Crossing ] -> [ | Crossing > Player > FromR ]
up [ > Player > FromU | Crossing ] -> [ | Crossing > Player > FromU ]
down [ > Player > FromD | Crossing ] -> [ | Crossing > Player > FromD ]
left [ left FromL | ConnectsL no Train ] -> [ | FromL ]
left [ left FromL | ConnectsU no Train ] -> [ | FromU ]
left [ left FromL | ConnectsD no Train ] -> [ | FromD ]
right [ right FromR | ConnectsR no Train ] -> [ | FromR ]
right [ right FromR | ConnectsU no Train ] -> [ | FromU ]
right [ right FromR | ConnectsD no Train ] -> [ | FromD ]
up [ up FromU | ConnectsL no Train ] -> [ | FromL ]
up [ up FromU | ConnectsR no Train ] -> [ | FromR ]
up [ up FromU | ConnectsU no Train ] -> [ | FromU ]
down [ down FromD | ConnectsL no Train ] -> [ | FromL ]
down [ down FromD | ConnectsR no Train ] -> [ | FromR ]
down [ down FromD | ConnectsD no Train ] -> [ | FromD ]
[ > Player no PartTrack | ] -> [ | Player ]
(lay track - create track beneath us)
[ left FromU no Track ] -> [ left FromR ULTrack ]
[ right FromU no Track ] -> [ right FromL URTrack ]
[ down FromU no Track ] -> [ down FromU VTrack ]
[ left FromD no Track ] -> [ left FromR DLTrack ]
[ right FromD no Track ] -> [ right FromL DRTrack ]
[ up FromD no Track ] -> [ up FromD VTrack ]
[ up FromL no Track ] -> [ up FromD ULTrack ]
[ down FromL no Track ] -> [ down FromU DLTrack ]
[ right FromL no Track ] -> [ right FromL HTrack ]
[ up FromR no Track ] -> [ up FromD URTrack ]
[ down FromR no Track ] -> [ down FromU DRTrack ]
[ left FromR no Track ] -> [ left FromR HTrack ]
(lay track - check joining with existing track)
startloop
[ > PartTrack > Player | ] -> [ | > PartTrack Player ]
[ Track FromL no ConnectsL ] -> cancel
[ Track FromR no ConnectsR ] -> cancel
[ Track FromU no ConnectsU ] -> cancel
[ Track FromD no ConnectsD ] -> cancel
[ Crossing > PartTrack Player ] -> [ Crossing > PartTrack > Player ]
[ > PartTrack stationary Player ] -> [ PartTrack Player ]
[ ConnectsL stationary PartTrack Player no FromL ] -> [ ConnectsL left FromR Player ]
[ ConnectsR stationary PartTrack Player no FromR ] -> [ ConnectsR right FromL Player ]
[ ConnectsU stationary PartTrack Player no FromU ] -> [ ConnectsU up FromD Player ]
[ ConnectsD stationary PartTrack Player no FromD ] -> [ ConnectsD down FromU Player ]
[ > PartTrack stationary Player ] -> [ > PartTrack > Player ]
endloop
[ > Player ] -> [ MoveTrigger no PartTrack ]
(start train)
[ MoveTrigger ] [ UTrain ] -> [ MoveTrigger ] [ up UTrain ]
[ MoveTrigger ] [ DTrain ] -> [ MoveTrigger ] [ down DTrain ]
[ MoveTrigger ] [ LTrain ] -> [ MoveTrigger ] [ left LTrain ]
[ MoveTrigger ] [ RTrain ] -> [ MoveTrigger ] [ right RTrain ]
[ Delay ] [ moving Train ] -> [ Delay ] [ Train ]
[ Delay ] [ MoveTrigger ] -> [ Delay ] [ action MoveTrigger ]
[ > Train | Solid ] -> cancel
[ > Train | Passenger ] -> cancel
[ > Train | TrainOrCart ] -> cancel
[ MoveTrigger TrainOrCart ] -> [ MoveTrigger TrainCartGap no PassengerOnCart ] again
(move train)
[ > Train | Wormhole ] [ no Train | Wormhole | ] -> [ TrainCartGap | Wormhole ] [ | Wormhole | action Train ] again
[ > Train | ] -> [ TrainCartGap | action Train ] again
(cart follows train)
startloop
left [ stationary TrainCartGap ConnectsL | stationary Cart ] -> [ > TrainCartGap ConnectsL | Cart ]
right [ stationary TrainCartGap ConnectsR | stationary Cart ] -> [ > TrainCartGap ConnectsR | Cart ]
up [ stationary TrainCartGap ConnectsU | stationary Cart ] -> [ > TrainCartGap ConnectsU | Cart ]
down [ stationary TrainCartGap ConnectsD | stationary Cart ] -> [ > TrainCartGap ConnectsD | Cart ]
left [ stationary TrainCartGap ConnectsL | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ > TrainCartGap ConnectsL | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ]
right [ stationary TrainCartGap ConnectsR | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ > TrainCartGap ConnectsR | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ]
up [ stationary TrainCartGap ConnectsU | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ > TrainCartGap ConnectsU | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ]
down [ stationary TrainCartGap ConnectsD | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ > TrainCartGap ConnectsD | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ]
[ stationary Cart PassengerOnCart | < TrainCartGap ] -> [ TrainCartGap | action Cart PassengerOnCart ]
[ stationary Cart | < TrainCartGap ] -> [ TrainCartGap | action Cart ]
([ > TrainCartGap | Wormhole ] [ no TrainCartGap | Wormhole | action TrainOrCart ] -> [ | Wormhole ] [ | Wormhole | action TrainOrCart ])
[ > TrainCartGap | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart PassengerOnCart ] -> [ action Cart PassengerOnCart | Wormhole ] [ | Wormhole | TrainCartGap ]
[ > TrainCartGap | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ action Cart | Wormhole ] [ | Wormhole | TrainCartGap ]
[ > TrainCartGap ] -> [ TrainCartGap ]
endloop
[ TrainCartGap ] -> []
(train turns when entering corners)
[ action Train ConnectsL no RTrain no Crossing ] -> [ LTrain ConnectsL ]
[ action Train ConnectsR no LTrain no Crossing ] -> [ RTrain ConnectsR ]
[ action Train ConnectsU no DTrain no Crossing ] -> [ UTrain ConnectsU ]
[ action Train ConnectsD no UTrain no Crossing ] -> [ DTrain ConnectsD ]
(Passengers get on/off)
late [ Delay no PassengerWaiting no PassengerOnCart ] -> [] again
late [ BluePassengerWaiting Delay no Cart no Target | Cart no PassengerOnCart ] -> [ Delay | Cart BluePassengerOnCart ] again
late [ RedPassengerWaiting Delay no Cart no Target | Cart no PassengerOnCart ] -> [ Delay | Cart RedPassengerOnCart ] again
late [ PassengerWaiting Delay no Cart no Target | Cart PassengerOnCart ] -> [ PassengerWaiting | Cart PassengerOnCart ] again
late [ PassengerWaiting no Cart no Delay no Target | Cart no PassengerOnCart ] -> [ PassengerWaiting Delay | Cart ] again
late [ BluePassengerOnCart Delay Cart | no PassengerWaiting BlueTarget ] -> [ Delay Cart | BluePassengerWaiting BlueTarget ] again
late [ RedPassengerOnCart Delay Cart | no PassengerWaiting RedTarget ] -> [ Delay Cart | RedPassengerWaiting RedTarget ] again
late [ BluePassengerOnCart Cart no Delay | no PassengerWaiting BlueTarget ] -> [ BluePassengerOnCart Cart Delay | BlueTarget ] again
late [ RedPassengerOnCart Cart no Delay | no PassengerWaiting RedTarget ] -> [ RedPassengerOnCart Cart Delay | RedTarget ] again
(Train leaves world)
[ stationary MoveTrigger Train ] [ Tutorial ] [ Passenger no Target ] -> message You have to take all the passengers to the blue station
([ stationary MoveTrigger Train ] -> [ MoveTrigger ] again
[ MoveTrigger Cart ] -> [ MoveTrigger ] again
[ MoveTrigger PassengerOnCart ] -> [ MoveTrigger ] again)
==============
WINCONDITIONS
==============
No train
No cart
all target on passengerWaiting
=======
LEVELS
=======
message Being a train route planner is very satisfying
.......|.....
.............
.............
....%........
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~~r..........
.............
......%......
.............
.............
message Until you have to deal with passengers
.............
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1############
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2############
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3#########
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4###########
(............
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5###########
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6#############
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7###################
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8###########
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9#############
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10#########
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11##############
(new levels)
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message Thanks for playing!
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