Created
June 27, 2014 08:52
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import java.util.HashMap; | |
import org.bukkit.Bukkit; | |
import org.bukkit.entity.HumanEntity; | |
import org.bukkit.entity.Player; | |
import org.bukkit.event.inventory.InventoryAction; | |
import org.bukkit.inventory.Inventory; | |
import org.bukkit.inventory.InventoryHolder; | |
public class Menu implements InventoryHolder | |
{ | |
private Menu parent; | |
private Inventory inventory; | |
private boolean closeOnClickOutside; | |
private HashMap<Integer, MenuItem> items; | |
public Menu(Menu menu, String title, int rows) | |
{ | |
this(title, rows); | |
this.parent = menu; | |
} | |
public Menu(String title, int rows) | |
{ | |
this.inventory = Bukkit.createInventory(this, rows * 9, title); | |
this.closeOnClickOutside = false; | |
this.items = new HashMap<Integer, MenuItem>(); | |
} | |
public Menu(String title) | |
{ | |
this(title, 1); | |
} | |
@Override | |
public Inventory getInventory() | |
{ | |
return inventory; | |
} | |
public int getSize() | |
{ | |
return inventory.getSize(); | |
} | |
public Menu getParent() | |
{ | |
return parent; | |
} | |
public MenuItem getItem(int slot) | |
{ | |
return items.get(slot); | |
} | |
public void setCloseOnClickOutside(boolean bool) | |
{ | |
this.closeOnClickOutside = bool; | |
} | |
public void addItem(int slot, MenuItem item) | |
{ | |
item.setMenu(this); | |
items.put(slot, item); | |
update(); | |
} | |
public void removeItem(int slot) | |
{ | |
items.remove(slot); | |
update(); | |
} | |
public void open(HumanEntity human) | |
{ | |
human.openInventory(inventory); | |
} | |
public void close(HumanEntity human) | |
{ | |
human.closeInventory(); | |
} | |
public void onClick(Player player, InventoryAction actionType, int slot) | |
{ | |
// Check to see if there is a valid item in the slot clicked | |
if (isItemInSlot(slot)) | |
{ | |
MenuItem menuItem = getItem(slot); | |
// Before calling the menu item's click handler lets make sure it | |
// has one! | |
if (menuItem.hasClickHandler()) | |
{ | |
menuItem.getClickHandler() | |
.onClick(menuItem, player, actionType); | |
} | |
// After the menu item has been clicked should we close the | |
// inventory? | |
if (menuItem.shouldCloseMenuOnSelection()) | |
{ | |
close(player); | |
} | |
} | |
} | |
@SuppressWarnings("deprecation") | |
public void update() | |
{ | |
inventory.clear(); | |
for (int slot : items.keySet()) | |
{ | |
MenuItem menuItem = getItem(slot); | |
inventory.setItem(slot, menuItem.getIcon()); | |
} | |
for (HumanEntity human : inventory.getViewers()) | |
{ | |
if (human instanceof Player) | |
{ | |
Player player = (Player) human; | |
player.updateInventory(); | |
} | |
} | |
} | |
public void cleanUp() | |
{ | |
items.clear(); | |
items = null; | |
inventory = null; | |
parent = null; | |
} | |
public boolean closeOnClickOutside() | |
{ | |
return closeOnClickOutside; | |
} | |
public boolean isItemInSlot(int slot) | |
{ | |
return getItem(slot) != null; | |
} | |
public boolean hasParent() | |
{ | |
return getParent() != null; | |
} | |
} |
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